Revision 49cd8581
Added by Leszek Koltunski about 5 years ago
| src/main/java/org/distorted/objects/FactoryCubit.java | ||
|---|---|---|
| 39 | 39 |
private static final float SQ3 = (float)Math.sqrt(3); |
| 40 | 40 |
private static final float SQ6 = (float)Math.sqrt(6); |
| 41 | 41 |
|
| 42 |
private static final float IVY_D = 0.05f; |
|
| 43 |
private static final int IVY_N = 8; |
|
| 44 |
|
|
| 42 | 45 |
private static final Static1D RADIUS = new Static1D(1); |
| 43 | 46 |
|
| 44 | 47 |
private static FactoryCubit mThis; |
| ... | ... | |
| 495 | 498 |
return new MeshJoined(meshes); |
| 496 | 499 |
} |
| 497 | 500 |
|
| 501 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 502 |
|
|
| 503 |
MeshBase createFacesIvyCorner() |
|
| 504 |
{
|
|
| 505 |
MeshBase mesh = createFacesSkewbCorner(); |
|
| 506 |
mesh.addEmptyTexComponent(); |
|
| 507 |
return mesh; |
|
| 508 |
} |
|
| 509 |
|
|
| 510 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 511 |
|
|
| 512 |
MeshBase createFacesIvyFace() |
|
| 513 |
{
|
|
| 514 |
MeshBase[] meshes = new MeshBase[2]; |
|
| 515 |
|
|
| 516 |
final float angle = (float)Math.PI/(2*IVY_N); |
|
| 517 |
float[] vertices = new float[4*IVY_N]; |
|
| 518 |
|
|
| 519 |
for(int i=0; i<IVY_N; i++) |
|
| 520 |
{
|
|
| 521 |
float sin = (float)Math.sin(i*angle); |
|
| 522 |
float cos = (float)Math.cos(i*angle); |
|
| 523 |
|
|
| 524 |
vertices[2*i ] = 0.5f-cos; |
|
| 525 |
vertices[2*i+1 ] = 0.5f-sin; |
|
| 526 |
vertices[2*i +2*IVY_N] = cos-0.5f; |
|
| 527 |
vertices[2*i+1+2*IVY_N] = sin-0.5f; |
|
| 528 |
} |
|
| 529 |
|
|
| 530 |
float[] bands0 = computeBands(+0.08f,35,0.5f,0.7f,6); |
|
| 531 |
float[] bands1 = computeBands(-0.10f,45,0.5f,0.0f,2); |
|
| 532 |
|
|
| 533 |
meshes[0] = new MeshPolygon(vertices,bands0,1,1); |
|
| 534 |
meshes[0].setEffectAssociation(0,1,0); |
|
| 535 |
meshes[1] = new MeshPolygon(vertices,bands1,0,0); |
|
| 536 |
meshes[1].setEffectAssociation(0,2,0); |
|
| 537 |
|
|
| 538 |
return new MeshJoined(meshes); |
|
| 539 |
} |
|
| 540 |
|
|
| 498 | 541 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 499 | 542 |
// EFFECTS |
| 500 | 543 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 896 | 939 |
return effect; |
| 897 | 940 |
} |
| 898 | 941 |
|
| 942 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 943 |
|
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| 944 |
VertexEffect[] createVertexEffectsIvyCorner() |
|
| 945 |
{
|
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| 946 |
return createVertexEffectsSkewbCorner(); |
|
| 947 |
} |
|
| 948 |
|
|
| 899 | 949 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 900 | 950 |
// OBJECTS |
| 901 | 951 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 1145 | 1195 |
|
| 1146 | 1196 |
mesh.mergeEffComponents(); |
| 1147 | 1197 |
|
| 1198 |
return mesh; |
|
| 1199 |
} |
|
| 1200 |
|
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| 1201 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 1202 |
|
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| 1203 |
MeshBase createIvyCornerMesh() |
|
| 1204 |
{
|
