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magiccube / src / main / java / org / distorted / objects / TwistyJing.java @ 48154f68

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import org.distorted.helpers.FactoryCubit;
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import org.distorted.helpers.FactorySticker;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyJing extends TwistyObject
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{
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  static final float F = 0.24f;
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  static final Static3D[] ROT_AXIS = new Static3D[]
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         {
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           new Static3D(     0,-SQ3/3,-SQ6/3),
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           new Static3D(     0,-SQ3/3,+SQ6/3),
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           new Static3D(+SQ6/3,+SQ3/3,     0),
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           new Static3D(-SQ6/3,+SQ3/3,     0),
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         };
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  private static final int[] BASIC_ANGLE = new int[] { 3,3,3,3 };
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  private static final int[] FACE_COLORS = new int[]
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         {
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           COLOR_GREEN , COLOR_YELLOW,
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           COLOR_BLUE  , COLOR_RED
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         };
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  private static final int[] ROT_QUAT = {0,1,2,7,0,2,7,6,3,10,0,1,3,5};
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  // computed with res/raw/compute_quats.c
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  private static final Static4D[] QUATS = new Static4D[]
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         {
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           new Static4D(  0.0f,   0.0f,   0.0f,  1.0f),
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           new Static4D(  0.0f,   1.0f,   0.0f,  0.0f),
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           new Static4D( SQ2/2,   0.5f,   0.0f,  0.5f),
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           new Static4D(-SQ2/2,   0.5f,   0.0f,  0.5f),
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           new Static4D(  0.0f,  -0.5f, -SQ2/2,  0.5f),
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           new Static4D(  0.0f,  -0.5f,  SQ2/2,  0.5f),
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           new Static4D( SQ2/2,   0.5f,   0.0f, -0.5f),
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           new Static4D(-SQ2/2,   0.5f,   0.0f, -0.5f),
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           new Static4D(  0.0f,  -0.5f, -SQ2/2, -0.5f),
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           new Static4D(  0.0f,  -0.5f,  SQ2/2, -0.5f),
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           new Static4D( SQ2/2,   0.0f,  SQ2/2,  0.0f),
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           new Static4D(-SQ2/2,   0.0f,  SQ2/2,  0.0f)
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         };
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  static final float[][] CENTERS = new float[][]
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         {
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           { 0.000f, -SQ2/4, 0.500f },
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           { 0.000f, -SQ2/4,-0.500f },
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           {-0.500f,  SQ2/4, 0.000f },
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           { 0.500f,  SQ2/4, 0.000f },
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           { 0.000f, -SQ2/4, 0.000f },
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           {-0.250f, 0.000f, 0.250f },
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           { 0.250f, 0.000f, 0.250f },
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           {-0.250f, 0.000f,-0.250f },
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           { 0.250f, 0.000f,-0.250f },
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           { 0.000f,  SQ2/4, 0.000f },
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           { 0.000f, SQ2/12, 1.0f/6 },
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           { 0.000f, SQ2/12,-1.0f/6 },
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           {-1.0f/6,-SQ2/12, 0.000f },
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           { 1.0f/6,-SQ2/12, 0.000f },
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         };
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  // Colors of the faces of cubits.
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  // GREEN 0 YELLOW 1 BLUE  2 RED 3
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  // GREEN 4 YELLOW 5 BLUE  6 RED 7
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  // GREEN 8 YELLOW 9 BLUE 10 RED 11
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  private static final int[][] mFaceMap = new int[][]
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         {
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           {  0,  3,  2, 12, 12, 12 },
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           {  1,  2,  3, 12, 12, 12 },
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           {  1,  0,  2, 12, 12, 12 },
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           {  1,  3,  0, 12, 12, 12 },
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           {  7,  6, 12, 12, 12, 12 },
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           {  4,  6, 12, 12, 12, 12 },
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           {  7,  4, 12, 12, 12, 12 },
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           {  5,  6, 12, 12, 12, 12 },
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           {  7,  5, 12, 12, 12, 12 },
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           {  4,  5, 12, 12, 12, 12 },
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           {  8, 12, 12, 12, 12, 12 },
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           {  9, 12, 12, 12, 12, 12 },
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           { 10, 12, 12, 12, 12, 12 },
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           { 11, 12, 12, 12, 12, 12 },
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         };
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  private static final float X = F/2;
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  private static final float Y = F*SQ2/2;
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  private static final float Z =-F/2;
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  private static final float L = (1-3*F);
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  private static final float X2= L/2;
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  private static final float Y2= L*SQ2/2;
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  private static final float Z2=-L/2;
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  private static final float D = F/L;
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  private static final double[][] VERTICES_CORNER = new double[][]
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          {
