37 |
37 |
|
38 |
38 |
public class TwistyPyraminx extends TwistyObject
|
39 |
39 |
{
|
40 |
|
static final float SCREEN_RATIO = 0.88f;
|
41 |
|
|
42 |
40 |
static final Static3D[] ROT_AXIS = new Static3D[]
|
43 |
41 |
{
|
44 |
42 |
new Static3D( 0,-SQ3/3,-SQ6/3),
|
... | ... | |
47 |
45 |
new Static3D(-SQ6/3,+SQ3/3, 0),
|
48 |
46 |
};
|
49 |
47 |
|
50 |
|
private static final int[] BASIC_ANGLE = new int[] { 3,3,3,3 };
|
51 |
|
|
52 |
48 |
private static final int[] FACE_COLORS = new int[]
|
53 |
49 |
{
|
54 |
50 |
COLOR_GREEN , COLOR_YELLOW,
|
55 |
51 |
COLOR_BLUE , COLOR_RED
|
56 |
52 |
};
|
57 |
53 |
|
58 |
|
// computed with res/raw/compute_quats.c
|
59 |
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private static final Static4D[] QUATS = new Static4D[]
|
60 |
|
{
|
61 |
|
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f),
|
62 |
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f),
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63 |
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new Static4D( SQ2/2, 0.5f, 0.0f, 0.5f),
|
64 |
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new Static4D(-SQ2/2, 0.5f, 0.0f, 0.5f),
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65 |
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new Static4D( 0.0f, -0.5f, -SQ2/2, 0.5f),
|
66 |
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new Static4D( 0.0f, -0.5f, SQ2/2, 0.5f),
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67 |
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new Static4D( SQ2/2, 0.5f, 0.0f, -0.5f),
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68 |
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new Static4D(-SQ2/2, 0.5f, 0.0f, -0.5f),
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69 |
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new Static4D( 0.0f, -0.5f, -SQ2/2, -0.5f),
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70 |
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new Static4D( 0.0f, -0.5f, SQ2/2, -0.5f),
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71 |
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new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f),
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new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f)
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73 |
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};
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74 |
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|
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private static final double[][] VERTICES_TETRA = new double[][]
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76 |
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{
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77 |
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{-0.5, SQ2/4, 0.0},
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{ 0.5, SQ2/4, 0.0},
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{ 0.0,-SQ2/4, 0.5},
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80 |
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{ 0.0,-SQ2/4,-0.5}
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81 |
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};
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82 |
|
|
83 |
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private static final int[][] VERT_INDEXES_TETRA = new int[][]
|
84 |
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{
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85 |
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{2,1,0}, // counterclockwise!
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86 |
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{3,0,1},
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87 |
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{3,2,0},
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88 |
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{2,3,1}
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89 |
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};
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90 |
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|
91 |
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private static final double[][] VERTICES_OCTA = new double[][]
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92 |
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{
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93 |
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{ 0.5, 0.0, 0.5},
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94 |
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{ 0.5, 0.0,-0.5},
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{-0.5, 0.0,-0.5},
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{-0.5, 0.0, 0.5},
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{ 0.0, SQ2/2, 0.0},
|
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{ 0.0,-SQ2/2, 0.0}
|
99 |
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};
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100 |
|
|
101 |
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private static final int[][] VERT_INDEXES_OCTA = new int[][]
|
102 |
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{
|
103 |
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{3,0,4}, // counterclockwise!
