Project

General

Profile

Download (15.4 KB) Statistics
| Branch: | Tag: | Revision:

magiccube / src / main / java / org / distorted / objects / TwistyMinx.java @ 4e627d8b

1 bbc6da6c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19
20
package org.distorted.objects;
21
22
import android.content.res.Resources;
23
import android.graphics.Canvas;
24
import android.graphics.Paint;
25
26
import org.distorted.library.effect.MatrixEffectQuaternion;
27
import org.distorted.library.main.DistortedEffects;
28
import org.distorted.library.main.DistortedTexture;
29
import org.distorted.library.mesh.MeshBase;
30
import org.distorted.library.mesh.MeshSquare;
31
import org.distorted.library.type.Static3D;
32
import org.distorted.library.type.Static4D;
33
import org.distorted.main.R;
34
35
import java.util.Random;
36
37
import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS;
38
39
///////////////////////////////////////////////////////////////////////////////////////////////////
40
41
public class TwistyMinx extends TwistyObject
42
{
43
  private static final int FACES_PER_CUBIT =6;
44 4e627d8b Leszek Koltunski
45
  static final float C0 = (SQ5-1)/4;
46
  static final float C1 = (SQ5+1)/4;
47
  static final float C2 = (SQ5+3)/4;
48
  static final float C3 = (float)(Math.sqrt(10-2*SQ5)/4);  // cos(54 deg)
49 bbc6da6c Leszek Koltunski
50
  // the six rotation axis of a RubikMegaminx. Must be normalized.
51
  static final Static3D[] ROT_AXIS = new Static3D[]
52
         {
53 4e627d8b Leszek Koltunski
           new Static3D( C1/(2*C3), 1/(2*C3) , 0        ),
54
           new Static3D(-C1/(2*C3), 1/(2*C3) , 0        ),
55
           new Static3D( 0        , C1/(2*C3), 1/(2*C3) ),
56
           new Static3D( 0        ,-C1/(2*C3), 1/(2*C3) ),
57
           new Static3D( 1/(2*C3) , 0        , C1/(2*C3)),
58
           new Static3D( 1/(2*C3) , 0        ,-C1/(2*C3))
59 bbc6da6c Leszek Koltunski
         };
60
61
  private static final int MINX_LGREEN = 0xff53aa00;
62
  private static final int MINX_PINK   = 0xfffd7ab7;
63
  private static final int MINX_SANDY  = 0xffefd48b;
64
  private static final int MINX_LBLUE  = 0xff00a2d7;
65
  private static final int MINX_ORANGE = 0xffff6200;
66
  private static final int MINX_VIOLET = 0xff7d59a4;
67
  private static final int MINX_DGREEN = 0xff007a47;
68
  private static final int MINX_DRED   = 0xffbd0000;
69
  private static final int MINX_DBLUE  = 0xff1a29b2;
70
  private static final int MINX_DYELLOW= 0xffffc400;
71
  private static final int MINX_WHITE  = 0xffffffff;
72
  private static final int MINX_GREY   = 0xff727c7b;
73
74
  private static final int[] FACE_COLORS = new int[]
75
         {
76
           MINX_LGREEN, MINX_PINK   , MINX_SANDY , MINX_LBLUE,
77
           MINX_ORANGE, MINX_VIOLET , MINX_DGREEN, MINX_DRED ,
78
           MINX_DBLUE , MINX_DYELLOW, MINX_WHITE , MINX_GREY
79
         };
80
81
  // All 60 legal rotation quats of a RubikMegaminx
82
  private static final Static4D[] QUATS = new Static4D[]
83
         {
84
           new Static4D(  0.0f,  0.0f,  0.0f,  1.0f ),
85
           new Static4D(  1.0f,  0.0f,  0.0f,  0.0f ),
86
           new Static4D(  0.0f,  1.0f,  0.0f,  0.0f ),
87
           new Static4D(  0.0f,  0.0f,  1.0f,  0.0f ),
88
89
           new Static4D(  0.5f,  0.5f,  0.5f,  0.5f ),
90
           new Static4D(  0.5f,  0.5f, -0.5f,  0.5f ),
91
           new Static4D(  0.5f, -0.5f,  0.5f,  0.5f ),
92
           new Static4D(  0.5f, -0.5f, -0.5f,  0.5f ),
93
           new Static4D( -0.5f,  0.5f,  0.5f,  0.5f ),
94
           new Static4D( -0.5f,  0.5f, -0.5f,  0.5f ),
95
           new Static4D( -0.5f, -0.5f,  0.5f,  0.5f ),
96
           new Static4D( -0.5f, -0.5f, -0.5f,  0.5f ),
97
98
           new Static4D(  0.5f,    C1,    C0,  0.0f ),
99
           new Static4D(  0.5f,    C1,   -C0,  0.0f ),
100
           new Static4D(  0.5f,   -C1,    C0,  0.0f ),
101
           new Static4D(  0.5f,   -C1,   -C0,  0.0f ),
102