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| 1205 |
MeshBase mesh = createFacesIvyCorner(); |
|
| 1206 |
VertexEffect[] effects = createVertexEffectsIvyCorner(); |
|
| 1207 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
| 1208 |
|
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| 1209 |
Static3D center = new Static3D(-0.5f,-0.5f,-0.5f); |
|
| 1210 |
Static3D[] vertices = new Static3D[4]; |
|
| 1211 |
vertices[0] = new Static3D(+0.5f,+0.5f,+0.5f); |
|
| 1212 |
vertices[1] = new Static3D(-0.5f,+0.5f,+0.5f); |
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| 1213 |
vertices[2] = new Static3D(+0.5f,+0.5f,-0.5f); |
|
| 1214 |
vertices[3] = new Static3D(+0.5f,-0.5f,+0.5f); |
|
| 1215 |
|
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| 1216 |
roundCorners(mesh,center,vertices,0.06f,0.12f); |
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| 1217 |
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| 1218 |
mesh.mergeEffComponents(); |
|
| 1219 |
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| 1220 |
return mesh; |
|
| 1221 |
} |
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| 1222 |
|
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| 1223 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 1224 |
|
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| 1225 |
MeshBase createIvyFaceMesh() |
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| 1226 |
{
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| 1227 |
MeshBase mesh = createFacesIvyFace(); |
|
| 1228 |
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| 1229 |
Static3D center = new Static3D(0.0f,0.0f,-0.5f); |
|
| 1230 |
Static3D[] vertices = new Static3D[2]; |
|
| 1231 |
vertices[0] = new Static3D(+SQ2/2 -IVY_D,-SQ2/2 +IVY_D,+0.0f); |
|
| 1232 |
vertices[1] = new Static3D(-SQ2/2 +IVY_D,+SQ2/2 -IVY_D,+0.0f); |
|
| 1233 |
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| 1234 |
roundCorners(mesh,center,vertices,0.06f,0.12f); |
|
| 1235 |
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| 1236 |
mesh.mergeEffComponents(); |
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| 1237 |
mesh.addEmptyTexComponent(); |
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| 1238 |
mesh.addEmptyTexComponent(); |
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| 1239 |
mesh.addEmptyTexComponent(); |
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| 1240 |
mesh.addEmptyTexComponent(); |
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| 1241 |
mesh.addEmptyTexComponent(); |
|
| 1242 |
|
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| 1148 | 1243 |
return mesh; |
| 1149 | 1244 |
} |
| 1150 | 1245 |
} |
| src/main/java/org/distorted/objects/FactorySticker.java | ||
|---|---|---|
| 157 | 157 |
} |
| 158 | 158 |
} |
| 159 | 159 |
} |
| 160 |
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| 161 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 162 |
// TODO |
|
| 163 |
|
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| 164 |
void drawIvyCornerSticker(Canvas canvas, Paint paint, int left, int top, int color, float R) |
