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magiccube / src / main / java / org / distorted / control / RubikControlWhole.java @ 45ab4482

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.control;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshQuad;
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import org.distorted.library.type.Dynamic;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Static3D;
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import org.distorted.main.R;
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import org.distorted.main.RubikActivity;
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import java.io.IOException;
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import java.io.InputStream;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class RubikControlWhole
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  {
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  private static final int NUM_NODE = 2;
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  private static final int NUM_EFFE = 2;
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  private final RubikControl mControl;
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  private DistortedEffects[] mEffects;
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  private DistortedNode[] mNodes;
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  private long mEffectID;
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  private Dynamic3D mDynamic;
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  private MatrixEffectScale mScale;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   private Bitmap openBitmap(RubikActivity act, int resource)
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     {
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     try(InputStream is = act.getResources().openRawResource(resource) )
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       {
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       return BitmapFactory.decodeStream(is);
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       }
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     catch(IOException e)
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       {
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       // ignore
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       }
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     return null;
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createEffects()
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    {
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    if( mEffects==null )
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      {
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      mEffects   = new DistortedEffects[NUM_EFFE];
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      mEffects[0]= new DistortedEffects();
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      mEffects[1]= new DistortedEffects();
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      float scaleCirc = 150;
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      float scaleHand = 300;
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      Static3D scale0 = new Static3D(scaleCirc,scaleCirc,scaleCirc);
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      Static3D scale1 = new Static3D(scaleHand,scaleHand,scaleHand);
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      mDynamic = new Dynamic3D(10000,0.5f);
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      mDynamic.add(scale0);
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      mDynamic.setMode(Dynamic.MODE_PATH);
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      mScale = new MatrixEffectScale(mDynamic);
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      mScale.notifyWhenFinished(mControl);
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      mEffectID = mScale.getID();
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      mEffects[0].apply(mScale);
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      mEffects[1].apply( new MatrixEffectScale(scale1));
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      }
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    else
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      {
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      mDynamic.resetToBeginning();
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      mScale.notifyWhenFinished(mControl);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createNodes()
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    {
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    if( mNodes==null )
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      {
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      mNodes = new DistortedNode[NUM_NODE];
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      RubikActivity act = mControl.getActivity();
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      if( act!=null )
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        {
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        MeshQuad mesh = new MeshQuad();
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        Bitmap bmpCirc = openBitmap(act, R.drawable.ui_fading_circle);
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        DistortedTexture textureCirc = new DistortedTexture();
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        textureCirc.setTexture(bmpCirc);
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        mNodes[0]= new DistortedNode(textureCirc,mEffects[0],mesh);
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        Bitmap bmpHand = openBitmap(act, R.drawable.ui_hand_pointer);
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        DistortedTexture textureHand = new DistortedTexture();
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        textureHand.setTexture(bmpHand);
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        mNodes[1]= new DistortedNode(textureHand,mEffects[1],mesh);
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        }
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      else
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        {
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        android.util.Log.e("D", "Activity NULL!!");
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        }
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  long getEffectID()
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    {
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    return mEffectID;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  DistortedNode[] getNodes()
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    {
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    createEffects();
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    createNodes();
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    return mNodes;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  DistortedNode[] returnNodes()
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    {
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    return mNodes;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  RubikControlWhole(RubikControl control)
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    {
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    mControl = control;
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    }
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  }
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