Revision 4f8cda80
Added by Leszek Koltunski about 4 years ago
| src/main/java/org/distorted/objects/TwistyJing.java | ||
|---|---|---|
| 37 | 37 |
|
| 38 | 38 |
public class TwistyJing extends TwistyObject |
| 39 | 39 |
{
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| 40 |
static final float F = 0.24f; // length of the edge of the corner cubit divided by |
|
| 41 |
// the length of the edge of the whole tetrahedron. |
|
| 42 |
// keep < 0.25. |
|
| 43 |
|
|
| 44 | 40 |
static final Static3D[] ROT_AXIS = new Static3D[] |
| 45 | 41 |
{
|
| 46 | 42 |
new Static3D( 0,-SQ3/3,-SQ6/3), |
| ... | ... | |
| 49 | 45 |
new Static3D(-SQ6/3,+SQ3/3, 0), |
| 50 | 46 |
}; |
| 51 | 47 |
|
| 52 |
private static final int[] BASIC_ANGLE = new int[] { 3,3,3,3 };
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| 53 |
|
|
| 54 | 48 |
private static final int[] FACE_COLORS = new int[] |
| 55 | 49 |
{
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| 56 | 50 |
COLOR_GREEN , COLOR_YELLOW, |
| 57 | 51 |
COLOR_BLUE , COLOR_RED |
| 58 | 52 |
}; |
| 59 | 53 |
|
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private static final int[] ROT_QUAT = {0,1,2,7,0,2,7,6,3,10,0,1,3,5};
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| 61 |
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// computed with res/raw/compute_quats.c |
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private static final Static4D[] QUATS = new Static4D[] |
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), |
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f), |
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new Static4D( SQ2/2, 0.5f, 0.0f, 0.5f), |
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new Static4D(-SQ2/2, 0.5f, 0.0f, 0.5f), |
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new Static4D( 0.0f, -0.5f, -SQ2/2, 0.5f), |
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new Static4D( 0.0f, -0.5f, SQ2/2, 0.5f), |
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new Static4D( SQ2/2, 0.5f, 0.0f, -0.5f), |
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new Static4D(-SQ2/2, 0.5f, 0.0f, -0.5f), |
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new Static4D( 0.0f, -0.5f, -SQ2/2, -0.5f), |
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new Static4D( 0.0f, -0.5f, SQ2/2, -0.5f), |
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new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f), |
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new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f) |
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}; |
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|
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static final float[][] CENTERS = new float[][] |
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{
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{ 0.000f, -SQ2/4, 0.500f },
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{ 0.000f, -SQ2/4,-0.500f },
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{-0.500f, SQ2/4, 0.000f },
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{ 0.500f, SQ2/4, 0.000f },
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| 85 |
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{ 0.000f, -SQ2/4, 0.000f },
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{-0.250f, 0.000f, 0.250f },
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{ 0.250f, 0.000f, 0.250f },
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{-0.250f, 0.000f,-0.250f },
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{ 0.250f, 0.000f,-0.250f },
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{ 0.000f, SQ2/4, 0.000f },
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{ 0.000f, SQ2/12, 1.0f/6 },
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{ 0.000f, SQ2/12,-1.0f/6 },
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{-1.0f/6,-SQ2/12, 0.000f },
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{ 1.0f/6,-SQ2/12, 0.000f },
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}; |
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|
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// Colors of the faces of cubits. |
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// GREEN 0 YELLOW 1 BLUE 2 RED 3 |
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// GREEN 4 YELLOW 5 BLUE 6 RED 7 |
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// GREEN 8 YELLOW 9 BLUE 10 RED 11 |
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private static final int[][] mFaceMap = new int[][] |