|
| 165 |
{
|
|
| 166 |
paint.setColor(color); |
|
| 167 |
paint.setStyle(Paint.Style.FILL); |
|
| 168 |
|
|
| 169 |
canvas.drawRect(left,top,left+TEXTURE_HEIGHT,top+TEXTURE_HEIGHT,paint); |
|
| 170 |
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|
| 171 |
} |
|
| 172 |
|
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| 173 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 174 |
// TODO |
|
| 175 |
|
|
| 176 |
void drawIvyCenterSticker(Canvas canvas, Paint paint, int left, int top, int color, float R) |
|
| 177 |
{
|
|
| 178 |
paint.setColor(color); |
|
| 179 |
paint.setStyle(Paint.Style.FILL); |
|
| 180 |
|
|
| 181 |
canvas.drawRect(left,top,left+TEXTURE_HEIGHT,top+TEXTURE_HEIGHT,paint); |
|
| 182 |
} |
|
| 160 | 183 |
} |
| src/main/java/org/distorted/objects/MovementIvy.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2020 Leszek Koltunski // |
|
| 3 |
// // |
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| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.objects; |
|
| 21 |
|
|
| 22 |
import org.distorted.library.type.Static3D; |
|
| 23 |
|
|
| 24 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 25 |
|
|
| 26 |
class MovementIvy extends Movement |
|
| 27 |
{
|
|
| 28 |
static final float DIST3D = 0.25f; |
|
| 29 |
static final float DIST2D = 0.25f; |
|
| 30 |
|
|
| 31 |
static final Static3D[] FACE_AXIS = new Static3D[] |
|
| 32 |
{
|
|
| 33 |
new Static3D(1,0,0), new Static3D(-1,0,0), |
|
| 34 |
new Static3D(0,1,0), new Static3D(0,-1,0), |
|
| 35 |
new Static3D(0,0,1), new Static3D(0,0,-1) |
|
| 36 |
}; |
|
| 37 |
|
|
| 38 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 39 |
|
|
| 40 |
MovementIvy() |
|
| 41 |
{
|
|
| 42 |
super(TwistyIvy.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D); |
|
| 43 |
} |
|
| 44 |
|
|
| 45 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 46 |
|
|
| 47 |
int computeRowFromOffset(int face, int size, float offset) |
|
| 48 |
{
|
|
| 49 |
return offset<DIST2D ? 0:1; |
|
| 50 |
} |
|
| 51 |
|
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| 52 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 53 |
|
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| 54 |
public float returnRotationFactor(int size, int row) |
|
| 55 |
{
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|
| 56 |
return 1.0f; |
|
| 57 |
} |
|
| 58 |
|
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| 59 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 60 |
// faces 0,1,2,3 --> / |
|
| 61 |
// faces 4,5 --> \ |
|
| 62 |
|
|
| 63 |
private boolean isTopHalf(int face, float[] touchPoint) |
|
| 64 |
{
|
|
| 65 |
if( face==4 || face==5 ) return touchPoint[1] >=-touchPoint[0]; |
|
| 66 |
else return touchPoint[1] >= touchPoint[0]; |
|
| 67 |
} |
|
| 68 |
|
|
| 69 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 70 |
|
|
| 71 |
boolean isInsideFace(int face, float[] p) |
|
| 72 |
{
|
|
| 73 |
return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D ); |
|
| 74 |
} |
|
| 75 |
|
|
| 76 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 77 |
// 0 +++ |
|
| 78 |
// 1 ++- |
|
