Revision 4c0a6d97
Added by Leszek Koltunski almost 4 years ago
src/main/java/org/distorted/objects/FactoryCubit.java | ||
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209 | 209 |
} |
210 | 210 |
} |
211 | 211 |
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212 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
213 |
// Compute (rx,ry) - coords of a point which is the result of rotation by angle 'radians' of the |
|
214 |
// point (px,py) along axis Z. Center of rotation: (cx,cy). Rotation is counterclockwise! |
|
215 |
// Write (rx,ry) to array[index] and array[index+1]. |
|
216 |
|
|
217 |
private void writeVertex( float cx, float cy, float px, float py, float radians, float[] array, int index) |
|
218 |
{ |
|
219 |
float vx = px-cx; |
|
220 |
float vy = py-cy; |
|
221 |
|
|
222 |
float sinA = (float)Math.sin(radians); |
|
223 |
float cosA = (float)Math.cos(radians); |
|
224 |
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|
225 |
float rvx = vx*cosA - vy*sinA; |
|
226 |
float rvy = vx*sinA + vy*cosA; |
|
227 |
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|
228 |
array[index ] = rvx + cx; |
|
229 |
array[index+1] = rvy + cy; |
|
230 |
} |
|
231 |
|
|
232 | 212 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
233 | 213 |
|
234 | 214 |
MeshBase createFacesCube(int sizeIndex) |
... | ... | |
831 | 811 |
return new MeshJoined(meshes); |
832 | 812 |
} |
833 | 813 |
|
814 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
815 |
|
|
816 |
private float[] createVertices(int A, int B) |
|
817 |
{ |
|
818 |
float E = 0.5f / Math.max(A,B); |
|
819 |
return new float[] { -A*E,-B*E, +A*E,-B*E, +A*E,+B*E, -A*E,+B*E }; |
|
820 |
} |
|
821 |
|
|
822 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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823 |
|
|
824 |
MeshBase createCuboid(int[] dimensions) |
|
825 |
{ |
|
826 |
int X = dimensions[0]; |
|
827 |
int Y = dimensions[1]; |
|
828 |
int Z = dimensions[2]; |
|
829 |
|
|
830 |
float[] verticesXY = createVertices(X,Y); |
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831 |
float[] verticesXZ = createVertices(X,Z); |
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832 |
float[] verticesYZ = createVertices(Z,Y); |
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833 |
|
|
834 |
float defHeight = 0.048f; |
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835 |
|
|
836 |
float[] bandsX = computeBands( defHeight/X,65,0.25f,0.5f,5); |
|
837 |
float[] bandsY = computeBands( defHeight/Y,65,0.25f,0.5f,5); |
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838 |
float[] bandsZ = computeBands( defHeight/Z,65,0.25f,0.5f,5); |
|
839 |
|
|
840 |
MeshBase[] meshes = new MeshPolygon[6]; |
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841 |
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|
842 |
meshes[0] = new MeshPolygon(verticesYZ,bandsX,1,2); |
|
843 |
meshes[0].setEffectAssociation(0,1,0); |
|
844 |
meshes[1] = meshes[0].copy(true); |
|
845 |
meshes[1].setEffectAssociation(0,2,0); |
|
846 |
meshes[2] = new MeshPolygon(verticesXZ,bandsY,1,2); |
|
847 |
meshes[2].setEffectAssociation(0,4,0); |
|
848 |
meshes[3] = meshes[2].copy(true); |
|
849 |
meshes[3].setEffectAssociation(0,8,0); |
|
850 |
meshes[4] = new MeshPolygon(verticesXY,bandsZ,1,2); |
|
851 |
meshes[4].setEffectAssociation(0,16,0); |
|
852 |
meshes[5] = meshes[4].copy(true); |
|
853 |
meshes[5].setEffectAssociation(0,32,0); |
|
854 |
|
|
855 |
return new MeshJoined(meshes); |
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856 |
} |
|
857 |
|
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834 | 858 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
835 | 859 |
// EFFECTS |
836 | 860 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
1506 | 1530 |
return effect; |
1507 | 1531 |
} |
1508 | 1532 |
|
1533 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1534 |
|
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1535 |
VertexEffect[] createCuboidEffects(int[] dimensions) |
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1536 |
{ |
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1537 |
float X = dimensions[0]; |
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1538 |
float Y = dimensions[1]; |
|
1539 |
float Z = dimensions[2]; |
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1540 |
|
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1541 |
float MAX_XY = Math.max(X,Y); |
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1542 |
float MAX_XZ = Math.max(X,Z); |
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1543 |
float MAX_YZ = Math.max(Z,Y); |
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1544 |
