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Revision 4f8cda80

Added by Leszek Koltunski about 3 years ago

Remove statics from the Jing class.

View differences:

src/main/java/org/distorted/objects/TwistyJing.java
37 37

  
38 38
public class TwistyJing extends TwistyObject
39 39
{
40
  static final float F = 0.24f;  // length of the edge of the corner cubit divided by
41
                                 // the length of the edge of the whole tetrahedron.
42
                                 // keep < 0.25.
43

  
44 40
  static final Static3D[] ROT_AXIS = new Static3D[]
45 41
         {
46 42
           new Static3D(     0,-SQ3/3,-SQ6/3),
......
49 45
           new Static3D(-SQ6/3,+SQ3/3,     0),
50 46
         };
51 47

  
52
  private static final int[] BASIC_ANGLE = new int[] { 3,3,3,3 };
53

  
54 48
  private static final int[] FACE_COLORS = new int[]
55 49
         {
56 50
           COLOR_GREEN , COLOR_YELLOW,
57 51
           COLOR_BLUE  , COLOR_RED
58 52
         };
59 53

  
60
  private static final int[] ROT_QUAT = {0,1,2,7,0,2,7,6,3,10,0,1,3,5};
61

  
62
  // computed with res/raw/compute_quats.c
63
  private static final Static4D[] QUATS = new Static4D[]
64
         {
65
           new Static4D(  0.0f,   0.0f,   0.0f,  1.0f),
66
           new Static4D(  0.0f,   1.0f,   0.0f,  0.0f),
67
           new Static4D( SQ2/2,   0.5f,   0.0f,  0.5f),
68
           new Static4D(-SQ2/2,   0.5f,   0.0f,  0.5f),
69
           new Static4D(  0.0f,  -0.5f, -SQ2/2,  0.5f),
70
           new Static4D(  0.0f,  -0.5f,  SQ2/2,  0.5f),
71
           new Static4D( SQ2/2,   0.5f,   0.0f, -0.5f),
72
           new Static4D(-SQ2/2,   0.5f,   0.0f, -0.5f),
73
           new Static4D(  0.0f,  -0.5f, -SQ2/2, -0.5f),
74
           new Static4D(  0.0f,  -0.5f,  SQ2/2, -0.5f),
75
           new Static4D( SQ2/2,   0.0f,  SQ2/2,  0.0f),
76
           new Static4D(-SQ2/2,   0.0f,  SQ2/2,  0.0f)
77
         };
78

  
79
  static final float[][] CENTERS = new float[][]
80
         {
81
           { 0.000f, -SQ2/4, 0.500f },
82
           { 0.000f, -SQ2/4,-0.500f },
83
           {-0.500f,  SQ2/4, 0.000f },
84
           { 0.500f,  SQ2/4, 0.000f },
85

  
86
           { 0.000f, -SQ2/4, 0.000f },
87
           {-0.250f, 0.000f, 0.250f },
88
           { 0.250f, 0.000f, 0.250f },
89
           {-0.250f, 0.000f,-0.250f },
90
           { 0.250f, 0.000f,-0.250f },
91
           { 0.000f,  SQ2/4, 0.000f },
92

  
93
           { 0.000f, SQ2/12, 1.0f/6 },
94
           { 0.000f, SQ2/12,-1.0f/6 },
95
           {-1.0f/6,-SQ2/12, 0.000f },
96
           { 1.0f/6,-SQ2/12, 0.000f },
97
         };
98

  
99
  // Colors of the faces of cubits.
100
  // GREEN 0 YELLOW 1 BLUE  2 RED 3
101
  // GREEN 4 YELLOW 5 BLUE  6 RED 7
102
  // GREEN 8 YELLOW 9 BLUE 10 RED 11
103
  private static final int[][] mFaceMap = new int[][]
104
         {
105
           {  0,  3,  2, 12, 12, 12 },
106
           {  1,  2,  3, 12, 12, 12 },
107
           {  1,  0,  2, 12, 12, 12 },
108
           {  1,  3,  0, 12, 12, 12 },
109

  
110
           {  7,  6, 12, 12, 12, 12 },
111
           {  4,  6, 12, 12, 12, 12 },
112
           {  7,  4, 12, 12, 12, 12 },
113
           {  5,  6, 12, 12, 12, 12 },
114
           {  7,  5, 12, 12, 12, 12 },
115
           {  4,  5, 12, 12, 12, 12 },
116