| 79 |
// 2 +-+ |
|
| 80 |
// 3 +-- |
|
| 81 |
|
|
| 82 |
void computeEnabledAxis(int face, float[] touchPoint, int[] enabled) |
|
| 83 |
{
|
|
| 84 |
enabled[0] = 1; |
|
| 85 |
|
|
| 86 |
boolean isTop = isTopHalf(face,touchPoint); |
|
| 87 |
|
|
| 88 |
switch(face) |
|
| 89 |
{
|
|
| 90 |
case 0: enabled[1] = isTop ? 0:3; break; |
|
| 91 |
case 1: enabled[1] = isTop ? 2:1; break; |
|
| 92 |
case 2: enabled[1] = isTop ? 2:0; break; |
|
| 93 |
case 3: enabled[1] = isTop ? 1:3; break; |
|
| 94 |
case 4: enabled[1] = isTop ? 0:1; break; |
|
| 95 |
case 5: enabled[1] = isTop ? 2:3; break; |
|
| 96 |
} |
|
| 97 |
} |
|
| 98 |
} |
|
| src/main/java/org/distorted/objects/ObjectList.java | ||
|---|---|---|
| 111 | 111 |
new MovementSkewb(), |
| 112 | 112 |
3 |
| 113 | 113 |
), |
| 114 |
|
|
| 115 |
IVY ( |
|
| 116 |
new int[][] {
|
|
| 117 |
{2 , 8, R.raw.skewb, R.drawable.ui_small_skewb, R.drawable.ui_medium_skewb, R.drawable.ui_big_skewb, R.drawable.ui_huge_skewb} ,
|
|
| 118 |
}, |
|
| 119 |
TwistyIvy.class, |
|
| 120 |
new MovementIvy(), |
|
| 121 |
3 |
|
| 122 |
), |
|
| 114 | 123 |
; |
| 115 | 124 |
|
| 116 | 125 |
public static final int NUM_OBJECTS = values().length; |
| ... | ... | |
| 491 | 500 |
case 5: return new TwistyRedi (size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 492 | 501 |
case 6: return new TwistyHelicopter(size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 493 | 502 |
case 7: return new TwistySkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
| 503 |
case 8: return new TwistyIvy (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 494 | 504 |
} |
| 495 | 505 |
|
| 496 | 506 |
return null; |
| src/main/java/org/distorted/objects/TwistyIvy.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2020 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.objects; |
|
| 21 |
|
|
| 22 |
import android.content.res.Resources; |
|
| 23 |
import android.graphics.Canvas; |
|
| 24 |
import android.graphics.Paint; |
|
| 25 |
|
|
| 26 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
|
| 27 |
import org.distorted.library.main.DistortedEffects; |
|
| 28 |
import org.distorted.library.main.DistortedTexture; |
|
| 29 |
import org.distorted.library.mesh.MeshBase; |
|
| 30 |
import org.distorted.library.mesh.MeshSquare; |
|
| 31 |
import org.distorted.library.type.Static3D; |
|
| 32 |
import org.distorted.library.type.Static4D; |
|
| 33 |
import org.distorted.main.RubikSurfaceView; |
|
| 34 |
|
|
| 35 |
import java.util.Random; |
|
| 36 |
|
|
| 37 |
import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
|
| 38 |
|
|
| 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 40 |
|
|
| 41 |
public class TwistyIvy extends TwistyObject |
|
| 42 |
{
|
|
| 43 |
private static final int FACES_PER_CUBIT =7; |
|
| 44 |
|
|
| 45 |
// the four rotation axis of a RubikIvy. Must be normalized. |
|
| 46 |
static final Static3D[] ROT_AXIS = new Static3D[] |
|
| 47 |
{
|
|
| 48 |
new Static3D(+SQ3/3,+SQ3/3,+SQ3/3), |
|
| 49 |
new Static3D(+SQ3/3,+SQ3/3,-SQ3/3), |
|
| 50 |
new Static3D(+SQ3/3,-SQ3/3,+SQ3/3), |
|
| 51 |
new Static3D(+SQ3/3,-SQ3/3,-SQ3/3) |
