Project

General

Profile

Download (4.04 KB) Statistics
| Branch: | Tag: | Revision:

magiccube / src / main / java / org / distorted / objects / MovementIvy.java @ 4d27a99b

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objects;
21

    
22
import org.distorted.library.type.Static3D;
23

    
24
///////////////////////////////////////////////////////////////////////////////////////////////////
25

    
26
class MovementIvy extends Movement
27
{
28
  static final float DIST3D = 0.5f;
29
  static final float DIST2D = 0.5f;
30

    
31
  static final Static3D[] FACE_AXIS = new Static3D[]
32
         {
33
           new Static3D(1,0,0), new Static3D(-1,0,0),
34
           new Static3D(0,1,0), new Static3D(0,-1,0),
35
           new Static3D(0,0,1), new Static3D(0,0,-1)
36
         };
37

    
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39

    
40
  MovementIvy()
41
    {
42
    super(TwistyIvy.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D);
43
    }
44

    
45
///////////////////////////////////////////////////////////////////////////////////////////////////
46

    
47
  int computeRowFromOffset(int face, int axisIndex, int numLayers, float offset)
48
    {
49
    return offset<DIST2D ? 0:1;
50
    }
51

    
52
///////////////////////////////////////////////////////////////////////////////////////////////////
53

    
54
  public float returnRotationFactor(int numLayers, int row)
55
    {
56
    return 1.0f;
57
    }
58

    
59
///////////////////////////////////////////////////////////////////////////////////////////////////
60
// faces 0,1,2,3  --> /
61
// faces 4,5      --> \
62

    
63
  private boolean isTopHalf(int face, float[] touchPoint)
64
    {
65
    if( face==4 || face==5 ) return touchPoint[1] >=-touchPoint[0];
66
    else                     return touchPoint[1] >= touchPoint[0];
67
    }
68

    
69
///////////////////////////////////////////////////////////////////////////////////////////////////
70

    
71
  boolean isInsideFace(int face, float[] p)
72
    {
73
    return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D );
74
    }
75

    
76
///////////////////////////////////////////////////////////////////////////////////////////////////
77
// 0 +++
78
// 1 ++-
79
// 2 +-+
80
// 3 +--
81

    
82
  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
83
    {
84
    enabled[0] = 1;
85

    
86
    boolean isTop = isTopHalf(face,touchPoint);
87

    
88
    switch(face)
89
      {
90
      case 0: enabled[1] = isTop ? 0:3; break;
91
      case 1: enabled[1] = isTop ? 2:1; break;
92
      case 2: enabled[1] = isTop ? 2:0; break;
93
      case 3: enabled[1] = isTop ? 1:3; break;
94
      case 4: enabled[1] = isTop ? 0:1; break;
95
      case 5: enabled[1] = isTop ? 2:3; break;
96
      }
97
    }
98
}
(7-7/43)