Revision 49f67f9b
Added by Leszek Koltunski over 5 years ago
| src/main/java/org/distorted/object/Cubit.java | ||
|---|---|---|
| 124 | 124 |
|
| 125 | 125 |
private int computeNearestAngle(float angle) |
| 126 | 126 |
{
|
| 127 |
final int NEAREST = 90;
|
|
| 127 |
final int NEAREST = 360/mParent.getBasicAngle();
|
|
| 128 | 128 |
|
| 129 | 129 |
int tmp = (int)((angle+NEAREST/2)/NEAREST); |
| 130 | 130 |
if( angle< -(NEAREST*0.5) ) tmp-=1; |
| ... | ... | |
| 136 | 136 |
|
| 137 | 137 |
private void modifyCurrentPosition(Static3D currentPosition, Static4D quat) |
| 138 | 138 |
{
|
| 139 |
float diff = 0.5f*(mParent.mSize-1); |
|
| 140 |
float cubitCenterX = currentPosition.get0() - diff; |
|
| 141 |
float cubitCenterY = currentPosition.get1() - diff; |
|
| 142 |
float cubitCenterZ = currentPosition.get2() - diff; |
|
| 139 |
float cubitCenterX = currentPosition.get0(); |
|
| 140 |
float cubitCenterY = currentPosition.get1(); |
|
| 141 |
float cubitCenterZ = currentPosition.get2(); |
|
| 143 | 142 |
|
| 144 | 143 |
Static4D cubitCenter = new Static4D(cubitCenterX, cubitCenterY, cubitCenterZ, 0); |
| 145 | 144 |
Static4D rotatedCenter = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat); |
| 146 | 145 |
|
| 147 |
float rotatedX = rotatedCenter.get0() + diff;
|
|
| 148 |
float rotatedY = rotatedCenter.get1() + diff;
|
|
| 149 |
float rotatedZ = rotatedCenter.get2() + diff;
|
|
| 146 |
float rotatedX = rotatedCenter.get0(); |
|
| 147 |
float rotatedY = rotatedCenter.get1(); |
|
| 148 |
float rotatedZ = rotatedCenter.get2(); |
|
| 150 | 149 |
|
| 151 |
int roundedX = (int)(rotatedX+0.1f); |
|
| 152 |
int roundedY = (int)(rotatedY+0.1f); |
|
| 153 |
int roundedZ = (int)(rotatedZ+0.1f); |
|
| 150 |
currentPosition.set(rotatedX, rotatedY, rotatedZ); |
|
| 151 |
mParent.clampPos(currentPosition); |
|
| 154 | 152 |
|
| 155 |
currentPosition.set(roundedX, roundedY, roundedZ); |
|
| 156 | 153 |
computeRotationRow(); |
| 157 | 154 |
} |
| 158 | 155 |
|
| ... | ... | |
| 184 | 181 |
float y = position.get1(); |
| 185 | 182 |
float z = position.get2(); |
| 186 | 183 |
|
| 187 |
float nc = parent.mSize*0.5f; |
|
| 188 |
Static3D vector = new Static3D(x-nc+0.5f, y-nc+0.5f, z-nc+0.5f); |
|
| 184 |
Static3D vector = new Static3D(x,y,z); |
|
| 189 | 185 |
|
| 190 | 186 |
mParent = parent; |
| 191 | 187 |
mMesh = mesh; |
| src/main/java/org/distorted/object/RubikCube.java | ||
|---|---|---|
| 89 | 89 |
int numCubits = size>1 ? 6*size*size - 12*size + 8 : 1; |
| 90 | 90 |
Static3D[] tmp = new Static3D[numCubits]; |
| 91 | 91 |
|
| 92 |
float diff = 0.5f*(size-1); |
|
| 92 | 93 |
int currentPosition = 0; |
| 93 | 94 |
|
| 94 | 95 |
for(int x = 0; x<size; x++) |
| ... | ... | |
| 96 | 97 |
for(int z = 0; z<size; z++) |
| 97 | 98 |
if( x==0 || x==size-1 || y==0 || y==size-1 || z==0 || z==size-1 ) |
| 98 | 99 |
{
|
| 99 |
tmp[currentPosition++] = new Static3D(x,y,z);
|
|
| 100 |
tmp[currentPosition++] = new Static3D(x-diff,y-diff,z-diff);
|
|
| 100 | 101 |
} |
| 101 | 102 |
|
| 102 | 103 |
return tmp; |
| src/main/java/org/distorted/object/RubikObject.java | ||
|---|---|---|
| 54 | 54 |
private final int NUM_CUBITS; |
