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ece1b58d
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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f10a88a8
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Leszek Koltunski
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import org.distorted.helpers.ObjectShape;
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9c06394a
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Leszek Koltunski
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import org.distorted.helpers.ObjectSticker;
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486b3417
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Leszek Koltunski
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import org.distorted.helpers.ScrambleStateGraph;
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ece1b58d
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Leszek Koltunski
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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6fd4a72c
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Leszek Koltunski
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import org.distorted.main.R;
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ece1b58d
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Leszek Koltunski
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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9c2f0c91
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Leszek Koltunski
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public class TwistyDiamond extends TwistyObject
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ece1b58d
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Leszek Koltunski
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{
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private static final int FACES_PER_CUBIT =8;
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// the four rotation axis of a Diamond. Must be normalized.
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(+SQ6/3,+SQ3/3, 0),
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new Static3D(-SQ6/3,+SQ3/3, 0),
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cc99cf91
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Leszek Koltunski
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new Static3D( 0,-SQ3/3,-SQ6/3),
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new Static3D( 0,-SQ3/3,+SQ6/3)
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ece1b58d
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Leszek Koltunski
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};
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925ed78f
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Leszek Koltunski
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private static final int[] BASIC_ANGLE = new int[] { 3,3,3,3 };
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ece1b58d
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Leszek Koltunski
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private static final int[] FACE_COLORS = new int[]
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{
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2ef489e2
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Leszek Koltunski
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COLOR_ORANGE, COLOR_VIOLET,
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COLOR_WHITE , COLOR_BLUE ,
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COLOR_YELLOW, COLOR_RED ,
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COLOR_GREEN , COLOR_GREY
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ece1b58d
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Leszek Koltunski
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};
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a480ee80
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Leszek Koltunski
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private static final int[] mFaceMap = new int[] {4,0,6,2,7,3,5,1};
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ab0c28f0
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Leszek Koltunski
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// All legal rotation quats of a Diamond: unit + three 180 deg turns + 8 generators
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ece1b58d
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Leszek Koltunski
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private static final Static4D[] QUATS = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ),
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ab0c28f0
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Leszek Koltunski
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new Static4D(+SQ2/2, 0.0f, -SQ2/2, 0.0f ),
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new Static4D(-SQ2/2, 0.0f, -SQ2/2, 0.0f ),
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ece1b58d
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Leszek Koltunski
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new Static4D(+SQ2/2, 0.5f, 0.0f, 0.5f ),
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new Static4D(-SQ2/2, 0.5f, 0.0f, 0.5f ),
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new Static4D( 0.0f, 0.5f, +SQ2/2, 0.5f ),
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new Static4D( 0.0f, 0.5f, -SQ2/2, 0.5f ),
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new Static4D(+SQ2/2, 0.5f, 0.0f, -0.5f ),
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new Static4D(-SQ2/2, 0.5f, 0.0f, -0.5f ),
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new Static4D( 0.0f, 0.5f, +SQ2/2, -0.5f ),
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ab0c28f0
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Leszek Koltunski
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new Static4D( 0.0f, 0.5f, -SQ2/2, -0.5f )
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ece1b58d
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Leszek Koltunski
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};
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private static final float DIST = 0.50f;
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68b5f9c5
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Leszek Koltunski
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private static final int[] mTetraToFaceMap = new int[] {1,2,3,0,5,6,7,4};
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31cd7256
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Leszek Koltunski
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private static final double[][] VERTICES_TETRA = new double[][]
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b1f2ccf5
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Leszek Koltunski
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{
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{-0.5, SQ2/4, 0.0},
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{ 0.5, SQ2/4, 0.0},
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{ 0.0,-SQ2/4, 0.5},
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{ 0.0,-SQ2/4,-0.5}
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};
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31cd7256
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Leszek Koltunski
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private static final int[][] VERT_INDEXES_TETRA = new int[][]
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b1f2ccf5
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Leszek Koltunski
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{
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{2,1,0}, // counterclockwise!
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{2,3,1},
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{3,2,0},
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{3,0,1}
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};
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31cd7256
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Leszek Koltunski
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private static final double[][] VERTICES_OCTA = new double[][]
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b1f2ccf5
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Leszek Koltunski
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{
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{ 0.5, 0.0, 0.5},
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{ 0.5, 0.0,-0.5},
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{-0.5, 0.0,-0.5},
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{-0.5, 0.0, 0.5},
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{ 0.0, SQ2/2, 0.0},
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{ 0.0,-SQ2/2, 0.0}
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};
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31cd7256
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Leszek Koltunski
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private static final int[][] VERT_INDEXES_OCTA = new int[][]
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b1f2ccf5
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Leszek Koltunski
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{
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{3,0,4}, // counterclockwise!