|
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1545 |
Static1D angle = new Static1D(90); |
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1546 |
Static3D move = new Static3D( 0.0f, 0.0f, 0.5f); |
|
1547 |
Static3D axisX = new Static3D( 1.0f, 0.0f, 0.0f); |
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1548 |
Static3D axisY = new Static3D( 0.0f, 1.0f, 0.0f); |
|
1549 |
Static3D center= new Static3D( 0.0f, 0.0f, 0.0f); |
|
1550 |
|
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1551 |
Static3D scale3 = new Static3D(MAX_XY,MAX_XY,+Z); |
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1552 |
Static3D scale4 = new Static3D(MAX_XY,MAX_XY,-Z); |
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1553 |
Static3D scale5 = new Static3D(MAX_XZ,+Y,MAX_XZ); |
|
1554 |
Static3D scale6 = new Static3D(MAX_XZ,-Y,MAX_XZ); |
|
1555 |
Static3D scale7 = new Static3D(+X,MAX_YZ,MAX_YZ); |
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1556 |
Static3D scale8 = new Static3D(-X,MAX_YZ,MAX_YZ); |
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1557 |
|
|
1558 |
VertexEffect[] effect = new VertexEffect[9]; |
|
1559 |
|
|
1560 |
effect[0] = new VertexEffectMove(move); |
|
1561 |
effect[1] = new VertexEffectRotate(angle, axisX, center); |
|
1562 |
effect[2] = new VertexEffectRotate(angle, axisY, center); |
|
1563 |
effect[3] = new VertexEffectScale(scale3); |
|
1564 |
effect[4] = new VertexEffectScale(scale4); |
|
1565 |
effect[5] = new VertexEffectScale(scale5); |
|
1566 |
effect[6] = new VertexEffectScale(scale6); |
|
1567 |
effect[7] = new VertexEffectScale(scale7); |
|
1568 |
effect[8] = new VertexEffectScale(scale8); |
|
1569 |
|
|
1570 |
effect[1].setMeshAssociation(12,-1); // meshes 2,3 |
|
1571 |
effect[2].setMeshAssociation( 3,-1); // meshes 0,1 |
|
1572 |
effect[3].setMeshAssociation(16,-1); // mesh 4 |
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1573 |
effect[4].setMeshAssociation(32,-1); // mesh 5 |
|
1574 |
effect[5].setMeshAssociation( 8,-1); // mesh 3 |
|
1575 |
effect[6].setMeshAssociation( 4,-1); // mesh 2 |
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1576 |
effect[7].setMeshAssociation( 1,-1); // mesh 0 |
|
1577 |
effect[8].setMeshAssociation( 2,-1); // mesh 1 |
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1578 |
|
|
1579 |
return effect; |
|
1580 |
} |
|
1581 |
|
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1509 | 1582 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
1510 | 1583 |
// OBJECTS |
1511 | 1584 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
1947 | 2020 |
mesh.addEmptyTexComponent(); |
1948 | 2021 |
mesh.addEmptyTexComponent(); |
1949 | 2022 |
|
2023 |
return mesh; |
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2024 |
} |
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2025 |
|
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2026 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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2027 |
|
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2028 |
MeshBase createCuboidMesh(int[] dimensions) |
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2029 |
{ |
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2030 |
MeshBase mesh = createCuboid(dimensions); |
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2031 |
VertexEffect[] effects = createCuboidEffects(dimensions); |
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2032 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
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2033 |
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|
2034 |
mesh.mergeEffComponents(); |
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2035 |
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1950 | 2036 |
return mesh; |
1951 | 2037 |
} |
1952 | 2038 |
} |
src/main/java/org/distorted/objects/ObjectList.java | ||
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160 | 160 |
4, |
161 | 161 |
30 |
162 | 162 |
), |
163 |
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164 |
BAN1 ( |
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165 |
new int[][] { |
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{3 , 16, R.raw.mega3, R.drawable.ui_small_mega3, R.drawable.ui_medium_mega3, R.drawable.ui_big_mega3, R.drawable.ui_huge_mega3} , |
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167 |
}, |
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168 |
TwistyBandagedFused.class, |
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169 |
new MovementCube(), |
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170 |
5, |
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171 |