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             { 0.0, 0.0, 0.0 },
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             {   X,   Y,   Z },
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             { 0.0, 2*Y, 2*Z },
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             {  -X,   Y,   Z },
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             { 0.0, 0.0,    -F },
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             {   X,   Y,   Z-F },
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             { 0.0, 2*Y, 2*Z-F },
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             {  -X,   Y,   Z-F },
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          };
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  private static final int[][] VERT_INDEXES_CORNER = new int[][]
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          {
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             {0,1,2,3},
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             {1,0,4,5},
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             {7,4,0,3},
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             {1,5,6,2},
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             {7,3,2,6},
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             {4,7,6,5}
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          };
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  private static final double[][] VERTICES_EDGE = new double[][]
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          {
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             { 0.0, 0.0,     0.5-F },
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             {   X,   Y,   Z+0.5-F },
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             { 0.0, 2*Y, 2*Z+0.5-F },
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             {  -X,   Y,   Z+0.5-F },
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             { 0.0, 0.0,    -0.5+F },
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             {   X,   Y,  -Z-0.5+F },
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             { 0.0, 2*Y,-2*Z-0.5+F },
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             {  -X,   Y,  -Z-0.5+F },
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          };
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  private static final int[][] VERT_INDEXES_EDGE = new int[][]
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          {
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             {0,4,5,1},
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             {3,7,4,0},
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             {0,1,2,3},
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             {4,7,6,5},
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             {1,5,6,2},
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             {2,6,7,3}
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          };
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  private static final double[][] VERTICES_FACE = new double[][]
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          {
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             {    0.0,     -2*Y2/3,   -2*Z2/3 },
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             {      X2,       Y2/3,      Z2/3 },
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             {     -X2,       Y2/3,      Z2/3 },
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             {    0.0,     -2*Y2/3,-2*Z2/3+2*D*Z2 },
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             {  X2-D*X2, Y2/3-D*Y2, Z2/3+D*Z2 },
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             { -X2+D*X2, Y2/3-D*Y2, Z2/3+D*Z2 },
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          };
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  private static final int[][] VERT_INDEXES_FACE = new int[][]
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          {
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             {0,1,2},
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             {3,5,4},
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             {0,3,4,1},
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             {5,3,0,2},
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             {4,5,2,1}
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          };
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  private static final float[][] STICKERS = new float[][]
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          {
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             { 0.0f, -0.5f, 0.28867516f, 0.0f, 0.0f, 0.5f, -0.28867516f, 0.0f },
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             { -0.5f, 0.11983269f, 0.27964598f, -0.43146032f, 0.3200817f, 0.007388768f, -0.09972769f, 0.30423886f },
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             { 0.0f, -0.5f, 0.43301272f, 0.25f, -0.43301272f, 0.25f },
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          };
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  private static MeshBase[] mMeshes;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyJing(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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             DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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    {
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    super(size, size, quat, texture, mesh, effects, moves, ObjectList.JING, res, scrWidth);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float[][] getCubitPositions(int size)
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    {
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    return CENTERS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  Static4D[] getQuats()
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    {
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    return QUATS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getNumFaces()
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    {
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    return FACE_COLORS.length;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getNumStickerTypes(int numLayers)
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    {
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    return STICKERS.length;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float[][] getCuts(int size)
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    {
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    float[] cut = { (F-0.25f)*(SQ6/3) };
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    return new float[][] { cut,cut,cut,cut };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getNumCubitFaces()
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    {
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    return 6;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float getScreenRatio()
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    {
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    return 1.64f;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  boolean shouldResetTextureMaps()
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    {
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    return false;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getFaceColor(int cubit, int cubitface, int size)
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    {