| 55 | 55 |
private int mRotRow; |
| 56 | 56 |
private int mRotAxis; |
| 57 |
private Static3D[] mOrigPos; |
|
| 57 | 58 |
private Static3D mScale, mNodeScale; |
| 58 | 59 |
private Static4D mQuatAccumulated; |
| 59 | 60 |
private Cubit[] mCubits; |
| 61 |
private int mSize; |
|
| 60 | 62 |
|
| 61 | 63 |
float mStart, mStep; |
| 62 |
int mSize; |
|
| 63 | 64 |
|
| 64 | 65 |
Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal; |
| 65 | 66 |
DistortedTexture mTexture; |
| ... | ... | |
| 77 | 78 |
|
| 78 | 79 |
resizeFBO(NODE_FBO_SIZE, NODE_FBO_SIZE); |
| 79 | 80 |
|
| 80 |
Static3D[] positions = getCubitPositions(size);
|
|
| 81 |
mOrigPos = getCubitPositions(size);
|
|
| 81 | 82 |
|
| 82 | 83 |
LEGAL_QUATS = getLegalQuats(); |
| 83 |
NUM_CUBITS = positions.length;
|
|
| 84 |
NUM_CUBITS = mOrigPos.length;
|
|
| 84 | 85 |
ROTATION_AXIS = getRotationAxis(); |
| 85 | 86 |
|
| 86 | 87 |
mSize = size; |
| 87 |
|
|
| 88 |
computeStartAndStep(positions); |
|
| 88 |
computeStartAndStep(mOrigPos); |
|
| 89 | 89 |
|
| 90 | 90 |
mRotationAngleStatic = new Static1D(0); |
| 91 | 91 |
mRotationAngleMiddle = new Static1D(0); |
| ... | ... | |
| 115 | 115 |
for(int i=0; i<NUM_CUBITS; i++) |
| 116 | 116 |
{
|
| 117 | 117 |
MeshBase cubitMesh = createCubitMesh(vertices); |
| 118 |
mCubits[i] = new Cubit(this,cubitMesh,positions[i]);
|
|
| 118 |
mCubits[i] = new Cubit(this,cubitMesh,mOrigPos[i]);
|
|
| 119 | 119 |
textureCubitMesh(cubitMesh,i); |
| 120 | 120 |
|
| 121 | 121 |
attach(mCubits[i].mNode); |
| ... | ... | |
| 143 | 143 |
{
|
| 144 | 144 |
for(int i=0; i<numFaces; i++) |
| 145 | 145 |
{
|
| 146 |
belongs = belongsToRotation(cubit, i, mSize-1 );
|
|
| 146 |
belongs = belongsToRotation(cubit, i, 0 );
|
|
| 147 | 147 |
maps[i] = new Static4D( (belongs?i:6)*ratio, 0.0f, ratio, 1.0f); |
| 148 | 148 |
} |
| 149 | 149 |
} |
| ... | ... | |
| 213 | 213 |
} |
| 214 | 214 |
} |
| 215 | 215 |
|
| 216 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 217 |
// Clamp all rotated positions to one of those original ones to avoid accumulating errors. |
|
| 218 |
|
|
| 219 |
void clampPos(Static3D pos) |
|
| 220 |
{
|
|
| 221 |
float currError, minError = Float.MAX_VALUE; |
|
| 222 |
int minErrorIndex= -1; |
|
| 223 |
float x = pos.get0(); |
|
| 224 |
float y = pos.get1(); |
|
| 225 |
float z = pos.get2(); |
|
| 226 |
float xo,yo,zo; |
|
| 227 |
|
|
| 228 |
for(int i=0; i<NUM_CUBITS; i++) |
|
| 229 |
{
|
|
| 230 |
xo = mOrigPos[i].get0(); |
|
| 231 |
yo = mOrigPos[i].get1(); |
|
| 232 |
zo = mOrigPos[i].get2(); |
|
| 233 |
|
|
| 234 |
currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z); |
|
| 235 |
|
|
| 236 |
if( currError<minError ) |
|
| 237 |
{
|
|
| 238 |
minError = currError; |
|
| 239 |
minErrorIndex = i; |
|
| 240 |
} |
|
| 241 |
} |
|
| 242 |
|
|
| 243 |
pos.set( mOrigPos[minErrorIndex] ); |
|
| 244 |
} |
|
| 245 |
|
|
| 216 | 246 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 217 | 247 |
// the getFaceColors + final black in a horizontal strip. |
| 218 | 248 |
|
| src/main/java/org/distorted/object/RubikObjectList.java | ||
|---|---|---|
| 29 | 29 |
|
| 30 | 30 |
