Properly initialize DynamicQuat.
We now have much more effects possible, 100 by default - it is no longer needed to call setMax().
Plug two more memory leaks.
Do use 61 vertex effects (with the advent of Kilominx)
Kilominx: tutorials
Kilominx: mesh
Kilominx: icons
Progress with the Kilominx movement (appears to be working now)
Progress with the Kilominx movement (still not working)
Progress with the Kilominx - rotations.
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