  
117
           {  8, 12, 12, 12, 12, 12 },
118
           {  9, 12, 12, 12, 12, 12 },
119
           { 10, 12, 12, 12, 12, 12 },
120
           { 11, 12, 12, 12, 12, 12 },
121
         };
122

  
123
  private static final float X = F/2;
124
  private static final float Y = F*SQ2/2;
125
  private static final float Z =-F/2;
126
  private static final float L = (1-3*F);
127
  private static final float X2= L/2;
128
  private static final float Y2= L*SQ2/2;
129
  private static final float Z2=-L/2;
130
  private static final float D = F/L;
131

  
132
  private static final double[][] VERTICES_CORNER = new double[][]
133
          {
134
             { 0.0, 0.0, 0.0 },
135
             {   X,   Y,   Z },
136
             { 0.0, 2*Y, 2*Z },
137
             {  -X,   Y,   Z },
138
             { 0.0, 0.0,    -F },
139
             {   X,   Y,   Z-F },
140
             { 0.0, 2*Y, 2*Z-F },
141
             {  -X,   Y,   Z-F },
142
          };
143

  
144
  private static final int[][] VERT_INDEXES_CORNER = new int[][]
145
          {
146
             {0,1,2,3},
147
             {1,0,4,5},
148
             {7,4,0,3},
149
             {1,5,6,2},
150
             {7,3,2,6},
151
             {4,7,6,5}
152
          };
153

  
154
  private static final double[][] VERTICES_EDGE = new double[][]
155
          {
156
             { 0.0, 0.0,     0.5-F },
157
             {   X,   Y,   Z+0.5-F },
158
             { 0.0, 2*Y, 2*Z+0.5-F },
159
             {  -X,   Y,   Z+0.5-F },
160
             { 0.0, 0.0,    -0.5+F },
161
             {   X,   Y,  -Z-0.5+F },
162
             { 0.0, 2*Y,-2*Z-0.5+F },
163
             {  -X,   Y,  -Z-0.5+F },
164
          };
165

  
166
  private static final int[][] VERT_INDEXES_EDGE = new int[][]
167
          {
168
             {0,4,5,1},
169
             {3,7,4,0},
170
             {0,1,2,3},
171
             {4,7,6,5},
172
             {1,5,6,2},
173
             {2,6,7,3}
174
          };
175

  
176
  private static final double[][] VERTICES_FACE = new double[][]
177
          {
178
             {    0.0,     -2*Y2/3,   -2*Z2/3 },
179
             {      X2,       Y2/3,      Z2/3 },
180
             {     -X2,       Y2/3,      Z2/3 },
181
             {    0.0,     -2*Y2/3,-2*Z2/3+2*D*Z2 },
182
             {  X2-D*X2, Y2/3-D*Y2, Z2/3+D*Z2 },
183
             { -X2+D*X2, Y2/3-D*Y2, Z2/3+D*Z2 },
184
          };
185

  
186
  private static final int[][] VERT_INDEXES_FACE = new int[][]
187
          {
188
             {0,1,2},
189
             {3,5,4},
190
             {0,3,4,1},
191
             {5,3,0,2},
192
             {4,5,2,1}
193
          };
194

  
195
  private static final float[][] STICKERS = new float[][]
196
          {
197
             { 0.0f, -0.5f, 0.28867516f, 0.0f, 0.0f, 0.5f, -0.28867516f, 0.0f },
198
             { -0.5f, 0.11983269f, 0.27964598f, -0.43146032f, 0.3200817f, 0.007388768f, -0.09972769f, 0.30423886f },
199
             { 0.0f, -0.5f, 0.43301272f, 0.25f, -0.43301272f, 0.25f },
200
          };
201

  
202
  private static final ObjectSticker[] mStickers;
203

  
204
  static
205
    {
206
    mStickers = new ObjectSticker[STICKERS.length];
207
    final float R1 = 0.05f;
208
    final float R2 = 0.10f;
209
    final float R3 = 0.03f;
210
    final float[][] radii  = { { R1,R1,R1,R1 },{ R3,R3,R2,R2 },{ R1,R1,R1 } };
211
    final float[] strokes = { 0.06f, 0.03f, 0.05f };
212

  
213
    for(int s=0; s<STICKERS.length; s++)
214
      {
215
      mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
216
      }
217
    }
54
  static final float F = 0.24f;  // length of the edge of the corner cubit divided by
55
                                 // the length of the edge of the whole tetrahedron.
56
                                 // keep < 0.25.
218 57

