Revision 4c0a6d97
Added by Leszek Koltunski over 4 years ago
| src/main/java/org/distorted/objects/FactoryCubit.java | ||
|---|---|---|
| 209 | 209 |
} |
| 210 | 210 |
} |
| 211 | 211 |
|
| 212 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 213 |
// Compute (rx,ry) - coords of a point which is the result of rotation by angle 'radians' of the |
|
| 214 |
// point (px,py) along axis Z. Center of rotation: (cx,cy). Rotation is counterclockwise! |
|
| 215 |
// Write (rx,ry) to array[index] and array[index+1]. |
|
| 216 |
|
|
| 217 |
private void writeVertex( float cx, float cy, float px, float py, float radians, float[] array, int index) |
|
| 218 |
{
|
|
| 219 |
float vx = px-cx; |
|
| 220 |
float vy = py-cy; |
|
| 221 |
|
|
| 222 |
float sinA = (float)Math.sin(radians); |
|
| 223 |
float cosA = (float)Math.cos(radians); |
|
| 224 |
|
|
| 225 |
float rvx = vx*cosA - vy*sinA; |
|
| 226 |
float rvy = vx*sinA + vy*cosA; |
|
| 227 |
|
|
| 228 |
array[index ] = rvx + cx; |
|
| 229 |
array[index+1] = rvy + cy; |
|
| 230 |
} |
|
| 231 |
|
|
| 232 | 212 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 233 | 213 |
|
| 234 | 214 |
MeshBase createFacesCube(int sizeIndex) |
| ... | ... | |
| 831 | 811 |
return new MeshJoined(meshes); |
| 832 | 812 |
} |
| 833 | 813 |
|
| 814 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 815 |
|
|
| 816 |
private float[] createVertices(int A, int B) |
|
| 817 |
{
|
|
| 818 |
float E = 0.5f / Math.max(A,B); |
|
| 819 |
return new float[] { -A*E,-B*E, +A*E,-B*E, +A*E,+B*E, -A*E,+B*E };
|
|
| 820 |
} |
|
| 821 |
|
|
| 822 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 823 |
|
|
| 824 |
MeshBase createCuboid(int[] dimensions) |
|
| 825 |
{
|
|
| 826 |
int X = dimensions[0]; |
|
| 827 |
int Y = dimensions[1]; |
|
| 828 |
int Z = dimensions[2]; |
|
| 829 |
|
|
| 830 |
float[] verticesXY = createVertices(X,Y); |
|
| 831 |
float[] verticesXZ = createVertices(X,Z); |
|
| 832 |
float[] verticesYZ = createVertices(Z,Y); |
|
| 833 |
|
|
| 834 |
float defHeight = 0.048f; |
|
| 835 |
|
|
| 836 |
float[] bandsX = computeBands( defHeight/X,65,0.25f,0.5f,5); |
|
| 837 |
float[] bandsY = computeBands( defHeight/Y,65,0.25f,0.5f,5); |
|
| 838 |
float[] bandsZ = computeBands( defHeight/Z,65,0.25f,0.5f,5); |
|
| 839 |
|
|
| 840 |
MeshBase[] meshes = new MeshPolygon[6]; |
|
| 841 |
|
|
| 842 |
meshes[0] = new MeshPolygon(verticesYZ,bandsX,1,2); |
|
| 843 |
meshes[0].setEffectAssociation(0,1,0); |
|
| 844 |
meshes[1] = meshes[0].copy(true); |
|
| 845 |
meshes[1].setEffectAssociation(0,2,0); |
|
| 846 |
meshes[2] = new MeshPolygon(verticesXZ,bandsY,1,2); |
|
| 847 |
meshes[2].setEffectAssociation(0,4,0); |
|
| 848 |
meshes[3] = meshes[2].copy(true); |
|
| 849 |
meshes[3].setEffectAssociation(0,8,0); |
|
| 850 |
meshes[4] = new MeshPolygon(verticesXY,bandsZ,1,2); |
|
| 851 |
meshes[4].setEffectAssociation(0,16,0); |
|
| 852 |
meshes[5] = meshes[4].copy(true); |
|
| 853 |
meshes[5].setEffectAssociation(0,32,0); |
|
| 854 |
|
|
| 855 |
return new MeshJoined(meshes); |
|
| 856 |
} |
|
| 857 |
|
|
| 834 | 858 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 835 | 859 |
// EFFECTS |
| 836 | 860 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 1506 | 1530 |
return effect; |
| 1507 | 1531 |
} |
| 1508 | 1532 |
|
| 1533 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 1534 |
|
|
| 1535 |
VertexEffect[] createCuboidEffects(int[] dimensions) |
|
| 1536 |
{
|
|
| 1537 |
float X = dimensions[0]; |
|
| 1538 |
float Y = dimensions[1]; |
|
| 1539 |
float Z = dimensions[2]; |
|
| 1540 |
|
|
| 1541 |
float MAX_XY = Math.max(X,Y); |
|
| 1542 |
float MAX_XZ = Math.max(X,Z); |
|
| 1543 |
float MAX_YZ = Math.max(Z,Y); |
|
| 1544 |
|
|
| 1545 |
Static1D angle = new Static1D(90); |
|
| 1546 |
Static3D move = new Static3D( 0.0f, 0.0f, 0.5f); |
|
| 1547 |
Static3D axisX = new Static3D( 1.0f, 0.0f, 0.0f); |
