Revision 5043d5d0
Added by Leszek Koltunski over 4 years ago
| src/main/java/org/distorted/effects/scramble/ScrambleEffect.java | ||
|---|---|---|
| 26 | 26 |
import org.distorted.library.message.EffectListener; |
| 27 | 27 |
import org.distorted.main.RubikPreRender; |
| 28 | 28 |
import org.distorted.effects.EffectController; |
| 29 |
import org.distorted.objects.ObjectList; |
|
| 29 | 30 |
import org.distorted.objects.TwistyObject; |
| 30 | 31 |
|
| 31 | 32 |
import java.lang.reflect.Method; |
| ... | ... | |
| 64 | 65 |
} |
| 65 | 66 |
} |
| 66 | 67 |
|
| 67 |
private static final int START_AXIS = -2; |
|
| 68 |
private static final int STOP_AXIS = -1; |
|
| 69 |
|
|
| 70 | 68 |
private EffectController mController; |
| 71 | 69 |
private int mEffectReturned; |
| 72 | 70 |
private int mNumDoubleScramblesLeft, mNumScramblesLeft; |
| 73 |
private int mLastRotAxis, mLastRow; |
|
| 74 | 71 |
private long mDurationSingleTurn; |
| 75 | 72 |
private final Random mRnd; |
| 76 | 73 |
private int mBasicAngle; |
| ... | ... | |
| 82 | 79 |
int[] mCubeEffectPosition; |
| 83 | 80 |
int mCubeEffectNumber, mNodeEffectNumber; |
| 84 | 81 |
int mNumScrambles; |
| 85 |
int[] mScramble;
|
|
| 82 |
int[][] mScrambles;
|
|
| 86 | 83 |
|
| 87 | 84 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 88 | 85 |
|
| 89 | 86 |
ScrambleEffect() |
| 90 | 87 |
{
|
| 91 | 88 |
mRnd = new Random( System.currentTimeMillis() ); |
| 92 |
mScramble = new int[3]; |
|
| 93 |
mLastRotAxis = START_AXIS; |
|
| 89 |
mScrambles = new int[ObjectList.MAX_LEVEL][3]; |
|
| 94 | 90 |
} |
| 95 | 91 |
|
| 96 | 92 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 111 | 107 |
private void createBaseEffects(int duration, int numScrambles) |
| 112 | 108 |
{
|
| 113 | 109 |
mNumScramblesLeft = numScrambles; |
| 114 |
|
|
| 115 | 110 |
mNumDoubleScramblesLeft=0; |
| 116 | 111 |
|
| 117 |
if( mBasicAngle>=4 )
|
|
| 112 |
for(int scramble=0; scramble<mNumScramblesLeft; scramble++)
|
|
| 118 | 113 |
{
|
| 119 |
int chance = mBasicAngle==4 ? 3:2; |
|
| 120 |
|
|
| 121 |
for(int i=0; i<numScrambles; i++) |
|
| 122 |
{
|
|
| 123 |
if( (mRnd.nextInt() % chance) == 0 ) |
|
| 124 |
{
|
|
| 125 |
mNumDoubleScramblesLeft++; |
|
| 126 |
} |
|
| 127 |
} |
|
| 114 |
mObject.randomizeNewScramble(mScrambles, mRnd, scramble); |
|
| 115 |
int angle = mScrambles[scramble][2]; |
|
| 116 |
if( angle==2 || angle==-2 ) mNumDoubleScramblesLeft++; |
|
| 128 | 117 |
} |
| 129 | 118 |
|
| 130 | 119 |
mDurationSingleTurn = duration/(mNumScramblesLeft+mNumDoubleScramblesLeft); |
| ... | ... | |
| 140 | 129 |
{
|
| 141 | 130 |
if( mNumScramblesLeft>0 ) |
| 142 | 131 |
{
|
| 143 |
mNumScrambles++; |
|
| 144 |
|
|
| 145 |
mObject.randomizeNewScramble(mScramble, mRnd,mLastRotAxis, mLastRow, mNumScrambles, |
|
| 146 |
mNumScramblesLeft, mNumDoubleScramblesLeft); |
|
| 147 |
mLastRotAxis = mScramble[0]; |
|
| 148 |
mLastRow = mScramble[1]; |
|
| 149 |
int angle = mScramble[2]; |
|
| 132 |
int axis = mScrambles[mNumScrambles][0]; |
|
| 133 |
int row = mScrambles[mNumScrambles][1]; |
|
| 134 |
int angle= mScrambles[mNumScrambles][2]; |
|
| 150 | 135 |
|
| 151 |
int rowBitmap = (1<<mLastRow);
|
|
| 136 |
int rowBitmap = (1<<row);
|
|
| 152 | 137 |
int absAngle = (angle<0 ? -angle : angle); |
| 153 | 138 |
long durationMillis = absAngle*mDurationSingleTurn; |
| 154 | 139 |
|
| ... | ... | |
| 160 | 145 |
