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magiccube / src / main / java / org / distorted / object / RubikPyraminx.java @ 49f67f9b

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.object;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import org.distorted.library.effect.MatrixEffect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectRotate;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshRectangles;
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import org.distorted.library.mesh.MeshTriangles;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class RubikPyraminx extends RubikObject
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{
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  private static final float SQ2 = (float)Math.sqrt(2);
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  private static final float SQ3 = (float)Math.sqrt(3);
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  private static final Static3D[] AXIS = new Static3D[]
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         {
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           new Static3D(         0,        1,       0 ),
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           new Static3D(         0,  -1.0f/3, 2*SQ2/3 ),
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           new Static3D(-SQ2*SQ3/3,  -1.0f/3,  -SQ2/3 ),
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           new Static3D( SQ2*SQ3/3,  -1.0f/3,  -SQ2/3 )
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         };
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  private static final int[] FACE_COLORS = new int[]
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         {
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           0xffffff00, 0xff00ff00,  // AXIS[0]right (YELLOW) AXIS[1]right (GREEN )
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           0xff0000ff, 0xffff0000   // AXIS[2]right (BLUE  ) AXIS[3]right (RED   )
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         };
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  // computed with res/raw/compute_quats.c
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  private static final float[] LEGALQUATS = new float[]
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         {
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           0.0f, 1.0f, -1.0f, 0.5f, -0.5f, SQ2/2, -SQ2/2, SQ3/2, -SQ3/2,
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           SQ3/3, -SQ3/3, SQ3/6, -SQ3/6, SQ2*SQ3/3, -SQ2*SQ3/3, SQ2*SQ3/6, -SQ2*SQ3/6
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         };
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  private Static4D[] mRotArray;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  RubikPyraminx(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture, MeshRectangles mesh, DistortedEffects effects)
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    {
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    super(size,quatCur,quatAcc,texture,mesh,effects);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void emitRow(float x, float y, float z, float dx, float dy, float dz, int n, Static4D rot, Static3D[] array, int index)
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    {
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    for(int i=0; i<n; i++)
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      {
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      mRotArray[i+index] = rot;
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      array[i+index] = new Static3D(x+0.5f,y+SQ2*SQ3/12,z+SQ3/6);
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      x += dx;
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      y += dy;
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      z += dz;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int emitLowermost(float x, float y, float z, int n, Static3D[] array)
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    {
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    int added = 0;
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    for(int i=n; i>=1; i--)
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      {
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      emitRow(x,y,z, 1,0,0, i, null, array, added);
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      added += i;
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      x += 0.5f;
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      y += 0.0f;
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      z += SQ3/2;
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      }
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    return added;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int emitUpper(float x, float y, float z, int n, Static3D[] array, int index)
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    {
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    if( n>1 )
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      {
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      emitRow(x,y,z, 1,0,0, n-1, null, array, index);
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      index += (n-1);
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      emitRow(x+0.5f,y,z+SQ3/2, 0.5f,0,SQ3/2, n-1, null, array, index);
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      index += (n-1);
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      emitRow( x+n-1,y,z, -0.5f, 0, SQ3/2, n-1, null, array, index);
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      index += (n-1);
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      }
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    else
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      {
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      mRotArray[index] = null;
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      array[index] = new Static3D(x+0.5f,y+SQ2*SQ3/12,z+SQ3/6);
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      index++;
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      }
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    return index;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// size^2 + 3*(size-1) in the lowermost layer, then 6*(size-2) in the next, 6*(size-3) in the next,
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// ... 6 in the forelast, 1 in the last = 4size^2 - 6size +4 (if size>1)
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  Static3D[] getCubitPositions(int size)
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    {
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    int numCubits = size>1 ? 2*size*size-4*size+4:1;//4*size*size - 6*size +4 : 1;
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    Static3D[] tmp = new Static3D[numCubits];
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    mRotArray = new Static4D[numCubits];
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    int currentIndex = emitLowermost( -0.5f*size, -(SQ2*SQ3/12)*size, -(SQ3/6)*size, size, tmp);
