Revision 4da7d87a
Added by Leszek Koltunski over 5 years ago
| src/main/java/org/distorted/main/RubikPreRender.java | ||
|---|---|---|
| 45 | 45 |
|
| 46 | 46 |
private RubikSurfaceView mView; |
| 47 | 47 |
private boolean mFinishRotation, mRemoveRotation, mRemovePatternRotation, mAddRotation, |
| 48 |
mSetQuatCurrent, mSetQuatAccumulated, mChangeObject, mSetupObject, mSolveObject,
|
|
| 49 |
mScrambleObject, mInitializeObject, mSetTextureMap, mResetAllTextureMaps;
|
|
| 48 |
mSetQuat, mChangeObject, mSetupObject, mSolveObject, mScrambleObject,
|
|
| 49 |
mInitializeObject, mSetTextureMap, mResetAllTextureMaps; |
|
| 50 | 50 |
private boolean mCanRotate, mCanPlay; |
| 51 | 51 |
private boolean mIsSolved; |
| 52 | 52 |
private RubikObjectList mNextObject; |
| ... | ... | |
| 77 | 77 |
mRemoveRotation = false; |
| 78 | 78 |
mRemovePatternRotation= false; |
| 79 | 79 |
mAddRotation = false; |
| 80 |
mSetQuatCurrent = false; |
|
| 81 |
mSetQuatAccumulated = false; |
|
| 80 |
mSetQuat = false; |
|
| 82 | 81 |
mChangeObject = false; |
| 83 | 82 |
mSetupObject = false; |
| 84 | 83 |
mSolveObject = false; |
| ... | ... | |
| 108 | 107 |
Context con = mView.getContext(); |
| 109 | 108 |
Resources res = con.getResources(); |
| 110 | 109 |
|
| 111 |
mNewObject = object.create(size, mView.getQuatCurrent(), mView.getQuatAccumulated(), moves, res);
|
|
| 110 |
mNewObject = object.create(size, mView.getQuat(), moves, res); |
|
| 112 | 111 |
|
| 113 | 112 |
if( mNewObject!=null ) |
| 114 | 113 |
{
|
| ... | ... | |
| 318 | 317 |
|
| 319 | 318 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 320 | 319 |
|
| 321 |
private void setQuatCurrentNow()
|
|
| 320 |
private void setQuatNow() |
|
| 322 | 321 |
{
|
| 323 |
mSetQuatCurrent = false; |
|
| 324 |
mView.setQuatCurrent(); |
|
| 325 |
} |
|
| 326 |
|
|
| 327 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 328 |
|
|
| 329 |
private void setQuatAccumulatedNow() |
|
| 330 |
{
|
|
| 331 |
mSetQuatAccumulated = false; |
|
| 332 |
mView.setQuatAccumulated(); |
|
| 322 |
mSetQuat = false; |
|
| 323 |
mView.setQuat(); |
|
| 333 | 324 |
} |
| 334 | 325 |
|
| 335 | 326 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 425 | 416 |
|
| 426 | 417 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 427 | 418 |
|
| 428 |
void setQuatCurrentOnNextRender() |
|
| 429 |
{
|
|
| 430 |
mSetQuatCurrent = true; |
|
| 431 |
} |
|
| 432 |
|
|
| 433 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 434 |
|
|
| 435 |
void setQuatAccumulatedOnNextRender() |
|
| 419 |
void setQuatOnNextRender() |
|
| 436 | 420 |
{
|
| 437 |
mSetQuatAccumulated = true;
|
|
| 421 |
mSetQuat = true; |
|
| 438 | 422 |
} |
| 439 | 423 |
|
| 440 | 424 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 441 | 425 |
|
| 442 | 426 |
void preRender() |
| 443 | 427 |
{
|
| 444 |
if( mSetQuatCurrent ) setQuatCurrentNow(); |
|
| 445 |
if( mSetQuatAccumulated ) setQuatAccumulatedNow(); |
|
| 428 |
if( mSetQuat ) setQuatNow(); |
|
| 446 | 429 |
if( mFinishRotation ) finishRotationNow(); |
| 447 | 430 |
if( mRemoveRotation ) removeRotationNow(); |
| 448 | 431 |
if( mRemovePatternRotation ) removePatternRotationNow(); |
| src/main/java/org/distorted/main/RubikSurfaceView.java | ||
|---|---|---|
| 50 | 50 |
// Moving the finger from the middle of the vertical screen to the right edge will rotate a |