60 |
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172 |
), |
|
163 | 173 |
; |
164 | 174 |
|
165 | 175 |
public static final int NUM_OBJECTS = values().length; |
... | ... | |
541 | 551 |
|
542 | 552 |
switch(ordinal()) |
543 | 553 |
{ |
544 |
case 0: return new TwistyCube (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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545 |
case 1: return new TwistyPyraminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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546 |
case 2: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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547 |
case 3: return new TwistyDino6 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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548 |
case 4: return new TwistyDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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549 |
case 5: return new TwistyRedi (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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550 |
case 6: return new TwistyHelicopter(size, quat, texture, mesh, effects, moves, res, scrWidth); |
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551 |
case 7: return new TwistySkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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552 |
case 8: return new TwistyIvy (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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553 |
case 9: return new TwistyRex (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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554 |
case 10: return new TwistyKilominx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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555 |
case 11: return new TwistyMegaminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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554 |
case 0: return new TwistyCube (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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555 |
case 1: return new TwistyPyraminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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556 |
case 2: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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557 |
case 3: return new TwistyDino6 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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558 |
case 4: return new TwistyDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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559 |
case 5: return new TwistyRedi (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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560 |
case 6: return new TwistyHelicopter (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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561 |
case 7: return new TwistySkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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562 |
case 8: return new TwistyIvy (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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563 |
case 9: return new TwistyRex (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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564 |
case 10: return new TwistyKilominx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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565 |
case 11: return new TwistyMegaminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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566 |
case 12: return new TwistyBandagedFused(size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
556 | 567 |
} |
557 | 568 |
|
558 | 569 |
return null; |
src/main/java/org/distorted/objects/TwistyBandagedCube.java | ||
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1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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2 |
// Copyright 2021 Leszek Koltunski // |
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3 |
// // |
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4 |
// This file is part of Magic Cube. // |
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5 |
// // |
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6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
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10 |
// // |
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11 |
// Magic Cube is distributed in the hope that it will be useful, // |
