Revision 40ab026e
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/main/RubikRenderer.java | ||
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23 | 23 |
import android.opengl.GLSurfaceView; |
24 | 24 |
|
25 | 25 |
import org.distorted.effects.BaseEffect; |
26 |
import org.distorted.library.effect.EffectType; |
|
26 | 27 |
import org.distorted.library.effect.VertexEffectSink; |
27 | 28 |
import org.distorted.library.main.DistortedLibrary; |
28 | 29 |
import org.distorted.library.main.DistortedScreen; |
... | ... | |
73 | 74 |
@Override |
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config) |
75 | 76 |
{ |
77 |
DistortedLibrary.setMax(EffectType.VERTEX,12); |
|
76 | 78 |
VertexEffectSink.enable(); |
77 | 79 |
BaseEffect.Type.enableEffects(); |
78 | 80 |
|
... | ... | |
101 | 103 |
else |
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{ |
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FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance(); |
104 |
crashlytics.setCustomKey("DistortedError", message ); |
|
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crashlytics.setCustomKey("GLversion" , version ); |
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crashlytics.setCustomKey("GLSLrenderer" , renderer); |
|
107 | 106 |
crashlytics.log("DistortedError: " +message ); |
108 | 107 |
crashlytics.log("GLversion" +version ); |
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crashlytics.log("GLSLrenderer" +renderer); |
src/main/java/org/distorted/objects/Cubit.java | ||
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353 | 353 |
else |
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{ |
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FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance(); |
356 |
crashlytics.setCustomKey("getAngle", "points in RotationAngle: "+pointNum ); |
|
357 | 356 |
crashlytics.log("points in RotationAngle: "+pointNum); |
358 | 357 |
return 0; |
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} |
src/main/java/org/distorted/objects/RubikCube.java | ||
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22 | 22 |
import android.graphics.Canvas; |
23 | 23 |
import android.graphics.Paint; |
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|
25 |
import org.distorted.library.effect.MatrixEffect; |
|
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import org.distorted.library.effect.MatrixEffectMove; |
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import org.distorted.library.effect.MatrixEffectRotate; |
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import org.distorted.library.effect.VertexEffectMove; |
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import org.distorted.library.effect.VertexEffectRotate; |
|
28 | 27 |
import org.distorted.library.effect.VertexEffectSink; |
29 | 28 |
import org.distorted.library.main.DistortedEffects; |
30 | 29 |
import org.distorted.library.main.DistortedTexture; |
... | ... | |
76 | 75 |
-0.5f*((float)Math.sqrt(2)) |
77 | 76 |
}; |
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|
78 |
private static MeshBase mMesh = null; |
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79 |
|
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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RubikCube(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects, int[][] moves) |
... | ... | |
162 | 163 |
|
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MeshBase createCubitMesh(int cubit, int vertices) |
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{ |
165 |
final int MESHES=6; |
|
166 |
if( mMesh==null ) |
|
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{ |
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final int MESHES=6; |
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int association = 1; |
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MeshBase[] meshes = new MeshRectangles[MESHES]; |
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meshes[0] = new MeshRectangles(vertices,vertices); |
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meshes[0].setEffectAssociation(0,association); |
|
166 | 173 |
|
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Static3D axisY = new Static3D(0,1,0); |
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Static3D axisX = new Static3D(1,0,0); |
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Static3D center = new Static3D(0,0,0); |
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Static1D angle = new Static1D(0); |
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171 |
|
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MatrixEffect[] effectsY = new MatrixEffect[2]; |
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effectsY[0] = new MatrixEffectMove(new Static3D(0,0,+0.5f)); |
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effectsY[1] = new MatrixEffectRotate( angle, axisY, center ); |
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175 |
|
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MeshBase[] meshes = new MeshRectangles[MESHES]; |
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for(int i=0; i<MESHES; i++) meshes[i] = new MeshRectangles(vertices,vertices); |
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178 |
|
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angle.set(0); |
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meshes[4].apply(effectsY); // front |
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angle.set(90); |
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meshes[0].apply(effectsY); // right |
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angle.set(180); |
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meshes[5].apply(effectsY); // back |