|
| 1548 |
Static3D axisY = new Static3D( 0.0f, 1.0f, 0.0f); |
|
| 1549 |
Static3D center= new Static3D( 0.0f, 0.0f, 0.0f); |
|
| 1550 |
|
|
| 1551 |
Static3D scale3 = new Static3D(MAX_XY,MAX_XY,+Z); |
|
| 1552 |
Static3D scale4 = new Static3D(MAX_XY,MAX_XY,-Z); |
|
| 1553 |
Static3D scale5 = new Static3D(MAX_XZ,+Y,MAX_XZ); |
|
| 1554 |
Static3D scale6 = new Static3D(MAX_XZ,-Y,MAX_XZ); |
|
| 1555 |
Static3D scale7 = new Static3D(+X,MAX_YZ,MAX_YZ); |
|
| 1556 |
Static3D scale8 = new Static3D(-X,MAX_YZ,MAX_YZ); |
|
| 1557 |
|
|
| 1558 |
VertexEffect[] effect = new VertexEffect[9]; |
|
| 1559 |
|
|
| 1560 |
effect[0] = new VertexEffectMove(move); |
|
| 1561 |
effect[1] = new VertexEffectRotate(angle, axisX, center); |
|
| 1562 |
effect[2] = new VertexEffectRotate(angle, axisY, center); |
|
| 1563 |
effect[3] = new VertexEffectScale(scale3); |
|
| 1564 |
effect[4] = new VertexEffectScale(scale4); |
|
| 1565 |
effect[5] = new VertexEffectScale(scale5); |
|
| 1566 |
effect[6] = new VertexEffectScale(scale6); |
|
| 1567 |
effect[7] = new VertexEffectScale(scale7); |
|
| 1568 |
effect[8] = new VertexEffectScale(scale8); |
|
| 1569 |
|
|
| 1570 |
effect[1].setMeshAssociation(12,-1); // meshes 2,3 |
|
| 1571 |
effect[2].setMeshAssociation( 3,-1); // meshes 0,1 |
|
| 1572 |
effect[3].setMeshAssociation(16,-1); // mesh 4 |
|
| 1573 |
effect[4].setMeshAssociation(32,-1); // mesh 5 |
|
| 1574 |
effect[5].setMeshAssociation( 8,-1); // mesh 3 |
|
| 1575 |
effect[6].setMeshAssociation( 4,-1); // mesh 2 |
|
| 1576 |
effect[7].setMeshAssociation( 1,-1); // mesh 0 |
|
| 1577 |
effect[8].setMeshAssociation( 2,-1); // mesh 1 |
|
| 1578 |
|
|
| 1579 |
return effect; |
|
| 1580 |
} |
|
| 1581 |
|
|
| 1509 | 1582 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 1510 | 1583 |
// OBJECTS |
| 1511 | 1584 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 1947 | 2020 |
mesh.addEmptyTexComponent(); |
| 1948 | 2021 |
mesh.addEmptyTexComponent(); |
| 1949 | 2022 |
|
| 2023 |
return mesh; |
|
| 2024 |
} |
|
| 2025 |
|
|
| 2026 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2027 |
|
|
| 2028 |
MeshBase createCuboidMesh(int[] dimensions) |
|
| 2029 |
{
|
|
| 2030 |
MeshBase mesh = createCuboid(dimensions); |
|
| 2031 |
VertexEffect[] effects = createCuboidEffects(dimensions); |
|
| 2032 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
| 2033 |
|
|
| 2034 |
mesh.mergeEffComponents(); |
|
| 2035 |
|
|
| 1950 | 2036 |
return mesh; |
| 1951 | 2037 |
} |
| 1952 | 2038 |
} |
| src/main/java/org/distorted/objects/ObjectList.java | ||
|---|---|---|
| 160 | 160 |
4, |
| 161 | 161 |
30 |
| 162 | 162 |
), |
| 163 |
|
|
| 164 |
BAN1 ( |
|
| 165 |
new int[][] {
|
|
| 166 |
{3 , 16, R.raw.mega3, R.drawable.ui_small_mega3, R.drawable.ui_medium_mega3, R.drawable.ui_big_mega3, R.drawable.ui_huge_mega3} ,
|
|
| 167 |
}, |
|
| 168 |
TwistyBandagedFused.class, |
|
| 169 |
new MovementCube(), |
|
| 170 |
5, |
|
| 171 |
60 |
|
| 172 |
), |
|
| 163 | 173 |
; |
| 164 | 174 |
|
| 165 | 175 |
public static final int NUM_OBJECTS = values().length; |
| ... | ... | |
| 541 | 551 |
|
| 542 | 552 |
switch(ordinal()) |
| 543 | 553 |
{
|
| 544 |
case 0: return new TwistyCube (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 545 |
case 1: return new TwistyPyraminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 546 |
case 2: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 547 |
case 3: return new TwistyDino6 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 548 |
case 4: return new TwistyDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 549 |
case 5: return new TwistyRedi (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 550 |
case 6: return new TwistyHelicopter(size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 551 |
case 7: return new TwistySkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 552 |
