Revision 4da7d87a
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/main/RubikPreRender.java | ||
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45 | 45 |
|
46 | 46 |
private RubikSurfaceView mView; |
47 | 47 |
private boolean mFinishRotation, mRemoveRotation, mRemovePatternRotation, mAddRotation, |
48 |
mSetQuatCurrent, mSetQuatAccumulated, mChangeObject, mSetupObject, mSolveObject,
|
|
49 |
mScrambleObject, mInitializeObject, mSetTextureMap, mResetAllTextureMaps;
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|
48 |
mSetQuat, mChangeObject, mSetupObject, mSolveObject, mScrambleObject,
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|
49 |
mInitializeObject, mSetTextureMap, mResetAllTextureMaps; |
|
50 | 50 |
private boolean mCanRotate, mCanPlay; |
51 | 51 |
private boolean mIsSolved; |
52 | 52 |
private RubikObjectList mNextObject; |
... | ... | |
77 | 77 |
mRemoveRotation = false; |
78 | 78 |
mRemovePatternRotation= false; |
79 | 79 |
mAddRotation = false; |
80 |
mSetQuatCurrent = false; |
|
81 |
mSetQuatAccumulated = false; |
|
80 |
mSetQuat = false; |
|
82 | 81 |
mChangeObject = false; |
83 | 82 |
mSetupObject = false; |
84 | 83 |
mSolveObject = false; |
... | ... | |
108 | 107 |
Context con = mView.getContext(); |
109 | 108 |
Resources res = con.getResources(); |
110 | 109 |
|
111 |
mNewObject = object.create(size, mView.getQuatCurrent(), mView.getQuatAccumulated(), moves, res);
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|
110 |
mNewObject = object.create(size, mView.getQuat(), moves, res); |
|
112 | 111 |
|
113 | 112 |
if( mNewObject!=null ) |
114 | 113 |
{ |
... | ... | |
318 | 317 |
|
319 | 318 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
320 | 319 |
|
321 |
private void setQuatCurrentNow()
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|
320 |
private void setQuatNow() |
|
322 | 321 |
{ |
323 |
mSetQuatCurrent = false; |
|
324 |
mView.setQuatCurrent(); |
|
325 |
} |
|
326 |
|
|
327 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
328 |
|
|
329 |
private void setQuatAccumulatedNow() |
|
330 |
{ |
|
331 |
mSetQuatAccumulated = false; |
|
332 |
mView.setQuatAccumulated(); |
|
322 |
mSetQuat = false; |
|
323 |
mView.setQuat(); |
|
333 | 324 |
} |
334 | 325 |
|
335 | 326 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
425 | 416 |
|
426 | 417 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
427 | 418 |
|
428 |
void setQuatCurrentOnNextRender() |
|
429 |
{ |
|
430 |
mSetQuatCurrent = true; |
|
431 |
} |
|
432 |
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433 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
434 |
|
|
435 |
void setQuatAccumulatedOnNextRender() |
|
419 |
void setQuatOnNextRender() |
|
436 | 420 |
{ |
437 |
mSetQuatAccumulated = true;
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421 |
mSetQuat = true; |
|
438 | 422 |
} |
439 | 423 |
|
440 | 424 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
441 | 425 |
|
442 | 426 |
void preRender() |
443 | 427 |
{ |
444 |
if( mSetQuatCurrent ) setQuatCurrentNow(); |
|
445 |
if( mSetQuatAccumulated ) setQuatAccumulatedNow(); |
|
428 |
if( mSetQuat ) setQuatNow(); |
|
446 | 429 |
if( mFinishRotation ) finishRotationNow(); |
447 | 430 |
if( mRemoveRotation ) removeRotationNow(); |
448 | 431 |
if( mRemovePatternRotation ) removePatternRotationNow(); |
src/main/java/org/distorted/main/RubikSurfaceView.java | ||
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50 | 50 |
// Moving the finger from the middle of the vertical screen to the right edge will rotate a |
51 | 51 |
// given face by SWIPING_SENSITIVITY/2 degrees. |
52 | 52 |
private final static int SWIPING_SENSITIVITY = 240; |
53 |
// Moving the finger by 0.33 of an inch will start a Rotation. |
|
54 |
