Revision 45686da2
Added by Leszek Koltunski almost 5 years ago
src/main/java/org/distorted/magic/RubikRenderer.java | ||
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshFlat; |
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import org.distorted.library.message.EffectListener; |
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import org.distorted.library.type.Static4D; |
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import javax.microedition.khronos.egl.EGLConfig; |
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import javax.microedition.khronos.opengles.GL10; |
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private RubikSurfaceView mView; |
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private DistortedScreen mScreen; |
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private Static4D mQuatCurrent, mQuatAccumulated; |
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private Static4D mTempCurrent, mTempAccumulated; |
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private float mCubeSizeInScreenSpace; |
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private int mNextCubeSize, mScrambleCubeNum; |
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private long mRotationFinishedID; |
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private long[] mEffectID; |
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private boolean mFinishRotation, mRemoveRotation, mFinishDragCurrent, mFinishDragAccumulated, mSolveCube, mScrambleCube; |
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private boolean mCanRotate, mCanDrag, mCanScramble, mCanSolve;
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private boolean mCanRotate, mCanDrag, mCanUI;
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private RubikCube mOldCube, mNewCube; |
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private int mScreenWidth, mScreenHeight; |
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private MeshFlat mMesh; |
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mOldCube = null; |
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mNewCube = null; |
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mTempCurrent = new Static4D(0,0,0,1); |
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mTempAccumulated = new Static4D(0,0,0,1); |
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mQuatCurrent = new Static4D(0,0,0,1); |
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mQuatAccumulated = new Static4D(0,0,0,1); |
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mScreenWidth = mScreenHeight = 0; |
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mScrambleCubeNum = 0; |
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... | ... | |
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mCanRotate = true; |
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mCanDrag = true; |
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mCanScramble = true; |
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mCanSolve = true; |
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mCanUI = true; |
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mEffectID = new long[BaseEffect.Type.LENGTH]; |
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... | ... | |
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if( mFinishDragCurrent ) |
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{ |
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mFinishDragCurrent = false; |
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mQuatCurrent.set(mTempCurrent);
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mView.setQuatCurrent();
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} |
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if( mFinishDragAccumulated ) |
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{ |
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mFinishDragAccumulated = false; |
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mQuatAccumulated.set(mTempAccumulated);
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mView.setQuatAccumulated();
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} |
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if( mFinishRotation ) |
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mSolveCube = false; |
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mCanDrag = false; |
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mCanRotate = false; |
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mCanScramble = false; |
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mCanSolve = false; |
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mCanUI = false; |
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doEffectNow(1); |
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} |
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|
... | ... | |
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mScrambleCube = false; |
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mCanDrag = false; |
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mCanRotate = false; |
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mCanScramble = false; |
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mCanSolve = false; |
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mCanUI = false; |
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doEffectNow(2); |
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} |
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} |
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public void effectFinished(final long effectID) |
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{ |
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if( effectID == mRotationFinishedID )
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if( effectID == mRotationFinishedID ) |
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{ |
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mRemoveRotation = true; |
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} |
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else if( effectID == mEffectID[0] ) |
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{ |
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mCanRotate = true; |
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mCanDrag = true; |
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} |
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else if( effectID == mEffectID[1] ) |
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{ |
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mCanRotate = true; |
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mCanDrag = true; |
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mCanSolve = true; |
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mCanScramble = true; |
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} |
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else if( effectID == mEffectID[2] ) |
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else |
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{ |
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mCanRotate = true; |
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mCanDrag = true; |
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mCanSolve = true; |
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mCanScramble = true; |
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for(int i=0; i<BaseEffect.Type.LENGTH; i++) |
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{ |
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if( effectID == mEffectID[i] ) |
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{ |
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mCanRotate = true; |
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mCanDrag = true; |
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mCanUI = true; |
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break; |
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} |
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} |
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} |
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} |
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void scrambleCube(int num) |
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{ |
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if( mCanScramble )
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if( mCanUI )
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{ |
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mScrambleCube = true; |
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mScrambleCubeNum = num; |
... | ... | |
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void solveCube() |
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{ |
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if( mCanSolve )
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if( mCanUI )
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{ |
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mSolveCube = true; |
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} |
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DistortedTexture texture = new DistortedTexture(TEXTURE_SIZE,TEXTURE_SIZE); |
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DistortedEffects effects = new DistortedEffects(); |
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mNewCube = new RubikCube(newSize, mQuatCurrent, mQuatAccumulated, texture, mMesh, effects);
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mNewCube = new RubikCube(newSize, mView.getQuatCurrent(), mView.getQuatAccumulated(), texture, mMesh, effects);
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mNewCube.createTexture(); |
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if( mScreenWidth!=0 ) |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setQuatCurrent(Static4D current)
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void setQuatCurrentOnNextRender()
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{ |
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mTempCurrent.set(current); |
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mFinishDragCurrent = true; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setQuatAccumulated(Static4D accumulated)
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void setQuatAccumulatedOnNextRender()
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{ |
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mTempAccumulated.set(accumulated); |
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mFinishDragAccumulated = true; |
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} |
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} |
src/main/java/org/distorted/magic/RubikSurfaceView.java | ||
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private int mScreenWidth, mScreenHeight, mScreenMin; |
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private float mCameraDistance; |
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private static Static4D mQuatCurrent =new Static4D(0,0,0,1); |
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private static Static4D mQuatAccumulated=new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f); |
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private static Static4D mQuatCurrent = new Static4D(0,0,0,1); |
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private static Static4D mQuatAccumulated= new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f); |
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private static Static4D mTempCurrent = new Static4D(0,0,0,1); |
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private static Static4D mTempAccumulated= new Static4D(0,0,0,1); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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mScreenWidth = mScreenHeight = mScreenMin = 0; |
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mRenderer = new RubikRenderer(this); |
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mRenderer.setQuatAccumulated(mQuatAccumulated); |
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final ActivityManager activityManager = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE); |
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final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo(); |
... | ... | |
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break; |
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case MotionEvent.ACTION_MOVE: if( mDragging ) |
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{ |
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mQuatCurrent.set(quatFromDrag(mX-x,mY-y));
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mRenderer.setQuatCurrent(mQuatCurrent);
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mTempCurrent.set(quatFromDrag(mX-x,mY-y));
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mRenderer.setQuatCurrentOnNextRender();
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} |
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if( mBeginningRotation ) |
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{ |
... | ... | |
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break; |
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case MotionEvent.ACTION_UP : if( mDragging ) |
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{ |
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mQuatAccumulated.set(quatMultiply(mQuatCurrent, mQuatAccumulated));
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mQuatCurrent.set(0f, 0f, 0f, 1f);
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mRenderer.setQuatCurrent(mQuatCurrent);
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mRenderer.setQuatAccumulated(mQuatAccumulated);
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mTempAccumulated.set(quatMultiply(mQuatCurrent, mQuatAccumulated));
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mTempCurrent.set(0f, 0f, 0f, 1f);
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mRenderer.setQuatCurrentOnNextRender();
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mRenderer.setQuatAccumulatedOnNextRender();
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} |
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if( mContinuingRotation ) |
... | ... | |
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return true; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setQuatAccumulated() |
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{ |
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mQuatAccumulated.set(mTempAccumulated); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setQuatCurrent() |
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{ |
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mQuatCurrent.set(mTempCurrent); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Static4D getQuatAccumulated() |
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{ |
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return mQuatAccumulated; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Static4D getQuatCurrent() |
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{ |
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return mQuatCurrent; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikRenderer getRenderer() |
Also available in: Unified diff
RubikCube: remove all awareness of rotations from RubikRenderer.