case 8: return new TwistyIvy (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 553 |
case 9: return new TwistyRex (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 554 |
case 10: return new TwistyKilominx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 555 |
case 11: return new TwistyMegaminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 554 |
case 0: return new TwistyCube (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 555 |
case 1: return new TwistyPyraminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 556 |
case 2: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 557 |
case 3: return new TwistyDino6 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 558 |
case 4: return new TwistyDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 559 |
case 5: return new TwistyRedi (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 560 |
case 6: return new TwistyHelicopter (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 561 |
case 7: return new TwistySkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 562 |
case 8: return new TwistyIvy (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 563 |
case 9: return new TwistyRex (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 564 |
case 10: return new TwistyKilominx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 565 |
case 11: return new TwistyMegaminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 566 |
case 12: return new TwistyBandagedFused(size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 556 | 567 |
} |
| 557 | 568 |
|
| 558 | 569 |
return null; |
| src/main/java/org/distorted/objects/TwistyBandagedCube.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2021 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.objects; |
|
| 21 |
|
|
| 22 |
import android.content.res.Resources; |
|
| 23 |
import android.graphics.Canvas; |
|
| 24 |
import android.graphics.Paint; |
|
| 25 |
|
|
| 26 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
|
| 27 |
import org.distorted.library.main.DistortedEffects; |
|
| 28 |
import org.distorted.library.main.DistortedTexture; |
|
| 29 |
import org.distorted.library.mesh.MeshBase; |
|
| 30 |
import org.distorted.library.mesh.MeshSquare; |
|
| 31 |
import org.distorted.library.type.Static3D; |
|
| 32 |
import org.distorted.library.type.Static4D; |
|
| 33 |
import org.distorted.main.RubikSurfaceView; |
|
| 34 |
|
|
| 35 |
import java.util.Random; |
|
| 36 |
|
|
| 37 |
import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
|
| 38 |
|
|
| 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 40 |
|
|
| 41 |
abstract class TwistyBandagedCube extends TwistyObject |
|
| 42 |
{
|
|
| 43 |
// the three rotation axis of a 3x3 Cube. Must be normalized. |
|
| 44 |
static final Static3D[] ROT_AXIS = new Static3D[] |
|
| 45 |
{
|
|
| 46 |
new Static3D(1,0,0), |
|
| 47 |
new Static3D(0,1,0), |
|
| 48 |
new Static3D(0,0,1) |
|
| 49 |
}; |
|
| 50 |
|
|
| 51 |
private static final int[] FACE_COLORS = new int[] |
|
| 52 |
{
|
|
| 53 |
COLOR_YELLOW, COLOR_WHITE, |
|
| 54 |
COLOR_BLUE , COLOR_GREEN, |
|
| 55 |
COLOR_RED , COLOR_ORANGE |
|
| 56 |
}; |
|
| 57 |
|
|
| 58 |
private static final Static4D[] QUATS = new Static4D[] |
|
| 59 |
{
|
|
| 60 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), |
|
| 61 |
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f), |
|
| 62 |
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f), |
|
| 63 |
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f), |
|
| 64 |
|
|
| 65 |
new Static4D( SQ2/2, SQ2/2, 0.0f , 0.0f), |
|
| 66 |
new Static4D( SQ2/2, -SQ2/2, 0.0f , 0.0f), |
|
| 67 |
new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f), |
|
| 68 |
new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f), |
|
| 69 |
new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2), |
|
| 70 |
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2), |
