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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2022 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.overlays;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import org.distorted.library.effect.EffectQuality;
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import org.distorted.library.effect.FragmentEffectAlpha;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.PostprocessEffectGlow;
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import org.distorted.library.effect.VertexEffectMove;
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import org.distorted.library.effect.VertexEffectScale;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.main.InternalOutputSurface;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshQuad;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Dynamic2D;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Dynamic4D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static2D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class OverlayStars extends OverlayGeneric implements EffectListener
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{
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private static final int DUR_APP = 1500;
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private static final int DUR_MOV = 3000;
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private static final int DUR_GLO = 600;
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private ListenerOverlay mListener;
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private DistortedNode mNodeFalling, mNodeCentral;
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private DistortedScreen mScreen;
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private DistortedTexture mTexture;
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private Bitmap mCountBitmap, mStarBitmap;
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private Canvas mCountCanvas;
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private Paint mPaint;
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private int mBmpW, mBmpH;
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private float mWidth, mHeight;
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private Random mRandom;
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private long mMoveID, mGlow1ID, mGlow2ID, mAlphaID;
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private int mTotalStars, mNewStars;
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private FragmentEffectAlpha mAlpha;
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private Dynamic1D mAlphaStrength;
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private boolean mIncrease;
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private float mTextHeight;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private Dynamic3D createRandomMove(boolean increase)
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{
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Dynamic3D move = new Dynamic3D();
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move.setMode(Dynamic.MODE_PATH);
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move.setDuration(DUR_MOV);
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move.setCount( increase ? 0.40f : 0.50f );
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float widthS = (mRandom.nextFloat()-0.5f)*mWidth*1.10f;
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float widthM = widthS + (mRandom.nextFloat()-0.5f)*mWidth*0.2f;
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float heighS = mRandom.nextFloat()*mHeight*0.2f;
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float heighM = (mRandom.nextFloat()-0.5f)*mHeight*0.2f;
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Static3D pointS = new Static3D(widthS,mHeight*0.55f+heighS,0);
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Static3D pointM = new Static3D(widthM,mHeight*0.25f+heighM,0);
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Static3D pointE = new Static3D(0,0,0);
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Static3D pointF = new Static3D(0,0,-10000);
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if( increase )
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{
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move.add(pointS);
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move.add(pointM);
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move.add(pointE);
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move.add(pointF);
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}
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else
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{
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move.add(pointF);
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move.add(pointE);
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move.add(pointM);
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move.add(pointS);
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}
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return move;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createAlphaEffect(boolean appear)
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{
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if( mAlpha==null )
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{
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mAlphaStrength = new Dynamic1D();
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mAlphaStrength.setMode(Dynamic.MODE_PATH);
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mAlphaStrength.setDuration( mNewStars==0 ? 3*DUR_APP : DUR_APP);
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mAlphaStrength.setCount(0.5f);
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equipAlpha(mAlphaStrength,appear);
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mAlpha = new FragmentEffectAlpha(mAlphaStrength);
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if( mNewStars==0 )
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{
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mMoveID = mAlpha.getID();
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mAlpha.notifyWhenFinished(this);
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}
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}
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else
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{
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mAlphaStrength.resetToBeginning();
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equipAlpha(mAlphaStrength,appear);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void equipAlpha(Dynamic1D alpha, boolean appear)
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{
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Static1D point0 = new Static1D(0.0f);
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Static1D point1 = new Static1D(1.0f);
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alpha.removeAll();
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if( appear )
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{
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alpha.add(point0);
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if( mNewStars==0 ) alpha.add(point1);
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alpha.add(point1);
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}
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else
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{
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alpha.add(point1);
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if( mNewStars==0 ) alpha.add(point1);
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alpha.add(point0);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float computeQuotientAndTextHeight(int total)
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{
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if( total>=10000 )
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{
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mTextHeight = 0.610f;
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return 0.16f;
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}
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if( total>= 1000 )
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{
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mTextHeight = 0.625f;
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return 0.20f;
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}
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if( total>= 100 )
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{
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mTextHeight = 0.640f;
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return 0.26f;
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}
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mTextHeight = 0.655f;
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return 0.28f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createBitmap(Resources res, int total)
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{
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mStarBitmap = BitmapFactory.decodeResource(res, R.drawable.star);
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mBmpW = mStarBitmap.getWidth();
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mBmpH = mStarBitmap.getHeight();
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mCountBitmap = Bitmap.createBitmap(mBmpW,mBmpH,Bitmap.Config.ARGB_8888);
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mCountCanvas = new Canvas(mCountBitmap);
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float quotient = computeQuotientAndTextHeight(total);
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mPaint = new Paint();
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mPaint.setColor(0xff000000);
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mPaint.setTextSize(mBmpH*quotient);
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mPaint.setAntiAlias(true);
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mPaint.setTextAlign(Paint.Align.CENTER);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private DistortedNode createNodeFalling(boolean increase)
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{
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DistortedTexture texture = new DistortedTexture();
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texture.setTexture(mStarBitmap);
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MeshQuad[] mesh = new MeshQuad[mNewStars];
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for(int i=0; i<mNewStars; i++)
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{
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mesh[i] = new MeshQuad();
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mesh[i].setEffectAssociation(0,1,i+1);
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}
