Revision 40ab026e
Added by Leszek Koltunski over 5 years ago
| src/main/java/org/distorted/main/RubikRenderer.java | ||
|---|---|---|
| 23 | 23 |
import android.opengl.GLSurfaceView; |
| 24 | 24 |
|
| 25 | 25 |
import org.distorted.effects.BaseEffect; |
| 26 |
import org.distorted.library.effect.EffectType; |
|
| 26 | 27 |
import org.distorted.library.effect.VertexEffectSink; |
| 27 | 28 |
import org.distorted.library.main.DistortedLibrary; |
| 28 | 29 |
import org.distorted.library.main.DistortedScreen; |
| ... | ... | |
| 73 | 74 |
@Override |
| 74 | 75 |
public void onSurfaceCreated(GL10 glUnused, EGLConfig config) |
| 75 | 76 |
{
|
| 77 |
DistortedLibrary.setMax(EffectType.VERTEX,12); |
|
| 76 | 78 |
VertexEffectSink.enable(); |
| 77 | 79 |
BaseEffect.Type.enableEffects(); |
| 78 | 80 |
|
| ... | ... | |
| 101 | 103 |
else |
| 102 | 104 |
{
|
| 103 | 105 |
FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance(); |
| 104 |
crashlytics.setCustomKey("DistortedError", message );
|
|
| 105 |
crashlytics.setCustomKey("GLversion" , version );
|
|
| 106 |
crashlytics.setCustomKey("GLSLrenderer" , renderer);
|
|
| 107 | 106 |
crashlytics.log("DistortedError: " +message );
|
| 108 | 107 |
crashlytics.log("GLversion" +version );
|
| 109 | 108 |
crashlytics.log("GLSLrenderer" +renderer);
|
| src/main/java/org/distorted/objects/Cubit.java | ||
|---|---|---|
| 353 | 353 |
else |
| 354 | 354 |
{
|
| 355 | 355 |
FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance(); |
| 356 |
crashlytics.setCustomKey("getAngle", "points in RotationAngle: "+pointNum );
|
|
| 357 | 356 |
crashlytics.log("points in RotationAngle: "+pointNum);
|
| 358 | 357 |
return 0; |
| 359 | 358 |
} |
| src/main/java/org/distorted/objects/RubikCube.java | ||
|---|---|---|
| 22 | 22 |
import android.graphics.Canvas; |
| 23 | 23 |
import android.graphics.Paint; |
| 24 | 24 |
|
| 25 |
import org.distorted.library.effect.MatrixEffect; |
|
| 26 |
import org.distorted.library.effect.MatrixEffectMove; |
|
| 27 |
import org.distorted.library.effect.MatrixEffectRotate; |
|
| 25 |
import org.distorted.library.effect.VertexEffectMove; |
|
| 26 |
import org.distorted.library.effect.VertexEffectRotate; |
|
| 28 | 27 |
import org.distorted.library.effect.VertexEffectSink; |
| 29 | 28 |
import org.distorted.library.main.DistortedEffects; |
| 30 | 29 |
import org.distorted.library.main.DistortedTexture; |
| ... | ... | |
| 76 | 75 |
-0.5f*((float)Math.sqrt(2)) |
| 77 | 76 |
}; |
| 78 | 77 |
|
| 78 |
private static MeshBase mMesh = null; |
|
| 79 |
|
|
| 79 | 80 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 80 | 81 |
|
| 81 | 82 |
RubikCube(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects, int[][] moves) |
| ... | ... | |
| 162 | 163 |
|
| 163 | 164 |
MeshBase createCubitMesh(int cubit, int vertices) |
| 164 | 165 |
{
|
| 165 |
final int MESHES=6; |
|
| 166 |
if( mMesh==null ) |
|
| 167 |
{
|
|
| 168 |
final int MESHES=6; |
|
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int association = 1; |
|
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MeshBase[] meshes = new MeshRectangles[MESHES]; |
|
| 171 |
