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magiccube / src @ 4895fff6

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# Date Author Comment
4895fff6 03/22/2020 12:29 AM Leszek Koltunski

Beginnings of submitting one's high scores.

e46e17fb 03/21/2020 07:16 PM Leszek Koltunski

Adjust rotation speed depending on the row (important in case of Pyraminx - there the top little tetrahedron must rotate much faster than the bottom big layer )

bc511ea5 03/20/2020 11:06 PM Leszek Koltunski

Add the 'New Record' dialog.

e41e7dc3 03/20/2020 10:43 PM Leszek Koltunski

Add the 'Solved' dialog.

82ce8e64 03/20/2020 03:40 PM Leszek Koltunski

Progress with getting/setting Country and DeviceID.

286d73ae 03/19/2020 11:50 PM Leszek Koltunski

Port the downloading into the new 'magic' server.

1c90c64a 03/16/2020 11:53 PM Leszek Koltunski

Incorporate myRecords into the Scores dialog.

c3ffcf58 03/16/2020 04:42 PM Leszek Koltunski

Progress with saving number of runs, plays, name, verified status.

7437ebb3 03/16/2020 03:39 PM Leszek Koltunski

Still a fix for the previous fix - cubits lie on faces only if their RotationRow is very close to 0 or mSize-1, and not when their RotationRow rounded to the nearest integer is 0 or mSize-1 ! ( counterexample: the rotated tetrahedrons of Pyraminx )

94ad5a8f 03/16/2020 03:09 PM Leszek Koltunski

Fix the way we detect if an Object is solved.
Previous way would not detect situations when the object looks solved, but one of the cubits inside its faces - a non-corner and non-edge - is rotated and ends up on the same face.

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