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12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
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16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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19 |
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20 |
package org.distorted.objects; |
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21 |
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22 |
import android.content.res.Resources; |
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23 |
import android.graphics.Canvas; |
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24 |
import android.graphics.Paint; |
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25 |
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26 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
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27 |
import org.distorted.library.main.DistortedEffects; |
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28 |
import org.distorted.library.main.DistortedTexture; |
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29 |
import org.distorted.library.mesh.MeshBase; |
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30 |
import org.distorted.library.mesh.MeshSquare; |
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31 |
import org.distorted.library.type.Static3D; |
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32 |
import org.distorted.library.type.Static4D; |
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33 |
import org.distorted.main.RubikSurfaceView; |
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34 |
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35 |
import java.util.Random; |
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36 |
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37 |
import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
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38 |
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39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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40 |
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41 |
abstract class TwistyBandagedCube extends TwistyObject |
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42 |
{ |
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43 |
// the three rotation axis of a 3x3 Cube. Must be normalized. |
|
44 |
static final Static3D[] ROT_AXIS = new Static3D[] |
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45 |
{ |
|
46 |
new Static3D(1,0,0), |
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47 |
new Static3D(0,1,0), |
|
48 |
new Static3D(0,0,1) |
|
49 |
}; |
|
50 |
|
|
51 |
private static final int[] FACE_COLORS = new int[] |
|
52 |
{ |
|
53 |
COLOR_YELLOW, COLOR_WHITE, |
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54 |
COLOR_BLUE , COLOR_GREEN, |
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55 |
COLOR_RED , COLOR_ORANGE |
|
56 |
}; |
|
57 |
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|
58 |
private static final Static4D[] QUATS = new Static4D[] |
|
59 |
{ |
|
60 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), |
|
61 |
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f), |
|
62 |
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f), |
|
63 |
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f), |
|
64 |
|
|
65 |
new Static4D( SQ2/2, SQ2/2, 0.0f , 0.0f), |
|
66 |
new Static4D( SQ2/2, -SQ2/2, 0.0f , 0.0f), |
|
67 |
new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f), |
|
68 |
new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f), |
|
69 |
new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2), |
|
70 |
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2), |
|
71 |
new Static4D( 0.0f, SQ2/2, SQ2/2, 0.0f), |
|
72 |
new Static4D( 0.0f, SQ2/2, -SQ2/2, 0.0f), |
|
73 |
new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2), |
|
74 |
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), |
|
75 |
new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2), |
|
76 |
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2), |
|
77 |
|
|
78 |
new Static4D( 0.5f, 0.5f, 0.5f, 0.5f), |
|
79 |
new Static4D( 0.5f, 0.5f, -0.5f, 0.5f), |
|
80 |
new Static4D( 0.5f, 0.5f, -0.5f, -0.5f), |
|
81 |
new Static4D( 0.5f, -0.5f, 0.5f, -0.5f), |
|
82 |
new Static4D( -0.5f, -0.5f, -0.5f, 0.5f), |
|
83 |
new Static4D( -0.5f, 0.5f, -0.5f, -0.5f), |
|
84 |
new Static4D( -0.5f, 0.5f, 0.5f, -0.5f), |
|
85 |
new Static4D( -0.5f, 0.5f, 0.5f, 0.5f) |
|
86 |
}; |
|
87 |
|
|
88 |
// possible aspectRatios of cubit faces in case of a bandaged 3x3: |
|
89 |
// 1/3, 1/2, 2/3, 1, 3/2, 2, 3. Numerator = (1/3)*3!, (1/2)*3!, ... |
