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magiccube @ 42661133

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# Date Author Comment
42661133 03/12/2021 10:33 PM Leszek Koltunski

Another attempt at fixing tthings on early Qualcomm OpenGL ES 3.0 drivers.

The previous version does not work on Adreno 405 driver V@100, present for example in a Asus ZenPad 8.
Revert the packed 'ivec2' UBO in the vertex shader back to a 'std140' ivec4. This comes at a price if bumping into the bug on Qualcomm driver version 331 on Adreno 308 - i.e. Samsung Galaxy J4+ again....

e836b91a 03/10/2021 09:43 AM Leszek Koltunski

Bump version to 1.7.1

80fe0ef7 03/10/2021 09:34 AM Leszek Koltunski

Bugfix for a crasher

396d0909 03/09/2021 11:17 PM Leszek Koltunski

Add German tutorials

3626eeed 03/09/2021 10:05 PM Leszek Koltunski

Changes are bigger than anticipated - bump version to 1.7.0

00af5060 03/09/2021 10:02 PM Leszek Koltunski

Always use only (max) 10 levels - (max) 9 'initial' Levels + Full Scramble.

b07b4b89 03/08/2021 04:57 PM Leszek Koltunski

New Gigaminx tutorials.

23e4c6aa 03/08/2021 03:32 PM Leszek Koltunski

Up version to 1.6.5

ab210d63 03/08/2021 03:30 PM Leszek Koltunski

Make the Minx objects a little bigger by default.

30bc2d91 03/08/2021 02:58 PM Leszek Koltunski

Fix movements of objects - before it really worked only when an object's FOV was about 60 degrees.

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