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    for(int i=size-1; i>=1; i--)
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      {
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      currentIndex = emitUpper( -0.5f*i, ((SQ2*SQ3)/12)*(3*size-4*i), -(SQ3/6)*i, i, tmp, currentIndex);
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      }
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    return tmp;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float[] getLegalQuats()
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    {
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    return LEGALQUATS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getNumFaces()
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    {
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    return FACE_COLORS.length;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  Static3D[] getRotationAxis()
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    {
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    return AXIS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void createFaceTexture(Canvas canvas, Paint paint, int face)
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    {
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    int xoffset = face*TEXTURE_HEIGHT;
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    float STROKE = 0.05f*TEXTURE_HEIGHT;
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    float OFF = STROKE/2 -1;
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    float OFF2 = 0.5f*TEXTURE_HEIGHT + OFF;
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    float HEIGHT = TEXTURE_HEIGHT - OFF;
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    float RADIUS = TEXTURE_HEIGHT/12;
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    float ARC1_H = 0.2f*TEXTURE_HEIGHT;
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    float ARC1_W = TEXTURE_HEIGHT*0.5f;
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    float ARC2_W = 0.153f*TEXTURE_HEIGHT;
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    float ARC2_H = 0.905f*TEXTURE_HEIGHT;
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    float ARC3_W = TEXTURE_HEIGHT-ARC2_W;
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    paint.setAntiAlias(true);
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    paint.setStrokeWidth(STROKE);
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    paint.setColor(FACE_COLORS[face]);
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    paint.setStyle(Paint.Style.FILL);
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    canvas.drawRect(xoffset,0,xoffset+TEXTURE_HEIGHT,TEXTURE_HEIGHT,paint);
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    paint.setColor(0xff000000);
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    paint.setStyle(Paint.Style.STROKE);
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    canvas.drawLine(                     xoffset,         HEIGHT,  TEXTURE_HEIGHT       +xoffset, HEIGHT, paint);
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    canvas.drawLine(                OFF +xoffset, TEXTURE_HEIGHT,                 OFF2  +xoffset,      0, paint);
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    canvas.drawLine((TEXTURE_HEIGHT-OFF)+xoffset, TEXTURE_HEIGHT, (TEXTURE_HEIGHT-OFF2) +xoffset,      0, paint);
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    canvas.drawArc( ARC1_W-RADIUS+xoffset, ARC1_H-RADIUS, ARC1_W+RADIUS+xoffset, ARC1_H+RADIUS, 225, 90, false, paint);
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    canvas.drawArc( ARC2_W-RADIUS+xoffset, ARC2_H-RADIUS, ARC2_W+RADIUS+xoffset, ARC2_H+RADIUS, 105, 90, false, paint);
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    canvas.drawArc( ARC3_W-RADIUS+xoffset, ARC2_H-RADIUS, ARC3_W+RADIUS+xoffset, ARC2_H+RADIUS, 345, 90, false, paint);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MeshBase createCubitMesh(int vertices)
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    {
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    final float angleFaces = (float)((180/Math.PI)*(2*Math.asin(SQ3/3))); // angle between two faces of a tetrahedron
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    final int MESHES=4;
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    MeshBase[] meshes = new MeshTriangles[MESHES];
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    for(int i=0; i<MESHES; i++) meshes[i] = new MeshTriangles(5);
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    MatrixEffect[] effects0 = new MatrixEffect[3];
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    effects0[0] = new MatrixEffectScale( new Static3D(1,SQ3/2,1) );
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    effects0[1] = new MatrixEffectRotate( new Static1D(90), new Static3D(1,0,0), new Static3D(0,0,0) );
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    effects0[2] = new MatrixEffectMove( new Static3D(0,-SQ3/6,SQ3/12) );
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    meshes[0].apply(effects0);
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    Static1D angle = new Static1D(angleFaces);
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    Static3D axis  = new Static3D(-1,0,0);
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    Static3D center= new Static3D(0,-SQ3/6,-SQ3/6);
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    MatrixEffect[] effects1 = new MatrixEffect[5];
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    effects1[0] = effects0[0];
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    effects1[1] = effects0[1];
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    effects1[2] = effects0[2];
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    effects1[3] = new MatrixEffectRotate( new Static1D(180), new Static3D(0,0,1), center );
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    effects1[4] = new MatrixEffectRotate( angle, axis, center );
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    meshes[1].apply(effects1);
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    axis.set(0.5f,0,-SQ3/2);
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    center.set2(SQ3/3);
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    meshes[2].apply(effects1);
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    axis.set2(SQ3/2);
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    meshes[3].apply(effects1);
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    return new MeshJoined(meshes);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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  public int getBasicAngle()
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    {
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    return 3;
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    }
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}
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