android.util.Log.e("effect", "ERROR: "+mNumDoubleScramblesLeft);
|
| 161 | 146 |
} |
| 162 | 147 |
|
| 163 |
mController.addRotation(this, mLastRotAxis, rowBitmap, angle*(360/mBasicAngle), durationMillis); |
|
| 148 |
mController.addRotation(this, axis, rowBitmap, angle*(360/mBasicAngle), durationMillis); |
|
| 149 |
|
|
| 150 |
mNumScrambles++; |
|
| 164 | 151 |
} |
| 165 | 152 |
else |
| 166 | 153 |
{
|
| 167 |
mLastRotAxis = STOP_AXIS; |
|
| 168 |
|
|
| 169 | 154 |
if( mEffectReturned == mCubeEffectNumber+mNodeEffectNumber ) |
| 170 | 155 |
{
|
| 171 | 156 |
mController.effectFinished(FAKE_EFFECT_ID); |
| src/main/java/org/distorted/objects/TwistyBandaged2Bar.java | ||
|---|---|---|
| 101 | 101 |
// PUBLIC API |
| 102 | 102 |
// TODO |
| 103 | 103 |
|
| 104 |
public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow, |
|
| 105 |
int numScramble, int remScrambles, int remDoubleScrambles) |
|
| 104 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
|
| 106 | 105 |
{
|
| 107 |
if( numScramble==1 )
|
|
| 106 |
if( num==0 )
|
|
| 108 | 107 |
{
|
| 109 |
scramble[0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 108 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
|
|
| 110 | 109 |
} |
| 111 | 110 |
else |
| 112 | 111 |
{
|
| 113 | 112 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
| 114 |
scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
|
|
| 113 |
scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
|
|
| 115 | 114 |
} |
| 116 | 115 |
|
| 117 | 116 |
float rowFloat = rnd.nextFloat(); |
| ... | ... | |
| 120 | 119 |
{
|
| 121 | 120 |
if( rowFloat<=mRowChances[row] ) |
| 122 | 121 |
{
|
| 123 |
scramble[1] = row; |
|
| 122 |
scramble[num][1] = row;
|
|
| 124 | 123 |
break; |
| 125 | 124 |
} |
| 126 | 125 |
} |
| 127 | 126 |
|
| 128 |
int random = rnd.nextInt(remScrambles); |
|
| 129 |
int result = random<remDoubleScrambles ? 2:1; |
|
| 130 |
int sign = rnd.nextInt(2); |
|
| 131 |
|
|
| 132 |
scramble[2] = sign==0 ? result : -result; |
|
| 127 |
switch( rnd.nextInt(4) ) |
|
| 128 |
{
|
|
| 129 |
case 0: scramble[num][2] = -2; break; |
|
| 130 |
case 1: scramble[num][2] = -1; break; |
|
| 131 |
case 2: scramble[num][2] = 1; break; |
|
| 132 |
case 3: scramble[num][2] = 2; break; |
|
| 133 |
} |
|
| 133 | 134 |
} |
| 134 | 135 |
|
| 135 | 136 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/TwistyBandaged3Plate.java | ||
|---|---|---|
| 107 | 107 |
// PUBLIC API |
| 108 | 108 |
// TODO |
| 109 | 109 |
|
| 110 |
public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow, |
|
| 111 |
int numScramble, int remScrambles, int remDoubleScrambles) |
|
| 110 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
|
| 112 | 111 |
{
|
| 113 |
if( numScramble==1 )
|
|
| 112 |
if( num==0 )
|
|
| 114 | 113 |
{
|
| 115 |
scramble[0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 114 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
|
|
| 116 | 115 |
} |
| 117 | 116 |
else |
| 118 | 117 |
{
|
| 119 | 118 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
| 120 |
scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
|
|
| 119 |
scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
|
|
| 121 | 120 |
} |
| 122 | 121 |
|
| 123 | 122 |
float rowFloat = rnd.nextFloat(); |
| ... | ... | |
| 126 | 125 |
{
|
| 127 | 126 |
if( rowFloat<=mRowChances[row] ) |
| 128 | 127 |
{
|
| 129 |
scramble[1] = row; |
