Major restructuring around making it possible to include different kinds of RubikObjects in the UI.
1. library: new API DistortedNode.setProjection()2. cube: adjustments for Pyraminx.
Movement finished!
Progress with object Movement - almost finished.
Progress with object Movement.
Progress with object Movement. Assigning new Rotations works now, independently of object type.
Progress with object Movement. Looks like detecting which face got touched and where (in 2D in-face surface coordinates) does work now.
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