|
| 52 |
}; |
|
| 53 |
|
|
| 54 |
private static final int[] FACE_COLORS = new int[] |
|
| 55 |
{
|
|
| 56 |
COLOR_YELLOW, COLOR_WHITE, |
|
| 57 |
COLOR_BLUE , COLOR_GREEN, |
|
| 58 |
COLOR_RED , COLOR_BROWN |
|
| 59 |
}; |
|
| 60 |
|
|
| 61 |
// All legal rotation quats of a RubikIvy |
|
| 62 |
private static final Static4D[] QUATS = new Static4D[] |
|
| 63 |
{
|
|
| 64 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
|
| 65 |
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
|
| 66 |
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
|
| 67 |
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
|
| 68 |
|
|
| 69 |
new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ), |
|
| 70 |
new Static4D( 0.5f, 0.5f, 0.5f, -0.5f ), |
|
| 71 |
new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ), |
|
| 72 |
new Static4D( 0.5f, 0.5f, -0.5f, -0.5f ), |
|
| 73 |
new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ), |
|
| 74 |
new Static4D( 0.5f, -0.5f, 0.5f, -0.5f ), |
|
| 75 |
new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ), |
|
| 76 |
new Static4D( 0.5f, -0.5f, -0.5f, -0.5f ) |
|
| 77 |
}; |
|
| 78 |
|
|
| 79 |
private static final int[][] mCornerMap = |
|
| 80 |
{
|
|
| 81 |
{ 4, 2, 0, 12,12,12,12 },
|
|
| 82 |
{ 5, 2, 1, 12,12,12,12 },
|
|
| 83 |
{ 4, 3, 1, 12,12,12,12 },
|
|
| 84 |
{ 5, 3, 0, 12,12,12,12 },
|
|
| 85 |
}; |
|
| 86 |
|
|
| 87 |
private static final int[][] mCenterMap = |
|
| 88 |
{
|
|
| 89 |
{ 6, 12,12,12,12,12,12 },
|
|
| 90 |
{ 7, 12,12,12,12,12,12 },
|
|
| 91 |
{ 8, 12,12,12,12,12,12 },
|
|
| 92 |
{ 9, 12,12,12,12,12,12 },
|
|
| 93 |
{ 10, 12,12,12,12,12,12 },
|
|
| 94 |
{ 11, 12,12,12,12,12,12 },
|
|
| 95 |
}; |
|
| 96 |
|
|
| 97 |
private static MeshBase mCornerMesh, mFaceMesh; |
|
| 98 |
|
|
| 99 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 100 |
|
|
| 101 |
TwistyIvy(int size, Static4D quat, DistortedTexture texture, |
|
| 102 |
MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
| 103 |
{
|
|
| 104 |
super(size, size, 60, quat, texture, mesh, effects, moves, ObjectList.IVY, res, scrWidth); |
|
| 105 |
} |
|
| 106 |
|
|
| 107 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 108 |
|
|
| 109 |
float getScreenRatio() |
|
| 110 |
{
|
|
| 111 |
return 1.0f; |
|
| 112 |
} |
|
| 113 |
|
|
| 114 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 115 |
|
|
| 116 |
Static4D[] getQuats() |
|
| 117 |
{
|
|
| 118 |
return QUATS; |
|
| 119 |
} |
|
| 120 |
|
|
| 121 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 122 |
|
|
| 123 |
int getNumFaces() |
|
| 124 |
{
|
|
| 125 |
return FACE_COLORS.length; |
|
| 126 |
} |
|
| 127 |
|
|
| 128 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 129 |
|
|
| 130 |
boolean shouldResetTextureMaps() |
|
| 131 |
{
|
|
| 132 |
return false; |
|
| 133 |
} |
|
| 134 |
|
|
| 135 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 136 |
|
|
| 137 |
int getNumStickerTypes() |
|
| 138 |
{
|
|
| 139 |
return 2; |
|
| 140 |
} |
|
| 141 |
|
|
| 142 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 143 |
|
|
| 144 |
float[] getCuts(int numLayers) |