|
| 71 |
new Static4D( 0.0f, SQ2/2, SQ2/2, 0.0f), |
|
| 72 |
new Static4D( 0.0f, SQ2/2, -SQ2/2, 0.0f), |
|
| 73 |
new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2), |
|
| 74 |
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), |
|
| 75 |
new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2), |
|
| 76 |
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2), |
|
| 77 |
|
|
| 78 |
new Static4D( 0.5f, 0.5f, 0.5f, 0.5f), |
|
| 79 |
new Static4D( 0.5f, 0.5f, -0.5f, 0.5f), |
|
| 80 |
new Static4D( 0.5f, 0.5f, -0.5f, -0.5f), |
|
| 81 |
new Static4D( 0.5f, -0.5f, 0.5f, -0.5f), |
|
| 82 |
new Static4D( -0.5f, -0.5f, -0.5f, 0.5f), |
|
| 83 |
new Static4D( -0.5f, 0.5f, -0.5f, -0.5f), |
|
| 84 |
new Static4D( -0.5f, 0.5f, 0.5f, -0.5f), |
|
| 85 |
new Static4D( -0.5f, 0.5f, 0.5f, 0.5f) |
|
| 86 |
}; |
|
| 87 |
|
|
| 88 |
// possible aspectRatios of cubit faces in case of a bandaged 3x3: |
|
| 89 |
// 1/3, 1/2, 2/3, 1, 3/2, 2, 3. Numerator = (1/3)*3!, (1/2)*3!, ... |
|
| 90 |
private static final int[] mAspectNumerator3 = new int[] {2,3,4,6,9,12,18};
|
|
| 91 |
private static final int[] mAspectRatio3 = new int[] {0,0,0,0,0,0,0};
|
|
| 92 |
|
|
| 93 |
static final Static4D[] INIT_QUATS = new Static4D[] |
|
| 94 |
{
|
|
| 95 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), // NULL |
|
| 96 |
new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2), // X |
|
| 97 |
new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2), // Y |
|
| 98 |
new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2), // Z |
|
| 99 |
new Static4D( -0.5f, +0.5f, -0.5f, -0.5f), // ZX |
|
| 100 |
new Static4D( +0.5f, +0.5f, +0.5f, +0.5f), // YX |
|
| 101 |
}; |
|
| 102 |
|
|
| 103 |
private static MeshBase[] mMeshes; |
|
| 104 |
|
|
| 105 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 106 |
|
|
| 107 |
TwistyBandagedCube(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
| 108 |
DistortedEffects effects, int[][] moves, ObjectList list, Resources res, int scrWidth) |
|
| 109 |
{
|
|
| 110 |
super(size, size, quat, texture, mesh, effects, moves, list, res, scrWidth); |
|
| 111 |
} |
|
| 112 |
|
|
| 113 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 114 |
|
|
| 115 |
abstract int getNumCubitVariants(); |
|
| 116 |
abstract int getCubitVariant(int cubit); |
|
| 117 |
abstract int getNumCubits(); |
|
| 118 |
abstract int[] getCubitDimensions(int variant); |
|
| 119 |
abstract Static3D getCubitPosition(int cubit); |
|
| 120 |
abstract int getQuatIndex(int cubit); |
|
| 121 |
|
|
| 122 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 123 |
|
|
| 124 |
MeshBase createCubitMesh(int cubit, int numLayers) |
|
| 125 |
{
|
|
| 126 |
if( mMeshes==null ) |
|
| 127 |
{
|
|
| 128 |
mMeshes = new MeshBase[getNumCubitVariants()]; |
|
| 129 |
} |
|
| 130 |
|
|
| 131 |
int variant = getCubitVariant(cubit); |
|
| 132 |
|
|
| 133 |
if( mMeshes[variant]==null ) |
|
| 134 |
{
|
|
| 135 |
int[] dimensions = getCubitDimensions(variant); |
|
| 136 |
mMeshes[variant] = FactoryCubit.getInstance().createCuboidMesh(dimensions); |
|
| 137 |
} |
|
| 138 |
|
|
| 139 |
MeshBase mesh = mMeshes[variant].copy(true); |
|
| 140 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( INIT_QUATS[getQuatIndex(cubit)], new Static3D(0,0,0) ); |
|
| 141 |
mesh.apply(quat,0xffffffff,0); |
|
| 142 |
|
|
| 143 |
return mesh; |
|
| 144 |
} |
|
| 145 |
|
|
| 146 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 147 |
|
|
| 148 |
private int getAspectNumerator(int stickerType) |
|
| 149 |
{
|
|
| 150 |
int type=-1; |
|
| 151 |
int len = mAspectRatio3.length; |
|
| 152 |
|
|
| 153 |
for(int i=0; i<len; i++) |
|
| 154 |
{
|
|
| 155 |
if( mAspectRatio3[i] != 0 ) type++; |
|
| 156 |
if( type==stickerType ) return mAspectNumerator3[i]; |
|
| 157 |
} |
|
| 158 |
|
|
| 159 |
return 0; |
|
| 160 |
} |
|
| 161 |
|
|
| 162 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 163 |