| 51 | 51 |
// given face by SWIPING_SENSITIVITY/2 degrees. |
| 52 | 52 |
private final static int SWIPING_SENSITIVITY = 240; |
| 53 |
// Moving the finger by 0.33 of an inch will start a Rotation. |
|
| 54 |
private final static float ROTATION_SENSITIVITY = 0.33f; |
|
| 55 |
// Every 0.33 of an inch the direction of cube drag will reset. |
|
| 56 |
private final static float DIRECTION_SENSITIVITY= 0.33f; |
|
| 53 |
// Moving the finger by 0.3 of an inch will start a Rotation. |
|
| 54 |
private final static float ROTATION_SENSITIVITY = 0.3f; |
|
| 57 | 55 |
|
| 58 | 56 |
// Where did we get this sqrt(3)/2 ? From the (default, i.e. 60 degrees - see InternalOutputSurface!) |
| 59 | 57 |
// FOV of the projection matrix of the Node onto the Screen. |
| ... | ... | |
| 86 | 84 |
private int mFirstIndex, mLastIndex; |
| 87 | 85 |
private int mDensity; |
| 88 | 86 |
|
| 89 |
private static Static4D mQuatCurrent = new Static4D(0,0,0,1); |
|
| 90 |
private static Static4D mQuatAccumulated= new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f); |
|
| 91 |
private static Static4D mTempCurrent = new Static4D(0,0,0,1); |
|
| 92 |
private static Static4D mTempAccumulated= new Static4D(0,0,0,1); |
|
| 87 |
private static Static4D mQuat= new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f); |
|
| 88 |
private static Static4D mTemp= new Static4D(0,0,0,1); |
|
| 93 | 89 |
|
| 94 | 90 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 95 | 91 |
|
| ... | ... | |
| 124 | 120 |
|
| 125 | 121 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 126 | 122 |
|
| 127 |
void setQuatAccumulated()
|
|
| 123 |
void setQuat() |
|
| 128 | 124 |
{
|
| 129 |
mQuatAccumulated.set(mTempAccumulated);
|
|
| 125 |
mQuat.set(mTemp);
|
|
| 130 | 126 |
} |
| 131 | 127 |
|
| 132 | 128 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 133 | 129 |
|
| 134 |
void setQuatCurrent()
|
|
| 130 |
Static4D getQuat()
|
|
| 135 | 131 |
{
|
| 136 |
mQuatCurrent.set(mTempCurrent); |
|
| 137 |
} |
|
| 138 |
|
|
| 139 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 140 |
|
|
| 141 |
Static4D getQuatAccumulated() |
|
| 142 |
{
|
|
| 143 |
return mQuatAccumulated; |
|
| 144 |
} |
|
| 145 |
|
|
| 146 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 147 |
|
|
| 148 |
Static4D getQuatCurrent() |
|
| 149 |
{
|
|
| 150 |
return mQuatCurrent; |
|
| 132 |
return mQuat; |
|
| 151 | 133 |
} |
| 152 | 134 |
|
| 153 | 135 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 200 | 182 |
private void computeCurrentAxis(Static3D axis) |
| 201 | 183 |
{
|
| 202 | 184 |
Static4D axis4D = new Static4D(axis.get0(), axis.get1(), axis.get2(), 0); |
| 203 |
Static4D result = rotateVectorByQuat(axis4D, mQuatAccumulated);
|
|
| 185 |
Static4D result = rotateVectorByQuat(axis4D, mQuat); |
|
| 204 | 186 |
|
| 205 | 187 |
mAxisX =result.get0(); |
| 206 | 188 |
mAxisY =result.get1(); |
| ... | ... | |
| 338 | 320 |
else |
| 339 | 321 |
{
|
| 340 | 322 |
Static4D touchPoint1 = new Static4D(x, y, 0, 0); |
| 341 |
Static4D rotatedTouchPoint1= rotateVectorByInvertedQuat(touchPoint1, mQuatAccumulated);
|
|
| 342 |
Static4D rotatedCamera= rotateVectorByInvertedQuat(CAMERA_POINT, mQuatAccumulated);
|
|
| 323 |
Static4D rotatedTouchPoint1= rotateVectorByInvertedQuat(touchPoint1, mQuat); |
