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magiccube / src / main / java / org / distorted / states / RubikStateSolver.java @ 43adf86d

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.states;
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import android.content.SharedPreferences;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.graphics.PorterDuff;
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import android.graphics.drawable.Drawable;
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import android.os.Bundle;
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import androidx.core.content.ContextCompat;
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import android.util.DisplayMetrics;
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import android.view.View;
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import android.widget.Button;
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import android.widget.ImageButton;
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import android.widget.LinearLayout;
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import org.distorted.dialogs.RubikDialogSolverError;
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import org.distorted.main.R;
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import org.distorted.main.RubikActivity;
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import org.distorted.main.RubikPostRender;
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import org.distorted.objects.RubikObject;
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import org.distorted.objects.RubikObjectList;
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import org.distorted.solvers.ImplementedSolversList;
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import org.distorted.solvers.SolverMain;
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import java.lang.ref.WeakReference;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class RubikStateSolver extends RubikStateAbstract
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  {
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  private static final int BITMAP_SIZE = 35;
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  private static Bitmap[] mBitmap;
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  private ImageButton[] mColorButton;
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  private Button mBackButton, mSolveButton;
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  private boolean mSolving;
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  private int mCurrentColor;
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  private int[] mFaceColors;
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  private int mNumFaces;
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  private RubikObjectList mCurrentObject;
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  private int mCurrentObjectSize;
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  private WeakReference<RubikActivity> mWeakAct;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void leaveState(RubikActivity act)
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void enterState(final RubikActivity act)
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    {
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    mWeakAct = new WeakReference<>(act);
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    mSolving = false;
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    mCurrentObject     = ImplementedSolversList.getObject(0);
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    mCurrentObjectSize = ImplementedSolversList.getObjectSize(0);
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    act.setupObject(mCurrentObject, mCurrentObjectSize, null);
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    RubikStatePlay play = (RubikStatePlay)RubikState.PLAY.getStateClass();
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    play.setObjectAndSize(act, mCurrentObject, mCurrentObjectSize);
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    mFaceColors = RubikObjectList.retFaceColors(mCurrentObject);
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    mNumFaces   = mFaceColors!=null ? mFaceColors.length : 0;
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    DisplayMetrics metrics = act.getResources().getDisplayMetrics();
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    final float scale = metrics.density;
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    // TOP ////////////////////////////
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    LinearLayout layoutTop = act.findViewById(R.id.upperBar);
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    layoutTop.removeAllViews();
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    if( mNumFaces>0 )
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      {
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      setupBitmaps(scale);
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      setupColorButtons(act,scale);
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      markButton(act);
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      }
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    for(ImageButton button: mColorButton) layoutTop.addView(button);
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    // BOT ////////////////////////////
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    setupSolveButton(act,scale);
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    LinearLayout layoutLeft = act.findViewById(R.id.mainBarLeft);
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    layoutLeft.removeAllViews();
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    layoutLeft.addView(mSolveButton);
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    setupBackButton(act,scale);
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    LinearLayout layoutRight = act.findViewById(R.id.mainBarRight);
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    layoutRight.removeAllViews();
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    layoutRight.addView(mBackButton);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void setupBitmaps(float scale)
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    {
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    final int SIZE = (int)(scale*BITMAP_SIZE);
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    final float R = SIZE*0.10f;
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    final float M = SIZE*0.05f;
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    mBitmap = new Bitmap[mNumFaces];
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    Paint paint = new Paint();
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    paint.setColor(0xff008800);
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    paint.setStyle(Paint.Style.FILL);
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    paint.setAntiAlias(true);
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    paint.setTextAlign(Paint.Align.CENTER);
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    paint.setStyle(Paint.Style.FILL);
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    for(int i=0; i<mNumFaces; i++)
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      {
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      mBitmap[i] = Bitmap.createBitmap(SIZE, SIZE, Bitmap.Config.ARGB_8888);
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      Canvas canvas = new Canvas(mBitmap[i]);
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      paint.setColor(0xff000000);
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      canvas.drawRect(0, 0, SIZE, SIZE, paint);
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      paint.setColor(mFaceColors[i]);
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      canvas.drawRoundRect( M, M, SIZE-M, SIZE-M, R, R, paint);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void setupColorButtons(final RubikActivity act, final float scale)
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    {
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    mColorButton = new ImageButton[mNumFaces];
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    for(int i=0; i<mNumFaces; i++)
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      {
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      final int ii = i;
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      int padding = (int)(3*scale + 0.5f);
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      LinearLayout.LayoutParams objectParams = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT,LinearLayout.LayoutParams.MATCH_PARENT, 1.0f);
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      mColorButton[i] = new ImageButton(act);