|
90 |
private static final int[] mAspectNumerator3 = new int[] {2,3,4,6,9,12,18}; |
|
91 |
private static final int[] mAspectRatio3 = new int[] {0,0,0,0,0,0,0}; |
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92 |
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|
93 |
static final Static4D[] INIT_QUATS = new Static4D[] |
|
94 |
{ |
|
95 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), // NULL |
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96 |
new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2), // X |
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97 |
new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2), // Y |
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98 |
new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2), // Z |
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99 |
new Static4D( -0.5f, +0.5f, -0.5f, -0.5f), // ZX |
|
100 |
new Static4D( +0.5f, +0.5f, +0.5f, +0.5f), // YX |
|
101 |
}; |
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102 |
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|
103 |
private static MeshBase[] mMeshes; |
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104 |
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|
105 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
106 |
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|
107 |
TwistyBandagedCube(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
108 |
DistortedEffects effects, int[][] moves, ObjectList list, Resources res, int scrWidth) |
|
109 |
{ |
|
110 |
super(size, size, quat, texture, mesh, effects, moves, list, res, scrWidth); |
|
111 |
} |
|
112 |
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|
113 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
114 |
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|
115 |
abstract int getNumCubitVariants(); |
|
116 |
abstract int getCubitVariant(int cubit); |
|
117 |
abstract int getNumCubits(); |
|
118 |
abstract int[] getCubitDimensions(int variant); |
|
119 |
abstract Static3D getCubitPosition(int cubit); |
|
120 |
abstract int getQuatIndex(int cubit); |
|
121 |
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|
122 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
123 |
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|
124 |
MeshBase createCubitMesh(int cubit, int numLayers) |
|
125 |
{ |
|
126 |
if( mMeshes==null ) |
|
127 |
{ |
|
128 |
mMeshes = new MeshBase[getNumCubitVariants()]; |
|
129 |
} |
|
130 |
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|
131 |
int variant = getCubitVariant(cubit); |
|
132 |
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|
133 |
if( mMeshes[variant]==null ) |
|
134 |
{ |
|
135 |
int[] dimensions = getCubitDimensions(variant); |
|
136 |
mMeshes[variant] = FactoryCubit.getInstance().createCuboidMesh(dimensions); |
|
137 |
} |
|
138 |
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|
139 |
MeshBase mesh = mMeshes[variant].copy(true); |
|
140 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( INIT_QUATS[getQuatIndex(cubit)], new Static3D(0,0,0) ); |
|
141 |
mesh.apply(quat,0xffffffff,0); |
|
142 |
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|
143 |
return mesh; |
|
144 |
} |
|
145 |
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|
146 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
147 |
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|
148 |
private int getAspectNumerator(int stickerType) |
|
149 |
{ |
|
150 |
int type=-1; |
|
151 |
int len = mAspectRatio3.length; |
|
152 |
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|
153 |
for(int i=0; i<len; i++) |
|
154 |
{ |
|
155 |
if( mAspectRatio3[i] != 0 ) type++; |
|
156 |
if( type==stickerType ) return mAspectNumerator3[i]; |
|
157 |
} |
|
158 |
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|
159 |
return 0; |
|
160 |
} |
|
161 |
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|
162 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
163 |
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|
164 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
|
165 |
{ |
|
166 |
float R = 0.10f; |
|
167 |
float S = 0.08f; |
|
168 |
int numFaces = FACE_COLORS.length; |
|
169 |
int stickerType = face/numFaces; |
|
170 |
float ratio = getAspectNumerator(stickerType)/6.0f; |
|
171 |
float X,Y; |
|
172 |
|
|
173 |
if( ratio<1.0f ) |
|
174 |
{ |
|
175 |
X = ratio/2; |
|
176 |
Y = 0.5f; |
|
177 |
} |
|
178 |
else |
|
179 |
{ |
|
180 |
X = 0.5f; |
|
181 |
Y = 0.5f/ratio; |
|
182 |
} |
|
183 |
|
|
184 |
float[] vertices = { -X,-Y, +X,-Y, +X,+Y, -X,+Y}; |
|
185 |
|
|
186 |