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{0,1,4},
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{1,2,4},
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{2,3,4},
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{5,0,3},
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{5,1,0},
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{5,2,1},
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{5,3,2}
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};
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31cd7256
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Leszek Koltunski
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private static final float[][] STICKERS = new float[][]
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{
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{ -0.4330127f, -0.25f, 0.4330127f, -0.25f, 0.0f, 0.5f }
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};
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9c06394a
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Leszek Koltunski
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private static final ObjectSticker[] mStickers;
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static
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{
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float radius = 0.06f;
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float stroke = 0.07f;
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float[] radii = new float[] {radius,radius,radius};
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mStickers = new ObjectSticker[STICKERS.length];
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mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke);
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}
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486b3417
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Leszek Koltunski
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private int mCurrState;
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private int mIndexExcluded;
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private final ScrambleStateGraph[] mStates;
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ece1b58d
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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9c2f0c91
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Leszek Koltunski
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TwistyDiamond(int size, Static4D quat, DistortedTexture texture,
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MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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ece1b58d
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Leszek Koltunski
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{
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db875721
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Leszek Koltunski
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super(size, size, quat, texture, mesh, effects, moves, ObjectList.DIAM, res, scrWidth);
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486b3417
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Leszek Koltunski
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int[] tmp = new int[3*2*size];
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for(int i=0; i<2*size; i++)
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{
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tmp[3*i ] = (i<size) ? i:i-size;
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tmp[3*i+1] = (i%2==0) ? -1:1;
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tmp[3*i+2] = 0;
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}
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mStates = new ScrambleStateGraph[]
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{
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new ScrambleStateGraph( new int[][] {tmp,tmp,tmp,tmp} )
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};
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ece1b58d
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Leszek Koltunski
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}
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a480ee80
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] getSolvedQuats(int cubit, int numLayers)
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{
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int status = retCubitSolvedStatus(cubit,numLayers);
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return status<0 ? null : buildSolvedQuats(MovementDiamond.FACE_AXIS[mFaceMap[status]],QUATS);
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}
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ece1b58d
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float getScreenRatio()
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{
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ab0c28f0
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Leszek Koltunski
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return 0.65f;
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ece1b58d