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      mColorButton[i].setLayoutParams(objectParams);
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      mColorButton[i].setPadding(padding,0,padding,0);
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      mColorButton[i].setImageBitmap(mBitmap[i]);
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      mColorButton[i].setOnClickListener( new View.OnClickListener()
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        {
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        @Override
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        public void onClick(View view)
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          {
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          mCurrentColor = ii;
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          markButton(act);
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          }
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        });
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void setupSolveButton(final RubikActivity act, final float scale)
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    {
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    int padding = (int)(3*scale + 0.5f);
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    LinearLayout.LayoutParams backParams = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT);
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    mSolveButton = new Button(act);
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    mSolveButton.setLayoutParams(backParams);
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    mSolveButton.setPadding(padding,0,padding,0);
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    mSolveButton.setText(R.string.solve);
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    mSolveButton.setOnClickListener( new View.OnClickListener()
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      {
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      @Override
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      public void onClick(View v)
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        {
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        if( !mSolving )
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          {
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          mSolving = true;
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          RubikObject object = act.getObject();
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          String objectString = object.retObjectString();
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          SolverMain solver = new SolverMain( act.getResources(), mCurrentObject, mCurrentObjectSize, objectString );
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          solver.start();
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          }
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        }
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      });
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void setupBackButton(final RubikActivity act, final float scale)
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    {
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    int padding = (int)(3*scale + 0.5f);
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    LinearLayout.LayoutParams backParams = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT);
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    mBackButton = new Button(act);
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    mBackButton.setLayoutParams(backParams);
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    mBackButton.setPadding(padding,0,padding,0);
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    mBackButton.setText(R.string.back);
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    mBackButton.setOnClickListener( new View.OnClickListener()
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      {
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      @Override
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      public void onClick(View v)
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        {
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        RubikPostRender post = act.getPostRender();
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        post.resetAllTextureMaps();
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        RubikState.goBack(act);
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        }
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      });
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void markButton(RubikActivity act)
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    {
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    for(int b=0; b<mNumFaces; b++)
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      {
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      Drawable d = mColorButton[b].getBackground();
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      if( b==mCurrentColor )
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        {
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        d.setColorFilter(ContextCompat.getColor(act,R.color.red), PorterDuff.Mode.MULTIPLY);
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        }
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      else
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        {
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        d.clearColorFilter();
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        }
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void savePreferences(SharedPreferences.Editor editor)
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    {
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    editor.putInt("stateSolver_color", mCurrentColor);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void restorePreferences(SharedPreferences preferences)
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    {
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    mCurrentColor = preferences.getInt("stateSolver_color", 0);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getCurrentColor()
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    {
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    return mCurrentColor;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void setSolved(final String moves)
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    {
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    mSolving = false;
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    final RubikActivity act = mWeakAct.get();
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    if( act!=null )
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      {
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      act.runOnUiThread(new Runnable()
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        {
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        @Override
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        public void run()
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          {
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          RubikState.switchState(act,RubikState.SOLU);
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          RubikStateSolution solution = (RubikStateSolution) RubikState.SOLU.getStateClass();
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          solution.setupMoves(act, moves);
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          }
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        });
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void displayErrorDialog( String message)
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    {
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    mSolving = false;
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    RubikActivity act = mWeakAct.get();
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    if( act!=null )
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      {
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      RubikDialogSolverError dialog = new RubikDialogSolverError();
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      Bundle bundle = new Bundle();
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      bundle.putString("error", message );
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      dialog.setArguments(bundle);
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      dialog.show( act.getSupportFragmentManager(), null);
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      }
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    }
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  }
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