|
| 145 |
{
|
|
| 146 |
float[] cuts = new float[1]; |
|
| 147 |
cuts[0] = 0.0f; |
|
| 148 |
|
|
| 149 |
return cuts; |
|
| 150 |
} |
|
| 151 |
|
|
| 152 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 153 |
|
|
| 154 |
int getNumCubitFaces() |
|
| 155 |
{
|
|
| 156 |
return FACES_PER_CUBIT; |
|
| 157 |
} |
|
| 158 |
|
|
| 159 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 160 |
|
|
| 161 |
Static3D[] getCubitPositions(int numLayers) |
|
| 162 |
{
|
|
| 163 |
final float DIST_CORNER = (numLayers-1)*0.50f; |
|
| 164 |
final float DIST_CENTER = (numLayers-1)*0.50f; |
|
| 165 |
|
|
| 166 |
final Static3D[] CENTERS = new Static3D[10]; |
|
| 167 |
|
|
| 168 |
CENTERS[0] = new Static3D( DIST_CORNER, DIST_CORNER, DIST_CORNER ); |
|
| 169 |
CENTERS[1] = new Static3D(-DIST_CORNER, DIST_CORNER,-DIST_CORNER ); |
|
| 170 |
CENTERS[2] = new Static3D(-DIST_CORNER,-DIST_CORNER, DIST_CORNER ); |
|
| 171 |
CENTERS[3] = new Static3D( DIST_CORNER,-DIST_CORNER,-DIST_CORNER ); |
|
| 172 |
CENTERS[4] = new Static3D( DIST_CENTER, 0, 0 ); |
|
| 173 |
CENTERS[5] = new Static3D(-DIST_CENTER, 0, 0 ); |
|
| 174 |
CENTERS[6] = new Static3D( 0, DIST_CENTER, 0 ); |
|
| 175 |
CENTERS[7] = new Static3D( 0,-DIST_CENTER, 0 ); |
|
| 176 |
CENTERS[8] = new Static3D( 0, 0, DIST_CENTER ); |
|
| 177 |
CENTERS[9] = new Static3D( 0, 0,-DIST_CENTER ); |
|
| 178 |
|
|
| 179 |
return CENTERS; |
|
| 180 |
} |
|
| 181 |
|
|
| 182 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 183 |
|
|
| 184 |
private int getQuat(int cubit) |
|
| 185 |
{
|
|
| 186 |
switch(cubit) |
|
| 187 |
{
|
|
| 188 |
case 0: return 0; |
|
| 189 |
case 1: return 2; |
|
| 190 |
case 2: return 3; |
|
| 191 |
case 3: return 1; |
|
| 192 |
|
|
| 193 |
case 4: return 8; |
|
| 194 |
case 5: return 11; |
|
| 195 |
case 6: return 10; |
|
| 196 |
case 7: return 9; |
|
| 197 |
case 8: return 0; |
|
| 198 |
case 9: return 2; |
|
| 199 |
} |
|
| 200 |
|
|
| 201 |
return 0; |
|
| 202 |
} |
|
| 203 |
|
|
| 204 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 205 |
|
|
| 206 |
MeshBase createCubitMesh(int cubit) |
|
| 207 |
{
|
|
| 208 |
MeshBase mesh; |
|
| 209 |
|
|
| 210 |
if( cubit<4 ) |
|
| 211 |
{
|
|
| 212 |
if( mCornerMesh==null ) mCornerMesh = FactoryCubit.getInstance().createIvyCornerMesh(); |
|
| 213 |
mesh = mCornerMesh.copy(true); |
|
| 214 |
} |
|
| 215 |
else |
|
| 216 |
{
|
|
| 217 |
if( mFaceMesh==null ) mFaceMesh = FactoryCubit.getInstance().createIvyFaceMesh(); |
|
| 218 |
mesh = mFaceMesh.copy(true); |
|
| 219 |
} |
|
| 220 |
|
|
| 221 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[getQuat(cubit)], new Static3D(0,0,0) ); |
|
| 222 |
mesh.apply(quat,0xffffffff,0); |
|
| 223 |
|
|
| 224 |
return mesh; |
|
| 225 |
} |
|
| 226 |
|
|
| 227 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 228 |
|
|
| 229 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
|
| 230 |
{
|
|
| 231 |
if( cubit<4 ) |
|
| 232 |
{
|
|
| 233 |
return mCornerMap[cubit][cubitface]; |
|
| 234 |
} |
|
| 235 |
else |
|
| 236 |
{
|
|
| 237 |
return mCenterMap[cubit-4][cubitface]; |
|
| 238 |
} |
|
| 239 |
} |
|