meshes[0] = new MeshRectangles(vertices,vertices); |
|
| 172 |
meshes[0].setEffectAssociation(0,association); |
|
| 166 | 173 |
|
| 167 |
Static3D axisY = new Static3D(0,1,0); |
|
| 168 |
Static3D axisX = new Static3D(1,0,0); |
|
| 169 |
Static3D center = new Static3D(0,0,0); |
|
| 170 |
Static1D angle = new Static1D(0); |
|
| 171 |
|
|
| 172 |
MatrixEffect[] effectsY = new MatrixEffect[2]; |
|
| 173 |
effectsY[0] = new MatrixEffectMove(new Static3D(0,0,+0.5f)); |
|
| 174 |
effectsY[1] = new MatrixEffectRotate( angle, axisY, center ); |
|
| 175 |
|
|
| 176 |
MeshBase[] meshes = new MeshRectangles[MESHES]; |
|
| 177 |
for(int i=0; i<MESHES; i++) meshes[i] = new MeshRectangles(vertices,vertices); |
|
| 178 |
|
|
| 179 |
angle.set(0); |
|
| 180 |
meshes[4].apply(effectsY); // front |
|
| 181 |
angle.set(90); |
|
| 182 |
meshes[0].apply(effectsY); // right |
|
| 183 |
angle.set(180); |
|
| 184 |
meshes[5].apply(effectsY); // back |
|
| 185 |
angle.set(270); |
|
| 186 |
meshes[1].apply(effectsY); // left |
|
| 187 |
|
|
| 188 |
MatrixEffect[] effectsX = new MatrixEffect[2]; |
|
| 189 |
effectsX[0] = new MatrixEffectMove(new Static3D(0,0,+0.5f)); |
|
| 190 |
effectsX[1] = new MatrixEffectRotate( angle, axisX, center ); |
|
| 191 |
|
|
| 192 |
angle.set( 90); |
|
| 193 |
meshes[3].apply(effectsX); // bottom |
|
| 194 |
angle.set(-90); |
|
| 195 |
meshes[2].apply(effectsX); // top |
|
| 196 |
|
|
| 197 |
return new MeshJoined(meshes); |
|
| 174 |
for(int i=1; i<MESHES; i++) |
|
| 175 |
{
|
|
| 176 |
association <<=1; |
|
| 177 |
meshes[i] = meshes[0].copy(true); |
|
| 178 |
meshes[i].setEffectAssociation(0,association); |
|
| 179 |
} |
|
| 180 |
|
|
| 181 |
mMesh = new MeshJoined(meshes); |
|
| 182 |
|
|
| 183 |
Static3D axisY = new Static3D(0,1,0); |
|
| 184 |
Static3D axisX = new Static3D(1,0,0); |
|
| 185 |
Static3D center = new Static3D(0,0,0); |
|
| 186 |
Static1D angle90 = new Static1D(90); |
|
| 187 |
Static1D angle180= new Static1D(180); |
|
| 188 |
Static1D angle270= new Static1D(270); |
|
| 189 |
|
|
| 190 |
VertexEffectMove effect0 = new VertexEffectMove(new Static3D(0,0,+0.5f)); |
|
| 191 |
effect0.setMeshAssociation(63); // all 6 sides |
|
| 192 |
VertexEffectRotate effect1 = new VertexEffectRotate( angle180, axisX, center ); |
|
| 193 |
effect1.setMeshAssociation(32); // back |
|
| 194 |
VertexEffectRotate effect2 = new VertexEffectRotate( angle90 , axisX, center ); |
|
| 195 |
effect2.setMeshAssociation(8); // bottom |
|
| 196 |
VertexEffectRotate effect3 = new VertexEffectRotate( angle270, axisX, center ); |
|
| 197 |
effect3.setMeshAssociation(4); // top |
|
| 198 |
VertexEffectRotate effect4 = new VertexEffectRotate( angle270, axisY, center ); |
|
| 199 |
effect4.setMeshAssociation(2); // left |
|
| 200 |
VertexEffectRotate effect5 = new VertexEffectRotate( angle90 , axisY, center ); |
|
| 201 |
effect5.setMeshAssociation(1); // right |
|
| 202 |
|
|
| 203 |
mMesh.apply(effect0); |
|
| 204 |
mMesh.apply(effect1); |
|
| 205 |
mMesh.apply(effect2); |
|
| 206 |
mMesh.apply(effect3); |
|
| 207 |
mMesh.apply(effect4); |
|
| 208 |
mMesh.apply(effect5); |
|
| 209 |
} |
|
| 210 |
|
|
| 211 |
return mMesh.copy(false); |
|