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{
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{ 0, 3, 2, 12, 12, 12 },
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{ 1, 2, 3, 12, 12, 12 },
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{ 1, 0, 2, 12, 12, 12 },
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{ 1, 3, 0, 12, 12, 12 },
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{ 7, 6, 12, 12, 12, 12 },
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{ 4, 6, 12, 12, 12, 12 },
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{ 7, 4, 12, 12, 12, 12 },
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{ 5, 6, 12, 12, 12, 12 },
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{ 7, 5, 12, 12, 12, 12 },
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{ 4, 5, 12, 12, 12, 12 },
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{ 8, 12, 12, 12, 12, 12 },
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{ 9, 12, 12, 12, 12, 12 },
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{ 10, 12, 12, 12, 12, 12 },
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{ 11, 12, 12, 12, 12, 12 },
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}; |
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private static final float X = F/2; |
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private static final float Y = F*SQ2/2; |
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private static final float Z =-F/2; |
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private static final float L = (1-3*F); |
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private static final float X2= L/2; |
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private static final float Y2= L*SQ2/2; |
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private static final float Z2=-L/2; |
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private static final float D = F/L; |
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private static final double[][] VERTICES_CORNER = new double[][] |
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{
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{ 0.0, 0.0, 0.0 },
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{ X, Y, Z },
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{ 0.0, 2*Y, 2*Z },
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{ -X, Y, Z },
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{ 0.0, 0.0, -F },
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{ X, Y, Z-F },
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{ 0.0, 2*Y, 2*Z-F },
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{ -X, Y, Z-F },
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}; |
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private static final int[][] VERT_INDEXES_CORNER = new int[][] |
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{
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{0,1,2,3},
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{1,0,4,5},
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{7,4,0,3},
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{1,5,6,2},
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{7,3,2,6},
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{4,7,6,5}
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}; |
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private static final double[][] VERTICES_EDGE = new double[][] |
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{
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{ 0.0, 0.0, 0.5-F },
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{ X, Y, Z+0.5-F },
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{ 0.0, 2*Y, 2*Z+0.5-F },
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{ -X, Y, Z+0.5-F },
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{ 0.0, 0.0, -0.5+F },
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{ X, Y, -Z-0.5+F },
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{ 0.0, 2*Y,-2*Z-0.5+F },
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{ -X, Y, -Z-0.5+F },
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}; |
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private static final int[][] VERT_INDEXES_EDGE = new int[][] |
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{
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{0,4,5,1},
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{3,7,4,0},
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{0,1,2,3},
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{4,7,6,5},