| 240 |
|
|
| 241 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 242 |
|
|
| 243 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
|
| 244 |
{
|
|
| 245 |
int COLORS = FACE_COLORS.length; |
|
| 246 |
FactorySticker factory = FactorySticker.getInstance(); |
|
| 247 |
float R = 0.05f; |
|
| 248 |
|
|
| 249 |
if( face<COLORS ) |
|
| 250 |
{
|
|
| 251 |
factory.drawIvyCornerSticker(canvas, paint, left, top, FACE_COLORS[face%COLORS], R); |
|
| 252 |
} |
|
| 253 |
else |
|
| 254 |
{
|
|
| 255 |
factory.drawIvyCenterSticker(canvas, paint, left, top, FACE_COLORS[face%COLORS], R); |
|
| 256 |
} |
|
| 257 |
} |
|
| 258 |
|
|
| 259 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 260 |
|
|
| 261 |
float returnMultiplier() |
|
| 262 |
{
|
|
| 263 |
return 2.0f; |
|
| 264 |
} |
|
| 265 |
|
|
| 266 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 267 |
|
|
| 268 |
float[] getRowChances() |
|
| 269 |
{
|
|
| 270 |
float[] chances = new float[2]; |
|
| 271 |
chances[0] = 0.5f; |
|
| 272 |
chances[1] = 1.0f; |
|
| 273 |
|
|
| 274 |
return chances; |
|
| 275 |
} |
|
| 276 |
|
|
| 277 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 278 |
// PUBLIC API |
|
| 279 |
|
|
| 280 |
public Static3D[] getRotationAxis() |
|
| 281 |
{
|
|
| 282 |
return ROT_AXIS; |
|
| 283 |
} |
|
| 284 |
|
|
| 285 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 286 |
|
|
| 287 |
public int getBasicAngle() |
|
| 288 |
{
|
|
| 289 |
return 3; |
|
| 290 |
} |
|
| 291 |
|
|
| 292 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 293 |
|
|
| 294 |
public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
|
| 295 |
{
|
|
| 296 |
int numAxis = ROTATION_AXIS.length; |
|
| 297 |
|
|
| 298 |
if( oldRotAxis == START_AXIS ) |
|
| 299 |
{
|
|
| 300 |
return rnd.nextInt(numAxis); |
|
| 301 |
} |
|
| 302 |
else |
|
| 303 |
{
|
|
| 304 |
int newVector = rnd.nextInt(numAxis-1); |
|
| 305 |
return (newVector>=oldRotAxis ? newVector+1 : newVector); |
|
| 306 |
} |
|
| 307 |
} |
|
| 308 |
|
|
| 309 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 310 |
|
|
| 311 |
public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
|
| 312 |
{
|
|
| 313 |
float rowFloat = rnd.nextFloat(); |
|
| 314 |
|
|
| 315 |
for(int row=0; row<mRowChances.length; row++) |
|
| 316 |
{
|
|
| 317 |
if( rowFloat<=mRowChances[row] ) return row; |
|
| 318 |
} |
|
| 319 |
|
|
| 320 |
return 0; |
|
| 321 |
} |
|
| 322 |
|
|
| 323 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 324 |
// remember about the double cover or unit quaternions! |
|
| 325 |
|
|
| 326 |
private int mulQuat(int q1, int q2) |
|
| 327 |
{
|
|
| 328 |
Static4D result = RubikSurfaceView.quatMultiply(QUATS[q1],QUATS[q2]); |
|
| 329 |
|
|
| 330 |
float rX = result.get0(); |
|
| 331 |
float rY = result.get1(); |
|
| 332 |
float rZ = result.get2(); |
|
| 333 |
float rW = result.get3(); |
|
| 334 |
|
|
| 335 |
final float MAX_ERROR = 0.1f; |
|
| 336 |
float dX,dY,dZ,dW; |
|
| 337 |
|
|
| 338 |
for(int i=0; i<QUATS.length; i++) |
|
| 339 |
{
|
|
| 340 |
dX = QUATS[i].get0() - rX; |
|
| 341 |
dY = QUATS[i].get1() - rY; |
|
| 342 |