| 198 | 212 |
} |
| 199 | 213 |
|
| 200 | 214 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/RubikPyraminx.java | ||
|---|---|---|
| 22 | 22 |
import android.graphics.Canvas; |
| 23 | 23 |
import android.graphics.Paint; |
| 24 | 24 |
|
| 25 |
import org.distorted.library.effect.MatrixEffect;
|
|
| 26 |
import org.distorted.library.effect.MatrixEffectMove;
|
|
| 27 |
import org.distorted.library.effect.MatrixEffectRotate;
|
|
| 28 |
import org.distorted.library.effect.MatrixEffectScale;
|
|
| 25 |
import org.distorted.library.effect.VertexEffectDeform;
|
|
| 26 |
import org.distorted.library.effect.VertexEffectMove;
|
|
| 27 |
import org.distorted.library.effect.VertexEffectRotate;
|
|
| 28 |
import org.distorted.library.effect.VertexEffectScale;
|
|
| 29 | 29 |
import org.distorted.library.effect.VertexEffectSink; |
| 30 | 30 |
import org.distorted.library.main.DistortedEffects; |
| 31 | 31 |
import org.distorted.library.main.DistortedTexture; |
| ... | ... | |
| 66 | 66 |
}; |
| 67 | 67 |
|
| 68 | 68 |
private int[] mRotArray; |
| 69 |
private static MatrixEffectRotate[][] ROTATION; |
|
| 69 |
private static VertexEffectRotate[] ROTATION; |
|
| 70 |
|
|
| 71 |
private static MeshBase mMesh =null; |
|
| 72 |
private static MeshBase[] mMeshRotated = new MeshBase[AXIS.length]; |
|
| 70 | 73 |
|
| 71 | 74 |
static |
| 72 | 75 |
{
|
| 73 | 76 |
Static3D center = new Static3D(0,0,0); |
| 74 | 77 |
Static1D angle = new Static1D(180.0f); |
| 75 | 78 |
|
| 76 |
ROTATION = new MatrixEffectRotate[AXIS.length][1];
|
|
| 79 |
ROTATION = new VertexEffectRotate[AXIS.length];
|
|
| 77 | 80 |
|
| 78 | 81 |
for(int i=0; i<AXIS.length; i++) |
| 79 | 82 |
{
|
| 80 |
ROTATION[i][0] = new MatrixEffectRotate( angle, AXIS[i], center); |
|
| 83 |
ROTATION[i] = new VertexEffectRotate( angle, AXIS[i], center); |
|
| 84 |
mMeshRotated[i] = null; |
|
| 81 | 85 |
} |
| 82 | 86 |
} |
| 83 | 87 |
|
| ... | ... | |
| 210 | 214 |
|
| 211 | 215 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 212 | 216 |
|
| 213 |
MeshBase createCubitMesh(int cubit, int vertices)
|
|
| 217 |
private MeshBase createStaticMesh(int cubit, int vertices)
|
|
| 214 | 218 |
{
|
| 219 |
final float SQ2 = (float)Math.sqrt(2); |
|
| 220 |
final float SQ3 = (float)Math.sqrt(3); |
|
| 215 | 221 |
final float angleFaces = (float)((180/Math.PI)*(2*Math.asin(SQ3/3))); // angle between two faces of a tetrahedron |
| 216 | 222 |
final int MESHES=4; |
| 217 | 223 |
|
| 224 |
int association = 1; |
|
| 218 | 225 |
MeshBase[] meshes = new MeshTriangles[MESHES]; |
| 219 |
for(int i=0; i<MESHES; i++) meshes[i] = new MeshTriangles(5); |
|
| 220 |
|
|
| 221 |
MatrixEffect[] effects0 = new MatrixEffect[3]; |
|
| 222 |
effects0[0] = new MatrixEffectScale( new Static3D(1,SQ3/2,1) ); |
|
| 223 |
effects0[1] = new MatrixEffectRotate( new Static1D(90), new Static3D(1,0,0), new Static3D(0,0,0) ); |
|
| 224 |
effects0[2] = new MatrixEffectMove( new Static3D(0,-SQ3*SQ2/12,SQ3/12) ); |
|
| 225 |
|
|
| 226 |
meshes[0].apply(effects0); |
|
| 227 |
|
|
| 228 |
Static1D angle = new Static1D(angleFaces); |
|
| 229 |
Static3D axis = new Static3D(-1,0,0); |
|
| 230 |