private final static float ROTATION_SENSITIVITY = 0.33f; |
|
55 |
// Every 0.33 of an inch the direction of cube drag will reset. |
|
56 |
private final static float DIRECTION_SENSITIVITY= 0.33f; |
|
53 |
// Moving the finger by 0.3 of an inch will start a Rotation. |
|
54 |
private final static float ROTATION_SENSITIVITY = 0.3f; |
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57 | 55 |
|
58 | 56 |
// Where did we get this sqrt(3)/2 ? From the (default, i.e. 60 degrees - see InternalOutputSurface!) |
59 | 57 |
// FOV of the projection matrix of the Node onto the Screen. |
... | ... | |
86 | 84 |
private int mFirstIndex, mLastIndex; |
87 | 85 |
private int mDensity; |
88 | 86 |
|
89 |
private static Static4D mQuatCurrent = new Static4D(0,0,0,1); |
|
90 |
private static Static4D mQuatAccumulated= new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f); |
|
91 |
private static Static4D mTempCurrent = new Static4D(0,0,0,1); |
|
92 |
private static Static4D mTempAccumulated= new Static4D(0,0,0,1); |
|
87 |
private static Static4D mQuat= new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f); |
|
88 |
private static Static4D mTemp= new Static4D(0,0,0,1); |
|
93 | 89 |
|
94 | 90 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
95 | 91 |
|
... | ... | |
124 | 120 |
|
125 | 121 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
126 | 122 |
|
127 |
void setQuatAccumulated()
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123 |
void setQuat() |
|
128 | 124 |
{ |
129 |
mQuatAccumulated.set(mTempAccumulated);
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125 |
mQuat.set(mTemp);
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130 | 126 |
} |
131 | 127 |
|
132 | 128 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
133 | 129 |
|
134 |
void setQuatCurrent()
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130 |
Static4D getQuat()
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135 | 131 |
{ |
136 |
mQuatCurrent.set(mTempCurrent); |
|
137 |
} |
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138 |
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139 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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140 |
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141 |
Static4D getQuatAccumulated() |
|
142 |
{ |
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143 |
return mQuatAccumulated; |
|
144 |
} |
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145 |
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146 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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147 |
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148 |
Static4D getQuatCurrent() |
|
149 |
{ |
|
150 |
return mQuatCurrent; |
|
132 |
return mQuat; |
|
151 | 133 |
} |
152 | 134 |
|
153 | 135 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
200 | 182 |
private void computeCurrentAxis(Static3D axis) |
201 | 183 |
{ |
202 | 184 |
Static4D axis4D = new Static4D(axis.get0(), axis.get1(), axis.get2(), 0); |
203 |
Static4D result = rotateVectorByQuat(axis4D, mQuatAccumulated);
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|
185 |
Static4D result = rotateVectorByQuat(axis4D, mQuat); |
|
204 | 186 |
|
205 | 187 |
mAxisX =result.get0(); |
206 | 188 |
mAxisY =result.get1(); |
... | ... | |
338 | 320 |
else |
339 | 321 |
{ |
340 | 322 |
Static4D touchPoint1 = new Static4D(x, y, 0, 0); |
341 |
Static4D rotatedTouchPoint1= rotateVectorByInvertedQuat(touchPoint1, mQuatAccumulated);
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342 |
Static4D rotatedCamera= rotateVectorByInvertedQuat(CAMERA_POINT, mQuatAccumulated);
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323 |