|
|
| 164 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
|
| 165 |
{
|
|
| 166 |
float R = 0.10f; |
|
| 167 |
float S = 0.08f; |
|
| 168 |
int numFaces = FACE_COLORS.length; |
|
| 169 |
int stickerType = face/numFaces; |
|
| 170 |
float ratio = getAspectNumerator(stickerType)/6.0f; |
|
| 171 |
float X,Y; |
|
| 172 |
|
|
| 173 |
if( ratio<1.0f ) |
|
| 174 |
{
|
|
| 175 |
X = ratio/2; |
|
| 176 |
Y = 0.5f; |
|
| 177 |
} |
|
| 178 |
else |
|
| 179 |
{
|
|
| 180 |
X = 0.5f; |
|
| 181 |
Y = 0.5f/ratio; |
|
| 182 |
} |
|
| 183 |
|
|
| 184 |
float[] vertices = { -X,-Y, +X,-Y, +X,+Y, -X,+Y};
|
|
| 185 |
|
|
| 186 |
FactorySticker factory = FactorySticker.getInstance(); |
|
| 187 |
factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S, FACE_COLORS[face%numFaces], R); |
|
| 188 |
} |
|
| 189 |
|
|
| 190 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 191 |
|
|
| 192 |
Static3D[] getCubitPositions(int size) |
|
| 193 |
{
|
|
| 194 |
int numCubits = getNumCubits(); |
|
| 195 |
Static3D[] tmp = new Static3D[numCubits]; |
|
| 196 |
|
|
| 197 |
for(int cubit=0; cubit<numCubits; cubit++) |
|
| 198 |
{
|
|
| 199 |
tmp[cubit] = getCubitPosition(cubit); |
|
| 200 |
} |
|
| 201 |
|
|
| 202 |
return tmp; |
|
| 203 |
} |
|
| 204 |
|
|
| 205 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 206 |
|
|
| 207 |
Static4D[] getQuats() |
|
| 208 |
{
|
|
| 209 |
return QUATS; |
|
| 210 |
} |
|
| 211 |
|
|
| 212 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 213 |
|
|
| 214 |
boolean shouldResetTextureMaps() |
|
| 215 |
{
|
|
| 216 |
return false; |
|
| 217 |
} |
|
| 218 |
|
|
| 219 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 220 |
|
|
| 221 |
int getNumFaces() |
|
| 222 |
{
|
|
| 223 |
return FACE_COLORS.length; |
|
| 224 |
} |
|
| 225 |
|
|
| 226 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 227 |
|
|
| 228 |
float[] getCuts(int numLayers) |
|
| 229 |
{
|
|
| 230 |
float[] cuts = new float[numLayers-1]; |
|
| 231 |
|
|
| 232 |
for(int i=0; i<numLayers-1; i++) |
|
| 233 |
{
|
|
| 234 |
cuts[i] = (2-numLayers)*0.5f + i; |
|
| 235 |
} |
|
| 236 |
|
|
| 237 |
return cuts; |
|
| 238 |
} |
|
| 239 |
|
|
| 240 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 241 |
|
|
| 242 |
int getNumStickerTypes(int numLayers) |
|
| 243 |
{
|
|
| 244 |
if( numLayers==3 ) |
|
| 245 |
{
|
|
| 246 |
int numVariants = getNumCubitVariants(); |
|
| 247 |
int len = mAspectNumerator3.length; |
|
| 248 |
|
|
| 249 |
for(int variant=0; variant<numVariants; variant++) |
|
| 250 |
{
|
|
| 251 |
int[] dimensions = getCubitDimensions(variant); |
|
| 252 |
|
|
| 253 |
int ratio0 = 6*dimensions[0]/dimensions[1]; |
|
| 254 |
int ratio1 = 6*dimensions[0]/dimensions[2]; |
|
| 255 |
int ratio2 = 6*dimensions[2]/dimensions[1]; |
|
| 256 |
|
|
| 257 |
for(int i=0; i<len; i++) |
|
| 258 |
{
|
|
| 259 |
if( mAspectNumerator3[i]==ratio0 || |
|
| 260 |
mAspectNumerator3[i]==ratio1 || |
|
| 261 |
mAspectNumerator3[i]==ratio2 ) mAspectRatio3[i]++; |
|
| 262 |
} |
|
| 263 |
} |
|
| 264 |
|
|
| 265 |
int result=0; |
|
| 266 |
|
|
| 267 |
for(int i=0; i<len; i++) |
|
| 268 |
{
|
|
| 269 |
if( mAspectRatio3[i]>0 ) result++; |
|
| 270 |
} |
|
| 271 |
|
|
| 272 |
return result; |
|
| 273 |
} |
|
| 274 |
|
|
| 275 |
return 1; |
|
| 276 |
} |
|
| 277 |
|
|
| 278 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 279 |
|
|
| 280 |
int getNumCubitFaces() |
|
| 281 |
{
|
|
| 282 |
return FACE_COLORS.length; |
|
| 283 |
} |
|
| 284 |
|
|
| 285 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 286 |
|
|
| 287 |
float getScreenRatio() |
|
| 288 |
{
|
|
| 289 |
return 0.5f; |
|
| 290 |
} |
|
| 291 |
|
|
| 292 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 293 |
|
|
| 294 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
|
| 295 |
{
|
|
| 296 |
int X=0,Y=0,Z=0; |
|
| 297 |
int variant = getCubitVariant(cubit); |