public enum RubikObjectList |
| 31 | 31 |
{
|
| 32 |
CUBE2 ( 2, R.drawable.button2 , RubikCube.class, RubikCubeMovement.class),
|
|
| 33 |
CUBE3 ( 3, R.drawable.button3 , RubikCube.class, RubikCubeMovement.class),
|
|
| 34 |
CUBE4 ( 4, R.drawable.button4 , RubikCube.class, RubikCubeMovement.class),
|
|
| 35 |
CUBE5 ( 5, R.drawable.button5 , RubikCube.class, RubikCubeMovement.class),
|
|
| 32 |
CUBE2 ( 1, R.drawable.cube2, RubikCube.class, RubikCubeMovement.class),
|
|
| 33 |
CUBE3 ( 2, R.drawable.cube3, RubikCube.class, RubikCubeMovement.class),
|
|
| 34 |
CUBE4 ( 3, R.drawable.cube4, RubikCube.class, RubikCubeMovement.class),
|
|
| 35 |
CUBE5 ( 4, R.drawable.cube5, RubikCube.class, RubikCubeMovement.class),
|
|
| 36 | 36 |
; |
| 37 | 37 |
|
| 38 | 38 |
public static final int LENGTH = values().length; |
| ... | ... | |
| 86 | 86 |
DistortedEffects effects = new DistortedEffects(); |
| 87 | 87 |
MeshRectangles mesh = new MeshRectangles(20,20); // mesh of the node, not of the cubits |
| 88 | 88 |
|
| 89 |
return new RubikCube(mObjectSize, quatCur, quatAcc, texture, mesh, effects);
|
|
| 89 |
return new RubikPyraminx(mObjectSize, quatCur, quatAcc, texture, mesh, effects);
|
|
| 90 | 90 |
} |
| 91 | 91 |
|
| 92 | 92 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 94 | 94 |
|
| 95 | 95 |
public RubikObjectMovement getObjectMovementClass() |
| 96 | 96 |
{
|
| 97 |
return new RubikCubeMovement();
|
|
| 97 |
return new RubikPyraminxMovement();
|
|
| 98 | 98 |
} |
| 99 | 99 |
} |
| src/main/java/org/distorted/object/RubikPyraminx.java | ||
|---|---|---|
| 46 | 46 |
private static final Static3D[] AXIS = new Static3D[] |
| 47 | 47 |
{
|
| 48 | 48 |
new Static3D( 0, 1, 0 ), |
| 49 |
new Static3D( SQ2*SQ3/3, -1.0f/3, -SQ2/3 ),
|
|
| 49 |
new Static3D( 0, -1.0f/3, 2*SQ2/3 ),
|
|
| 50 | 50 |
new Static3D(-SQ2*SQ3/3, -1.0f/3, -SQ2/3 ), |
| 51 |
new Static3D( 0, -1.0f/3, 2*SQ2/3 )
|
|
| 51 |
new Static3D( SQ2*SQ3/3, -1.0f/3, -SQ2/3 )
|
|
| 52 | 52 |
}; |
| 53 | 53 |
|
| 54 | 54 |
private static final int[] FACE_COLORS = new int[] |
| ... | ... | |
| 64 | 64 |
SQ3/3, -SQ3/3, SQ3/6, -SQ3/6, SQ2*SQ3/3, -SQ2*SQ3/3, SQ2*SQ3/6, -SQ2*SQ3/6 |
| 65 | 65 |
}; |
| 66 | 66 |
|
| 67 |
private Static4D[] mRotArray; |
|
| 68 |
|
|
| 67 | 69 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 68 | 70 |
|
| 69 | 71 |
RubikPyraminx(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects) |
| ... | ... | |
| 73 | 75 |
|
| 74 | 76 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 75 | 77 |
|
| 78 |
private void emitRow(float x, float y, float z, float dx, float dy, float dz, int n, Static4D rot, Static3D[] array, int index) |
|
| 79 |
{
|
|
| 80 |
for(int i=0; i<n; i++) |
|
| 81 |
{
|
|
| 82 |
mRotArray[i+index] = rot; |
|
| 83 |
array[i+index] = new Static3D(x+0.5f,y+SQ2*SQ3/12,z+SQ3/6); |
|
| 84 |
x += dx; |
|
| 85 |
y += dy; |
|
| 86 |
z += dz; |
|
| 87 |
} |
|
| 88 |
} |
|
| 89 |
|
|
| 90 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 91 |
|
|
| 92 |
private int emitLowermost(float x, float y, float z, int n, Static3D[] array) |
|
| 93 |
{
|
|
| 94 |
int added = 0; |
|
| 95 |
|
|
| 96 |
for(int i=n; i>=1; i--) |