  
219 58
  private int mCurrState;
220 59
  private int mIndexExcluded;
221 60
  private final ScrambleState[] mStates;
222 61
  private int[][] mScrambleTable;
223 62
  private int[] mNumOccurences;
63
  private int[] mBasicAngle;
64
  private int[] mRotQuat;
65
  private Static4D[] mQuats;
66
  private float[][] mCenters;
67
  private int[][] mFaceMap;
68
  private ObjectSticker[] mStickers;
224 69

  
225 70
///////////////////////////////////////////////////////////////////////////////////////////////////
226 71

  
......
237 82
      };
238 83
    }
239 84

  
85
///////////////////////////////////////////////////////////////////////////////////////////////////
86

  
87
  private void initializeQuats()
88
    {
89
    mQuats = new Static4D[]
90
         {
91
         new Static4D(  0.0f,   0.0f,   0.0f,  1.0f),
92
         new Static4D(  0.0f,   1.0f,   0.0f,  0.0f),
93
         new Static4D( SQ2/2,   0.5f,   0.0f,  0.5f),
94
         new Static4D(-SQ2/2,   0.5f,   0.0f,  0.5f),
95
         new Static4D(  0.0f,  -0.5f, -SQ2/2,  0.5f),
96
         new Static4D(  0.0f,  -0.5f,  SQ2/2,  0.5f),
97
         new Static4D( SQ2/2,   0.5f,   0.0f, -0.5f),
98
         new Static4D(-SQ2/2,   0.5f,   0.0f, -0.5f),
99
         new Static4D(  0.0f,  -0.5f, -SQ2/2, -0.5f),
100
         new Static4D(  0.0f,  -0.5f,  SQ2/2, -0.5f),
101
         new Static4D( SQ2/2,   0.0f,  SQ2/2,  0.0f),
102
         new Static4D(-SQ2/2,   0.0f,  SQ2/2,  0.0f)
103
         };
104
    }
105

  
240 106
///////////////////////////////////////////////////////////////////////////////////////////////////
241 107

  
242 108
  int[] getSolvedQuats(int cubit, int numLayers)
243 109
    {
110
    if( mQuats==null ) initializeQuats();
244 111
    int status = retCubitSolvedStatus(cubit,numLayers);
245
    return status<0 ? null : buildSolvedQuats(MovementJing.FACE_AXIS[status],QUATS);
112
    return status<0 ? null : buildSolvedQuats(MovementJing.FACE_AXIS[status],mQuats);
246 113
    }
247 114

  
248 115
///////////////////////////////////////////////////////////////////////////////////////////////////
249 116

  
250 117
  float[][] getCubitPositions(int size)
251 118
    {
252
    return CENTERS;
119
    if( mCenters==null )
120
      {
121
      mCenters = new float[][]
122
         {
123
           { 0.000f, -SQ2/4, 0.500f },
124
           { 0.000f, -SQ2/4,-0.500f },
125
           {-0.500f,  SQ2/4, 0.000f },
126
           { 0.500f,  SQ2/4, 0.000f },
127

  
128
           { 0.000f, -SQ2/4, 0.000f },
129
           {-0.250f, 0.000f, 0.250f },
130
           { 0.250f, 0.000f, 0.250f },
131
           {-0.250f, 0.000f,-0.250f },
132
           { 0.250f, 0.000f,-0.250f },
133
           { 0.000f,  SQ2/4, 0.000f },
134

  
135
           { 0.000f, SQ2/12, 1.0f/6 },
136
           { 0.000f, SQ2/12,-1.0f/6 },
137
           {-1.0f/6,-SQ2/12, 0.000f },
138
           { 1.0f/6,-SQ2/12, 0.000f },
139
         };
140
      }
141

  
142
    return mCenters;
253 143
    }
254 144

  
255 145
///////////////////////////////////////////////////////////////////////////////////////////////////
256 146

  
257 147
  Static4D[] getQuats()
258 148
    {
259
    return QUATS;
149
    if( mQuats==null ) initializeQuats();
150
    return mQuats;
260 151
    }
261 152

  
262 153
///////////////////////////////////////////////////////////////////////////////////////////////////
......
277 168

  
278 169
  int getNumStickerTypes(int numLayers)
279 170
    {
280
    return STICKERS.length;
171
    return 3;
281 172
    }
282 173

  
283 174
///////////////////////////////////////////////////////////////////////////////////////////////////
......
313 204