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{1,5,6,2},
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{2,6,7,3}
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}; |
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private static final double[][] VERTICES_FACE = new double[][] |
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{
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{ 0.0, -2*Y2/3, -2*Z2/3 },
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{ X2, Y2/3, Z2/3 },
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{ -X2, Y2/3, Z2/3 },
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{ 0.0, -2*Y2/3,-2*Z2/3+2*D*Z2 },
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{ X2-D*X2, Y2/3-D*Y2, Z2/3+D*Z2 },
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{ -X2+D*X2, Y2/3-D*Y2, Z2/3+D*Z2 },
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}; |
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private static final int[][] VERT_INDEXES_FACE = new int[][] |
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{
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{0,1,2},
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{3,5,4},
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{0,3,4,1},
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{5,3,0,2},
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{4,5,2,1}
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}; |
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private static final float[][] STICKERS = new float[][] |
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{
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{ 0.0f, -0.5f, 0.28867516f, 0.0f, 0.0f, 0.5f, -0.28867516f, 0.0f },
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{ -0.5f, 0.11983269f, 0.27964598f, -0.43146032f, 0.3200817f, 0.007388768f, -0.09972769f, 0.30423886f },
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{ 0.0f, -0.5f, 0.43301272f, 0.25f, -0.43301272f, 0.25f },
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}; |
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private static final ObjectSticker[] mStickers; |
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static |
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{
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mStickers = new ObjectSticker[STICKERS.length]; |
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final float R1 = 0.05f; |
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final float R2 = 0.10f; |
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final float R3 = 0.03f; |
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final float[][] radii = { { R1,R1,R1,R1 },{ R3,R3,R2,R2 },{ R1,R1,R1 } };
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final float[] strokes = { 0.06f, 0.03f, 0.05f };
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for(int s=0; s<STICKERS.length; s++) |
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{
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mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]); |
|
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} |
|
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} |
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static final float F = 0.24f; // length of the edge of the corner cubit divided by |
|
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// the length of the edge of the whole tetrahedron. |
|
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// keep < 0.25. |
|
| 218 | 57 |
|
| 219 | 58 |
private int mCurrState; |
| 220 | 59 |
private int mIndexExcluded; |
| 221 | 60 |
private final ScrambleState[] mStates; |
| 222 | 61 |
private int[][] mScrambleTable; |
| 223 | 62 |
private int[] mNumOccurences; |
| 63 |
private int[] mBasicAngle; |
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private int[] mRotQuat; |
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private Static4D[] mQuats; |
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private float[][] mCenters; |
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private int[][] mFaceMap; |
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private ObjectSticker[] mStickers; |
|
| 224 | 69 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 226 | 71 |
|
| ... | ... | |
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}; |
| 238 | 83 |
} |
| 239 | 84 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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private void initializeQuats() |
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{