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    return mFaceMap[cubit][cubitface];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MeshBase createCubitMesh(int cubit, int numLayers)
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    {
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    if( mMeshes==null )
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      {
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      FactoryCubit factory = FactoryCubit.getInstance();
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      factory.clear();
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      mMeshes = new MeshBase[3];
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      }
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    MeshBase mesh;
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    if( cubit<4 )
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      {
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      if( mMeshes[0]==null )
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        {
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        float[][] bands     = new float[][] { {0.015f,35,0.5f*F,F,5,1,1},{0.001f,35,0.5f*F,F,5,1,1} };
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        int[] bandIndexes   = new int[] { 0,0,0,1,1,1 };
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        float[][] corners   = new float[][] { {0.10f,0.20f*F},{0.07f,0.20f*F} };
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        int[] cornerIndexes = new int[] { 0,1,1,-1,1,-1,-1,-1 };
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        float[][] centers   = new float[][] { { 0.0f, F*SQ2/2, -F} };
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        int[] centerIndexes = new int[] { 0,0,0,-1,0,-1,-1,-1 };
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        FactoryCubit factory = FactoryCubit.getInstance();
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        factory.createNewFaceTransform(VERTICES_CORNER,VERT_INDEXES_CORNER);
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        mMeshes[0] = factory.createRoundedSolid(VERTICES_CORNER, VERT_INDEXES_CORNER,
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                                                bands, bandIndexes,
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                                                corners, cornerIndexes,
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                                                centers, centerIndexes,
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                                                getNumCubitFaces() );
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        }
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      mesh = mMeshes[0].copy(true);
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      }
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    else if( cubit<10 )
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      {
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      if( mMeshes[1]==null )
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        {
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        float[][] bands     = new float[][] { {0.015f,35,0.5f*F,F,5,1,1},{0.001f,35,0.5f*F,F,5,1,1} };
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        int[] bandIndexes   = new int[] { 0,0,1,1,1,1 };
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        float[][] corners   = new float[][] { {0.07f,0.20f*F} };
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        int[] cornerIndexes = new int[] { 0,0,-1,0,0,0,-1,0 };
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        float[][] centers   = new float[][] { { 0, F*SQ2/2, 0 } };
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        int[] centerIndexes = new int[] { 0,0,-1,0,0,0,-1,0 };
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        FactoryCubit factory = FactoryCubit.getInstance();
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        factory.createNewFaceTransform(VERTICES_EDGE,VERT_INDEXES_EDGE);
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        mMeshes[1] = factory.createRoundedSolid(VERTICES_EDGE, VERT_INDEXES_EDGE,
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                                                bands, bandIndexes,
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                                                corners, cornerIndexes,
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                                                centers, centerIndexes,
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                                                getNumCubitFaces() );
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332
        factory.printStickerCoords();
333
        }
334
      mesh = mMeshes[1].copy(true);
335
      }
336
    else
337
      {
338
      if( mMeshes[2]==null )
339
        {
340
        float[][] bands     = new float[][] { {0.020f,35,0.20f*(1-3*F),0.6f*(1-3*F),5,1,1},
341
                                              {0.001f,35,0.05f*(1-3*F),0.1f*(1-3*F),5,1,1} };
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        int[] bandIndexes   = new int[] { 0,1,1,1,1,1 };
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        float[][] corners   = new float[][] { {0.04f,0.15f} };
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        int[] cornerIndexes = new int[] { 0,0,0,-1,-1,-1 };
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        float[][] centers   = new float[][] { { 0, -2*Y/3, 4*Z/3 } };
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        int[] centerIndexes = new int[] { 0,0,0,-1,-1,-1 };
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        FactoryCubit factory = FactoryCubit.getInstance();
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        factory.createNewFaceTransform(VERTICES_FACE,VERT_INDEXES_FACE);
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        mMeshes[2] = factory.createRoundedSolid(VERTICES_FACE, VERT_INDEXES_FACE,
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                                                bands, bandIndexes,
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                                                corners, cornerIndexes,
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                                                centers, centerIndexes,
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                                                getNumCubitFaces() );
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357
        factory.printStickerCoords();
358
        }
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      mesh = mMeshes[2].copy(true);
360
      }
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362
    int q = ROT_QUAT[cubit];
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    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[q], new Static3D(0,0,0) );
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    mesh.apply(quat,0xffffffff,0);
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    return mesh;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top)
372
    {
373
    int COLORS = FACE_COLORS.length;
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    int stickerType = face/COLORS;
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    float R,S;
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377
    switch(stickerType)
378
      {
379
      case 0:  R = 0.05f; S = 0.06f; break;
380
      case 1:  R = 0.03f; S = 0.03f; break;
381
      default: R = 0.05f; S = 0.05f; break;
382
      }
383