|
| 298 |
int[] dim = getCubitDimensions(variant); |
|
| 299 |
Static3D pos = getCubitPosition(cubit); |
|
| 300 |
|
|
| 301 |
switch( getQuatIndex(cubit) ) |
|
| 302 |
{
|
|
| 303 |
case 0: X= dim[0]; Y=dim[1]; Z=dim[2]; break; |
|
| 304 |
case 1: X= dim[0]; Y=dim[2]; Z=dim[1]; break; |
|
| 305 |
case 2: X= dim[2]; Y=dim[1]; Z=dim[0]; break; |
|
| 306 |
case 3: X= dim[1]; Y=dim[0]; Z=dim[2]; break; |
|
| 307 |
case 4: X= dim[1]; Y=dim[2]; Z=dim[0]; break; |
|
| 308 |
case 5: X= dim[2]; Y=dim[0]; Z=dim[1]; break; |
|
| 309 |
} |
|
| 310 |
|
|
| 311 |
float posX = pos.get0(); |
|
| 312 |
float posY = pos.get1(); |
|
| 313 |
float posZ = pos.get2(); |
|
| 314 |
float border = (numLayers-1)*0.5f; |
|
| 315 |
int ret = NUM_FACES; |
|
| 316 |
|
|
| 317 |
switch(cubitface) |
|
| 318 |
{
|
|
| 319 |
case 0: ret = posX + X*0.5f > border ? cubitface : NUM_FACES; break; |
|
| 320 |
case 1: ret = posX - X*0.5f <-border ? cubitface : NUM_FACES; break; |
|
| 321 |
case 2: ret = posY + Y*0.5f > border ? cubitface : NUM_FACES; break; |
|
| 322 |
case 3: ret = posY - Y*0.5f <-border ? cubitface : NUM_FACES; break; |
|
| 323 |
case 4: ret = posZ + Z*0.5f > border ? cubitface : NUM_FACES; break; |
|
| 324 |
case 5: ret = posZ - Z*0.5f <-border ? cubitface : NUM_FACES; break; |
|
| 325 |
} |
|
| 326 |
|
|
| 327 |
return ret; |
|
| 328 |
} |
|
| 329 |
|
|
| 330 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 331 |
|
|
| 332 |
float returnMultiplier() |
|
| 333 |
{
|
|
| 334 |
return getNumLayers(); |
|
| 335 |
} |
|
| 336 |
|
|
| 337 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 338 |
|
|
| 339 |
float[] getRowChances(int numLayers) |
|
| 340 |
{
|
|
| 341 |
float[] chances = new float[numLayers]; |
|
| 342 |
|
|
| 343 |
for(int i=0; i<numLayers; i++) |
|
| 344 |
{
|
|
| 345 |
chances[i] = (i+1.0f) / numLayers; |
|
| 346 |
} |
|
| 347 |
|
|
| 348 |
return chances; |
|
| 349 |
} |
|
| 350 |
|
|
| 351 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 352 |
// PUBLIC API |
|
| 353 |
|
|
| 354 |
public Static3D[] getRotationAxis() |
|
| 355 |
{
|
|
| 356 |
return ROT_AXIS; |
|
| 357 |
} |
|
| 358 |
|
|
| 359 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 360 |
|
|
| 361 |
public int getBasicAngle() |
|
| 362 |
{
|
|
| 363 |
return 4; |
|
| 364 |
} |
|
| 365 |
|
|
| 366 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 367 |
// TODO |
|
| 368 |
|
|
| 369 |
public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
|
| 370 |
{
|
|
| 371 |
int numAxis = ROTATION_AXIS.length; |
|
| 372 |
|
|
| 373 |
if( oldRotAxis == START_AXIS ) |
|
| 374 |
{
|
|
| 375 |
return rnd.nextInt(numAxis); |
|
| 376 |
} |
|
| 377 |
else |
|
| 378 |
{
|
|
| 379 |
int newVector = rnd.nextInt(numAxis-1); |
|
| 380 |
return (newVector>=oldRotAxis ? newVector+1 : newVector); |
|
| 381 |
} |
|
| 382 |
} |
|
| 383 |
|
|
| 384 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 385 |
// TODO |
|
| 386 |
|
|
| 387 |
public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
|
| 388 |
{
|
|
| 389 |
float rowFloat = rnd.nextFloat(); |
|
| 390 |
|
|
| 391 |
for(int row=0; row<mRowChances.length; row++) |
|
| 392 |
{
|
|
| 393 |
if( rowFloat<=mRowChances[row] ) return row; |
|
| 394 |
} |
|
| 395 |
|
|
| 396 |
return 0; |
|
| 397 |
} |
|
| 398 |
|
|
| 399 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 400 |
|
|
| 401 |
public boolean isSolved() |
|
| 402 |
{
|
|
| 403 |
int index = CUBITS[0].mQuatIndex; |
|
| 404 |
|
|
| 405 |
for(int i=1; i<NUM_CUBITS; i++) |
|
| 406 |
{
|
|
| 407 |
if( !thereIsNoVisibleDifference(CUBITS[i], index) ) return false; |
|
| 408 |
} |
|
| 409 |
|
|
| 410 |
return true; |
|
| 411 |
} |
|
| 412 |
|
|
| 413 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 414 |
// return if the Cubit, when rotated with its own mQuatScramble, would have looked any different |
|
| 415 |
// then if it were rotated by quaternion 'quat'. |