           new Static4D(    C0,  0.5f,    C1,  0.0f ),
103
           new Static4D(    C0,  0.5f,   -C1,  0.0f ),
104
           new Static4D(   -C0,  0.5f,    C1,  0.0f ),
105
           new Static4D(   -C0,  0.5f,   -C1,  0.0f ),
106
           new Static4D(    C1,    C0,  0.5f,  0.0f ),
107
           new Static4D(    C1,   -C0,  0.5f,  0.0f ),
108
           new Static4D(   -C1,    C0,  0.5f,  0.0f ),
109
           new Static4D(   -C1,   -C0,  0.5f,  0.0f ),
110
111
           new Static4D(  0.0f,    C0,    C1,  0.5f ),
112
           new Static4D(  0.0f,    C0,   -C1,  0.5f ),
113
           new Static4D(  0.0f,   -C0,    C1,  0.5f ),
114
           new Static4D(  0.0f,   -C0,   -C1,  0.5f ),
115
           new Static4D(    C0,    C1,  0.0f,  0.5f ),
116
           new Static4D(    C0,   -C1,  0.0f,  0.5f ),
117
           new Static4D(   -C0,    C1,  0.0f,  0.5f ),
118
           new Static4D(   -C0,   -C1,  0.0f,  0.5f ),
119
           new Static4D(    C1,  0.0f,    C0,  0.5f ),
120
           new Static4D(    C1,  0.0f,   -C0,  0.5f ),
121
           new Static4D(   -C1,  0.0f,    C0,  0.5f ),
122
           new Static4D(   -C1,  0.0f,   -C0,  0.5f ),
123
124
           new Static4D(  0.0f,    C1,  0.5f,    C0 ),
125
           new Static4D(  0.0f,    C1, -0.5f,    C0 ),
126
           new Static4D(  0.0f,   -C1,  0.5f,    C0 ),
127
           new Static4D(  0.0f,   -C1, -0.5f,    C0 ),
128
           new Static4D(  0.5f,  0.0f,    C1,    C0 ),
129
           new Static4D(  0.5f,  0.0f,   -C1,    C0 ),
130
           new Static4D( -0.5f,  0.0f,    C1,    C0 ),
131
           new Static4D( -0.5f,  0.0f,   -C1,    C0 ),
132
           new Static4D(    C1,  0.5f,  0.0f,    C0 ),
133
           new Static4D(    C1, -0.5f,  0.0f,    C0 ),
134
           new Static4D(   -C1,  0.5f,  0.0f,    C0 ),
135
           new Static4D(   -C1, -0.5f,  0.0f,    C0 ),
136
137
           new Static4D(  0.0f,  0.5f,    C0,    C1 ),
138
           new Static4D(  0.0f,  0.5f,   -C0,    C1 ),
139
           new Static4D(  0.0f, -0.5f,    C0,    C1 ),
140
           new Static4D(  0.0f, -0.5f,   -C0,    C1 ),
141
           new Static4D(  0.5f,    C0,  0.0f,    C1 ),
142
           new Static4D(  0.5f,   -C0,  0.0f,    C1 ),
143
           new Static4D( -0.5f,    C0,  0.0f,    C1 ),
144
           new Static4D( -0.5f,   -C0,  0.0f,    C1 ),
145
           new Static4D(    C0,  0.0f,  0.5f,    C1 ),
146
           new Static4D(    C0,  0.0f, -0.5f,    C1 ),
147
           new Static4D(   -C0,  0.0f,  0.5f,    C1 ),
148
           new Static4D(   -C0,  0.0f, -0.5f,    C1 ),
149
         };
150
151
  private static final int[][] mFaceMap =
152
         {
153
           {  0, 1, 2, 12,12,12 },
154
           {  2, 3, 4, 12,12,12 },
155
           {  3, 4, 5, 12,12,12 },
156
           {  4, 5, 6, 12,12,12 },
157
           {  5, 6, 7, 12,12,12 },
158
           {  6, 7, 8, 12,12,12 },
159
           {  7, 8, 9, 12,12,12 },
160
           { 10,11, 0, 12,12,12 },
161
           { 11, 0, 1, 12,12,12 },
162
           {  0, 1, 2, 12,12,12 },
163
           {  0, 1, 2, 12,12,12 },
164
           {  2, 3, 4, 12,12,12 },
165
           {  3, 4, 5, 12,12,12 },
166
           {  4, 5, 6, 12,12,12 },
167
           {  5, 6, 7, 12,12,12 },
168
           {  6, 7, 8, 12,12,12 },
169
           {  7, 8, 9, 12,12,12 },
170
           { 10,11, 0, 12,12,12 },
171
           { 11, 0, 1, 12,12,12 },
172
           {  0, 1, 2, 12,12,12 },
173
         };
174
175
  private static MeshBase mMesh;
176
177
///////////////////////////////////////////////////////////////////////////////////////////////////
178
179
  TwistyMinx(int size, Static4D quat, DistortedTexture texture,
180
             MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
181
    {
182
    super(size, size, 60, quat, texture, mesh, effects, moves, ObjectList.MINX, res, scrWidth);
183
    }
184
185
///////////////////////////////////////////////////////////////////////////////////////////////////