|
| 128 |
scramble[num][1] = row;
|
|
| 130 | 129 |
break; |
| 131 | 130 |
} |
| 132 | 131 |
} |
| 133 | 132 |
|
| 134 |
int random = rnd.nextInt(remScrambles); |
|
| 135 |
int result = random<remDoubleScrambles ? 2:1; |
|
| 136 |
int sign = rnd.nextInt(2); |
|
| 137 |
|
|
| 138 |
scramble[2] = sign==0 ? result : -result; |
|
| 133 |
switch( rnd.nextInt(4) ) |
|
| 134 |
{
|
|
| 135 |
case 0: scramble[num][2] = -2; break; |
|
| 136 |
case 1: scramble[num][2] = -1; break; |
|
| 137 |
case 2: scramble[num][2] = 1; break; |
|
| 138 |
case 3: scramble[num][2] = 2; break; |
|
| 139 |
} |
|
| 139 | 140 |
} |
| 140 | 141 |
|
| 141 | 142 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/TwistyBandagedEvil.java | ||
|---|---|---|
| 119 | 119 |
// PUBLIC API |
| 120 | 120 |
// TODO |
| 121 | 121 |
|
| 122 |
public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow, |
|
| 123 |
int numScramble, int remScrambles, int remDoubleScrambles) |
|
| 122 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
|
| 124 | 123 |
{
|
| 125 |
if( numScramble==1 )
|
|
| 124 |
if( num==0 )
|
|
| 126 | 125 |
{
|
| 127 |
scramble[0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 126 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
|
|
| 128 | 127 |
} |
| 129 | 128 |
else |
| 130 | 129 |
{
|
| 131 | 130 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
| 132 |
scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
|
|
| 131 |
scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
|
|
| 133 | 132 |
} |
| 134 | 133 |
|
| 135 | 134 |
float rowFloat = rnd.nextFloat(); |
| ... | ... | |
| 138 | 137 |
{
|
| 139 | 138 |
if( rowFloat<=mRowChances[row] ) |
| 140 | 139 |
{
|
| 141 |
scramble[1] = row; |
|
| 140 |
scramble[num][1] = row;
|
|
| 142 | 141 |
break; |
| 143 | 142 |
} |
| 144 | 143 |
} |
| 145 | 144 |
|
| 146 |
int random = rnd.nextInt(remScrambles); |
|
| 147 |
int result = random<remDoubleScrambles ? 2:1; |
|
| 148 |
int sign = rnd.nextInt(2); |
|
| 149 |
|
|
| 150 |
scramble[2] = sign==0 ? result : -result; |
|
| 145 |
switch( rnd.nextInt(4) ) |
|
| 146 |
{
|
|
| 147 |
case 0: scramble[num][2] = -2; break; |
|
| 148 |
case 1: scramble[num][2] = -1; break; |
|
| 149 |
case 2: scramble[num][2] = 1; break; |
|
| 150 |
case 3: scramble[num][2] = 2; break; |
|
| 151 |
} |
|
| 151 | 152 |
} |
| 152 | 153 |
|
| 153 | 154 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/TwistyBandagedFused.java | ||
|---|---|---|
| 100 | 100 |
|
| 101 | 101 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 102 | 102 |
|
| 103 |
public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow, |
|
| 104 |
int numScramble, int remScrambles, int remDoubleScrambles) |
|
| 103 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
|
| 105 | 104 |
{
|
| 106 |
if( numScramble==1 )
|
|
| 105 |
if( num==0 )
|
|
| 107 | 106 |
{
|
| 108 |
scramble[0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 107 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
|
|
| 109 | 108 |
} |
| 110 | 109 |
else |
| 111 | 110 |
{
|
| 112 | 111 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
| 113 |
scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
|
|
| 112 |
scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
|
|
| 114 | 113 |
} |
| 115 | 114 |
|
| 116 | 115 |
float rowFloat = rnd.nextFloat(); |
| ... | ... | |
| 119 | 118 |
{
|
| 120 | 119 |