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angle.set(270); |
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meshes[1].apply(effectsY); // left |
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187 |
|
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MatrixEffect[] effectsX = new MatrixEffect[2]; |
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effectsX[0] = new MatrixEffectMove(new Static3D(0,0,+0.5f)); |
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effectsX[1] = new MatrixEffectRotate( angle, axisX, center ); |
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191 |
|
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angle.set( 90); |
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meshes[3].apply(effectsX); // bottom |
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angle.set(-90); |
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meshes[2].apply(effectsX); // top |
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196 |
|
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197 |
return new MeshJoined(meshes); |
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174 |
for(int i=1; i<MESHES; i++) |
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{ |
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176 |
association <<=1; |
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meshes[i] = meshes[0].copy(true); |
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178 |
meshes[i].setEffectAssociation(0,association); |
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} |
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180 |
|
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mMesh = new MeshJoined(meshes); |
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182 |
|
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183 |
Static3D axisY = new Static3D(0,1,0); |
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Static3D axisX = new Static3D(1,0,0); |
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Static3D center = new Static3D(0,0,0); |
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Static1D angle90 = new Static1D(90); |
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Static1D angle180= new Static1D(180); |
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Static1D angle270= new Static1D(270); |
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189 |
|
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VertexEffectMove effect0 = new VertexEffectMove(new Static3D(0,0,+0.5f)); |
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effect0.setMeshAssociation(63); // all 6 sides |
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VertexEffectRotate effect1 = new VertexEffectRotate( angle180, axisX, center ); |
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effect1.setMeshAssociation(32); // back |
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VertexEffectRotate effect2 = new VertexEffectRotate( angle90 , axisX, center ); |
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effect2.setMeshAssociation(8); // bottom |
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VertexEffectRotate effect3 = new VertexEffectRotate( angle270, axisX, center ); |
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effect3.setMeshAssociation(4); // top |
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VertexEffectRotate effect4 = new VertexEffectRotate( angle270, axisY, center ); |
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effect4.setMeshAssociation(2); // left |
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VertexEffectRotate effect5 = new VertexEffectRotate( angle90 , axisY, center ); |
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effect5.setMeshAssociation(1); // right |
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|
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mMesh.apply(effect0); |
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mMesh.apply(effect1); |
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mMesh.apply(effect2); |
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mMesh.apply(effect3); |
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mMesh.apply(effect4); |
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mMesh.apply(effect5); |
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} |
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return mMesh.copy(false); |
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198 | 212 |
} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/objects/RubikPyraminx.java | ||
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22 | 22 |
import android.graphics.Canvas; |
23 | 23 |
import android.graphics.Paint; |
24 | 24 |
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import org.distorted.library.effect.MatrixEffect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectRotate;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.effect.VertexEffectMove;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.effect.VertexEffectScale;
|
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import org.distorted.library.effect.VertexEffectSink; |
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import org.distorted.library.main.DistortedEffects; |
31 | 31 |
import org.distorted.library.main.DistortedTexture; |
... | ... | |
66 | 66 |
}; |
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|
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private int[] mRotArray; |
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private static MatrixEffectRotate[][] ROTATION; |
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private static VertexEffectRotate[] ROTATION; |