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{0,1,4},
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105 |
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{1,2,4},
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106 |
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{2,3,4},
|
107 |
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{5,0,3},
|
108 |
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{5,1,0},
|
109 |
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{5,2,1},
|
110 |
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{5,3,2}
|
111 |
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};
|
112 |
|
|
113 |
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private static final float[][] STICKERS = new float[][]
|
114 |
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{
|
115 |
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{ -0.4330127f, -0.25f, 0.4330127f, -0.25f, 0.0f, 0.5f }
|
116 |
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};
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117 |
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|
118 |
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private static final ObjectSticker[] mStickers;
|
119 |
|
|
120 |
|
static
|
121 |
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{
|
122 |
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mStickers = new ObjectSticker[STICKERS.length];
|
123 |
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final float stroke = 0.08f;
|
124 |
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final float radius = 0.06f;
|
125 |
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final float[] radii= {radius,radius,radius};
|
126 |
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mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke);
|
127 |
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}
|
128 |
|
|
129 |
54 |
private int mCurrState;
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130 |
55 |
private int mIndexExcluded;
|
131 |
56 |
private ScrambleState[] mStates;
|
132 |
57 |
private int[][] mScrambleTable;
|
133 |
58 |
private int[] mNumOccurences;
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|
59 |
private int[] mBasicAngle;
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|
60 |
private Static4D[] mQuats;
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|
61 |
private ObjectSticker[] mStickers;
|
134 |
62 |
|
135 |
63 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
136 |
64 |
|
... | ... | |
142 |
70 |
initializeScrambleStates(size);
|
143 |
71 |
}
|
144 |
72 |
|
|
73 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
74 |
|
|
75 |
private void initializeQuats()
|
|
76 |
{
|
|
77 |
mQuats = new Static4D[]
|
|
78 |
{
|
|
79 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f),
|
|
80 |
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f),
|
|
81 |
new Static4D( SQ2/2, 0.5f, 0.0f, 0.5f),
|
|
82 |
new Static4D(-SQ2/2, 0.5f, 0.0f, 0.5f),
|
|
83 |
new Static4D( 0.0f, -0.5f, -SQ2/2, 0.5f),
|
|
84 |
new Static4D( 0.0f, -0.5f, SQ2/2, 0.5f),
|
|
85 |
new Static4D( SQ2/2, 0.5f, 0.0f, -0.5f),
|
|
86 |
new Static4D(-SQ2/2, 0.5f, 0.0f, -0.5f),
|
|
87 |
new Static4D( 0.0f, -0.5f, -SQ2/2, -0.5f),
|
|
88 |
new Static4D( 0.0f, -0.5f, SQ2/2, -0.5f),
|
|
89 |
new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f),
|
|
90 |
new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f)
|
|
91 |
};
|
|
92 |
}
|
|
93 |
|
145 |
94 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
146 |
95 |
|
147 |
96 |
private int[][] generateState(int start, int end)
|
... | ... | |
182 |
131 |
|
183 |
132 |
int[] getSolvedQuats(int cubit, int numLayers)
|
184 |
133 |
{
|
|
134 |
if( mQuats==null ) initializeQuats();
|
185 |
135 |
int status = retCubitSolvedStatus(cubit,numLayers);
|
186 |
|
return status<0 ? null : buildSolvedQuats(MovementPyraminx.FACE_AXIS[status],QUATS);