Static4D rotatedTouchPoint1= rotateVectorByInvertedQuat(touchPoint1, mQuat); |
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324 |
Static4D rotatedCamera= rotateVectorByInvertedQuat(CAMERA_POINT, mQuat); |
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343 | 325 |
|
344 | 326 |
if( mMovement!=null && mMovement.faceTouched(rotatedTouchPoint1,rotatedCamera) ) |
345 | 327 |
{ |
... | ... | |
380 | 362 |
|
381 | 363 |
private void drag(float x, float y) |
382 | 364 |
{ |
383 |
if( retFingerDragDistanceInInches(mX,mY,x,y) > DIRECTION_SENSITIVITY ) |
|
384 |
{ |
|
385 |
mX = x; |
|
386 |
mY = y; |
|
387 |
mTempAccumulated.set(quatMultiply(mQuatCurrent, mQuatAccumulated)); |
|
388 |
mTempCurrent.set(0f, 0f, 0f, 1f); |
|
389 |
mPreRender.setQuatCurrentOnNextRender(); |
|
390 |
mPreRender.setQuatAccumulatedOnNextRender(); |
|
391 |
} |
|
392 |
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393 |
mTempCurrent.set(quatFromDrag(mX-x,y-mY)); |
|
394 |
mPreRender.setQuatCurrentOnNextRender(); |
|
365 |
mTemp.set(quatMultiply(quatFromDrag(mX-x,y-mY), mQuat)); |
|
366 |
mPreRender.setQuatOnNextRender(); |
|
367 |
mX = x; |
|
368 |
mY = y; |
|
395 | 369 |
} |
396 | 370 |
|
397 | 371 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
443 | 417 |
mStartRotY = y; |
444 | 418 |
|
445 | 419 |
Static4D touchPoint2 = new Static4D(x, y, 0, 0); |
446 |
Static4D rotatedTouchPoint2= rotateVectorByInvertedQuat(touchPoint2, mQuatAccumulated);
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|
420 |
Static4D rotatedTouchPoint2= rotateVectorByInvertedQuat(touchPoint2, mQuat); |
|
447 | 421 |
|
448 | 422 |
Static2D res = mMovement.newRotation(rotatedTouchPoint2); |
449 | 423 |
RubikObject object = mPreRender.getObject(); |
... | ... | |
486 | 460 |
float x = (event.getX() - mScreenWidth*0.5f)/mScreenMin; |
487 | 461 |
float y = (mScreenHeight*0.5f -event.getY())/mScreenMin; |
488 | 462 |
|
489 |
|
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490 | 463 |
//android.util.Log.e("view", "num fingers: "+mNumFingersDown+" x="+event.getX()+" y="+event.getY()); |
491 | 464 |
|
492 |
|
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493 | 465 |
if( mBeginningRotation ) |
494 | 466 |
{ |
495 | 467 |
if( retFingerDragDistanceInInches(mX,mY,x,y) > ROTATION_SENSITIVITY ) |
... | ... | |
517 | 489 |
{ |
518 | 490 |
mNumFingersDown++; |
519 | 491 |
|
520 |
//android.util.Log.e("view", "down1 num fingers: "+mNumFingersDown+" x="+event.getX()+" y="+event.getY()); |
|
492 |
int index = event.getActionIndex(); |
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493 |
float x = event.getX(); |
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494 |
float y = event.getY(); |
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521 | 495 |
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522 |
mX = (event.getX() - mScreenWidth*0.5f)/mScreenMin; |
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523 |
mY = (mScreenHeight*0.5f -event.getY())/mScreenMin; |
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496 |
android.util.Log.e("view", "down1 num fingers: "+mNumFingersDown+" index="+index+" x="+x+" y="+y); |
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497 |
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498 |
mX = (x - mScreenWidth*0.5f)/mScreenMin; |
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499 |
mY = (mScreenHeight*0.5f -y)/mScreenMin; |
|
524 | 500 |
|
525 | 501 |
setUpDragOrRotate(true,mX,mY); |
526 | 502 |
} |
... | ... | |
531 | 507 |
{ |
532 | 508 |
mNumFingersDown--; |
533 | 509 |
|
534 |
//android.util.Log.e("view", "up1 num fingers: "+mNumFingersDown+" x="+event.getX()+" y="+event.getY()); |
|
510 |
int index = event.getActionIndex(); |
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511 |