if( rowFloat<=mRowChances[row] ) |
| 121 | 120 |
{
|
| 122 |
scramble[1] = row; |
|
| 121 |
scramble[num][1] = row;
|
|
| 123 | 122 |
break; |
| 124 | 123 |
} |
| 125 | 124 |
} |
| 126 | 125 |
|
| 127 |
int random = rnd.nextInt(remScrambles); |
|
| 128 |
int result = random<remDoubleScrambles ? 2:1; |
|
| 129 |
int sign = rnd.nextInt(2); |
|
| 130 |
|
|
| 131 |
scramble[2] = sign==0 ? result : -result; |
|
| 126 |
switch( rnd.nextInt(4) ) |
|
| 127 |
{
|
|
| 128 |
case 0: scramble[num][2] = -2; break; |
|
| 129 |
case 1: scramble[num][2] = -1; break; |
|
| 130 |
case 2: scramble[num][2] = 1; break; |
|
| 131 |
case 3: scramble[num][2] = 2; break; |
|
| 132 |
} |
|
| 132 | 133 |
} |
| 133 | 134 |
|
| 134 | 135 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/TwistyCube.java | ||
|---|---|---|
| 254 | 254 |
|
| 255 | 255 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 256 | 256 |
|
| 257 |
public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow, |
|
| 258 |
int numScramble, int remScrambles, int remDoubleScrambles) |
|
| 257 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
|
| 259 | 258 |
{
|
| 260 |
if( numScramble==1 )
|
|
| 259 |
if( num==0 )
|
|
| 261 | 260 |
{
|
| 262 |
scramble[0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 261 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
|
|
| 263 | 262 |
} |
| 264 | 263 |
else |
| 265 | 264 |
{
|
| 266 | 265 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
| 267 |
scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
|
|
| 266 |
scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
|
|
| 268 | 267 |
} |
| 269 | 268 |
|
| 270 | 269 |
float rowFloat = rnd.nextFloat(); |
| ... | ... | |
| 273 | 272 |
{
|
| 274 | 273 |
if( rowFloat<=mRowChances[row] ) |
| 275 | 274 |
{
|
| 276 |
scramble[1] = row; |
|
| 275 |
scramble[num][1] = row;
|
|
| 277 | 276 |
break; |
| 278 | 277 |
} |
| 279 | 278 |
} |
| 280 | 279 |
|
| 281 |
int random = rnd.nextInt(remScrambles); |
|
| 282 |
int result = random<remDoubleScrambles ? 2:1; |
|
| 283 |
int sign = rnd.nextInt(2); |
|
| 284 |
|
|
| 285 |
scramble[2] = sign==0 ? result : -result; |
|
| 280 |
switch( rnd.nextInt(4) ) |
|
| 281 |
{
|
|
| 282 |
case 0: scramble[num][2] = -2; break; |
|
| 283 |
case 1: scramble[num][2] = -1; break; |
|
| 284 |
case 2: scramble[num][2] = 1; break; |
|
| 285 |
case 3: scramble[num][2] = 2; break; |
|
| 286 |
} |
|
| 286 | 287 |
} |
| 287 | 288 |
|
| 288 | 289 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/TwistyDiamond.java | ||
|---|---|---|
| 291 | 291 |
|
| 292 | 292 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 293 | 293 |
|
| 294 |
public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow, |
|
| 295 |
int numScramble, int remScrambles, int remDoubleScrambles) |
|
| 294 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
|
| 296 | 295 |
{
|
| 297 |
if( numScramble==1 )
|
|
| 296 |
if( num==0 )
|
|
| 298 | 297 |
{
|
| 299 |
scramble[0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 298 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
|
|
| 300 | 299 |
} |
| 301 | 300 |
else |
| 302 | 301 |
{
|
| 303 | 302 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
| 304 |
scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
|
|
| 303 |
scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
|
|
| 305 | 304 |
} |
| 306 | 305 |
|
| 307 | 306 |