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70 |
|
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private static MeshBase mMesh =null; |
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private static MeshBase[] mMeshRotated = new MeshBase[AXIS.length]; |
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|
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static |
72 | 75 |
{ |
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Static3D center = new Static3D(0,0,0); |
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Static1D angle = new Static1D(180.0f); |
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ROTATION = new MatrixEffectRotate[AXIS.length][1];
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ROTATION = new VertexEffectRotate[AXIS.length];
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for(int i=0; i<AXIS.length; i++) |
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{ |
80 |
ROTATION[i][0] = new MatrixEffectRotate( angle, AXIS[i], center); |
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ROTATION[i] = new VertexEffectRotate( angle, AXIS[i], center); |
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mMeshRotated[i] = null; |
|
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} |
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} |
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|
... | ... | |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
212 | 216 |
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213 |
MeshBase createCubitMesh(int cubit, int vertices)
|
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private MeshBase createStaticMesh(int cubit, int vertices)
|
|
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{ |
219 |
final float SQ2 = (float)Math.sqrt(2); |
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final float SQ3 = (float)Math.sqrt(3); |
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final float angleFaces = (float)((180/Math.PI)*(2*Math.asin(SQ3/3))); // angle between two faces of a tetrahedron |
216 | 222 |
final int MESHES=4; |
217 | 223 |
|
224 |
int association = 1; |
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MeshBase[] meshes = new MeshTriangles[MESHES]; |
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for(int i=0; i<MESHES; i++) meshes[i] = new MeshTriangles(5); |
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|
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MatrixEffect[] effects0 = new MatrixEffect[3]; |
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effects0[0] = new MatrixEffectScale( new Static3D(1,SQ3/2,1) ); |
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effects0[1] = new MatrixEffectRotate( new Static1D(90), new Static3D(1,0,0), new Static3D(0,0,0) ); |
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effects0[2] = new MatrixEffectMove( new Static3D(0,-SQ3*SQ2/12,SQ3/12) ); |
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meshes[0].apply(effects0); |
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|
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Static1D angle = new Static1D(angleFaces); |
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Static3D axis = new Static3D(-1,0,0); |
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Static3D center= new Static3D(0,-SQ3*SQ2/12,-SQ3/6); |
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MatrixEffect[] effects1 = new MatrixEffect[5]; |
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effects1[0] = effects0[0]; |
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effects1[1] = effects0[1]; |
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effects1[2] = effects0[2]; |
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effects1[3] = new MatrixEffectRotate( new Static1D(180), new Static3D(0,0,1), center ); |
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effects1[4] = new MatrixEffectRotate( angle, axis, center ); |
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meshes[1].apply(effects1); |
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meshes[0] = new MeshTriangles(5); |
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meshes[0].setEffectAssociation(0,association); |
|
239 | 229 |
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axis.set(0.5f,0,-SQ3/2);
|
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center.set2(SQ3/3);
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meshes[2].apply(effects1);
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243 |
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axis.set2(SQ3/2);
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meshes[3].apply(effects1);
|
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for(int i=1; i<MESHES; i++)
|
|
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{
|
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association <<= 1;
|
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meshes[i] = meshes[0].copy(true); |
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meshes[i].setEffectAssociation(0,association);
|
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}
|
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246 | 236 |
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MeshJoined result = new MeshJoined(meshes); |
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Static4D[] textureMaps = new Static4D[MESHES]; |
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for(int i=0; i<MESHES; i++) textureMaps[i] = new Static4D(i*0.25f,0.0f,0.25f,1.0f); |
|
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MeshBase result = new MeshJoined(meshes); |
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result.setTextureMap(textureMaps); |