float x = event.getX(); |
|
512 |
float y = event.getY(); |
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535 | 513 |
|
536 |
if( mDragging ) |
|
537 |
{ |
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538 |
mTempAccumulated.set(quatMultiply(mQuatCurrent, mQuatAccumulated)); |
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539 |
mTempCurrent.set(0f, 0f, 0f, 1f); |
|
540 |
mPreRender.setQuatCurrentOnNextRender(); |
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541 |
mPreRender.setQuatAccumulatedOnNextRender(); |
|
542 |
} |
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514 |
android.util.Log.e("view", "up1 num fingers: "+mNumFingersDown+" index="+index+" x="+x+" y="+y); |
|
543 | 515 |
|
544 | 516 |
if( mContinuingRotation ) |
545 | 517 |
{ |
... | ... | |
569 | 541 |
finishRotation(); |
570 | 542 |
} |
571 | 543 |
|
572 |
//android.util.Log.e("view", "down2 num fingers: "+mNumFingersDown+" x="+event.getX()+" y="+event.getY()); |
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544 |
int index = event.getActionIndex(); |
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545 |
float x = event.getX(); |
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546 |
float y = event.getY(); |
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547 |
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548 |
android.util.Log.e("view", "down2 num fingers: "+mNumFingersDown+" index="+index+" x="+x+" y="+y); |
|
573 | 549 |
} |
574 | 550 |
|
575 | 551 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
578 | 554 |
{ |
579 | 555 |
mNumFingersDown--; |
580 | 556 |
|
581 |
//android.util.Log.e("view", "up2 num fingers: "+mNumFingersDown+" x="+event.getX()+" y="+event.getY()); |
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557 |
int index = event.getActionIndex(); |
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558 |
float x = event.getX(); |
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559 |
float y = event.getY(); |
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560 |
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561 |
android.util.Log.e("view", "up2 num fingers: "+mNumFingersDown+" index="+index+" x="+x+" y="+y); |
|
582 | 562 |
} |
583 | 563 |
|
584 | 564 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/objects/RubikCube.java | ||
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99 | 99 |
|
100 | 100 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
101 | 101 |
|
102 |
RubikCube(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture,
|
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102 |
RubikCube(int size, Static4D quat, DistortedTexture texture, |
|
103 | 103 |
MeshRectangles mesh, DistortedEffects effects, int[][] moves, Resources res) |
104 | 104 |
{ |
105 |
super(size, 60, quatCur,quatAcc,texture,mesh,effects,moves, RubikObjectList.CUBE, res);
|
|
105 |
super(size, 60, quat, texture, mesh, effects, moves, RubikObjectList.CUBE, res);
|
|
106 | 106 |
} |
107 | 107 |
|
108 | 108 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/objects/RubikObject.java | ||
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69 | 69 |
private int mRotAxis; |
70 | 70 |
private Static3D[] mOrigPos; |
71 | 71 |
private Static3D mNodeScale; |
72 |
private Static4D mQuatAccumulated;
|
|
72 |
private Static4D mQuat; |
|
73 | 73 |
private Cubit[] mCubits; |
74 | 74 |
private int mSize; |
75 | 75 |
private RubikObjectList mList; |
... | ... | |
85 | 85 |
DistortedTexture mTexture; |
86 | 86 |
|
87 | 87 |
MatrixEffectScale mScaleEffect; |
88 |
MatrixEffectQuaternion mQuatCEffect; |
|
89 |
MatrixEffectQuaternion mQuatAEffect; |
|
88 |
MatrixEffectQuaternion mQuatEffect; |
|
90 | 89 |
|
91 | 90 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
92 | 91 |
|