|
| 97 |
{
|
|
| 98 |
emitRow(x,y,z, 1,0,0, i, null, array, added); |
|
| 99 |
added += i; |
|
| 100 |
x += 0.5f; |
|
| 101 |
y += 0.0f; |
|
| 102 |
z += SQ3/2; |
|
| 103 |
} |
|
| 104 |
|
|
| 105 |
return added; |
|
| 106 |
} |
|
| 107 |
|
|
| 108 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 109 |
|
|
| 110 |
private int emitUpper(float x, float y, float z, int n, Static3D[] array, int index) |
|
| 111 |
{
|
|
| 112 |
if( n>1 ) |
|
| 113 |
{
|
|
| 114 |
emitRow(x,y,z, 1,0,0, n-1, null, array, index); |
|
| 115 |
index += (n-1); |
|
| 116 |
emitRow(x+0.5f,y,z+SQ3/2, 0.5f,0,SQ3/2, n-1, null, array, index); |
|
| 117 |
index += (n-1); |
|
| 118 |
emitRow( x+n-1,y,z, -0.5f, 0, SQ3/2, n-1, null, array, index); |
|
| 119 |
index += (n-1); |
|
| 120 |
} |
|
| 121 |
else |
|
| 122 |
{
|
|
| 123 |
mRotArray[index] = null; |
|
| 124 |
array[index] = new Static3D(x+0.5f,y+SQ2*SQ3/12,z+SQ3/6); |
|
| 125 |
index++; |
|
| 126 |
} |
|
| 127 |
|
|
| 128 |
return index; |
|
| 129 |
} |
|
| 130 |
|
|
| 131 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 132 |
// size^2 + 3*(size-1) in the lowermost layer, then 6*(size-2) in the next, 6*(size-3) in the next, |
|
| 133 |
// ... 6 in the forelast, 1 in the last = 4size^2 - 6size +4 (if size>1) |
|
| 134 |
|
|
| 76 | 135 |
Static3D[] getCubitPositions(int size) |
| 77 | 136 |
{
|
| 78 |
int numCubits = (size*size*size + 6*size*size -4*size)/3;
|
|
| 137 |
int numCubits = size>1 ? 2*size*size-4*size+4:1;//4*size*size - 6*size +4 : 1;
|
|
| 79 | 138 |
Static3D[] tmp = new Static3D[numCubits]; |
| 139 |
mRotArray = new Static4D[numCubits]; |
|
| 140 |
|
|
| 141 |
int currentIndex = emitLowermost( -0.5f*size, -(SQ2*SQ3/12)*size, -(SQ3/6)*size, size, tmp); |
|
| 80 | 142 |
|
| 81 |
int currentPosition = 0; |
|
| 82 |
/* |
|
| 83 |
?? |
|
| 143 |
for(int i=size-1; i>=1; i--) |
|
| 84 | 144 |
{
|
| 85 |
tmp[currentPosition++] = new Static3D(x,y,z);
|
|
| 145 |
currentIndex = emitUpper( -0.5f*i, ((SQ2*SQ3)/12)*(3*size-4*i), -(SQ3/6)*i, i, tmp, currentIndex);
|
|
| 86 | 146 |
} |
| 87 |
*/ |
|
| 147 |
|
|
| 88 | 148 |
return tmp; |
| 89 | 149 |
} |
| 90 | 150 |
|
| ... | ... | |
| 116 | 176 |
int xoffset = face*TEXTURE_HEIGHT; |
| 117 | 177 |
float STROKE = 0.05f*TEXTURE_HEIGHT; |
| 118 | 178 |
float OFF = STROKE/2 -1; |
| 119 |
float OFF2 = 0.577f*TEXTURE_HEIGHT + OFF;
|
|
| 179 |
float OFF2 = 0.5f*TEXTURE_HEIGHT + OFF; |
|
| 120 | 180 |
float HEIGHT = TEXTURE_HEIGHT - OFF; |
| 121 | 181 |
float RADIUS = TEXTURE_HEIGHT/12; |
| 122 |
float ARC1_H = 0.31f*TEXTURE_HEIGHT;
|
|
| 182 |
float ARC1_H = 0.2f*TEXTURE_HEIGHT;
|
|
| 123 | 183 |
float ARC1_W = TEXTURE_HEIGHT*0.5f; |
| 124 |
float ARC2_W = 0.152f*TEXTURE_HEIGHT;
|
|
| 125 |
float ARC2_H = 0.91f*TEXTURE_HEIGHT;
|
|
| 126 |
float ARC3_W = 0.847f*TEXTURE_HEIGHT;
|
|
| 184 |
float ARC2_W = 0.153f*TEXTURE_HEIGHT;
|
|
| 185 |
float ARC2_H = 0.905f*TEXTURE_HEIGHT;
|
|
| 186 |
float ARC3_W = TEXTURE_HEIGHT-ARC2_W;
|
|
| 127 | 187 |
|
| 128 | 188 |
paint.setAntiAlias(true); |
| 129 | 189 |
paint.setStrokeWidth(STROKE); |
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Progress with Pyraminx.