float rowFloat = rnd.nextFloat(); |
| ... | ... | |
| 310 | 309 |
{
|
| 311 | 310 |
if( rowFloat<=mRowChances[row] ) |
| 312 | 311 |
{
|
| 313 |
scramble[1] = row; |
|
| 312 |
scramble[num][1] = row;
|
|
| 314 | 313 |
break; |
| 315 | 314 |
} |
| 316 | 315 |
} |
| 317 | 316 |
|
| 318 |
int random = rnd.nextInt(remScrambles);
|
|
| 319 |
int result = random<remDoubleScrambles ? 2:1;
|
|
| 320 |
int sign = rnd.nextInt(2);
|
|
| 321 |
|
|
| 322 |
scramble[2] = sign==0 ? result : -result;
|
|
| 317 |
switch( rnd.nextInt(2) )
|
|
| 318 |
{
|
|
| 319 |
case 0: scramble[num][2] = -1; break;
|
|
| 320 |
case 1: scramble[num][2] = 1; break; |
|
| 321 |
}
|
|
| 323 | 322 |
} |
| 324 | 323 |
|
| 325 | 324 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/TwistyDino4.java | ||
|---|---|---|
| 66 | 66 |
|
| 67 | 67 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 68 | 68 |
|
| 69 |
public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow, |
|
| 70 |
int numScramble, int remScrambles, int remDoubleScrambles) |
|
| 69 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
|
| 71 | 70 |
{
|
| 72 |
if( numScramble==1 )
|
|
| 71 |
if( num==0 )
|
|
| 73 | 72 |
{
|
| 74 |
scramble[0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 73 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 74 |
scramble[num][1] = (scramble[num][0]==1 || scramble[num][0]==2) ? 0:2; |
|
| 75 | 75 |
} |
| 76 | 76 |
else |
| 77 | 77 |
{
|
| 78 | 78 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
| 79 |
scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector); |
|
| 79 |
scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector); |
|
| 80 |
scramble[num][1] = scramble[num-1][0]+scramble[num][0]==3 ? 2-scramble[num-1][1] : scramble[num-1][1]; |
|
| 80 | 81 |
} |
| 81 | 82 |
|
| 82 |
scramble[1] = (numScramble==1) ? ((scramble[0]==1 || scramble[0]==2) ? 0:2) : (oldRotAxis+scramble[0]==3 ? 2-oldRow : oldRow); |
|
| 83 |
|
|
| 84 |
int random = rnd.nextInt(remScrambles); |
|
| 85 |
int result = random<remDoubleScrambles ? 2:1; |
|
| 86 |
int sign = rnd.nextInt(2); |
|
| 87 |
|
|
| 88 |
scramble[2] = sign==0 ? result : -result; |
|
| 83 |
switch( rnd.nextInt(2) ) |
|
| 84 |
{
|
|
| 85 |
case 0: scramble[num][2] = -1; break; |
|
| 86 |
case 1: scramble[num][2] = 1; break; |
|
| 87 |
} |
|
| 89 | 88 |
} |
| 90 | 89 |
|
| 91 | 90 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/TwistyDino6.java | ||
|---|---|---|
| 66 | 66 |
|
| 67 | 67 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 68 | 68 |
|
| 69 |
public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow, |
|
| 70 |
int numScramble, int remScrambles, int remDoubleScrambles) |
|
| 69 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
|
| 71 | 70 |
{
|
| 72 |
if( numScramble==1 )
|
|
| 71 |
if( num==0 )
|
|
| 73 | 72 |
{
|
| 74 |
scramble[0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 73 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 74 |
scramble[num][1] = rnd.nextFloat()<=0.5f ? 0:2; |
|
| 75 | 75 |
} |
| 76 | 76 |
else |
| 77 | 77 |
{
|
| 78 | 78 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
| 79 |
scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector); |
|
| 79 |
scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector); |
|
| 80 |
scramble[num][1] = scramble[num-1][0]+scramble[num][0]==3 ? 2-scramble[num-1][1] : scramble[num-1][1]; |
|