|
| 416 |
// No it is not so simple as the quats need to be the same - imagine a 4x4x4 cube where the two |
|
| 417 |
// middle squares get interchanged. No visible difference! |
|
| 418 |
// |
|
| 419 |
// So: this is true iff the cubit |
|
| 420 |
// a) is a corner or edge and the quaternions are the same |
|
| 421 |
// b) is inside one of the faces and after rotations by both quats it ends up on the same face. |
|
| 422 |
|
|
| 423 |
private boolean thereIsNoVisibleDifference(Cubit cubit, int quatIndex) |
|
| 424 |
{
|
|
| 425 |
if ( cubit.mQuatIndex == quatIndex ) return true; |
|
| 426 |
|
|
| 427 |
int belongsToHowManyFaces = 0; |
|
| 428 |
int lastLayer = getNumLayers()-1; |
|
| 429 |
float row; |
|
| 430 |
final float MAX_ERROR = 0.01f; |
|
| 431 |
|
|
| 432 |
for(int i=0; i<NUM_AXIS; i++) |
|
| 433 |
{
|
|
| 434 |
row = cubit.mRotationRow[i]; |
|
| 435 |
if( (row <MAX_ERROR && row >-MAX_ERROR) || |
|
| 436 |
(row-lastLayer<MAX_ERROR && row-lastLayer>-MAX_ERROR) ) belongsToHowManyFaces++; |
|
| 437 |
} |
|
| 438 |
|
|
| 439 |
switch(belongsToHowManyFaces) |
|
| 440 |
{
|
|
| 441 |
case 0 : return true ; // 'inside' cubit that does not lie on any face |
|
| 442 |
case 1 : // cubit that lies inside one of the faces |
|
| 443 |
Static3D orig = cubit.getOrigPosition(); |
|
| 444 |
Static4D quat1 = QUATS[quatIndex]; |
|
| 445 |
Static4D quat2 = QUATS[cubit.mQuatIndex]; |
|
| 446 |
|
|
| 447 |
Static4D cubitCenter = new Static4D( orig.get0(), orig.get1(), orig.get2(), 0); |
|
| 448 |
Static4D rotated1 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat1 ); |
|
| 449 |
Static4D rotated2 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat2 ); |
|
| 450 |
|
|
| 451 |
float row1, row2; |
|
| 452 |
float x1 = rotated1.get0(); |
|
| 453 |
float y1 = rotated1.get1(); |
|
| 454 |
float z1 = rotated1.get2(); |
|
| 455 |
float x2 = rotated2.get0(); |
|
| 456 |
float y2 = rotated2.get1(); |
|
| 457 |
float z2 = rotated2.get2(); |
|
| 458 |
|
|
| 459 |
for(int i=0; i<NUM_AXIS; i++) |
|
| 460 |
{
|
|
| 461 |
row1 = computeRow(x1,y1,z1,i); |
|
| 462 |
row2 = computeRow(x2,y2,z2,i); |
|
| 463 |
|
|
| 464 |
if( (row1==0 && row2==0) || (row1==lastLayer && row2==lastLayer) ) return true; |
|
| 465 |
} |
|
| 466 |
return false; |
|
| 467 |
|
|
| 468 |
default: return false; // edge or corner |
|
| 469 |
} |
|
| 470 |
} |
|
| 471 |
|
|
| 472 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 473 |
// only needed for solvers - there are no Ivy solvers ATM) |
|
| 474 |
|
|
| 475 |
public String retObjectString() |
|
| 476 |
{
|
|
| 477 |
return ""; |
|
| 478 |
} |
|
| 479 |
} |
|
| src/main/java/org/distorted/objects/TwistyBandagedFused.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2021 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.objects; |
|
| 21 |
|
|
| 22 |
import android.content.res.Resources; |
|
| 23 |
|
|
| 24 |
import org.distorted.library.main.DistortedEffects; |
|
| 25 |
import org.distorted.library.main.DistortedTexture; |
|
| 26 |
import org.distorted.library.mesh.MeshSquare; |
|
| 27 |
import org.distorted.library.type.Static3D; |
|
| 28 |
import org.distorted.library.type.Static4D; |
|
| 29 |
import org.distorted.main.R; |
|
| 30 |
|
|
| 31 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 32 |
|
|
| 33 |
class TwistyBandagedFused extends TwistyBandagedCube |
|
| 34 |
{
|
|
| 35 |
TwistyBandagedFused(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
| 36 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
| 37 |
{
|
|
| 38 |
super(size, quat, texture, mesh, effects, moves, ObjectList.BAN1, res, scrWidth); |
|
| 39 |
} |
|
| 40 |
|
|
| 41 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 42 |
|
|
| 43 |
int getNumCubitVariants() |
|
| 44 |
{
|
|
| 45 |
return 2; |
|
| 46 |
} |
|
| 47 |
|
|
| 48 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 49 |
|