  
314 205
  int getFaceColor(int cubit, int cubitface, int size)
315 206
    {
207
    if( mFaceMap==null )
208
      {
209
      // Colors of the faces of cubits.
210
      // GREEN 0 YELLOW 1 BLUE  2 RED 3
211
      // GREEN 4 YELLOW 5 BLUE  6 RED 7
212
      // GREEN 8 YELLOW 9 BLUE 10 RED 11
213
      mFaceMap = new int[][]
214
         {
215
           {  0,  3,  2, 12, 12, 12 },
216
           {  1,  2,  3, 12, 12, 12 },
217
           {  1,  0,  2, 12, 12, 12 },
218
           {  1,  3,  0, 12, 12, 12 },
219

  
220
           {  7,  6, 12, 12, 12, 12 },
221
           {  4,  6, 12, 12, 12, 12 },
222
           {  7,  4, 12, 12, 12, 12 },
223
           {  5,  6, 12, 12, 12, 12 },
224
           {  7,  5, 12, 12, 12, 12 },
225
           {  4,  5, 12, 12, 12, 12 },
226

  
227
           {  8, 12, 12, 12, 12, 12 },
228
           {  9, 12, 12, 12, 12, 12 },
229
           { 10, 12, 12, 12, 12, 12 },
230
           { 11, 12, 12, 12, 12, 12 },
231
         };
232
      }
233

  
316 234
    return mFaceMap[cubit][cubitface];
317 235
    }
318 236

  
......
322 240
    {
323 241
    int variant = getCubitVariant(cubit,numLayers);
324 242

  
243
    final float X = F/2;
244
    final float Y = F*SQ2/2;
245
    final float Z =-F/2;
246
    final float L = (1-3*F);
247
    final float X2= L/2;
248
    final float Y2= L*SQ2/2;
249
    final float Z2=-L/2;
250
    final float D = F/L;
251

  
325 252
    if( variant==0 )
326 253
      {
254
      double[][] vertices = new double[][]
255
          {
256
             { 0.0, 0.0, 0.0 },
257
             {   X,   Y,   Z },
258
             { 0.0, 2*Y, 2*Z },
259
             {  -X,   Y,   Z },
260
             { 0.0, 0.0,    -F },
261
             {   X,   Y,   Z-F },
262
             { 0.0, 2*Y, 2*Z-F },
263
             {  -X,   Y,   Z-F },
264
          };
265
      int[][] vert_indices = new int[][]
266
          {
267
             {0,1,2,3},
268
             {1,0,4,5},
269
             {7,4,0,3},
270
             {1,5,6,2},
271
             {7,3,2,6},
272
             {4,7,6,5}
273
          };
274

  
327 275
      float[][] bands     = new float[][] { {0.015f,35,0.5f*F,F,5,1,1},{0.001f,35,0.5f*F,F,5,1,1} };
328 276
      int[] bandIndices   = new int[] { 0,0,0,1,1,1 };
329 277
      float[][] corners   = new float[][] { {0.08f,0.20f*F},{0.07f,0.20f*F} };
330 278
      int[] cornerIndices = new int[] { 0,1,1,-1,1,-1,-1,-1 };
331 279
      float[][] centers   = new float[][] { { 0.0f, F*SQ2/2, -F} };
332 280
      int[] centerIndices = new int[] { 0,0,0,-1,0,-1,-1,-1 };
333
      return new ObjectShape(VERTICES_CORNER,VERT_INDEXES_CORNER,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
281
      return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
334 282
      }
335 283
    else if( variant==1 )
336 284
      {
285
      double[][] vertices = new double[][]
286
          {
287
             { 0.0, 0.0,     0.5-F },
288
             {   X,   Y,   Z+0.5-F },
289
             { 0.0, 2*Y, 2*Z+0.5-F },
290
             {  -X,   Y,   Z+0.5-F },
291
             { 0.0, 0.0,    -0.5+F },
292
             {   X,   Y,  -Z-0.5+F },
293
             { 0.0, 2*Y,-2*Z-0.5+F },
294
             {  -X,   Y,  -Z-0.5+F },
295
          };
296
      int[][] vert_indices = new int[][]
297
          {
298
             {0,4,5,1},
299
             {3,7,4,0},
300
             {0,1,2,3},
301
             {4,7,6,5},
302
             {1,5,6,2},
303
             {2,6,7,3}
304
          };
305

