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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class TwistyBandagedFused extends TwistyBandagedCube
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{
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TwistyBandagedFused(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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{
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super(size, quat, texture, mesh, effects, moves, ObjectList.BAN1, res, scrWidth);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumCubitVariants()
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{
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return 2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getCubitVariant(int cubit)
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{
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return cubit==0 ? 0:1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumCubits()
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{
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return 20;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] getCubitDimensions(int variant)
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{
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return variant==0 ? new int[] {2,2,2} : new int[] {1,1,1};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static3D getCubitPosition(int cubit)
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{
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switch(cubit)
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{
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case 0: return new Static3D(-0.5f, -0.5f, +0.5f);
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case 1: return new Static3D(-1.0f, +1.0f, +1.0f);
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case 2: return new Static3D(-1.0f, +1.0f, +0.0f);
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case 3: return new Static3D(-1.0f, +1.0f, -1.0f);
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case 4: return new Static3D( 0.0f, +1.0f, +1.0f);
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case 5: return new Static3D( 0.0f, +1.0f, +0.0f);
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case 6: return new Static3D( 0.0f, +1.0f, -1.0f);
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case 7: return new Static3D( 1.0f, +1.0f, +1.0f);
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case 8: return new Static3D( 1.0f, +1.0f, +0.0f);
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case 9: return new Static3D( 1.0f, +1.0f, -1.0f);
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case 10: return new Static3D( 1.0f, 0.0f, +1.0f);
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case 11: return new Static3D( 1.0f, 0.0f, +0.0f);
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case 12: return new Static3D( 1.0f, 0.0f, -1.0f);
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case 13: return new Static3D( 1.0f, -1.0f, +1.0f);
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case 14: return new Static3D( 1.0f, -1.0f, +0.0f);
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case 15: return new Static3D( 1.0f, -1.0f, -1.0f);
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case 16: return new Static3D(-1.0f, -1.0f, -1.0f);
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case 17: return new Static3D(-1.0f, 0.0f, -1.0f);
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case 18: return new Static3D( 0.0f, -1.0f, -1.0f);
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case 19: return new Static3D( 0.0f, 0.0f, -1.0f);
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}
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getQuatIndex(int cubit)
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{
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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// TODO
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public int getObjectName(int numLayers)
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{
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switch(numLayers)
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{
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case 2: return R.string.cube2;
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case 3: return R.string.cube3;
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case 4: return R.string.cube4;
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case 5: return R.string.cube5;
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}
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return R.string.cube3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TODO
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public int getInventor(int numLayers)
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{
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switch(numLayers)
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{
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case 2: return R.string.cube2_inventor;
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case 3: return R.string.cube3_inventor;
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case 4: return R.string.cube4_inventor;
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case 5: return R.string.cube5_inventor;
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}
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return R.string.cube3_inventor;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getComplexity(int numLayers)
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{
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return 8;
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}
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}
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