Static3D center= new Static3D(0,-SQ3*SQ2/12,-SQ3/6); |
|
| 231 | 226 |
|
| 232 |
MatrixEffect[] effects1 = new MatrixEffect[5]; |
|
| 233 |
effects1[0] = effects0[0]; |
|
| 234 |
effects1[1] = effects0[1]; |
|
| 235 |
effects1[2] = effects0[2]; |
|
| 236 |
effects1[3] = new MatrixEffectRotate( new Static1D(180), new Static3D(0,0,1), center ); |
|
| 237 |
effects1[4] = new MatrixEffectRotate( angle, axis, center ); |
|
| 238 |
meshes[1].apply(effects1); |
|
| 227 |
meshes[0] = new MeshTriangles(5); |
|
| 228 |
meshes[0].setEffectAssociation(0,association); |
|
| 239 | 229 |
|
| 240 |
axis.set(0.5f,0,-SQ3/2);
|
|
| 241 |
center.set2(SQ3/3);
|
|
| 242 |
meshes[2].apply(effects1);
|
|
| 243 |
|
|
| 244 |
axis.set2(SQ3/2);
|
|
| 245 |
meshes[3].apply(effects1);
|
|
| 230 |
for(int i=1; i<MESHES; i++)
|
|
| 231 |
{
|
|
| 232 |
association <<= 1;
|
|
| 233 |
meshes[i] = meshes[0].copy(true); |
|
| 234 |
meshes[i].setEffectAssociation(0,association);
|
|
| 235 |
}
|
|
| 246 | 236 |
|
| 247 |
MeshJoined result = new MeshJoined(meshes); |
|
| 237 |
Static4D[] textureMaps = new Static4D[MESHES]; |
|
| 238 |
for(int i=0; i<MESHES; i++) textureMaps[i] = new Static4D(i*0.25f,0.0f,0.25f,1.0f); |
|
| 239 |
MeshBase result = new MeshJoined(meshes); |
|
| 240 |
result.setTextureMap(textureMaps); |
|
| 241 |
|
|
| 242 |
Static3D a0 = new Static3D( 0, 1, 0 ); |
|
| 243 |
Static3D a1 = new Static3D( 0, -1.0f/3, 2*SQ2/3 ); |
|
| 244 |
Static3D a2 = new Static3D(-SQ2*SQ3/3, -1.0f/3, -SQ2/3 ); |
|
| 245 |
Static3D a3 = new Static3D( SQ2*SQ3/3, -1.0f/3, -SQ2/3 ); |
|
| 246 |
|
|
| 247 |
float tetraHeight = SQ2*SQ3/3; |
|
| 248 |
float d1 = 0.75f*tetraHeight; |
|
| 249 |
float d2 =-0.10f*tetraHeight; |
|
| 250 |
float d3 = 0.20f*tetraHeight; |
|
| 251 |
|
|
| 252 |
Static3D dCen0 = new Static3D( d1*a0.get0(), d1*a0.get1(), d1*a0.get2() ); |
|
| 253 |
Static3D dCen1 = new Static3D( d1*a1.get0(), d1*a1.get1(), d1*a1.get2() ); |
|
| 254 |
Static3D dCen2 = new Static3D( d1*a2.get0(), d1*a2.get1(), d1*a2.get2() ); |
|
| 255 |
Static3D dCen3 = new Static3D( d1*a3.get0(), d1*a3.get1(), d1*a3.get2() ); |
|
| 256 |
|
|
| 257 |
Static3D dVec0 = new Static3D( d2*a0.get0(), d2*a0.get1(), d2*a0.get2() ); |
|
| 258 |
Static3D dVec1 = new Static3D( d2*a1.get0(), d2*a1.get1(), d2*a1.get2() ); |
|
| 259 |
Static3D dVec2 = new Static3D( d2*a2.get0(), d2*a2.get1(), d2*a2.get2() ); |
|
| 260 |
Static3D dVec3 = new Static3D( d2*a3.get0(), d2*a3.get1(), d2*a3.get2() ); |
|
| 261 |
|
|
| 262 |
Static4D dReg = new Static4D(0,0,0,d3); |
|
| 263 |
Static1D dRad = new Static1D(1); |
|
| 264 |
|
|
| 265 |
Static1D angle = new Static1D(angleFaces); |
|
| 266 |
Static3D axis1 = new Static3D( -1, 0, 0); |
|
| 267 |
Static3D axis2 = new Static3D(0.5f, 0, -SQ3/2); |
|
| 268 |
Static3D axis3 = new Static3D(0.5f, 0, +SQ3/2); |
|
| 269 |
Static3D center1= new Static3D(0,-SQ3*SQ2/12,-SQ3/6); |
|
| 270 |
Static3D center2= new Static3D(0,-SQ3*SQ2/12,+SQ3/3); |
|
| 271 |
|
|
| 272 |
VertexEffectScale effect1 = new VertexEffectScale ( new Static3D(1,SQ3/2,1) ); |
|
| 273 |
VertexEffectRotate effect2 = new VertexEffectRotate( new Static1D(90), new Static3D(1,0,0), new Static3D(0,0,0) ); |
|