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mQuats = new Static4D[] |
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), |
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f), |
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new Static4D( SQ2/2, 0.5f, 0.0f, 0.5f), |
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new Static4D(-SQ2/2, 0.5f, 0.0f, 0.5f), |
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new Static4D( 0.0f, -0.5f, -SQ2/2, 0.5f), |
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new Static4D( 0.0f, -0.5f, SQ2/2, 0.5f), |
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new Static4D( SQ2/2, 0.5f, 0.0f, -0.5f), |
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new Static4D(-SQ2/2, 0.5f, 0.0f, -0.5f), |
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new Static4D( 0.0f, -0.5f, -SQ2/2, -0.5f), |
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new Static4D( 0.0f, -0.5f, SQ2/2, -0.5f), |
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new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f), |
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new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f) |
|
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}; |
|
| 104 |
} |
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|
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| 240 | 106 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 241 | 107 |
|
| 242 | 108 |
int[] getSolvedQuats(int cubit, int numLayers) |
| 243 | 109 |
{
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| 110 |
if( mQuats==null ) initializeQuats(); |
|
| 244 | 111 |
int status = retCubitSolvedStatus(cubit,numLayers); |
| 245 |
return status<0 ? null : buildSolvedQuats(MovementJing.FACE_AXIS[status],QUATS);
|
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| 112 |
return status<0 ? null : buildSolvedQuats(MovementJing.FACE_AXIS[status],mQuats);
|
|
| 246 | 113 |
} |
| 247 | 114 |
|
| 248 | 115 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 249 | 116 |
|
| 250 | 117 |
float[][] getCubitPositions(int size) |
| 251 | 118 |
{
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| 252 |
return CENTERS; |
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| 119 |
if( mCenters==null ) |
|
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{
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mCenters = new float[][] |
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{
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{ 0.000f, -SQ2/4, 0.500f },
|
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| 124 |
{ 0.000f, -SQ2/4,-0.500f },
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{-0.500f, SQ2/4, 0.000f },
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{ 0.500f, SQ2/4, 0.000f },
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| 127 |
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| 128 |
{ 0.000f, -SQ2/4, 0.000f },
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{-0.250f, 0.000f, 0.250f },
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| 130 |
{ 0.250f, 0.000f, 0.250f },
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| 131 |
{-0.250f, 0.000f,-0.250f },
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{ 0.250f, 0.000f,-0.250f },
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{ 0.000f, SQ2/4, 0.000f },
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| 134 |
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| 135 |
{ 0.000f, SQ2/12, 1.0f/6 },
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{ 0.000f, SQ2/12,-1.0f/6 },
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{-1.0f/6,-SQ2/12, 0.000f },
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{ 1.0f/6,-SQ2/12, 0.000f },
|
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}; |
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} |
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|
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return mCenters; |
|
| 253 | 143 |
} |
| 254 | 144 |
|
| 255 | 145 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 256 | 146 |
|
| 257 | 147 |
Static4D[] getQuats() |
| 258 | 148 |
{
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| 259 |
return QUATS; |
|
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if( mQuats==null ) initializeQuats(); |
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| 150 |
return mQuats; |
|
| 260 | 151 |
} |
| 261 | 152 |
|
| 262 | 153 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 277 | 168 |
|
| 278 | 169 |
int getNumStickerTypes(int numLayers) |