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static4D[] getQuats()
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{
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return QUATS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumFaces()
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{
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return FACE_COLORS.length;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean shouldResetTextureMaps()
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{
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return false;
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}
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169219a7
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getSolvedFunctionIndex()
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{
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return 0;
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}
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ece1b58d
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a64e07d0
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Leszek Koltunski
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int getNumStickerTypes(int numLayers)
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ece1b58d
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Leszek Koltunski
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{
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31cd7256
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Leszek Koltunski
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return STICKERS.length;
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213 |
ece1b58d
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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e6734aa9
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Leszek Koltunski
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float[][] getCuts(int numLayers)
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ece1b58d
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Leszek Koltunski
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{
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680f921e
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Leszek Koltunski
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if( numLayers<2 )
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{
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return null;
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}
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else
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{
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e6734aa9
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Leszek Koltunski
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float[][] cuts = new float[4][numLayers-1];
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68b5f9c5
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Leszek Koltunski
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float dist = SQ6*0.666f*DIST;
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227 |
680f921e
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Leszek Koltunski
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float cut = 0.5f*dist*(2-numLayers);
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for(int i=0; i<numLayers-1; i++)
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{
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e6734aa9
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Leszek Koltunski
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cuts[0][i] = cut;
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cuts[1][i] = cut;
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cuts[2][i] = cut;
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cuts[3][i] = cut;
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680f921e
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Leszek Koltunski
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cut += dist;
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}
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return cuts;
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}
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240 |
ece1b58d
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumCubitFaces()
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{
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return FACES_PER_CUBIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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251 |
680f921e
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Leszek Koltunski
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private int getNumOctahedrons(int layers)
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{
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return layers==1 ? 1 : 4*(layers-1)*(layers-1) + 2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getNumTetrahedrons(int layers)
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{