|
| 324 |
Static4D rotatedCamera= rotateVectorByInvertedQuat(CAMERA_POINT, mQuat); |
|
| 343 | 325 |
|
| 344 | 326 |
if( mMovement!=null && mMovement.faceTouched(rotatedTouchPoint1,rotatedCamera) ) |
| 345 | 327 |
{
|
| ... | ... | |
| 380 | 362 |
|
| 381 | 363 |
private void drag(float x, float y) |
| 382 | 364 |
{
|
| 383 |
if( retFingerDragDistanceInInches(mX,mY,x,y) > DIRECTION_SENSITIVITY ) |
|
| 384 |
{
|
|
| 385 |
mX = x; |
|
| 386 |
mY = y; |
|
| 387 |
mTempAccumulated.set(quatMultiply(mQuatCurrent, mQuatAccumulated)); |
|
| 388 |
mTempCurrent.set(0f, 0f, 0f, 1f); |
|
| 389 |
mPreRender.setQuatCurrentOnNextRender(); |
|
| 390 |
mPreRender.setQuatAccumulatedOnNextRender(); |
|
| 391 |
} |
|
| 392 |
|
|
| 393 |
mTempCurrent.set(quatFromDrag(mX-x,y-mY)); |
|
| 394 |
mPreRender.setQuatCurrentOnNextRender(); |
|
| 365 |
mTemp.set(quatMultiply(quatFromDrag(mX-x,y-mY), mQuat)); |
|
| 366 |
mPreRender.setQuatOnNextRender(); |
|
| 367 |
mX = x; |
|
| 368 |
mY = y; |
|
| 395 | 369 |
} |
| 396 | 370 |
|
| 397 | 371 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 443 | 417 |
mStartRotY = y; |
| 444 | 418 |
|
| 445 | 419 |
Static4D touchPoint2 = new Static4D(x, y, 0, 0); |
| 446 |
Static4D rotatedTouchPoint2= rotateVectorByInvertedQuat(touchPoint2, mQuatAccumulated);
|
|
| 420 |
Static4D rotatedTouchPoint2= rotateVectorByInvertedQuat(touchPoint2, mQuat); |
|
| 447 | 421 |
|
| 448 | 422 |
Static2D res = mMovement.newRotation(rotatedTouchPoint2); |
| 449 | 423 |
RubikObject object = mPreRender.getObject(); |
| ... | ... | |
| 486 | 460 |
float x = (event.getX() - mScreenWidth*0.5f)/mScreenMin; |
| 487 | 461 |
float y = (mScreenHeight*0.5f -event.getY())/mScreenMin; |
| 488 | 462 |
|
| 489 |
|
|
| 490 | 463 |
//android.util.Log.e("view", "num fingers: "+mNumFingersDown+" x="+event.getX()+" y="+event.getY());
|
| 491 | 464 |
|
| 492 |
|
|
| 493 | 465 |
if( mBeginningRotation ) |
| 494 | 466 |
{
|
| 495 | 467 |
if( retFingerDragDistanceInInches(mX,mY,x,y) > ROTATION_SENSITIVITY ) |
| ... | ... | |
| 517 | 489 |
{
|
| 518 | 490 |
mNumFingersDown++; |
| 519 | 491 |
|
| 520 |
//android.util.Log.e("view", "down1 num fingers: "+mNumFingersDown+" x="+event.getX()+" y="+event.getY());
|
|
| 492 |
int index = event.getActionIndex(); |
|
| 493 |
float x = event.getX(); |
|
| 494 |
float y = event.getY(); |
|
| 521 | 495 |
|
| 522 |
mX = (event.getX() - mScreenWidth*0.5f)/mScreenMin; |
|
| 523 |
mY = (mScreenHeight*0.5f -event.getY())/mScreenMin; |
|
| 496 |
android.util.Log.e("view", "down1 num fingers: "+mNumFingersDown+" index="+index+" x="+x+" y="+y);
|
|
| 497 |
|
|
| 498 |
mX = (x - mScreenWidth*0.5f)/mScreenMin; |
|
| 499 |
mY = (mScreenHeight*0.5f -y)/mScreenMin; |
|
| 524 | 500 |
|
| 525 | 501 |
setUpDragOrRotate(true,mX,mY); |
| 526 | 502 |
} |
| ... | ... | |
| 531 | 507 |
{
|
| 532 | 508 |
mNumFingersDown--; |
| 533 | 509 |
|
| 534 |
//android.util.Log.e("view", "up1 num fingers: "+mNumFingersDown+" x="+event.getX()+" y="+event.getY());
|
|
| 510 |
int index = event.getActionIndex(); |
|
| 511 |
float x = event.getX(); |
|
| 512 |
float y = event.getY(); |
|
| 535 | 513 |
|
| 536 |
if( mDragging ) |
|
| 537 |
{
|
|
| 538 |
mTempAccumulated.set(quatMultiply(mQuatCurrent, mQuatAccumulated)); |
|
| 539 |
mTempCurrent.set(0f, 0f, 0f, 1f); |
|
| 540 |