FactorySticker factory = FactorySticker.getInstance(); |
|
187 |
factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S, FACE_COLORS[face%numFaces], R); |
|
188 |
} |
|
189 |
|
|
190 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
191 |
|
|
192 |
Static3D[] getCubitPositions(int size) |
|
193 |
{ |
|
194 |
int numCubits = getNumCubits(); |
|
195 |
Static3D[] tmp = new Static3D[numCubits]; |
|
196 |
|
|
197 |
for(int cubit=0; cubit<numCubits; cubit++) |
|
198 |
{ |
|
199 |
tmp[cubit] = getCubitPosition(cubit); |
|
200 |
} |
|
201 |
|
|
202 |
return tmp; |
|
203 |
} |
|
204 |
|
|
205 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
206 |
|
|
207 |
Static4D[] getQuats() |
|
208 |
{ |
|
209 |
return QUATS; |
|
210 |
} |
|
211 |
|
|
212 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
213 |
|
|
214 |
boolean shouldResetTextureMaps() |
|
215 |
{ |
|
216 |
return false; |
|
217 |
} |
|
218 |
|
|
219 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
220 |
|
|
221 |
int getNumFaces() |
|
222 |
{ |
|
223 |
return FACE_COLORS.length; |
|
224 |
} |
|
225 |
|
|
226 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
227 |
|
|
228 |
float[] getCuts(int numLayers) |
|
229 |
{ |
|
230 |
float[] cuts = new float[numLayers-1]; |
|
231 |
|
|
232 |
for(int i=0; i<numLayers-1; i++) |
|
233 |
{ |
|
234 |
cuts[i] = (2-numLayers)*0.5f + i; |
|
235 |
} |
|
236 |
|
|
237 |
return cuts; |
|
238 |
} |
|
239 |
|
|
240 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
241 |
|
|
242 |
int getNumStickerTypes(int numLayers) |
|
243 |
{ |
|
244 |
if( numLayers==3 ) |
|
245 |
{ |
|
246 |
int numVariants = getNumCubitVariants(); |
|
247 |
int len = mAspectNumerator3.length; |
|
248 |
|
|
249 |
for(int variant=0; variant<numVariants; variant++) |
|
250 |
{ |
|
251 |
int[] dimensions = getCubitDimensions(variant); |
|
252 |
|
|
253 |
int ratio0 = 6*dimensions[0]/dimensions[1]; |
|
254 |
int ratio1 = 6*dimensions[0]/dimensions[2]; |
|
255 |
int ratio2 = 6*dimensions[2]/dimensions[1]; |
|
256 |
|
|
257 |
for(int i=0; i<len; i++) |
|
258 |
{ |
|
259 |
if( mAspectNumerator3[i]==ratio0 || |
|
260 |
mAspectNumerator3[i]==ratio1 || |
|
261 |
mAspectNumerator3[i]==ratio2 ) mAspectRatio3[i]++; |
|
262 |
} |
|
263 |
} |
|
264 |
|
|
265 |
int result=0; |
|
266 |
|
|
267 |
for(int i=0; i<len; i++) |
|
268 |
{ |
|
269 |
if( mAspectRatio3[i]>0 ) result++; |
|
270 |
} |
|
271 |
|
|
272 |
return result; |
|
273 |
} |
|
274 |
|
|
275 |
return 1; |
|
276 |
} |
|
277 |
|
|
278 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
279 |
|
|
280 |
int getNumCubitFaces() |
|
281 |
{ |
|
282 |
return FACE_COLORS.length; |
|
283 |
} |
|
284 |
|
|
285 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
286 |
|
|
287 |
float getScreenRatio() |
|
288 |
{ |
|
289 |
return 0.5f; |
|
290 |
} |
|
291 |
|
|
292 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
293 |
|
|
294 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
|
295 |
{ |
|
296 |
int X=0,Y=0,Z=0; |
|
297 |
int variant = getCubitVariant(cubit); |
|
298 |
int[] dim = getCubitDimensions(variant); |
|
299 |
Static3D pos = getCubitPosition(cubit); |
|
300 |
|
|
301 |
switch( getQuatIndex(cubit) ) |
|
302 |
{ |
|
303 |
case 0: X= dim[0]; Y=dim[1]; Z=dim[2]; break; |
|
304 |
case 1: X= dim[0]; Y=dim[2]; Z=dim[1]; break; |
|
305 |
case 2: X= dim[2]; Y=dim[1]; Z=dim[0]; break; |
|
306 |
case 3: X= dim[1]; Y=dim[0]; Z=dim[2]; break; |
|
307 |
case 4: X= dim[1]; Y=dim[2]; Z=dim[0]; break; |
|
308 |
case 5: X= dim[2]; Y=dim[0]; Z=dim[1]; break; |
|
309 |
} |
|
310 |
|
|
311 |
float posX = pos.get0(); |
|
312 |
float posY = pos.get1(); |
|
313 |
float posZ = pos.get2(); |
|
314 |
float border = (numLayers-1)*0.5f; |
|
315 |
int ret = NUM_FACES; |
|
316 |
|
|
317 |
switch(cubitface) |
|
318 |
{ |
|
319 |
case 0: ret = posX + X*0.5f > border ? cubitface : NUM_FACES; break; |
|
320 |
case 1: ret = posX - X*0.5f <-border ? cubitface : NUM_FACES; break; |
|
321 |
case 2: ret = posY + Y*0.5f > border ? cubitface : NUM_FACES; break; |
|
322 |
case 3: ret = posY - Y*0.5f <-border ? cubitface : NUM_FACES; break; |
|
323 |
case 4: ret = posZ + Z*0.5f > border ? cubitface : NUM_FACES; break; |
|
324 |
case 5: ret = posZ - Z*0.5f <-border ? cubitface : NUM_FACES; break; |
|
325 |
} |
|
326 |
|
|
327 |
return ret; |
|
328 |
} |
|
329 |
|
|
330 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
331 |
|
|
332 |
float returnMultiplier() |
|
333 |
{ |
|
334 |
return getNumLayers(); |
|
335 |
} |
|
336 |
|
|
337 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
338 |
|
|
339 |
float[] getRowChances(int numLayers) |
|
340 |
{ |
|
341 |
float[] chances = new float[numLayers]; |
|
342 |
|
|
343 |
