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Revision 4da7d87a

Added by Leszek Koltunski almost 4 years ago

Simplify dragging. Now there's only 1 Quat, rather than the old way with two (Accumulated, Current).

View differences:

src/main/java/org/distorted/objects/RubikPyraminx.java
99 99

  
100 100
///////////////////////////////////////////////////////////////////////////////////////////////////
101 101

  
102
  RubikPyraminx(int size, Static4D quatCur, Static4D quatAcc, DistortedTexture texture,
102
  RubikPyraminx(int size, Static4D quat, DistortedTexture texture,
103 103
                MeshRectangles mesh, DistortedEffects effects, int[][] moves, Resources res)
104 104
    {
105
    super(size, 30, quatCur,quatAcc,texture,mesh,effects,moves, RubikObjectList.PYRA, res);
105
    super(size, 30, quat, texture, mesh, effects, moves, RubikObjectList.PYRA, res);
106 106
    }
107 107

  
108 108
///////////////////////////////////////////////////////////////////////////////////////////////////

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