|
|
136 |
return status<0 ? null : buildSolvedQuats(MovementPyraminx.FACE_AXIS[status],mQuats);
|
187 |
137 |
}
|
188 |
138 |
|
189 |
139 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
242 |
192 |
|
243 |
193 |
Static4D[] getQuats()
|
244 |
194 |
{
|
245 |
|
return QUATS;
|
|
195 |
if( mQuats==null ) initializeQuats();
|
|
196 |
return mQuats;
|
246 |
197 |
}
|
247 |
198 |
|
248 |
199 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
263 |
214 |
|
264 |
215 |
int getNumStickerTypes(int numLayers)
|
265 |
216 |
{
|
266 |
|
return STICKERS.length;
|
|
217 |
return 1;
|
267 |
218 |
}
|
268 |
219 |
|
269 |
220 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
295 |
246 |
|
296 |
247 |
float getScreenRatio()
|
297 |
248 |
{
|
298 |
|
return SCREEN_RATIO;
|
|
249 |
return 0.88f;
|
299 |
250 |
}
|
300 |
251 |
|
301 |
252 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
348 |
299 |
|
349 |
300 |
if( variant==0 )
|
350 |
301 |
{
|
|
302 |
double[][] vertices = new double[][] { { 0.5,0.0,0.5},{ 0.5,0.0,-0.5},{-0.5,0.0,-0.5},{-0.5,0.0,0.5},{ 0.0,SQ2/2,0.0},{ 0.0,-SQ2/2,0.0} };
|
|
303 |
int[][] vert_indices = new int[][] { {3,0,4},{0,1,4},{1,2,4},{2,3,4},{5,0,3},{5,1,0},{5,2,1},{5,3,2} };
|
351 |
304 |
int N = numLayers==3? 6 : 5;
|
352 |
305 |
int E = numLayers==3? 2 : 1;
|
353 |
306 |
float[][] bands = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} };
|
... | ... | |
356 |
309 |
int[] cornerIndices = new int[] { 0,0,0,0,0,0 };
|
357 |
310 |
float[][] centers = new float[][] { {0.0f, 0.0f, 0.0f} };
|
358 |
311 |
int[] centerIndices = new int[] { 0,0,0,0,0,0 };
|
359 |
|
return new ObjectShape(VERTICES_OCTA,VERT_INDEXES_OCTA,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
|
312 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
360 |
313 |
}
|
361 |
314 |
else
|
362 |
315 |
{
|
|
316 |
double[][] vertices = new double[][] { {-0.5, SQ2/4, 0.0},{ 0.5, SQ2/4, 0.0},{ 0.0,-SQ2/4, 0.5},{ 0.0,-SQ2/4,-0.5} };
|
|
317 |
int[][] vert_indices = new int[][] { {2,1,0},{3,0,1},{3,2,0},{2,3,1} };
|
363 |
318 |
int N = numLayers==3? 6 : 5;
|
364 |
319 |
int E = numLayers==3? 2 : 1;
|
365 |
320 |
float[][] bands = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} };
|
... | ... | |
368 |
323 |
int[] cornerIndices = new int[] { 0,0,0,0 };
|
369 |
324 |
float[][] centers = new float[][] { {0.0f, 0.0f, 0.0f} };
|
370 |
325 |
int[] centerIndices = new int[] { 0,0,0,0 };
|
371 |
|
return new ObjectShape(VERTICES_TETRA,VERT_INDEXES_TETRA,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
|
326 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
372 |
327 |
}
|
373 |
328 |
}
|
374 |
329 |
|
... | ... | |
376 |
331 |
|
377 |
332 |
Static4D getQuat(int cubit, int numLayers)
|
378 |
333 |
{
|
379 |
|
return QUATS[0];
|
|
334 |
if( mQuats==null ) initializeQuats();
|
|
335 |
return mQuats[0];
|
380 |
336 |
}
|
381 |
337 |
|
382 |
338 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
404 |
360 |
|
405 |
361 |
ObjectSticker retSticker(int face)
|
406 |
362 |
{
|
|
363 |
if( mStickers==null )
|
|
364 |
{
|
|
365 |
float[][] STICKERS = new float[][] { { -0.4330127f, -0.25f, 0.4330127f, -0.25f, 0.0f, 0.5f } };
|
|
366 |
final float stroke = 0.08f;
|
|
367 |
final float radius = 0.06f;
|
|
368 |
final float[] radii= {radius,radius,radius};
|
|
369 |
mStickers = new ObjectSticker[STICKERS.length];
|
|
370 |
mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke);
|
|
371 |
}
|
|
372 |
|
407 |
373 |
return mStickers[face/NUM_FACES];
|
408 |
374 |
}
|
409 |
375 |
|
... | ... | |
475 |
441 |
|
476 |
442 |
public int[] getBasicAngle()
|
477 |
443 |
{
|
478 |
|
return BASIC_ANGLE;
|
|
444 |
if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
|
|
445 |
return mBasicAngle;
|
479 |
446 |
}
|
480 |
447 |
|
481 |
448 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
Remove statics from the Pyraminx class.