mPreRender.setQuatCurrentOnNextRender(); |
|
| 541 |
mPreRender.setQuatAccumulatedOnNextRender(); |
|
| 542 |
} |
|
| 514 |
android.util.Log.e("view", "up1 num fingers: "+mNumFingersDown+" index="+index+" x="+x+" y="+y);
|
|
| 543 | 515 |
|
| 544 | 516 |
if( mContinuingRotation ) |
| 545 | 517 |
{
|
| ... | ... | |
| 569 | 541 |
finishRotation(); |
| 570 | 542 |
} |
| 571 | 543 |
|
| 572 |
//android.util.Log.e("view", "down2 num fingers: "+mNumFingersDown+" x="+event.getX()+" y="+event.getY());
|
|
| 544 |
int index = event.getActionIndex(); |
|
| 545 |
float x = event.getX(); |
|
| 546 |
float y = event.getY(); |
|
| 547 |
|
|
| 548 |
android.util.Log.e("view", "down2 num fingers: "+mNumFingersDown+" index="+index+" x="+x+" y="+y);
|
|
| 573 | 549 |
} |
| 574 | 550 |
|
| 575 | 551 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 578 | 554 |
{
|
| 579 | 555 |
mNumFingersDown--; |
| 580 | 556 |
|
| 581 |
//android.util.Log.e("view", "up2 num fingers: "+mNumFingersDown+" x="+event.getX()+" y="+event.getY());
|
|
| 557 |
int index = event.getActionIndex(); |
|
| 558 |
float x = event.getX(); |
|
| 559 |
float y = event.getY(); |
|
| 560 |
|
|
| 561 |
android.util.Log.e("view", "up2 num fingers: "+mNumFingersDown+" index="+index+" x="+x+" y="+y);
|
|
| 582 | 562 |
} |
| 583 | 563 |
|
| 584 | 564 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/RubikCube.java | ||
|---|---|---|
| 99 | 99 |
|
| 100 | 100 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 101 | 101 |
|
| 102 |
RubikCube(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture,
|
|
| 102 |
RubikCube(int size, Static4D quat, DistortedTexture texture, |
|
| 103 | 103 |
MeshRectangles mesh, DistortedEffects effects, int[][] moves, Resources res) |
| 104 | 104 |
{
|
| 105 |
super(size, 60, quatCur,quatAcc,texture,mesh,effects,moves, RubikObjectList.CUBE, res);
|
|
| 105 |
super(size, 60, quat, texture, mesh, effects, moves, RubikObjectList.CUBE, res);
|
|
| 106 | 106 |
} |
| 107 | 107 |
|
| 108 | 108 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/RubikObject.java | ||
|---|---|---|
| 69 | 69 |
private int mRotAxis; |
| 70 | 70 |
private Static3D[] mOrigPos; |
| 71 | 71 |
private Static3D mNodeScale; |
| 72 |
private Static4D mQuatAccumulated;
|
|
| 72 |
private Static4D mQuat; |
|
| 73 | 73 |
private Cubit[] mCubits; |
| 74 | 74 |
private int mSize; |
| 75 | 75 |
private RubikObjectList mList; |
| ... | ... | |
| 85 | 85 |
DistortedTexture mTexture; |
| 86 | 86 |
|
| 87 | 87 |
MatrixEffectScale mScaleEffect; |
| 88 |
MatrixEffectQuaternion mQuatCEffect; |
|
| 89 |
MatrixEffectQuaternion mQuatAEffect; |
|
| 88 |
MatrixEffectQuaternion mQuatEffect; |
|
| 90 | 89 |
|
| 91 | 90 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 92 | 91 |
|
| 93 |
RubikObject(int size, int fov, Static4D quatCur, Static4D quatAcc, DistortedTexture nodeTexture,
|
|
| 94 |
MeshRectangles nodeMesh, DistortedEffects nodeEffects, int[][] moves, RubikObjectList list, Resources res)
|
|
| 92 |
RubikObject(int size, int fov, Static4D quat, DistortedTexture nodeTexture, MeshRectangles nodeMesh,
|
|
| 93 |
DistortedEffects nodeEffects, int[][] moves, RubikObjectList list, Resources res) |
|
| 95 | 94 |
{
|
| 96 | 95 |
super(nodeTexture,nodeEffects,nodeMesh); |
| 97 | 96 |
|
| ... | ... | |
| 109 | 108 |
mSize = size; |
