1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2019 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Distorted. //
|
5
|
// //
|
6
|
// Distorted is free software: you can redistribute it and/or modify //
|
7
|
// it under the terms of the GNU General Public License as published by //
|
8
|
// the Free Software Foundation, either version 2 of the License, or //
|
9
|
// (at your option) any later version. //
|
10
|
// //
|
11
|
// Distorted is distributed in the hope that it will be useful, //
|
12
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14
|
// GNU General Public License for more details. //
|
15
|
// //
|
16
|
// You should have received a copy of the GNU General Public License //
|
17
|
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
|
18
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19
|
|
20
|
package org.distorted.effect;
|
21
|
|
22
|
import org.distorted.library.effect.FragmentEffectAlpha;
|
23
|
import org.distorted.library.main.DistortedScreen;
|
24
|
import org.distorted.library.message.EffectListener;
|
25
|
import org.distorted.library.message.EffectMessage;
|
26
|
import org.distorted.library.type.Dynamic1D;
|
27
|
import org.distorted.library.type.Static1D;
|
28
|
import org.distorted.magic.RubikCube;
|
29
|
|
30
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
31
|
|
32
|
class TransitionEffectDisappear extends TransitionEffect implements EffectListener
|
33
|
{
|
34
|
private static final int DURATION_IN_MILLIS = 1000;
|
35
|
|
36
|
private EffectListener mListener;
|
37
|
private FragmentEffectAlpha mDisappear, mAppear;
|
38
|
private DistortedScreen mScreen;
|
39
|
private RubikCube mOld, mNew;
|
40
|
|
41
|
private long mDisappearID;
|
42
|
|
43
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
44
|
|
45
|
TransitionEffectDisappear()
|
46
|
{
|
47
|
|
48
|
}
|
49
|
|
50
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
51
|
// enable all effects we are using in this Transition.
|
52
|
// called by reflection from the parent class.
|
53
|
|
54
|
@SuppressWarnings("unused")
|
55
|
static void enable()
|
56
|
{
|
57
|
FragmentEffectAlpha.enable();
|
58
|
}
|
59
|
|
60
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
61
|
|
62
|
public long prepare(EffectListener listener)
|
63
|
{
|
64
|
mListener = listener;
|
65
|
|
66
|
Dynamic1D disappearDyn = new Dynamic1D(DURATION_IN_MILLIS, 0.5f); // this means - linearily change the
|
67
|
disappearDyn.add(new Static1D(1.0f)); // alpha of the old cube from 1.0 (100%)
|
68
|
disappearDyn.add(new Static1D(0.0f)); // to 0.0 (0%) within DURATION millisecs.
|
69
|
mDisappear = new FragmentEffectAlpha(disappearDyn);
|
70
|
|
71
|
Dynamic1D appearDyn = new Dynamic1D(DURATION_IN_MILLIS, 0.5f); // the opposite - make the new cube
|
72
|
appearDyn.add(new Static1D(0.0f)); // more and more opaque.
|
73
|
appearDyn.add(new Static1D(1.0f)); //
|
74
|
mAppear = new FragmentEffectAlpha(appearDyn);
|
75
|
|
76
|
mDisappearID = mDisappear.getID();
|
77
|
|
78
|
return mAppear.getID();
|
79
|
}
|
80
|
|
81
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
82
|
// At the start, oldCube is attached to the screen, new is not.
|
83
|
// Gradually make the old cube disappear and wait for the message that this is done.
|
84
|
|
85
|
public void start(DistortedScreen screen, RubikCube oldCube, RubikCube newCube)
|
86
|
{
|
87
|
mScreen = screen;
|
88
|
mNew = newCube;
|
89
|
mOld = oldCube;
|
90
|
|
91
|
mOld.apply(mDisappear);
|
92
|
mOld.registerForMessages(this);
|
93
|
}
|
94
|
|
95
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
96
|
// whenever we get the message that the old cube completely disappeared, make the new one appear
|
97
|
// The calling RubikRenderer will get the message that this (final) transition is over and do whatever
|
98
|
// it wants to do with this.
|
99
|
|
100
|
public void effectMessage(final EffectMessage em, final long effectID, final long objectID)
|
101
|
{
|
102
|
if( effectID == mDisappearID )
|
103
|
{
|
104
|
mScreen.detachAll();
|
105
|
mNew.attachToScreen(mScreen);
|
106
|
mNew.apply(mAppear);
|
107
|
mOld.deregisterForMessages(this);
|
108
|
mNew.registerForMessages(mListener);
|
109
|
}
|
110
|
}
|
111
|
}
|