Revision 4fc7b1e6
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/screens/RubikScreenPlay.java | ||
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521 | 521 |
levels[i] = act.getString(R.string.lv_placeholder,i+1); |
522 | 522 |
} |
523 | 523 |
|
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levels[numLevel-1] = act.getString(R.string.level_full); |
|
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if( numLevel>0 ) |
|
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{ |
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levels[numLevel-1] = act.getString(R.string.level_full); |
|
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} |
|
525 | 528 |
|
526 | 529 |
if( mLevelValue>maxLevel || mLevelValue<1 || |
527 | 530 |
(mLevelValue<maxLevel || mLevelValue>LEVELS_SHOWN ) ) |
... | ... | |
555 | 558 |
button.setText(levels[i]); |
556 | 559 |
button.setTextSize(TypedValue.COMPLEX_UNIT_PX, mMenuTextSize); |
557 | 560 |
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int icon = scores.isSolved(mObject, sizeIndex, i) ? R.drawable.ui_solved : R.drawable.ui_notsolved;
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561 |
int icon = scores.isSolved(mObject, sizeIndex, scrambles-1) ? R.drawable.ui_solved : R.drawable.ui_notsolved;
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|
559 | 562 |
button.setCompoundDrawablesWithIntrinsicBounds(icon,0,0,0); |
560 | 563 |
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561 | 564 |
button.setOnClickListener( new View.OnClickListener() |
Also available in: Unified diff
Fix the fact that in the last, 'Full Scramble' level, it wouldn't switch on the green light.