for(int i=0; i<numLayers; i++) |
|
344 |
{ |
|
345 |
chances[i] = (i+1.0f) / numLayers; |
|
346 |
} |
|
347 |
|
|
348 |
return chances; |
|
349 |
} |
|
350 |
|
|
351 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
352 |
// PUBLIC API |
|
353 |
|
|
354 |
public Static3D[] getRotationAxis() |
|
355 |
{ |
|
356 |
return ROT_AXIS; |
|
357 |
} |
|
358 |
|
|
359 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
360 |
|
|
361 |
public int getBasicAngle() |
|
362 |
{ |
|
363 |
return 4; |
|
364 |
} |
|
365 |
|
|
366 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
367 |
// TODO |
|
368 |
|
|
369 |
public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
|
370 |
{ |
|
371 |
int numAxis = ROTATION_AXIS.length; |
|
372 |
|
|
373 |
if( oldRotAxis == START_AXIS ) |
|
374 |
{ |
|
375 |
return rnd.nextInt(numAxis); |
|
376 |
} |
|
377 |
else |
|
378 |
{ |
|
379 |
int newVector = rnd.nextInt(numAxis-1); |
|
380 |
return (newVector>=oldRotAxis ? newVector+1 : newVector); |
|
381 |
} |
|
382 |
} |
|
383 |
|
|
384 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
385 |
// TODO |
|
386 |
|
|
387 |
public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
|
388 |
{ |
|
389 |
float rowFloat = rnd.nextFloat(); |
|
390 |
|
|
391 |
for(int row=0; row<mRowChances.length; row++) |
|
392 |
{ |
|
393 |
if( rowFloat<=mRowChances[row] ) return row; |
|
394 |
} |
|
395 |
|
|
396 |
return 0; |
|
397 |
} |
|
398 |
|
|
399 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
400 |
|
|
401 |
public boolean isSolved() |
|
402 |
{ |
|
403 |
int index = CUBITS[0].mQuatIndex; |
|
404 |
|
|
405 |
for(int i=1; i<NUM_CUBITS; i++) |
|
406 |
{ |
|
407 |
if( !thereIsNoVisibleDifference(CUBITS[i], index) ) return false; |
|
408 |
} |
|
409 |
|
|
410 |
return true; |
|
411 |
} |
|
412 |
|
|
413 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
414 |
// return if the Cubit, when rotated with its own mQuatScramble, would have looked any different |
|
415 |
// then if it were rotated by quaternion 'quat'. |
|
416 |
// No it is not so simple as the quats need to be the same - imagine a 4x4x4 cube where the two |
|
417 |
// middle squares get interchanged. No visible difference! |
|
418 |
// |
|
419 |
// So: this is true iff the cubit |
|
420 |
// a) is a corner or edge and the quaternions are the same |
|
421 |
// b) is inside one of the faces and after rotations by both quats it ends up on the same face. |
|
422 |
|
|
423 |
private boolean thereIsNoVisibleDifference(Cubit cubit, int quatIndex) |
|
424 |
{ |
|
425 |
if ( cubit.mQuatIndex == quatIndex ) return true; |
|
426 |
|
|
427 |
int belongsToHowManyFaces = 0; |
|
428 |
int lastLayer = getNumLayers()-1; |
|
429 |
float row; |
|
430 |
final float MAX_ERROR = 0.01f; |
|
431 |
|
|
432 |
for(int i=0; i<NUM_AXIS; i++) |
|
433 |
{ |
|
434 |
row = cubit.mRotationRow[i]; |
|
435 |
if( (row <MAX_ERROR && row >-MAX_ERROR) || |
|
436 |
(row-lastLayer<MAX_ERROR && row-lastLayer>-MAX_ERROR) ) belongsToHowManyFaces++; |
|
437 |
} |
|
438 |
|
|
439 |
switch(belongsToHowManyFaces) |
|
440 |
{ |
|
441 |
case 0 : return true ; // 'inside' cubit that does not lie on any face |
|
442 |
case 1 : // cubit that lies inside one of the faces |
|
443 |
Static3D orig = cubit.getOrigPosition(); |
|
444 |
Static4D quat1 = QUATS[quatIndex]; |
|
445 |
Static4D quat2 = QUATS[cubit.mQuatIndex]; |
|
446 |
|
|
447 |
Static4D cubitCenter = new Static4D( orig.get0(), orig.get1(), orig.get2(), 0); |
|
448 |
Static4D rotated1 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat1 ); |
|
449 |
Static4D rotated2 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat2 ); |
|
450 |
|
|
451 |
float row1, row2; |
|
452 |
float x1 = rotated1.get0(); |
|
453 |
float y1 = rotated1.get1(); |
|
454 |
float z1 = rotated1.get2(); |
|
455 |
float x2 = rotated2.get0(); |
|
456 |
float y2 = rotated2.get1(); |
|
457 |
float z2 = rotated2.get2(); |
|
458 |
|
|
459 |
for(int i=0; i<NUM_AXIS; i++) |
|
460 |
{ |
|
461 |
row1 = computeRow(x1,y1,z1,i); |
|
462 |
row2 = computeRow(x2,y2,z2,i); |
|
463 |
|
|
464 |
if( (row1==0 && row2==0) || (row1==lastLayer && row2==lastLayer) ) return true; |
|
465 |
} |
|
466 |
return false; |
|
467 |
|
|
468 |
default: return false; // edge or corner |
|
469 |
} |
|
470 |
} |
|
471 |
|
|
472 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
473 |
// only needed for solvers - there are no Ivy solvers ATM) |
|
474 |
|
|
475 |
public String retObjectString() |
|
476 |
{ |
|
477 |
return ""; |
|
478 |
} |
|
479 |
} |
src/main/java/org/distorted/objects/TwistyBandagedFused.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2021 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
|
21 |
|
|