| 279 | 170 |
{
|
| 280 |
return STICKERS.length;
|
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| 171 |
return 3;
|
|
| 281 | 172 |
} |
| 282 | 173 |
|
| 283 | 174 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 313 | 204 |
|
| 314 | 205 |
int getFaceColor(int cubit, int cubitface, int size) |
| 315 | 206 |
{
|
| 207 |
if( mFaceMap==null ) |
|
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{
|
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| 209 |
// Colors of the faces of cubits. |
|
| 210 |
// GREEN 0 YELLOW 1 BLUE 2 RED 3 |
|
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// GREEN 4 YELLOW 5 BLUE 6 RED 7 |
|
| 212 |
// GREEN 8 YELLOW 9 BLUE 10 RED 11 |
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mFaceMap = new int[][] |
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{
|
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| 215 |
{ 0, 3, 2, 12, 12, 12 },
|
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{ 1, 2, 3, 12, 12, 12 },
|
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{ 1, 0, 2, 12, 12, 12 },
|
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{ 1, 3, 0, 12, 12, 12 },
|
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| 219 |
|
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| 220 |
{ 7, 6, 12, 12, 12, 12 },
|
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| 221 |
{ 4, 6, 12, 12, 12, 12 },
|
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| 222 |
{ 7, 4, 12, 12, 12, 12 },
|
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| 223 |
{ 5, 6, 12, 12, 12, 12 },
|
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{ 7, 5, 12, 12, 12, 12 },
|
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{ 4, 5, 12, 12, 12, 12 },
|
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| 226 |
|
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| 227 |
{ 8, 12, 12, 12, 12, 12 },
|
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{ 9, 12, 12, 12, 12, 12 },
|
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{ 10, 12, 12, 12, 12, 12 },
|
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{ 11, 12, 12, 12, 12, 12 },
|
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}; |
|
| 232 |
} |
|
| 233 |
|
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| 316 | 234 |
return mFaceMap[cubit][cubitface]; |
| 317 | 235 |
} |
| 318 | 236 |
|
| ... | ... | |
| 322 | 240 |
{
|
| 323 | 241 |
int variant = getCubitVariant(cubit,numLayers); |
| 324 | 242 |
|
| 243 |
final float X = F/2; |
|
| 244 |
final float Y = F*SQ2/2; |
|
| 245 |
final float Z =-F/2; |
|
| 246 |
final float L = (1-3*F); |
|
| 247 |
final float X2= L/2; |
|
| 248 |
final float Y2= L*SQ2/2; |
|
| 249 |
final float Z2=-L/2; |
|
| 250 |
final float D = F/L; |
|
| 251 |
|
|
| 325 | 252 |
if( variant==0 ) |
| 326 | 253 |
{
|
| 254 |
double[][] vertices = new double[][] |
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| 255 |
{
|
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| 256 |
{ 0.0, 0.0, 0.0 },
|
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| 257 |
{ X, Y, Z },
|
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| 258 |
{ 0.0, 2*Y, 2*Z },
|
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| 259 |
{ -X, Y, Z },
|
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| 260 |
{ 0.0, 0.0, -F },
|
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| 261 |
{ X, Y, Z-F },
|
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| 262 |
{ 0.0, 2*Y, 2*Z-F },
|
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| 263 |
{ -X, Y, Z-F },
|
|
| 264 |
}; |
|
| 265 |
int[][] vert_indices = new int[][] |
|
| 266 |
{
|
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| 267 |
{0,1,2,3},
|
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| 268 |
{1,0,4,5},
|
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| 269 |
{7,4,0,3},
|
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| 270 |
{1,5,6,2},
|
|
| 271 |
{7,3,2,6},
|
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| 272 |
{4,7,6,5}
|
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| 273 |
}; |
|
| 274 |
|
|
| 327 | 275 |
float[][] bands = new float[][] { {0.015f,35,0.5f*F,F,5,1,1},{0.001f,35,0.5f*F,F,5,1,1} };
|
| 328 | 276 |
int[] bandIndices = new int[] { 0,0,0,1,1,1 };
|
| 329 | 277 |
float[][] corners = new float[][] { {0.08f,0.20f*F},{0.07f,0.20f*F} };
|
| 330 | 278 |
int[] cornerIndices = new int[] { 0,1,1,-1,1,-1,-1,-1 };
|
| 331 | 279 |
float[][] centers = new float[][] { { 0.0f, F*SQ2/2, -F} };
|
| 332 | 280 |
int[] centerIndices = new int[] { 0,0,0,-1,0,-1,-1,-1 };
|
| 333 |