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241 |
|
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Static3D a0 = new Static3D( 0, 1, 0 ); |
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Static3D a1 = new Static3D( 0, -1.0f/3, 2*SQ2/3 ); |
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Static3D a2 = new Static3D(-SQ2*SQ3/3, -1.0f/3, -SQ2/3 ); |
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Static3D a3 = new Static3D( SQ2*SQ3/3, -1.0f/3, -SQ2/3 ); |
|
246 |
|
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247 |
float tetraHeight = SQ2*SQ3/3; |
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248 |
float d1 = 0.75f*tetraHeight; |
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249 |
float d2 =-0.10f*tetraHeight; |
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250 |
float d3 = 0.20f*tetraHeight; |
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251 |
|
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252 |
Static3D dCen0 = new Static3D( d1*a0.get0(), d1*a0.get1(), d1*a0.get2() ); |
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253 |
Static3D dCen1 = new Static3D( d1*a1.get0(), d1*a1.get1(), d1*a1.get2() ); |
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254 |
Static3D dCen2 = new Static3D( d1*a2.get0(), d1*a2.get1(), d1*a2.get2() ); |
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255 |
Static3D dCen3 = new Static3D( d1*a3.get0(), d1*a3.get1(), d1*a3.get2() ); |
|
256 |
|
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257 |
Static3D dVec0 = new Static3D( d2*a0.get0(), d2*a0.get1(), d2*a0.get2() ); |
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258 |
Static3D dVec1 = new Static3D( d2*a1.get0(), d2*a1.get1(), d2*a1.get2() ); |
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259 |
Static3D dVec2 = new Static3D( d2*a2.get0(), d2*a2.get1(), d2*a2.get2() ); |
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260 |
Static3D dVec3 = new Static3D( d2*a3.get0(), d2*a3.get1(), d2*a3.get2() ); |
|
261 |
|
|
262 |
Static4D dReg = new Static4D(0,0,0,d3); |
|
263 |
Static1D dRad = new Static1D(1); |
|
264 |
|
|
265 |
Static1D angle = new Static1D(angleFaces); |
|
266 |
Static3D axis1 = new Static3D( -1, 0, 0); |
|
267 |
Static3D axis2 = new Static3D(0.5f, 0, -SQ3/2); |
|
268 |
Static3D axis3 = new Static3D(0.5f, 0, +SQ3/2); |
|
269 |
Static3D center1= new Static3D(0,-SQ3*SQ2/12,-SQ3/6); |
|
270 |
Static3D center2= new Static3D(0,-SQ3*SQ2/12,+SQ3/3); |
|
271 |
|
|
272 |
VertexEffectScale effect1 = new VertexEffectScale ( new Static3D(1,SQ3/2,1) ); |
|
273 |
VertexEffectRotate effect2 = new VertexEffectRotate( new Static1D(90), new Static3D(1,0,0), new Static3D(0,0,0) ); |
|
274 |
VertexEffectMove effect3 = new VertexEffectMove ( new Static3D(0,-SQ3*SQ2/12,SQ3/12) ); |
|
275 |
VertexEffectRotate effect4 = new VertexEffectRotate( new Static1D(180), new Static3D(0,0,1), center1 ); |
|
276 |
VertexEffectRotate effect5 = new VertexEffectRotate( angle, axis1, center1 ); |
|
277 |
VertexEffectRotate effect6 = new VertexEffectRotate( angle, axis2, center2 ); |
|
278 |
VertexEffectRotate effect7 = new VertexEffectRotate( angle, axis3, center2 ); |
|
279 |
|
|
280 |
VertexEffectDeform effect8 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg); |
|
281 |
VertexEffectDeform effect9 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg); |
|
282 |
VertexEffectDeform effect10= new VertexEffectDeform(dVec2, dRad, dCen2, dReg); |
|
283 |
VertexEffectDeform effect11= new VertexEffectDeform(dVec3, dRad, dCen3, dReg); |
|
284 |
|
|
285 |
effect1.setMeshAssociation(15); // apply to all 4 meshes |
|
286 |
effect2.setMeshAssociation(15); // apply to all 4 meshes |
|
287 |
effect3.setMeshAssociation(15); // apply to all 4 meshes |
|
288 |
effect4.setMeshAssociation(14); // apply to mesh[1], [2] and [3] |
|
289 |
effect5.setMeshAssociation( 2); // apply only to mesh[1] |
|
290 |
effect6.setMeshAssociation( 4); // apply only to mesh[2] |
|
291 |
effect7.setMeshAssociation( 8); // apply only to mesh[3] |
|
292 |
effect8.setMeshAssociation(15); // apply to all 4 meshes |
|
293 |
effect9.setMeshAssociation(15); // apply to all 4 meshes |
|
294 |
effect10.setMeshAssociation(15); // apply to all 4 meshes |
|
295 |
effect11.setMeshAssociation(15); // apply to all 4 meshes |
|
296 |
|
|
297 |
result.apply(effect1); |
|
298 |
result.apply(effect2); |
|
299 |
result.apply(effect3); |
|
300 |
result.apply(effect4); |
|
301 |
result.apply(effect5); |
|
302 |
result.apply(effect6); |
|
303 |
result.apply(effect7); |
|
304 |
result.apply(effect8); |
|
305 |
result.apply(effect9); |
|
306 |
result.apply(effect10); |
|
307 |
result.apply(effect11); |
|
248 | 308 |
|
249 | 309 |
if( mRotArray[cubit]>=0 ) |
250 | 310 |
{ |
... | ... | |
254 | 314 |
return result; |
255 | 315 |
} |
256 | 316 |
|
317 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
318 |
|
|
319 |
MeshBase createCubitMesh(int cubit, int vertices) |
|
320 |
{ |
|
321 |
int kind = mRotArray[cubit]; |
|
322 |
|
|
323 |
if( kind>=0 ) |
|
324 |
{ |
|
325 |
if( mMeshRotated[kind]==null ) mMeshRotated[kind] = createStaticMesh(cubit,vertices); |
|
326 |
return mMeshRotated[kind].copy(false); |
|
327 |
} |
|
328 |
else |
|
329 |
{ |
|
330 |
if( mMesh==null ) mMesh = createStaticMesh(cubit,vertices); |
|
331 |
return mMesh.copy(false); |
|
332 |
} |
|
333 |
} |
|
334 |
|
|
257 | 335 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
258 | 336 |
|
259 | 337 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side) |
Also available in: Unified diff
In library: allow a mixture of a deep and shallow copy of a Mesh ( mVertAttribs1 might be copied deeply or shallowly, mVertAttribs2 are always copied deeeply).
Port RubikCube to the new library.