93 |
RubikObject(int size, int fov, Static4D quatCur, Static4D quatAcc, DistortedTexture nodeTexture,
|
|
94 |
MeshRectangles nodeMesh, DistortedEffects nodeEffects, int[][] moves, RubikObjectList list, Resources res)
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|
92 |
RubikObject(int size, int fov, Static4D quat, DistortedTexture nodeTexture, MeshRectangles nodeMesh,
|
|
93 |
DistortedEffects nodeEffects, int[][] moves, RubikObjectList list, Resources res) |
|
95 | 94 |
{ |
96 | 95 |
super(nodeTexture,nodeEffects,nodeMesh); |
97 | 96 |
|
... | ... | |
109 | 108 |
mSize = size; |
110 | 109 |
computeStartAndStep(mOrigPos); |
111 | 110 |
mNodeScale= new Static3D(1,1,1); |
112 |
mQuatAccumulated = quatAcc;
|
|
111 |
mQuat = quat;
|
|
113 | 112 |
|
114 | 113 |
mRotationAngle= new Dynamic1D(); |
115 | 114 |
mRotationAxis = new Static3D(1,0,0); |
... | ... | |
121 | 120 |
|
122 | 121 |
float scale = OBJECT_SCREEN_RATIO*NODE_FBO_SIZE/mSize; |
123 | 122 |
mScaleEffect = new MatrixEffectScale(new Static3D(scale,scale,scale)); |
124 |
mQuatCEffect = new MatrixEffectQuaternion(quatCur, CENTER); |
|
125 |
mQuatAEffect = new MatrixEffectQuaternion(quatAcc, CENTER); |
|
123 |
mQuatEffect = new MatrixEffectQuaternion(quat, CENTER); |
|
126 | 124 |
|
127 | 125 |
MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale); |
128 | 126 |
nodeEffects.apply(nodeScaleEffect); |
... | ... | |
163 | 161 |
} |
164 | 162 |
|
165 | 163 |
mEffects.apply(mRotateEffect); |
166 |
mEffects.apply(mQuatAEffect); |
|
167 |
mEffects.apply(mQuatCEffect); |
|
164 |
mEffects.apply(mQuatEffect); |
|
168 | 165 |
mEffects.apply(mScaleEffect); |
169 | 166 |
|
170 | 167 |
attach( new DistortedNode(mTexture,mEffects,mMesh) ); |
... | ... | |
349 | 346 |
|
350 | 347 |
public Static4D getRotationQuat() |
351 | 348 |
{ |
352 |
return mQuatAccumulated;
|
|
349 |
return mQuat; |
|
353 | 350 |
} |
354 | 351 |
|
355 | 352 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/objects/RubikObjectList.java | ||
---|---|---|
322 | 322 |
|
323 | 323 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
324 | 324 |
|
325 |
public RubikObject create(int size, Static4D quatCur, Static4D quatAcc, int[][] moves, Resources res)
|
|
325 |
public RubikObject create(int size, Static4D quat, int[][] moves, Resources res) |
|
326 | 326 |
{ |
327 | 327 |
DistortedTexture texture = new DistortedTexture(); |
328 | 328 |
DistortedEffects effects = new DistortedEffects(); |
... | ... | |
330 | 330 |
|
331 | 331 |
switch(ordinal()) |
332 | 332 |
{ |
333 |
case 0: return new RubikCube (size, quatCur, quatAcc, texture, mesh, effects, moves, res);
|
|
334 |
case 1: return new RubikPyraminx(size, quatCur, quatAcc, texture, mesh, effects, moves, res);
|
|
333 |
case 0: return new RubikCube (size, quat, texture, mesh, effects, moves, res); |
|
334 |
case 1: return new RubikPyraminx(size, quat, texture, mesh, effects, moves, res); |
|
335 | 335 |
} |
336 | 336 |
|
337 | 337 |
return null; |
src/main/java/org/distorted/objects/RubikPyraminx.java | ||
---|---|---|
99 | 99 |
|
100 | 100 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
101 | 101 |
|
102 |
RubikPyraminx(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture,
|
|
102 |
RubikPyraminx(int size, Static4D quat, DistortedTexture texture, |
|
103 | 103 |
MeshRectangles mesh, DistortedEffects effects, int[][] moves, Resources res) |
104 | 104 |
{ |
105 |
super(size, 30, quatCur,quatAcc,texture,mesh,effects,moves, RubikObjectList.PYRA, res);
|
|
105 |
super(size, 30, quat, texture, mesh, effects, moves, RubikObjectList.PYRA, res);
|
|
106 | 106 |
} |
107 | 107 |
|
108 | 108 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Simplify dragging. Now there's only 1 Quat, rather than the old way with two (Accumulated, Current).