Revision 418aa554
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/objects/RubikDino.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2020 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.objects; |
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import android.content.res.Resources; |
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import android.graphics.Canvas; |
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import android.graphics.Paint; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshRectangles; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class RubikDino extends RubikObject |
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{ |
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static final float SQ3 = (float)Math.sqrt(3); |
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// the four rotation axis of a RubikDino. Must be normalized. |
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static final Static3D[] AXIS = new Static3D[] |
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{ |
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new Static3D(+SQ3/3,+SQ3/3,+SQ3/3), |
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new Static3D(+SQ3/3,+SQ3/3,-SQ3/3), |
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new Static3D(+SQ3/3,-SQ3/3,+SQ3/3), |
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new Static3D(+SQ3/3,-SQ3/3,-SQ3/3) |
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}; |
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private static final int[] FACE_COLORS = new int[] |
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{ |
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0xffffff00, 0xffffffff, // AXIS[0]right (right-YELLOW) AXIS[0]left (left -WHITE) |
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0xff0000ff, 0xff00ff00, // AXIS[1]right (top -BLUE ) AXIS[1]left (bottom-GREEN) |
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0xffff0000, 0xffb5651d // AXIS[2]right (front-RED ) AXIS[2]left (back -BROWN) |
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}; |
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// All legal rotation quats of a RubikDino |
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private static final Static4D[] QUATS = new Static4D[] |
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{ |
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ), |
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ), |
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new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ), |
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new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ), |
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new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ), |
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ), |
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ), |
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new Static4D( 0.5f, -0.5f, -0.5f, -0.5f ), |
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
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new Static4D( 0.0f, -1.0f, 0.0f, 0.0f ) |
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}; |
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private static MeshBase[] mMeshes; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikDino(int size, Static4D quat, DistortedTexture texture, |
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MeshRectangles mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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{ |
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super(size, 60, quat, texture, mesh, effects, moves, RubikObjectList.DINO, res, scrWidth); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float getScreenRatio() |
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{ |
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return 0.5f; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Static4D[] getQuats() |
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{ |
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return QUATS; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getNumFaces() |
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{ |
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return FACE_COLORS.length; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Static3D[] getCubitPositions(int size) |
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{ |
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// TODO |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createCubitMesh(int cubit) |
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{ |
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// TODO |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side) |
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{ |
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float STROKE = 0.06f*side; |
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float OFF = STROKE/2 -1; |
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float OFF2 = 0.5f*side + OFF; |
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float HEIGHT = side - OFF; |
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float RADIUS = side/12.0f; |
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float ARC1_H = 0.2f*side; |
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float ARC1_W = side*0.5f; |
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float ARC2_W = 0.153f*side; |
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float ARC2_H = 0.905f*side; |
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float ARC3_W = side-ARC2_W; |
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paint.setAntiAlias(true); |
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paint.setStrokeWidth(STROKE); |
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paint.setColor(FACE_COLORS[face]); |
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paint.setStyle(Paint.Style.FILL); |
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canvas.drawRect(left,top,left+side,top+side,paint); |
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paint.setColor(INTERIOR_COLOR); |
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paint.setStyle(Paint.Style.STROKE); |
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canvas.drawLine( left, HEIGHT, side +left, HEIGHT, paint); |
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canvas.drawLine( OFF +left, side , OFF2 +left, 0, paint); |
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canvas.drawLine((side-OFF)+left, side , (side-OFF2) +left, 0, paint); |
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canvas.drawArc( ARC1_W-RADIUS+left, ARC1_H-RADIUS, ARC1_W+RADIUS+left, ARC1_H+RADIUS, 225, 90, false, paint); |
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canvas.drawArc( ARC2_W-RADIUS+left, ARC2_H-RADIUS, ARC2_W+RADIUS+left, ARC2_H+RADIUS, 105, 90, false, paint); |
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canvas.drawArc( ARC3_W-RADIUS+left, ARC2_H-RADIUS, ARC3_W+RADIUS+left, ARC2_H+RADIUS, 345, 90, false, paint); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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public Static3D[] getRotationAxis() |
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{ |
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return AXIS; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getBasicAngle() |
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{ |
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return 3; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public float returnMultiplier() |
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{ |
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// TODO |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public float returnRotationFactor(float offset) |
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{ |
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return 1.0f; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public float[] getRowChances() |