22 |
import android.content.res.Resources; |
|
23 |
|
|
24 |
import org.distorted.library.main.DistortedEffects; |
|
25 |
import org.distorted.library.main.DistortedTexture; |
|
26 |
import org.distorted.library.mesh.MeshSquare; |
|
27 |
import org.distorted.library.type.Static3D; |
|
28 |
import org.distorted.library.type.Static4D; |
|
29 |
import org.distorted.main.R; |
|
30 |
|
|
31 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
32 |
|
|
33 |
class TwistyBandagedFused extends TwistyBandagedCube |
|
34 |
{ |
|
35 |
TwistyBandagedFused(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
36 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
37 |
{ |
|
38 |
super(size, quat, texture, mesh, effects, moves, ObjectList.BAN1, res, scrWidth); |
|
39 |
} |
|
40 |
|
|
41 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
42 |
|
|
43 |
int getNumCubitVariants() |
|
44 |
{ |
|
45 |
return 2; |
|
46 |
} |
|
47 |
|
|
48 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
49 |
|
|
50 |
int getCubitVariant(int cubit) |
|
51 |
{ |
|
52 |
return cubit==0 ? 0:1; |
|
53 |
} |
|
54 |
|
|
55 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
56 |
|
|
57 |
int getNumCubits() |
|
58 |
{ |
|
59 |
return 20; |
|
60 |
} |
|
61 |
|
|
62 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
63 |
|
|
64 |
int[] getCubitDimensions(int variant) |
|
65 |
{ |
|
66 |
return variant==0 ? new int[] {2,2,2} : new int[] {1,1,1}; |
|
67 |
} |
|
68 |
|
|
69 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
70 |
|
|
71 |
Static3D getCubitPosition(int cubit) |
|
72 |
{ |
|
73 |
switch(cubit) |
|
74 |
{ |
|
75 |
case 0: return new Static3D(-0.5f, -0.5f, +0.5f); |
|
76 |
case 1: return new Static3D(-1.0f, +1.0f, +1.0f); |
|
77 |
case 2: return new Static3D(-1.0f, +1.0f, +0.0f); |
|
78 |
case 3: return new Static3D(-1.0f, +1.0f, -1.0f); |
|
79 |
case 4: return new Static3D( 0.0f, +1.0f, +1.0f); |
|
80 |
case 5: return new Static3D( 0.0f, +1.0f, +0.0f); |
|
81 |
case 6: return new Static3D( 0.0f, +1.0f, -1.0f); |
|
82 |
case 7: return new Static3D( 1.0f, +1.0f, +1.0f); |
|
83 |
case 8: return new Static3D( 1.0f, +1.0f, +0.0f); |
|
84 |
case 9: return new Static3D( 1.0f, +1.0f, -1.0f); |
|
85 |
case 10: return new Static3D( 1.0f, 0.0f, +1.0f); |
|
86 |
case 11: return new Static3D( 1.0f, 0.0f, +0.0f); |
|
87 |
case 12: return new Static3D( 1.0f, 0.0f, -1.0f); |
|
88 |
case 13: return new Static3D( 1.0f, -1.0f, +1.0f); |
|
89 |
case 14: return new Static3D( 1.0f, -1.0f, +0.0f); |
|
90 |
case 15: return new Static3D( 1.0f, -1.0f, -1.0f); |
|
91 |
case 16: return new Static3D(-1.0f, -1.0f, -1.0f); |
|
92 |
case 17: return new Static3D(-1.0f, 0.0f, -1.0f); |
|
93 |
case 18: return new Static3D( 0.0f, -1.0f, -1.0f); |
|
94 |
case 19: return new Static3D( 0.0f, 0.0f, -1.0f); |
|
95 |
} |
|
96 |
|
|
97 |
return null; |
|
98 |
} |
|
99 |
|
|
100 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
101 |
|
|
102 |
int getQuatIndex(int cubit) |
|
103 |
{ |
|
104 |
return 0; |
|
105 |
} |
|
106 |
|
|
107 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
108 |
// PUBLIC API |
|
109 |
// TODO |
|
110 |
|
|
111 |
public int getObjectName(int numLayers) |
|
112 |
{ |
|
113 |
switch(numLayers) |
|
114 |
{ |
|
115 |
case 2: return R.string.cube2; |
|
116 |
case 3: return R.string.cube3; |
|
117 |
case 4: return R.string.cube4; |
|
118 |
case 5: return R.string.cube5; |
|
119 |
} |
|
120 |
return R.string.cube3; |
|
121 |
} |
|
122 |
|
|
123 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
124 |
// TODO |
|
125 |
|
|
126 |
public int getInventor(int numLayers) |
|
127 |
{ |
|
128 |
switch(numLayers) |
|
129 |
{ |
|
130 |
case 2: return R.string.cube2_inventor; |
|
131 |
case 3: return R.string.cube3_inventor; |
|
132 |
case 4: return R.string.cube4_inventor; |
|
133 |
case 5: return R.string.cube5_inventor; |
|
134 |
} |
|
135 |
return R.string.cube3_inventor; |
|
136 |
} |
|
137 |
|
|
138 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
139 |
|
|
140 |
public int getComplexity(int numLayers) |
|
141 |
{ |
|
142 |
return 8; |
|
143 |
} |
|
144 |
} |
src/main/java/org/distorted/objects/TwistyObject.java | ||
---|---|---|
79 | 79 |
private static final float MAX_SIZE_CHANGE = 1.35f; |
80 | 80 |
private static final float MIN_SIZE_CHANGE = 0.75f; |
81 | 81 |
|
82 |
private static final boolean mCreateFromDMesh = true;
|
|
82 |
private static final boolean mCreateFromDMesh = false;
|
|
83 | 83 |
|
84 | 84 |
private static final Static3D CENTER = new Static3D(0,0,0); |
85 | 85 |
private static final int POST_ROTATION_MILLISEC = 500; |
Also available in: Unified diff
Beginnings of support for bandaged versions of the 3x3 cube.