return new ObjectShape(VERTICES_CORNER,VERT_INDEXES_CORNER,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
|
| 281 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
|
| 334 | 282 |
} |
| 335 | 283 |
else if( variant==1 ) |
| 336 | 284 |
{
|
| 285 |
double[][] vertices = new double[][] |
|
| 286 |
{
|
|
| 287 |
{ 0.0, 0.0, 0.5-F },
|
|
| 288 |
{ X, Y, Z+0.5-F },
|
|
| 289 |
{ 0.0, 2*Y, 2*Z+0.5-F },
|
|
| 290 |
{ -X, Y, Z+0.5-F },
|
|
| 291 |
{ 0.0, 0.0, -0.5+F },
|
|
| 292 |
{ X, Y, -Z-0.5+F },
|
|
| 293 |
{ 0.0, 2*Y,-2*Z-0.5+F },
|
|
| 294 |
{ -X, Y, -Z-0.5+F },
|
|
| 295 |
}; |
|
| 296 |
int[][] vert_indices = new int[][] |
|
| 297 |
{
|
|
| 298 |
{0,4,5,1},
|
|
| 299 |
{3,7,4,0},
|
|
| 300 |
{0,1,2,3},
|
|
| 301 |
{4,7,6,5},
|
|
| 302 |
{1,5,6,2},
|
|
| 303 |
{2,6,7,3}
|
|
| 304 |
}; |
|
| 305 |
|
|
| 337 | 306 |
float[][] bands = new float[][] { {0.015f,35,0.5f*F,F,5,1,1},{0.001f,35,0.5f*F,F,5,1,1} };
|
| 338 | 307 |
int[] bandIndices = new int[] { 0,0,1,1,1,1 };
|
| 339 | 308 |
float[][] corners = new float[][] { {0.07f,0.20f*F} };
|
| 340 | 309 |
int[] cornerIndices = new int[] { 0,0,-1,0,0,0,-1,0 };
|
| 341 | 310 |
float[][] centers = new float[][] { { 0, F*SQ2/2, 0 } };
|
| 342 | 311 |
int[] centerIndices = new int[] { 0,0,-1,0,0,0,-1,0 };
|
| 343 |
return new ObjectShape(VERTICES_EDGE,VERT_INDEXES_EDGE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
|
| 312 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
|
| 344 | 313 |
} |
| 345 | 314 |
else |
| 346 | 315 |
{
|
| 316 |
double[][] vertices = new double[][] |
|
| 317 |
{
|
|
| 318 |
{ 0.0, -2*Y2/3, -2*Z2/3 },
|
|
| 319 |
{ X2, Y2/3, Z2/3 },
|
|
| 320 |
{ -X2, Y2/3, Z2/3 },
|
|
| 321 |
{ 0.0, -2*Y2/3,-2*Z2/3+2*D*Z2 },
|
|
| 322 |
{ X2-D*X2, Y2/3-D*Y2, Z2/3+D*Z2 },
|
|
| 323 |
{ -X2+D*X2, Y2/3-D*Y2, Z2/3+D*Z2 },
|
|
| 324 |
}; |
|
| 325 |
int[][] vert_indices = new int[][] |
|
| 326 |
{
|
|
| 327 |
{0,1,2},
|
|
| 328 |
{3,5,4},
|
|
| 329 |
{0,3,4,1},
|
|
| 330 |
{5,3,0,2},
|
|
| 331 |
{4,5,2,1}
|
|
| 332 |
}; |
|
| 333 |
|
|
| 347 | 334 |
float[][] bands = new float[][] { {0.020f,35,0.20f*(1-3*F),0.6f*(1-3*F),5,1,1}, {0.001f,35,0.05f*(1-3*F),0.1f*(1-3*F),5,1,1} };
|
| 348 | 335 |
int[] bandIndices = new int[] { 0,1,1,1,1,1 };
|
| 349 | 336 |
float[][] corners = new float[][] { {0.04f,0.15f} };
|
| 350 | 337 |
int[] cornerIndices = new int[] { 0,0,0,-1,-1,-1 };
|
| 351 | 338 |
float[][] centers = new float[][] { { 0, -2*Y/3, 4*Z/3 } };
|
| 352 | 339 |
int[] centerIndices = new int[] { 0,0,0,-1,-1,-1 };
|
| 353 |
return new ObjectShape(VERTICES_FACE,VERT_INDEXES_FACE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
|
| 340 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
|
| 354 | 341 |
} |
| 355 | 342 |
} |
| 356 | 343 |
|
| ... | ... | |
| 358 | 345 |
|
| 359 | 346 |
Static4D getQuat(int cubit, int numLayers) |
| 360 | 347 |
{
|
| 361 |
return QUATS[ROT_QUAT[cubit]]; |
|
| 348 |
if( mQuats==null ) initializeQuats(); |
|
| 349 |
if( mRotQuat ==null ) mRotQuat = new int[] {0,1,2,7,0,2,7,6,3,10,0,1,3,5};
|
|
| 350 |
return mQuats[mRotQuat[cubit]]; |
|
| 362 | 351 |
} |
| 363 | 352 |
|
| 364 | 353 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 386 | 375 |
|
| 387 | 376 |
ObjectSticker retSticker(int face) |
| 388 | 377 |
{
|
| 378 |
if( mStickers==null ) |
|
| 379 |
{
|
|
| 380 |
float[][] STICKERS = new float[][] |
|
| 381 |
{
|
|
| 382 |
{ 0.0f, -0.5f, 0.28867516f, 0.0f, 0.0f, 0.5f, -0.28867516f, 0.0f },
|
|
| 383 |
{ -0.5f, 0.11983269f, 0.27964598f, -0.43146032f, 0.3200817f, 0.007388768f, -0.09972769f, 0.30423886f },
|
|
| 384 |
{ 0.0f, -0.5f, 0.43301272f, 0.25f, -0.43301272f, 0.25f },
|
|
| 385 |
}; |
|
| 386 |
|
|
| 387 |
mStickers = new ObjectSticker[STICKERS.length]; |
|
| 388 |
final float R1 = 0.05f; |
|
| 389 |
final float R2 = 0.10f; |
|
| 390 |
final float R3 = 0.03f; |
|
| 391 |
final float[][] radii = { { R1,R1,R1,R1 },{ R3,R3,R2,R2 },{ R1,R1,R1 } };
|
|
| 392 |
final float[] strokes = { 0.06f, 0.03f, 0.05f };
|
|
| 393 |
|
|
| 394 |
for(int s=0; s<STICKERS.length; s++) |
|
| 395 |
{
|
|
| 396 |
mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]); |
|
| 397 |
} |
|
| 398 |
} |
|
| 399 |
|
|
| 389 | 400 |
return mStickers[face/NUM_FACES]; |
| 390 | 401 |
} |
| 391 | 402 |
|
| ... | ... | |
| 457 | 468 |
|
| 458 | 469 |
public int[] getBasicAngle() |
| 459 | 470 |
{
|
| 460 |
return BASIC_ANGLE; |
|
| 471 |
if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
|
|
| 472 |
return mBasicAngle; |
|
| 461 | 473 |
} |
| 462 | 474 |
|
| 463 | 475 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Remove statics from the Jing class.