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return 4*layers*(layers-1);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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265 |
31cd7256
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Leszek Koltunski
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private int createOctaPositions(float[][] centers, int index, int layers, float height)
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266 |
680f921e
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Leszek Koltunski
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{
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float x = DIST*(layers-1);
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float z = DIST*(layers+1);
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for(int i=0; i<layers; i++, index++)
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{
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z -= 2*DIST;
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centers[index][0] = x;
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centers[index][1] = height;
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centers[index][2] = z;
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}
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for(int i=0; i<layers-1; i++, index++)
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{
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x -= 2*DIST;
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centers[index][0] = x;
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centers[index][1] = height;
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centers[index][2] = z;
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}
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for(int i=0; i<layers-1; i++, index++)
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{
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z += 2*DIST;
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centers[index][0] = x;
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centers[index][1] = height;
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centers[index][2] = z;
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}
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for(int i=0; i<layers-2; i++, index++)
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{
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x += 2*DIST;
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centers[index][0] = x;
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centers[index][1] = height;
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centers[index][2] = z;
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}
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return index;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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306 |
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307 |
31cd7256
|
Leszek Koltunski
|
private int createTetraPositions(float[][] centers, int index, int layers, float height)
|
308 |
ece1b58d
|
Leszek Koltunski
|
{
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309 |
680f921e
|
Leszek Koltunski
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float x = DIST*(layers-1);
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float z = DIST*layers;
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for(int i=0; i<layers-1; i++, index++)
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{
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z -= 2*DIST;
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centers[index][0] = x;
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316 |
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centers[index][1] = height;
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centers[index][2] = z;
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}
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319 |
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x += DIST;
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z -= DIST;
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for(int i=0; i<layers-1; i++, index++)
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324 |
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{
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325 |
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x -= 2*DIST;
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326 |
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centers[index][0] = x;
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327 |
|
|
centers[index][1] = height;
|
328 |
|
|
centers[index][2] = z;
|
329 |
|
|
}
|
330 |
|
|
|
331 |
|
|
x -= DIST;
|
332 |
|
|
z -= DIST;
|
333 |
|
|
|
334 |
|
|
for(int i=0; i<layers-1; i++, index++)
|
335 |
|
|
{
|
336 |
|
|
z += 2*DIST;
|
337 |
|
|
centers[index][0] = x;
|
338 |
|
|
centers[index][1] = height;
|
339 |
|
|
centers[index][2] = z;
|
340 |
|
|
}
|
341 |
|
|
|
342 |
|
|
x -= DIST;
|
343 |
|
|
z += DIST;
|
344 |
|
|
|
345 |
|
|
for(int i=0; i<layers-1; i++, index++)
|
346 |
|
|
{
|
347 |
|
|
x += 2*DIST;
|
348 |
|
|
centers[index][0] = x;
|
349 |
|
|
centers[index][1] = height;
|
350 |
|
|
centers[index][2] = z;