| 274 |
VertexEffectMove effect3 = new VertexEffectMove ( new Static3D(0,-SQ3*SQ2/12,SQ3/12) ); |
|
| 275 |
VertexEffectRotate effect4 = new VertexEffectRotate( new Static1D(180), new Static3D(0,0,1), center1 ); |
|
| 276 |
VertexEffectRotate effect5 = new VertexEffectRotate( angle, axis1, center1 ); |
|
| 277 |
VertexEffectRotate effect6 = new VertexEffectRotate( angle, axis2, center2 ); |
|
| 278 |
VertexEffectRotate effect7 = new VertexEffectRotate( angle, axis3, center2 ); |
|
| 279 |
|
|
| 280 |
VertexEffectDeform effect8 = new VertexEffectDeform(dVec0, dRad, dCen0, dReg); |
|
| 281 |
VertexEffectDeform effect9 = new VertexEffectDeform(dVec1, dRad, dCen1, dReg); |
|
| 282 |
VertexEffectDeform effect10= new VertexEffectDeform(dVec2, dRad, dCen2, dReg); |
|
| 283 |
VertexEffectDeform effect11= new VertexEffectDeform(dVec3, dRad, dCen3, dReg); |
|
| 284 |
|
|
| 285 |
effect1.setMeshAssociation(15); // apply to all 4 meshes |
|
| 286 |
effect2.setMeshAssociation(15); // apply to all 4 meshes |
|
| 287 |
effect3.setMeshAssociation(15); // apply to all 4 meshes |
|
| 288 |
effect4.setMeshAssociation(14); // apply to mesh[1], [2] and [3] |
|
| 289 |
effect5.setMeshAssociation( 2); // apply only to mesh[1] |
|
| 290 |
effect6.setMeshAssociation( 4); // apply only to mesh[2] |
|
| 291 |
effect7.setMeshAssociation( 8); // apply only to mesh[3] |
|
| 292 |
effect8.setMeshAssociation(15); // apply to all 4 meshes |
|
| 293 |
effect9.setMeshAssociation(15); // apply to all 4 meshes |
|
| 294 |
effect10.setMeshAssociation(15); // apply to all 4 meshes |
|
| 295 |
effect11.setMeshAssociation(15); // apply to all 4 meshes |
|
| 296 |
|
|
| 297 |
result.apply(effect1); |
|
| 298 |
result.apply(effect2); |
|
| 299 |
result.apply(effect3); |
|
| 300 |
result.apply(effect4); |
|
| 301 |
result.apply(effect5); |
|
| 302 |
result.apply(effect6); |
|
| 303 |
result.apply(effect7); |
|
| 304 |
result.apply(effect8); |
|
| 305 |
result.apply(effect9); |
|
| 306 |
result.apply(effect10); |
|
| 307 |
result.apply(effect11); |
|
| 248 | 308 |
|
| 249 | 309 |
if( mRotArray[cubit]>=0 ) |
| 250 | 310 |
{
|
| ... | ... | |
| 254 | 314 |
return result; |
| 255 | 315 |
} |
| 256 | 316 |
|
| 317 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 318 |
|
|
| 319 |
MeshBase createCubitMesh(int cubit, int vertices) |
|
| 320 |
{
|
|
| 321 |
int kind = mRotArray[cubit]; |
|
| 322 |
|
|
| 323 |
if( kind>=0 ) |
|
| 324 |
{
|
|
| 325 |
if( mMeshRotated[kind]==null ) mMeshRotated[kind] = createStaticMesh(cubit,vertices); |
|
| 326 |
return mMeshRotated[kind].copy(false); |
|
| 327 |
} |
|
| 328 |
else |
|
| 329 |
{
|
|
| 330 |
if( mMesh==null ) mMesh = createStaticMesh(cubit,vertices); |
|
| 331 |
return mMesh.copy(false); |
|
| 332 |
} |
|
| 333 |
} |
|
| 334 |
|
|
| 257 | 335 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 258 | 336 |
|
| 259 | 337 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side) |
Also available in: Unified diff
In library: allow a mixture of a deep and shallow copy of a Mesh ( mVertAttribs1 might be copied deeply or shallowly, mVertAttribs2 are always copied deeeply).
Port RubikCube to the new library.