| 110 | 109 |
computeStartAndStep(mOrigPos); |
| 111 | 110 |
mNodeScale= new Static3D(1,1,1); |
| 112 |
mQuatAccumulated = quatAcc;
|
|
| 111 |
mQuat = quat;
|
|
| 113 | 112 |
|
| 114 | 113 |
mRotationAngle= new Dynamic1D(); |
| 115 | 114 |
mRotationAxis = new Static3D(1,0,0); |
| ... | ... | |
| 121 | 120 |
|
| 122 | 121 |
float scale = OBJECT_SCREEN_RATIO*NODE_FBO_SIZE/mSize; |
| 123 | 122 |
mScaleEffect = new MatrixEffectScale(new Static3D(scale,scale,scale)); |
| 124 |
mQuatCEffect = new MatrixEffectQuaternion(quatCur, CENTER); |
|
| 125 |
mQuatAEffect = new MatrixEffectQuaternion(quatAcc, CENTER); |
|
| 123 |
mQuatEffect = new MatrixEffectQuaternion(quat, CENTER); |
|
| 126 | 124 |
|
| 127 | 125 |
MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale); |
| 128 | 126 |
nodeEffects.apply(nodeScaleEffect); |
| ... | ... | |
| 163 | 161 |
} |
| 164 | 162 |
|
| 165 | 163 |
mEffects.apply(mRotateEffect); |
| 166 |
mEffects.apply(mQuatAEffect); |
|
| 167 |
mEffects.apply(mQuatCEffect); |
|
| 164 |
mEffects.apply(mQuatEffect); |
|
| 168 | 165 |
mEffects.apply(mScaleEffect); |
| 169 | 166 |
|
| 170 | 167 |
attach( new DistortedNode(mTexture,mEffects,mMesh) ); |
| ... | ... | |
| 349 | 346 |
|
| 350 | 347 |
public Static4D getRotationQuat() |
| 351 | 348 |
{
|
| 352 |
return mQuatAccumulated;
|
|
| 349 |
return mQuat; |
|
| 353 | 350 |
} |
| 354 | 351 |
|
| 355 | 352 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/RubikObjectList.java | ||
|---|---|---|
| 322 | 322 |
|
| 323 | 323 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 324 | 324 |
|
| 325 |
public RubikObject create(int size, Static4D quatCur, Static4D quatAcc, int[][] moves, Resources res)
|
|
| 325 |
public RubikObject create(int size, Static4D quat, int[][] moves, Resources res) |
|
| 326 | 326 |
{
|
| 327 | 327 |
DistortedTexture texture = new DistortedTexture(); |
| 328 | 328 |
DistortedEffects effects = new DistortedEffects(); |
| ... | ... | |
| 330 | 330 |
|
| 331 | 331 |
switch(ordinal()) |
| 332 | 332 |
{
|
| 333 |
case 0: return new RubikCube (size, quatCur, quatAcc, texture, mesh, effects, moves, res);
|
|
| 334 |
case 1: return new RubikPyraminx(size, quatCur, quatAcc, texture, mesh, effects, moves, res);
|
|
| 333 |
case 0: return new RubikCube (size, quat, texture, mesh, effects, moves, res); |
|
| 334 |
case 1: return new RubikPyraminx(size, quat, texture, mesh, effects, moves, res); |
|
| 335 | 335 |
} |
| 336 | 336 |
|
| 337 | 337 |
return null; |
| src/main/java/org/distorted/objects/RubikPyraminx.java | ||
|---|---|---|
| 99 | 99 |
|
| 100 | 100 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 101 | 101 |
|
| 102 |
RubikPyraminx(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture,
|
|
| 102 |
RubikPyraminx(int size, Static4D quat, DistortedTexture texture, |
|
| 103 | 103 |
MeshRectangles mesh, DistortedEffects effects, int[][] moves, Resources res) |
| 104 | 104 |
{
|
| 105 |
super(size, 30, quatCur,quatAcc,texture,mesh,effects,moves, RubikObjectList.PYRA, res);
|
|
| 105 |
super(size, 30, quat, texture, mesh, effects, moves, RubikObjectList.PYRA, res);
|
|
| 106 | 106 |
} |
| 107 | 107 |
|
| 108 | 108 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Simplify dragging. Now there's only 1 Quat, rather than the old way with two (Accumulated, Current).