    
384
    FactorySticker factory = FactorySticker.getInstance();
385
    factory.drawRoundedPolygon(canvas, paint, left, top, STICKERS[stickerType], S, FACE_COLORS[face%COLORS], R);
386
    }
387

    
388
///////////////////////////////////////////////////////////////////////////////////////////////////
389
// SQ6/3 = height of the tetrahedron
390

    
391
  float returnMultiplier()
392
    {
393
    return getNumLayers()/(SQ6/3);
394
    }
395

    
396
///////////////////////////////////////////////////////////////////////////////////////////////////
397
// PUBLIC API
398

    
399
  public Static3D[] getRotationAxis()
400
    {
401
    return ROT_AXIS;
402
    }
403

    
404
///////////////////////////////////////////////////////////////////////////////////////////////////
405

    
406
  public int[] getBasicAngle()
407
    {
408
    return BASIC_ANGLE;
409
    }
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411
///////////////////////////////////////////////////////////////////////////////////////////////////
412

    
413
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total)
414
    {
415
    if( curr==0 )
416
      {
417
      scramble[curr][0] = rnd.nextInt(NUM_AXIS);
418
      }
419
    else
420
      {
421
      int newVector = rnd.nextInt(NUM_AXIS-1);
422
      scramble[curr][0] = (newVector>=scramble[curr-1][0] ? newVector+1 : newVector);
423
      }
424

    
425
    scramble[curr][1] = rnd.nextInt(2);
426

    
427
    switch( rnd.nextInt(2) )
428
      {
429
      case 0: scramble[curr][2] = -1; break;
430
      case 1: scramble[curr][2] =  1; break;
431
      }
432
    }
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434
///////////////////////////////////////////////////////////////////////////////////////////////////
435
// JingPyraminx is solved iff
436
// a) all of its corner and edge cubits are rotated with the same quat
437
// b) its 4 face cubits might also be rotated along the axis perpendicular to the face.
438
//
439
// So:
440
// [10] might be extra QUAT[] or QUAT[]
441
// [11] might be extra QUAT[] or QUAT[]
442
// [12] might be extra QUAT[] or QUAT[]
443
// [13] might be extra QUAT[] or QUAT[]
444

    
445
  public boolean isSolved()
446
    {
447
    int index = CUBITS[0].mQuatIndex;
448

    
449
    if( CUBITS[1].mQuatIndex != index ) return false;
450
    if( CUBITS[2].mQuatIndex != index ) return false;
451
    if( CUBITS[3].mQuatIndex != index ) return false;
452
    if( CUBITS[4].mQuatIndex != index ) return false;
453
    if( CUBITS[5].mQuatIndex != index ) return false;
454
    if( CUBITS[6].mQuatIndex != index ) return false;
455
    if( CUBITS[7].mQuatIndex != index ) return false;
456
    if( CUBITS[8].mQuatIndex != index ) return false;
457
    if( CUBITS[9].mQuatIndex != index ) return false;
458

    
459
    // TODO: face cubits
460

    
461
    return true;
462
    }
463

    
464
////////////////////////////////////////////////////////////////////////
465
// only needed for solvers - there are no JingPyraminx solvers ATM)
466

    
467
  public String retObjectString()
468
    {
469
    return "";
470
    }
471

    
472
///////////////////////////////////////////////////////////////////////////////////////////////////
473

    
474
  public int getObjectName(int numLayers)
475
    {
476
    return R.string.jing;
477
    }
478

    
479
///////////////////////////////////////////////////////////////////////////////////////////////////
480

    
481
  public int getInventor(int numLayers)
482
    {
483
    return R.string.jing_inventor;
484
    }
485

    
486
///////////////////////////////////////////////////////////////////////////////////////////////////
487

    
488
  public int getComplexity(int numLayers)
489
    {
490
    return 3;
491
    }
492
}
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