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MeshJoined wholeMesh = new MeshJoined(mesh);
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DistortedEffects effects = new DistortedEffects();
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VertexEffectScale scaleE = new VertexEffectScale(mWidth*0.15f);
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scaleE.setMeshAssociation(1,-1);
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effects.apply(scaleE);
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for(int i=0; i<mNewStars; i++)
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{
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Dynamic3D moveP = createRandomMove(increase);
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VertexEffectMove moveE= new VertexEffectMove(moveP);
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moveE.setMeshAssociation(0,i+1);
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effects.apply(moveE);
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if( i==0 )
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{
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mMoveID = moveE.getID();
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moveE.notifyWhenFinished(this);
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}
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}
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return new DistortedNode(texture,effects,wholeMesh);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private DistortedNode createNodeCentral(int numStars)
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{
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mTexture = new DistortedTexture();
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renderStars(numStars);
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MeshQuad mesh = new MeshQuad();
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DistortedEffects effects = new DistortedEffects();
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float scaleM = mWidth*0.40f;
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Static3D moveM= new Static3D(0,0,1);
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MatrixEffectMove move = new MatrixEffectMove(moveM);
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MatrixEffectScale scale= new MatrixEffectScale(scaleM);
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effects.apply(move);
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effects.apply(scale);
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createAlphaEffect(true);
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effects.apply(mAlpha);
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return new DistortedNode(mTexture,effects,mesh);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void renderStars(int numStars)
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{
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String txt = ""+numStars;
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mCountBitmap.eraseColor(0x00000000);
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mCountCanvas.drawBitmap(mStarBitmap,0,0,null);
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mCountCanvas.drawText(txt,mBmpW*0.5f,mBmpH*mTextHeight,mPaint);
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mTexture.setTexture(mCountBitmap);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public long startOverlay(DistortedScreen screen, ListenerOverlay listener, DataGeneric data)
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{
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mRandom = new Random();
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mScreen = screen;
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mListener= listener;
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DataStars stars = (DataStars)data;
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mTotalStars = stars.getTotal();
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mNewStars = stars.getNew();
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Resources res = stars.getResources();
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mWidth = mScreen.getWidth();
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mHeight= mScreen.getHeight();
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mIncrease = mNewStars>0;
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if( !mIncrease ) mNewStars = -mNewStars;
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createBitmap(res, mTotalStars);
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if( mNewStars!=0 )
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{
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mNodeFalling = createNodeFalling(mIncrease);
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mNodeFalling.enableDepthStencil(InternalOutputSurface.NO_DEPTH_NO_STENCIL);
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mScreen.attach(mNodeFalling);
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}
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mNodeCentral = createNodeCentral(mTotalStars);
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mNodeCentral.glDepthMask(false);
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mScreen.attach(mNodeCentral);
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private PostprocessEffectGlow constructGlow(boolean firstPhase)
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{
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Dynamic2D haloRadius = new Dynamic2D( mNewStars==0 ? 2*DUR_GLO : DUR_GLO,0.5f);
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Static2D point20 = new Static2D( 0, 0);
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Static2D point21 = new Static2D(15,50);
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Dynamic4D color = new Dynamic4D(DUR_GLO, 0.5f);
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Static4D point40 = new Static4D(1,1,1,0.0f);
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Static4D point41 = new Static4D(1,1,1,0.8f);
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if( firstPhase )
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{
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haloRadius.add(point20);
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haloRadius.add(point21);
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color.add(point40);
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color.add(point41);
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}
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else
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{
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haloRadius.add(point21);
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haloRadius.add(point20);
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color.add(point41);
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color.add(point40);
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}
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PostprocessEffectGlow glow = new PostprocessEffectGlow(haloRadius,color);
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glow.setQuality(EffectQuality.MEDIUM);
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glow.notifyWhenFinished(this);
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return glow;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void effectFinished(long id)
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{
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if( id==mMoveID )
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{
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PostprocessEffectGlow glow = constructGlow(true);
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mGlow1ID = glow.getID();
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DistortedEffects effects = mNodeCentral.getEffects();
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effects.apply(glow);
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}
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if( id==mGlow1ID )
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{
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renderStars(mTotalStars+(mIncrease ? mNewStars : -mNewStars));
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PostprocessEffectGlow glow = constructGlow(false);
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mGlow2ID = glow.getID();
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DistortedEffects effects = mNodeCentral.getEffects();
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effects.abortById(mGlow1ID);
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effects.apply(glow);
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}
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if( id==mGlow2ID )
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{
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DistortedEffects effects = mNodeCentral.getEffects();
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effects.abortById(mGlow2ID);
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createAlphaEffect(false);
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mAlphaID = mAlpha.getID();
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mAlpha.notifyWhenFinished(this);
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effects.apply(mAlpha);
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}
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if( id==mAlphaID )
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{
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mScreen.detach(mNodeCentral);
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mNodeCentral.markForDeletion();
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mNodeCentral=null;
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if( mNodeFalling!=null )
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{
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mScreen.detach(mNodeFalling);
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mNodeFalling.markForDeletion();
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mNodeFalling=null;
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}
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if( mListener!=null ) mListener.overlayFinished(id);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@SuppressWarnings("unused")
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public static void enableEffects()
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{
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FragmentEffectAlpha.enable();
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VertexEffectMove.enable();
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VertexEffectScale.enable();
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PostprocessEffectGlow.enable();
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}
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}
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