35 |
35 |
import org.distorted.dmesh.ObjectMesh;
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36 |
36 |
import org.distorted.jsons.ObjectJson;
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37 |
37 |
import org.distorted.library.main.DistortedLibrary;
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|
38 |
import org.distorted.library.type.Static4D;
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38 |
39 |
import org.distorted.main.R;
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39 |
40 |
import org.distorted.objectlib.main.ObjectControl;
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41 |
import org.distorted.objectlib.main.ShapeDodecahedron;
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42 |
import org.distorted.objectlib.main.ShapeHexahedron;
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43 |
import org.distorted.objectlib.main.ShapeOctahedron;
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|
44 |
import org.distorted.objectlib.main.ShapeTetrahedron;
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40 |
45 |
import org.distorted.objects.RubikObject;
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41 |
46 |
import org.distorted.objects.RubikObjectList;
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42 |
47 |
|
... | ... | |
213 |
218 |
errDiag.show(getSupportFragmentManager(), null);
|
214 |
219 |
}
|
215 |
220 |
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|
221 |
///////////////////////////////////////////////////////////////////////////////////////////////////
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|
222 |
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|
223 |
private Static4D getDefaultRotation(int numFaces)
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|
224 |
{
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|
225 |
switch(numFaces)
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|
226 |
{
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|
227 |
case 4: return ShapeTetrahedron.DEFAULT_ROT;
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|
228 |
case 6: return ShapeHexahedron.DEFAULT_ROT;
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|
229 |
case 8: return ShapeOctahedron.DEFAULT_ROT;
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|
230 |
case 12: return ShapeDodecahedron.DEFAULT_ROT;
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|
231 |
}
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|
232 |
|
|
233 |
return null;
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|
234 |
}
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|
235 |
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|
236 |
///////////////////////////////////////////////////////////////////////////////////////////////////
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|
237 |
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|
238 |
void rotateObject(int numFaces)
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|
239 |
{
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|
240 |
ConfigSurfaceView view = findViewById(R.id.configSurfaceView);
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|
241 |
ObjectControl control = view.getObjectControl();
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|
242 |
Static4D rot = getDefaultRotation(numFaces);
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|
243 |
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|
244 |
if( rot!=null ) control.rotateNow(rot);
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|
245 |
}
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|
246 |
|
216 |
247 |
///////////////////////////////////////////////////////////////////////////////////////////////////
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217 |
248 |
|
218 |
249 |
private void changeIfDifferent(RubikObject object,ObjectControl control)
|
Include the info about 'numFaces' of a puzzle in the jsons.
Based on this, and the recently introduced 'DEFAULT_ROTs' to the basic Shape classes, rotate each object in the Config so it looks attractive.