dZ = QUATS[i].get2() - rZ; |
|
| 343 |
dW = QUATS[i].get3() - rW; |
|
| 344 |
|
|
| 345 |
if( dX<MAX_ERROR && dX>-MAX_ERROR && |
|
| 346 |
dY<MAX_ERROR && dY>-MAX_ERROR && |
|
| 347 |
dZ<MAX_ERROR && dZ>-MAX_ERROR && |
|
| 348 |
dW<MAX_ERROR && dW>-MAX_ERROR ) return i; |
|
| 349 |
|
|
| 350 |
dX = QUATS[i].get0() + rX; |
|
| 351 |
dY = QUATS[i].get1() + rY; |
|
| 352 |
dZ = QUATS[i].get2() + rZ; |
|
| 353 |
dW = QUATS[i].get3() + rW; |
|
| 354 |
|
|
| 355 |
if( dX<MAX_ERROR && dX>-MAX_ERROR && |
|
| 356 |
dY<MAX_ERROR && dY>-MAX_ERROR && |
|
| 357 |
dZ<MAX_ERROR && dZ>-MAX_ERROR && |
|
| 358 |
dW<MAX_ERROR && dW>-MAX_ERROR ) return i; |
|
| 359 |
} |
|
| 360 |
|
|
| 361 |
return -1; |
|
| 362 |
} |
|
| 363 |
|
|
| 364 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 365 |
// The Ivy is solved if and only if: |
|
| 366 |
// |
|
| 367 |
// 1) all 4 of its corner cubits are rotated with the same quat |
|
| 368 |
// 2) all its face cubits are rotated with the same quat like the corner ones, |
|
| 369 |
// and optionally they also might be upside down. |
|
| 370 |
// |
|
| 371 |
// i.e. |
|
| 372 |
// cubits [4] and [5] - might be extra QUAT[1] |
|
| 373 |
// cubits [6] and [7] - might be extra QUAT[2] |
|
| 374 |
// cubits [8] and [9] - might be extra QUAT[3] |
|
| 375 |
|
|
| 376 |
public boolean isSolved() |
|
| 377 |
{
|
|
| 378 |
int q1,q = CUBITS[0].mQuatIndex; |
|
| 379 |
|
|
| 380 |
if( CUBITS[1].mQuatIndex == q && |
|
| 381 |
CUBITS[2].mQuatIndex == q && |
|
| 382 |
CUBITS[3].mQuatIndex == q ) |
|
| 383 |
{
|
|
| 384 |
q1 = mulQuat(q,1); |
|
| 385 |
if( CUBITS[4].mQuatIndex != q && CUBITS[4].mQuatIndex != q1 ) return false; |
|
| 386 |
if( CUBITS[5].mQuatIndex != q && CUBITS[5].mQuatIndex != q1 ) return false; |
|
| 387 |
|
|
| 388 |
q1 = mulQuat(q,2); |
|
| 389 |
if( CUBITS[6].mQuatIndex != q && CUBITS[6].mQuatIndex != q1 ) return false; |
|
| 390 |
if( CUBITS[7].mQuatIndex != q && CUBITS[7].mQuatIndex != q1 ) return false; |
|
| 391 |
|
|
| 392 |
q1 = mulQuat(q,3); |
|
| 393 |
if( CUBITS[8].mQuatIndex != q && CUBITS[8].mQuatIndex != q1 ) return false; |
|
| 394 |
if( CUBITS[9].mQuatIndex != q && CUBITS[9].mQuatIndex != q1 ) return false; |
|
| 395 |
|
|
| 396 |
return true; |
|
| 397 |
} |
|
| 398 |
|
|
| 399 |
return false; |
|
| 400 |
} |
|
| 401 |
|
|
| 402 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 403 |
// only needed for solvers - there are no Ivy solvers ATM) |
|
| 404 |
|
|
| 405 |
public String retObjectString() |
|
| 406 |
{
|
|
| 407 |
return ""; |
|
| 408 |
} |
|
| 409 |
} |
|
| src/main/java/org/distorted/objects/TwistyObject.java | ||
|---|---|---|
| 78 | 78 |
private static final float MAX_SIZE_CHANGE = 1.35f; |
| 79 | 79 |
private static final float MIN_SIZE_CHANGE = 0.8f; |
| 80 | 80 |
|
| 81 |
private static boolean mCreateFromDMesh = true;
|
|
| 81 |
private static boolean mCreateFromDMesh = false;
|
|
| 82 | 82 |
|
| 83 | 83 |
private static final Static3D CENTER = new Static3D(0,0,0); |
| 84 | 84 |
private static final int POST_ROTATION_MILLISEC = 500; |
Also available in: Unified diff
Beginnings of the Ivy Cube.