  
337 306
      float[][] bands     = new float[][] { {0.015f,35,0.5f*F,F,5,1,1},{0.001f,35,0.5f*F,F,5,1,1} };
338 307
      int[] bandIndices   = new int[] { 0,0,1,1,1,1 };
339 308
      float[][] corners   = new float[][] { {0.07f,0.20f*F} };
340 309
      int[] cornerIndices = new int[] { 0,0,-1,0,0,0,-1,0 };
341 310
      float[][] centers   = new float[][] { { 0, F*SQ2/2, 0 } };
342 311
      int[] centerIndices = new int[] { 0,0,-1,0,0,0,-1,0 };
343
      return new ObjectShape(VERTICES_EDGE,VERT_INDEXES_EDGE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
312
      return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
344 313
      }
345 314
    else
346 315
      {
316
      double[][] vertices = new double[][]
317
          {
318
             {    0.0,     -2*Y2/3,   -2*Z2/3 },
319
             {      X2,       Y2/3,      Z2/3 },
320
             {     -X2,       Y2/3,      Z2/3 },
321
             {    0.0,     -2*Y2/3,-2*Z2/3+2*D*Z2 },
322
             {  X2-D*X2, Y2/3-D*Y2, Z2/3+D*Z2 },
323
             { -X2+D*X2, Y2/3-D*Y2, Z2/3+D*Z2 },
324
          };
325
      int[][] vert_indices = new int[][]
326
          {
327
             {0,1,2},
328
             {3,5,4},
329
             {0,3,4,1},
330
             {5,3,0,2},
331
             {4,5,2,1}
332
          };
333

  
347 334
      float[][] bands     = new float[][] { {0.020f,35,0.20f*(1-3*F),0.6f*(1-3*F),5,1,1}, {0.001f,35,0.05f*(1-3*F),0.1f*(1-3*F),5,1,1} };
348 335
      int[] bandIndices   = new int[] { 0,1,1,1,1,1 };
349 336
      float[][] corners   = new float[][] { {0.04f,0.15f} };
350 337
      int[] cornerIndices = new int[] { 0,0,0,-1,-1,-1 };
351 338
      float[][] centers   = new float[][] { { 0, -2*Y/3, 4*Z/3 } };
352 339
      int[] centerIndices = new int[] { 0,0,0,-1,-1,-1 };
353
      return new ObjectShape(VERTICES_FACE,VERT_INDEXES_FACE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
340
      return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
354 341
      }
355 342
    }
356 343

  
......
358 345

  
359 346
  Static4D getQuat(int cubit, int numLayers)
360 347
    {
361
    return QUATS[ROT_QUAT[cubit]];
348
    if( mQuats==null ) initializeQuats();
349
    if( mRotQuat ==null ) mRotQuat = new int[] {0,1,2,7,0,2,7,6,3,10,0,1,3,5};
350
    return mQuats[mRotQuat[cubit]];
362 351
    }
363 352

  
364 353
///////////////////////////////////////////////////////////////////////////////////////////////////
......
386 375

  
387 376
  ObjectSticker retSticker(int face)
388 377
    {
378
    if( mStickers==null )
379
      {
380
      float[][] STICKERS = new float[][]
381
          {
382
             { 0.0f, -0.5f, 0.28867516f, 0.0f, 0.0f, 0.5f, -0.28867516f, 0.0f },
383
             { -0.5f, 0.11983269f, 0.27964598f, -0.43146032f, 0.3200817f, 0.007388768f, -0.09972769f, 0.30423886f },
384
             { 0.0f, -0.5f, 0.43301272f, 0.25f, -0.43301272f, 0.25f },
385
          };
386

  
387
      mStickers = new ObjectSticker[STICKERS.length];
388
      final float R1 = 0.05f;
389
      final float R2 = 0.10f;
390
      final float R3 = 0.03f;
391
      final float[][] radii  = { { R1,R1,R1,R1 },{ R3,R3,R2,R2 },{ R1,R1,R1 } };
392
      final float[] strokes = { 0.06f, 0.03f, 0.05f };
393

  
394
      for(int s=0; s<STICKERS.length; s++)
395
        {
396
        mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
397
        }
398
      }
399

  
389 400
    return mStickers[face/NUM_FACES];
390 401
    }
391 402

  
......
457 468

  
458 469
  public int[] getBasicAngle()
459 470
    {
460
    return BASIC_ANGLE;
471
    if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
472
    return mBasicAngle;
461 473
    }
462 474

  
463 475
///////////////////////////////////////////////////////////////////////////////////////////////////

Also available in: Unified diff