|
351 |
|
|
}
|
352 |
|
|
|
353 |
|
|
return index;
|
354 |
|
|
}
|
355 |
|
|
|
356 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
357 |
|
|
|
358 |
|
|
float[][] getCubitPositions(int layers)
|
359 |
|
|
{
|
360 |
|
|
int numO = getNumOctahedrons(layers);
|
361 |
|
|
int numT = getNumTetrahedrons(layers);
|
362 |
|
|
int index = 0;
|
363 |
|
|
float height = 0.0f;
|
364 |
|
|
|
365 |
|
|
float[][] CENTERS = new float[numO+numT][3];
|
366 |
|
|
|
367 |
31cd7256
|
Leszek Koltunski
|
index = createOctaPositions(CENTERS,index,layers,height);
|
368 |
680f921e
|
Leszek Koltunski
|
|
369 |
|
|
for(int i=layers-1; i>0; i--)
|
370 |
|
|
{
|
371 |
|
|
height += SQ2*DIST;
|
372 |
31cd7256
|
Leszek Koltunski
|
index = createOctaPositions(CENTERS,index,i,+height);
|
373 |
|
|
index = createOctaPositions(CENTERS,index,i,-height);
|
374 |
680f921e
|
Leszek Koltunski
|
}
|
375 |
|
|
|
376 |
|
|
height = DIST*SQ2/2;
|
377 |
|
|
|
378 |
|
|
for(int i=layers; i>1; i--)
|
379 |
|
|
{
|
380 |
31cd7256
|
Leszek Koltunski
|
index = createTetraPositions(CENTERS,index,i,+height);
|
381 |
|
|
index = createTetraPositions(CENTERS,index,i,-height);
|
382 |
680f921e
|
Leszek Koltunski
|
height += SQ2*DIST;
|
383 |
|
|
}
|
384 |
|
|
|
385 |
ece1b58d
|
Leszek Koltunski
|
return CENTERS;
|
386 |
|
|
}
|
387 |
|
|
|
388 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
389 |
|
|
|
390 |
680f921e
|
Leszek Koltunski
|
private int retFaceTetraBelongsTo(int tetra, int numLayers)
|
391 |
ece1b58d
|
Leszek Koltunski
|
{
|
392 |
68b5f9c5
|
Leszek Koltunski
|
for(int i=numLayers-1; i>0; i--)
|
393 |
ece1b58d
|
Leszek Koltunski
|
{
|
394 |
68b5f9c5
|
Leszek Koltunski
|
if( tetra < 8*i ) return mTetraToFaceMap[tetra/i];
|
395 |
|
|
tetra -= 8*i;
|
396 |
680f921e
|
Leszek Koltunski
|
}
|
397 |
68b5f9c5
|
Leszek Koltunski
|
|
398 |
|
|
return -1;
|
399 |
680f921e
|
Leszek Koltunski
|
}
|
400 |
|
|
|
401 |
f10a88a8
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
402 |
|
|
|
403 |
|
|
ObjectShape getObjectShape(int cubit, int numLayers)
|
404 |
|
|
{
|
405 |
|
|
int variant = getCubitVariant(cubit,numLayers);
|
406 |
f56b53cb
|
Leszek Koltunski
|
int N = numLayers>3 ? 5:6;
|
407 |
7d11f930
|
Leszek Koltunski
|
int E = numLayers>2 ? (numLayers>3 ? 0:1):2;
|
408 |
ece1b58d
|
Leszek Koltunski
|
|
409 |
f10a88a8
|
Leszek Koltunski
|
if( variant==0 )
|
410 |
ece1b58d
|
Leszek Koltunski
|
{
|
411 |
f10a88a8
|
Leszek Koltunski
|
float[][] bands = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} };
|
412 |
|
|
int[] bandIndices = new int[] { 0,0,0,0,0,0,0,0 };
|
413 |
|
|
float[][] corners = new float[][] { {0.04f,0.20f} };
|
414 |
|
|
int[] cornerIndices = new int[] { 0,0,0,0,0,0 };
|
415 |
|
|
float[][] centers = new float[][] { {0.0f, 0.0f, 0.0f} };
|
416 |
|
|
int[] centerIndices = new int[] { 0,0,0,0,0,0 };
|
417 |
|
|
return new ObjectShape(VERTICES_OCTA,VERT_INDEXES_OCTA,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
418 |
ece1b58d
|
Leszek Koltunski
|
}
|
419 |
|
|
else
|
420 |
|
|
{
|
421 |
f10a88a8
|
Leszek Koltunski
|
float[][] bands = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} };
|
422 |
|
|
int[] bandIndices = new int[] { 0,0,0,0 };
|
423 |
|
|
float[][] corners = new float[][] { {0.08f,0.15f} };
|
424 |
|
|
int[] cornerIndices = new int[] { 0,0,0,0 };
|
425 |
|
|
float[][] centers = new float[][] { {0.0f, 0.0f, 0.0f} };
|
426 |
|
|
int[] centerIndices = new int[] { 0,0,0,0 };
|
427 |
|
|
return new ObjectShape(VERTICES_TETRA,VERT_INDEXES_TETRA,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
428 |
|
|
}
|
429 |
|
|
}
|
430 |
|
|
|
431 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
432 |
|
|
|
433 |
3e605536
|
Leszek Koltunski
|
Static4D getQuat(int cubit, int numLayers)
|
434 |
f10a88a8
|
Leszek Koltunski
|
{
|
435 |
3e605536
|
Leszek Koltunski
|
int numO = getNumOctahedrons(numLayers);
|
436 |
f10a88a8
|
Leszek Koltunski
|
|
437 |
3e605536
|
Leszek Koltunski
|
if( cubit<numO ) return QUATS[0];
|
438 |
f10a88a8
|
Leszek Koltunski
|
|
439 |
3e605536
|
Leszek Koltunski
|
switch( retFaceTetraBelongsTo(cubit-numO, numLayers) )
|
440 |
f10a88a8
|
Leszek Koltunski
|
{
|
441 |
3e605536
|
Leszek Koltunski
|
case 0: return QUATS[0]; // unit quat
|
442 |
|
|
case 1: return new Static4D(0,-SQ2/2,0,SQ2/2); // 90 along Y
|
443 |
|
|
case 2: return QUATS[1]; // 180 along Y
|
444 |
|
|
case 3: return new Static4D(0,+SQ2/2,0,SQ2/2); // 90 along
|
445 |
|
|
case 4: return new Static4D(0, 0,1, 0); // 180 along Z
|
446 |
|
|
case 5: return new Static4D(SQ2/2, 0,SQ2/2,0); //
|
447 |
|
|
case 6: return new Static4D( 1,0,0, 0); // 180 along X
|
448 |
|
|
case 7: return new Static4D(-SQ2/2,0,SQ2/2,0); //
|
449 |
ece1b58d
|
Leszek Koltunski
|
}
|
450 |
|
|
|
451 |
3e605536
|
Leszek Koltunski
|
return null;
|
452 |
|
|
}
|
453 |
|
|
|
454 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
455 |
ece1b58d
|
Leszek Koltunski
|
|
456 |
3e605536
|
Leszek Koltunski
|
int getNumCubitVariants(int numLayers)
|
457 |
|
|
{
|
458 |
|
|
return 2;
|
459 |
|
|
}
|
460 |
|
|
|
461 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
462 |
|
|
|
463 |
|
|
int getCubitVariant(int cubit, int numLayers)
|
464 |
|
|
{
|
465 |
|
|