|
| 50 |
int getCubitVariant(int cubit) |
|
| 51 |
{
|
|
| 52 |
return cubit==0 ? 0:1; |
|
| 53 |
} |
|
| 54 |
|
|
| 55 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 56 |
|
|
| 57 |
int getNumCubits() |
|
| 58 |
{
|
|
| 59 |
return 20; |
|
| 60 |
} |
|
| 61 |
|
|
| 62 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 63 |
|
|
| 64 |
int[] getCubitDimensions(int variant) |
|
| 65 |
{
|
|
| 66 |
return variant==0 ? new int[] {2,2,2} : new int[] {1,1,1};
|
|
| 67 |
} |
|
| 68 |
|
|
| 69 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 70 |
|
|
| 71 |
Static3D getCubitPosition(int cubit) |
|
| 72 |
{
|
|
| 73 |
switch(cubit) |
|
| 74 |
{
|
|
| 75 |
case 0: return new Static3D(-0.5f, -0.5f, +0.5f); |
|
| 76 |
case 1: return new Static3D(-1.0f, +1.0f, +1.0f); |
|
| 77 |
case 2: return new Static3D(-1.0f, +1.0f, +0.0f); |
|
| 78 |
case 3: return new Static3D(-1.0f, +1.0f, -1.0f); |
|
| 79 |
case 4: return new Static3D( 0.0f, +1.0f, +1.0f); |
|
| 80 |
case 5: return new Static3D( 0.0f, +1.0f, +0.0f); |
|
| 81 |
case 6: return new Static3D( 0.0f, +1.0f, -1.0f); |
|
| 82 |
case 7: return new Static3D( 1.0f, +1.0f, +1.0f); |
|
| 83 |
case 8: return new Static3D( 1.0f, +1.0f, +0.0f); |
|
| 84 |
case 9: return new Static3D( 1.0f, +1.0f, -1.0f); |
|
| 85 |
case 10: return new Static3D( 1.0f, 0.0f, +1.0f); |
|
| 86 |
case 11: return new Static3D( 1.0f, 0.0f, +0.0f); |
|
| 87 |
case 12: return new Static3D( 1.0f, 0.0f, -1.0f); |
|
| 88 |
case 13: return new Static3D( 1.0f, -1.0f, +1.0f); |
|
| 89 |
case 14: return new Static3D( 1.0f, -1.0f, +0.0f); |
|
| 90 |
case 15: return new Static3D( 1.0f, -1.0f, -1.0f); |
|
| 91 |
case 16: return new Static3D(-1.0f, -1.0f, -1.0f); |
|
| 92 |
case 17: return new Static3D(-1.0f, 0.0f, -1.0f); |
|
| 93 |
case 18: return new Static3D( 0.0f, -1.0f, -1.0f); |
|
| 94 |
case 19: return new Static3D( 0.0f, 0.0f, -1.0f); |
|
| 95 |
} |
|
| 96 |
|
|
| 97 |
return null; |
|
| 98 |
} |
|
| 99 |
|
|
| 100 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 101 |
|
|
| 102 |
int getQuatIndex(int cubit) |
|
| 103 |
{
|
|
| 104 |
return 0; |
|
| 105 |
} |
|
| 106 |
|
|
| 107 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 108 |
// PUBLIC API |
|
| 109 |
// TODO |
|
| 110 |
|
|
| 111 |
public int getObjectName(int numLayers) |
|
| 112 |
{
|
|
| 113 |
switch(numLayers) |
|
| 114 |
{
|
|
| 115 |
case 2: return R.string.cube2; |
|
| 116 |
case 3: return R.string.cube3; |
|
| 117 |
case 4: return R.string.cube4; |
|
| 118 |
case 5: return R.string.cube5; |
|
| 119 |
} |
|
| 120 |
return R.string.cube3; |
|
| 121 |
} |
|
| 122 |
|
|
| 123 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 124 |
// TODO |
|
| 125 |
|
|
| 126 |
public int getInventor(int numLayers) |
|
| 127 |
{
|
|
| 128 |
switch(numLayers) |
|
| 129 |
{
|
|
| 130 |
case 2: return R.string.cube2_inventor; |
|
| 131 |
case 3: return R.string.cube3_inventor; |
|
| 132 |
case 4: return R.string.cube4_inventor; |
|
| 133 |
case 5: return R.string.cube5_inventor; |
|
| 134 |
} |
|
| 135 |
return R.string.cube3_inventor; |
|
| 136 |
} |
|
| 137 |
|
|
| 138 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 139 |
|
|
| 140 |
public int getComplexity(int numLayers) |
|
| 141 |
{
|
|
| 142 |
return 8; |
|
| 143 |
} |
|
| 144 |
} |
|
| src/main/java/org/distorted/objects/TwistyObject.java | ||
|---|---|---|
| 79 | 79 |
private static final float MAX_SIZE_CHANGE = 1.35f; |
| 80 | 80 |
private static final float MIN_SIZE_CHANGE = 0.75f; |
| 81 | 81 |
|
| 82 |
private static final boolean mCreateFromDMesh = true;
|
|
| 82 |
private static final boolean mCreateFromDMesh = false;
|
|
| 83 | 83 |
|
| 84 | 84 |
private static final Static3D CENTER = new Static3D(0,0,0); |
| 85 | 85 |
private static final int POST_ROTATION_MILLISEC = 500; |
Also available in: Unified diff
Beginnings of support for bandaged versions of the 3x3 cube.