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{ |
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int size = getSize(); |
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float[] chances = new float[size]; |
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for(int i=0; i<size; i++) |
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{ |
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chances[i] = (i+1.0f) / size; |
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} |
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return chances; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO (only needed for solvers - there are no Dino solvers ATM) |
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public String retObjectString() |
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{ |
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return ""; |
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} |
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} |
src/main/java/org/distorted/objects/RubikDinoMovement.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2020 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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7 |
// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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9 |
// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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15 |
// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.objects; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class RubikDinoMovement extends RubikObjectMovement |
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{ |
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RubikDinoMovement() |
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{ |
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super(RubikDino.AXIS, 1.5f, 0.5f, 0.5f); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean isInsideFace(float[] p) |
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{ |
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return ( p[0]<=0.5f && p[0]>=-0.5f && p[1]<=0.5f && p[1]>=-0.5f ); |
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} |
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} |
src/main/java/org/distorted/objects/RubikObject.java | ||
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public int getCubit(float[] point3D) |
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float dist, minDist = Float. MAX_VALUE;
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float dist, minDist = Float.MAX_VALUE; |
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int currentBest=-1; |
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float multiplier = returnMultiplier(); |
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src/main/java/org/distorted/objects/RubikObjectList.java | ||
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RubikPyraminx.class, |
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new RubikPyraminxMovement() |
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), |
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DINO ( |
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new int[][] { |
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{3 , 10, R.raw.pyra3, R.drawable.ui_small_pyra3, R.drawable.ui_medium_pyra3, R.drawable.ui_big_pyra3, R.drawable.ui_huge_pyra3} , |
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}, |
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RubikDino.class, |
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new RubikDinoMovement() |
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), |
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; |
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public static final int NUM_OBJECTS = values().length; |
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{ |
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case 0: return new RubikCube (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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case 1: return new RubikPyraminx(size, quat, texture, mesh, effects, moves, res, scrWidth); |
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case 2: return new RubikDino (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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} |
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return null; |
src/main/java/org/distorted/objects/RubikObjectMovement.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikObjectMovement(Static3D[] axis, int numFacesPerAxis, float distance3D, float distance2D)
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RubikObjectMovement(Static3D[] axis, float numFacesPerAxis, float distance3D, float distance2D)
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{ |
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mPoint = new float[3]; |
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mCamera= new float[3]; |
... | ... | |
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mAxis = axis; |
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mNumAxis = mAxis.length; |
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mNumFacesPerAxis = numFacesPerAxis;
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mNumFacesPerAxis = (int)numFacesPerAxis; // TODO
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mDistanceCenterFace3D = distance3D; // distance from the center of the object to each of its faces |
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mDistanceCenterFace2D = distance2D; // distance from the center of a face to its edge |
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src/main/java/org/distorted/objects/RubikPyraminx.java | ||
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// TODO |
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// TODO (only needed for solvers - there are no Pyraminx solvers ATM)
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public String retObjectString() |
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{ |
src/main/res/raw/compute_quats.c | ||
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#include <math.h> |
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#include <stdlib.h> |
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#define PYRAMIX
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#define DINO
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#define SQ2 1.41421356237f |
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#define SQ3 1.73205080757f |
... | ... | |
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#endif |
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#ifdef CUBE |
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#define NUM_AXIS 3 |
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#define NUM_AXIS 3
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#define BASIC_ANGLE 4 |
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float axis[NUM_AXIS][3] = { { 1,0,0 }, {0,1,0}, {0,0,1} }; |
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#endif |
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#ifdef DINO |
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#define NUM_AXIS 4 |
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#define BASIC_ANGLE 3 |
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float axis[NUM_AXIS][3] = { {+SQ3/3,+SQ3/3,+SQ3/3} , |
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{+SQ3/3,+SQ3/3,-SQ3/3} , |
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{+SQ3/3,-SQ3/3,+SQ3/3} , |
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{+SQ3/3,-SQ3/3,-SQ3/3} }; |
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#endif |
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float* quats; |
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float* table; |
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int inserted=0; |
Also available in: Unified diff
Beginnings of support for a new Object: the Dino.