186
187
  float getScreenRatio()
188
    {
189
    return 1.0f;
190
    }
191
192
///////////////////////////////////////////////////////////////////////////////////////////////////
193
194
  Static4D[] getQuats()
195
    {
196
    return QUATS;
197
    }
198
199
///////////////////////////////////////////////////////////////////////////////////////////////////
200
201
  int getNumFaces()
202
    {
203
    return FACE_COLORS.length;
204
    }
205
206
///////////////////////////////////////////////////////////////////////////////////////////////////
207
208
  boolean shouldResetTextureMaps()
209
    {
210
    return false;
211
    }
212
213
///////////////////////////////////////////////////////////////////////////////////////////////////
214
215
  int getNumStickerTypes()
216
    {
217
    return 1;
218
    }
219
220
///////////////////////////////////////////////////////////////////////////////////////////////////
221
222
  float[] getCuts(int numLayers)
223
    {
224
    return new float[] { -0.5f , 0.5f };
225
    }
226
227
///////////////////////////////////////////////////////////////////////////////////////////////////
228
229
  int getNumCubitFaces()
230
    {
231
    return FACES_PER_CUBIT;
232
    }
233
234
///////////////////////////////////////////////////////////////////////////////////////////////////
235
236
  Static3D[] getCubitPositions(int numLayers)
237
    {
238
    final Static3D[] CENTERS = new Static3D[20];
239
240 4e627d8b Leszek Koltunski
    CENTERS[ 0] = new Static3D( 0.0f, 0.5f,   C2);
241
    CENTERS[ 1] = new Static3D( 0.0f, 0.5f,  -C2);
242
    CENTERS[ 2] = new Static3D( 0.0f,-0.5f,   C2);
243
    CENTERS[ 3] = new Static3D( 0.0f,-0.5f,  -C2);
244
    CENTERS[ 4] = new Static3D(   C2, 0.0f, 0.5f);
245
    CENTERS[ 5] = new Static3D(   C2, 0.0f,-0.5f);
246
    CENTERS[ 6] = new Static3D(  -C2, 0.0f, 0.5f);
247
    CENTERS[ 7] = new Static3D(  -C2, 0.0f,-0.5f);
248
    CENTERS[ 8] = new Static3D( 0.5f,   C2, 0.0f);
249
    CENTERS[ 9] = new Static3D( 0.5f,  -C2, 0.0f);
250
    CENTERS[10] = new Static3D(-0.5f,   C2, 0.0f);
251
    CENTERS[11] = new Static3D(-0.5f,  -C2, 0.0f);
252
    CENTERS[12] = new Static3D(   C1,   C1,   C1);
253
    CENTERS[13] = new Static3D(   C1,   C1,  -C1);
254
    CENTERS[14] = new Static3D(   C1,  -C1,   C1);
255
    CENTERS[15] = new Static3D(   C1,  -C1,  -C1);
256
    CENTERS[16] = new Static3D(  -C1,   C1,   C1);
257
    CENTERS[17] = new Static3D(  -C1,   C1,  -C1);
258
    CENTERS[18] = new Static3D(  -C1,  -C1,   C1);
259
    CENTERS[19] = new Static3D(  -C1,  -C1,  -C1);
260 bbc6da6c Leszek Koltunski
261
    return CENTERS;
262
    }
263
264
///////////////////////////////////////////////////////////////////////////////////////////////////
265
266
  private int getQuat(int cubit)
267
    {
268
    switch(cubit)
269
      {
270
      case  0: return 0;
271
      case  1: return 2;
272
      case  2: return 3;
273
      case  3: return 1;
274
      case  4: return 43;
275
      case  5: return 9;
276
      case  6: return 42;
277
      case  7: return 10;
278
      case  8: return 36;
279
      case  9: return 5;
280
      case 10: return 39;
281
      case 11: return 6;
282
      case 12: return 59;
283
      case 13: return 32;
284
      case 14: return 47;
285
      case 15: return 21;
286
      case 16: return 58;
287
      case 17: return 34;
288
      case 18: return 46;
289
      case 19: return 23;
290
      }
291
292
    return 0;
293
    }
294
295
///////////////////////////////////////////////////////////////////////////////////////////////////
296
297
  MeshBase createCubitMesh(int cubit)
298
    {
299
    if( mMesh==null ) mMesh = FactoryCubit.getInstance().createMinxCornerMesh();
300
    MeshBase mesh = mMesh.copy(true);
301
302
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[getQuat(cubit)], new Static3D(0,0,0) );
303
    mesh.apply(quat,0xffffffff,0);
304
305