return cubit<getNumOctahedrons(numLayers) ? 0 : 1;
|
466 |
ece1b58d
|
Leszek Koltunski
|
}
|
467 |
|
|
|
468 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
469 |
|
|
|
470 |
2ef489e2
|
Leszek Koltunski
|
int getFaceColor(int cubit, int cubitface, int size)
|
471 |
ece1b58d
|
Leszek Koltunski
|
{
|
472 |
2ef489e2
|
Leszek Koltunski
|
int numO = getNumOctahedrons(size);
|
473 |
680f921e
|
Leszek Koltunski
|
|
474 |
|
|
if( cubit<numO )
|
475 |
|
|
{
|
476 |
2ef489e2
|
Leszek Koltunski
|
int axis = 0;
|
477 |
|
|
int layer= 1;
|
478 |
|
|
|
479 |
|
|
switch(cubitface)
|
480 |
|
|
{
|
481 |
|
|
case 0: axis = 2; layer = 1; break;
|
482 |
|
|
case 1: axis = 0; layer = (1<<(size-1)); break;
|
483 |
|
|
case 2: axis = 3; layer = 1; break;
|
484 |
|
|
case 3: axis = 1; layer = (1<<(size-1)); break;
|
485 |
|
|
case 4: axis = 3; layer = (1<<(size-1)); break;
|
486 |
|
|
case 5: axis = 1; layer = 1; break;
|
487 |
|
|
case 6: axis = 2; layer = (1<<(size-1)); break;
|
488 |
|
|
case 7: axis = 0; layer = 1; break;
|
489 |
|
|
}
|
490 |
|
|
|
491 |
a4962b9c
|
Leszek Koltunski
|
return CUBITS[cubit].mRotationRow[axis] == layer ? cubitface : NUM_TEXTURES;
|
492 |
680f921e
|
Leszek Koltunski
|
}
|
493 |
|
|
else
|
494 |
|
|
{
|
495 |
a4962b9c
|
Leszek Koltunski
|
return cubitface>0 ? NUM_TEXTURES : retFaceTetraBelongsTo(cubit-numO, size);
|
496 |
680f921e
|
Leszek Koltunski
|
}
|
497 |
ece1b58d
|
Leszek Koltunski
|
}
|
498 |
|
|
|
499 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
500 |
|
|
|
501 |
9c06394a
|
Leszek Koltunski
|
int getColor(int face)
|
502 |
ece1b58d
|
Leszek Koltunski
|
{
|
503 |
9c06394a
|
Leszek Koltunski
|
return FACE_COLORS[face];
|
504 |
|
|
}
|
505 |
|
|
|
506 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
507 |
76c2bd07
|
Leszek Koltunski
|
|
508 |
9c06394a
|
Leszek Koltunski
|
ObjectSticker retSticker(int face)
|
509 |
|
|
{
|
510 |
|
|
return mStickers[face/NUM_FACES];
|
511 |
ece1b58d
|
Leszek Koltunski
|
}
|
512 |
|
|
|
513 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
514 |
|
|
|
515 |
|
|
float returnMultiplier()
|
516 |
|
|
{
|
517 |
cc99cf91
|
Leszek Koltunski
|
return 1.5f;
|
518 |
ece1b58d
|
Leszek Koltunski
|
}
|
519 |
|
|
|
520 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
521 |
|
|
// PUBLIC API
|
522 |
|
|
|
523 |
|
|
public Static3D[] getRotationAxis()
|
524 |
|
|
{
|
525 |
|
|
return ROT_AXIS;
|
526 |
|
|
}
|
527 |
|
|
|
528 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
529 |
|
|
|
530 |
925ed78f
|
Leszek Koltunski
|
public int[] getBasicAngle()
|
531 |
ece1b58d
|
Leszek Koltunski
|
{
|
532 |
925ed78f
|
Leszek Koltunski
|
return BASIC_ANGLE;
|
533 |
ece1b58d
|
Leszek Koltunski
|
}
|
534 |
|
|
|
535 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
536 |
|
|
|
537 |
486b3417
|
Leszek Koltunski
|
public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int totalScrambles)
|
538 |
ece1b58d
|
Leszek Koltunski
|
{
|
539 |
9f171eba
|
Leszek Koltunski
|
if( curr==0 )
|
540 |
ece1b58d
|
Leszek Koltunski
|
{
|
541 |
486b3417
|
Leszek Koltunski
|
mCurrState = 0;
|
542 |
|
|
mIndexExcluded =-1;
|
543 |
ece1b58d
|
Leszek Koltunski
|
}
|
544 |
|
|
|
545 |
486b3417
|
Leszek Koltunski
|
int total = mStates[mCurrState].getTotal(mIndexExcluded);
|
546 |
|
|
int random= rnd.nextInt(total);
|
547 |
|
|
int[] info= mStates[mCurrState].getInfo(random,mIndexExcluded);
|
548 |
ece1b58d
|
Leszek Koltunski
|
|
549 |
486b3417
|
Leszek Koltunski
|
scramble[curr][0] = info[0];
|
550 |
|
|
scramble[curr][1] = info[1];
|
551 |
|
|
scramble[curr][2] = info[2];
|
552 |
ece1b58d
|
Leszek Koltunski
|
|
553 |
486b3417
|
Leszek Koltunski
|
mCurrState = info[3];
|
554 |
|
|
mIndexExcluded = info[0];
|
555 |
ece1b58d
|
Leszek Koltunski
|
}
|
556 |
|
|
|
557 |
6fd4a72c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
558 |
|
|
|
559 |
|
|
public int getObjectName(int numLayers)
|
560 |
|
|
{
|
561 |
2ef489e2
|
Leszek Koltunski
|
switch(numLayers)
|
562 |
|
|
{
|
563 |
|
|
case 2: return R.string.diam2;
|
564 |
|
|
case 3: return R.string.diam3;
|
565 |
2adf1263
|
Leszek Koltunski
|
case 4: return R.string.diam4;
|
566 |
2ef489e2
|
Leszek Koltunski
|
}
|
567 |
|
|
|
568 |
|
|
return 0;
|
569 |
6fd4a72c
|
Leszek Koltunski
|
}
|
570 |
|
|
|
571 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
572 |
|
|
|
573 |
|
|
public int getInventor(int numLayers)
|
574 |
|
|
{
|
575 |
2ef489e2
|
Leszek Koltunski
|
switch(numLayers)
|
576 |
|
|
{
|
577 |
|
|
case 2: return R.string.diam2_inventor;
|
578 |
|
|
case 3: return R.string.diam3_inventor;
|
579 |
2adf1263
|
Leszek Koltunski
|
case 4: return R.string.diam4_inventor;
|
580 |
2ef489e2
|
Leszek Koltunski
|
}
|
581 |
|
|
|
582 |
|
|
return 0;
|
583 |
6fd4a72c
|
Leszek Koltunski
|
}
|
584 |
|
|
|
585 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
586 |
|
|
|
587 |
|
|
public int getComplexity(int numLayers)
|
588 |
|
|
{
|
589 |
2ef489e2
|
Leszek Koltunski
|
switch(numLayers)
|
590 |
|
|
{
|
591 |
2adf1263
|
Leszek Koltunski
|
case 2: return 4;
|
592 |
|
|
case 3: return 6;
|
593 |
|
|
case 4: return 8;
|
594 |
2ef489e2
|
Leszek Koltunski
|
}
|
595 |
|
|
|
596 |
|
|
return 0;
|
597 |
6fd4a72c
|
Leszek Koltunski
|
}
|
598 |
ece1b58d
|
Leszek Koltunski
|
}
|