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magiccube / src / main / java / org / distorted / objects / MovementCornerTwisting.java @ 4946b635

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class MovementCornerTwisting extends Movement6
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{
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  private static final int[][][] ENABLED = new int[][][]
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      {
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          {{2,0,1},{2,3,1},{2,2,3},{2,0,2}},
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          {{2,2,3},{2,3,1},{2,0,1},{2,0,2}},
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          {{2,1,2},{2,0,1},{2,0,3},{2,2,3}},
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          {{2,1,2},{2,2,3},{2,0,3},{2,0,1}},
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          {{2,0,3},{2,0,2},{2,1,2},{2,1,3}},
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          {{2,1,2},{2,0,2},{2,0,3},{2,1,3}},
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      };
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MovementCornerTwisting(float[][] cuts, boolean[][] rotatable,int size)
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    {
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    super(TwistySkewb.ROT_AXIS,cuts,rotatable,size);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// _____________
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// |  \  0  /  |
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// |   \   /   |
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// | 3 |   | 1 |
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// |   /   \   |
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// |  /  2  \  |
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// -------------
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  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
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    {
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    boolean p0 = touchPoint[1] >= touchPoint[0];
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    boolean p1 = touchPoint[1] >=-touchPoint[0];
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    int quarter = p0 ? (p1 ? 0:3) : (p1 ? 1:2);
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    enabled[0] = ENABLED[face][quarter][0];
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    enabled[1] = ENABLED[face][quarter][1];
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    enabled[2] = ENABLED[face][quarter][2];
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    }
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}