    return mesh;
306
    }
307
308
///////////////////////////////////////////////////////////////////////////////////////////////////
309
310
  int getFaceColor(int cubit, int cubitface, int numLayers)
311
    {
312
    return mFaceMap[cubit][cubitface];
313
    }
314
315
///////////////////////////////////////////////////////////////////////////////////////////////////
316
317
  void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top)
318
    {
319
    float S = 0.08f;
320
    float R = 0.12f;
321
322 4e627d8b Leszek Koltunski
    float X1= (SQ5+1)/8;
323
    float Y1= (float)(Math.sqrt(2+0.4f*SQ5)/4);
324
    float Y2= Y1 - (float)(Math.sqrt(10-2*SQ5)/8);
325
326
    float[] vertices = { -X1, Y2, 0, -Y1, X1, Y2, 0, Y1 };
327 bbc6da6c Leszek Koltunski
328
    FactorySticker factory = FactorySticker.getInstance();
329
    factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S, FACE_COLORS[face], R);
330
    }
331
332
///////////////////////////////////////////////////////////////////////////////////////////////////
333
334
  float returnMultiplier()
335
    {
336
    return 2.0f;
337
    }
338
339
///////////////////////////////////////////////////////////////////////////////////////////////////
340
341
  float[] getRowChances()
342
    {
343
    return new float[] { 0.5f, 0.5f, 1.0f };
344
    }
345
346
///////////////////////////////////////////////////////////////////////////////////////////////////
347
// PUBLIC API
348
349
  public Static3D[] getRotationAxis()
350
    {
351
    return ROT_AXIS;
352
    }
353
354
///////////////////////////////////////////////////////////////////////////////////////////////////
355
356
  public int getBasicAngle()
357
    {
358
    return 5;
359
    }
360
361
///////////////////////////////////////////////////////////////////////////////////////////////////
362
363
  public int randomizeNewRotAxis(Random rnd, int oldRotAxis)
364
    {
365
    int numAxis = ROTATION_AXIS.length;
366
367
    if( oldRotAxis == START_AXIS )
368
      {
369
      return rnd.nextInt(numAxis);
370
      }
371
    else
372
      {
373
      int newVector = rnd.nextInt(numAxis-1);
374
      return (newVector>=oldRotAxis ? newVector+1 : newVector);
375
      }
376
    }
377
378
///////////////////////////////////////////////////////////////////////////////////////////////////
379
380
  public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis)
381
    {
382
    float rowFloat = rnd.nextFloat();
383
384
    for(int row=0; row<mRowChances.length; row++)
385
      {
386
      if( rowFloat<=mRowChances[row] ) return row;
387
      }
388
389
    return 0;
390
    }
391
392
///////////////////////////////////////////////////////////////////////////////////////////////////
393
// The Kilominx is solved if and only if:
394
//
395
// all cubits are rotated with the same quat.
396
397
  public boolean isSolved()
398
    {
399
    int q = CUBITS[0].mQuatIndex;
400
401
    for(int i=0; i<NUM_CUBITS; i++)
402
      {
403
      if( CUBITS[i].mQuatIndex != q ) return false;
404
      }
405
406
    return true;
407
    }
408
409
///////////////////////////////////////////////////////////////////////////////////////////////////
410
// only needed for solvers - there are no Ivy solvers ATM)
411
412
  public String retObjectString()
413
    {
414
    return "";
415
    }
416
417
///////////////////////////////////////////////////////////////////////////////////////////////////
418
419
  public int getObjectName(int numLayers)
420
    {
421
    return R.string.minx2;
422
    }
423
424
///////////////////////////////////////////////////////////////////////////////////////////////////
425
426
  public int getInventor(int numLayers)
427
    {
428
    return R.string.minx2_inventor;
429
    }
430
431
///////////////////////////////////////////////////////////////////////////////////////////////////
432
433
  public int getComplexity(int numLayers)
434
    {
435
    return 3;
436
    }
437
}