| 80 | 81 |
} |
| 81 | 82 |
|
| 82 |
scramble[1] = (numScramble==1) ? (rnd.nextFloat()<=0.5f ? 0:2) : (oldRotAxis+scramble[0]==3 ? 2-oldRow : oldRow); |
|
| 83 |
|
|
| 84 |
int random = rnd.nextInt(remScrambles); |
|
| 85 |
int result = random<remDoubleScrambles ? 2:1; |
|
| 86 |
int sign = rnd.nextInt(2); |
|
| 87 |
|
|
| 88 |
scramble[2] = sign==0 ? result : -result; |
|
| 83 |
switch( rnd.nextInt(2) ) |
|
| 84 |
{
|
|
| 85 |
case 0: scramble[num][2] = -1; break; |
|
| 86 |
case 1: scramble[num][2] = 1; break; |
|
| 87 |
} |
|
| 89 | 88 |
} |
| 90 | 89 |
|
| 91 | 90 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/TwistyHelicopter.java | ||
|---|---|---|
| 335 | 335 |
|
| 336 | 336 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 337 | 337 |
|
| 338 |
public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow, |
|
| 339 |
int numScramble, int remScrambles, int remDoubleScrambles) |
|
| 338 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
|
| 340 | 339 |
{
|
| 341 |
if( numScramble==1 )
|
|
| 340 |
if( num==0 )
|
|
| 342 | 341 |
{
|
| 343 |
scramble[0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 342 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
|
|
| 344 | 343 |
} |
| 345 | 344 |
else |
| 346 | 345 |
{
|
| 347 | 346 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-2); |
| 348 | 347 |
|
| 349 |
switch(oldRotAxis)
|
|
| 348 |
switch(scramble[num-1][0])
|
|
| 350 | 349 |
{
|
| 351 | 350 |
case 0: |
| 352 |
case 1: scramble[0] = newVector+2; |
|
| 351 |
case 1: scramble[num][0] = newVector+2;
|
|
| 353 | 352 |
break; |
| 354 | 353 |
case 2: |
| 355 |
case 3: scramble[0] = (newVector==0 || newVector==1) ? newVector:newVector+2; |
|
| 354 |
case 3: scramble[num][0] = (newVector==0 || newVector==1) ? newVector:newVector+2;
|
|
| 356 | 355 |
break; |
| 357 |
default: scramble[0] = newVector; |
|
| 356 |
default: scramble[num][0] = newVector;
|
|
| 358 | 357 |
break; |
| 359 | 358 |
} |
| 360 | 359 |
} |
| ... | ... | |
| 365 | 364 |
{
|
| 366 | 365 |
if( rowFloat<=mRowChances[row] ) |
| 367 | 366 |
{
|
| 368 |
scramble[1] = row; |
|
| 367 |
scramble[num][1] = row;
|
|
| 369 | 368 |
break; |
| 370 | 369 |
} |
| 371 | 370 |
} |
| 372 | 371 |
|
| 373 |
int random = rnd.nextInt(remScrambles);
|
|
| 374 |
int result = random<remDoubleScrambles ? 2:1;
|
|
| 375 |
int sign = rnd.nextInt(2);
|
|
| 376 |
|
|
| 377 |
scramble[2] = sign==0 ? result : -result;
|
|
| 372 |
switch( rnd.nextInt(2) )
|
|
| 373 |
{
|
|
| 374 |
case 0: scramble[num][2] = -1; break;
|
|
| 375 |
case 1: scramble[num][2] = 1; break; |
|
| 376 |
}
|
|
| 378 | 377 |
} |
| 379 | 378 |
|
| 380 | 379 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/TwistyIvy.java | ||
|---|---|---|
| 281 | 281 |
|
| 282 | 282 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 283 | 283 |
|
| 284 |
public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow, |
|
| 285 |
int numScramble, int remScrambles, int remDoubleScrambles) |
|
| 284 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
|
| 286 | 285 |
{
|
| 287 |
if( numScramble==1 )
|
|
| 286 |
if( num==0 )
|
|
| 288 | 287 |
{
|
| 289 |
scramble[0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 288 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
|
|
| 290 | 289 |
} |
| 291 | 290 |
else |
| 292 | 291 |
{
|
| 293 | 292 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
| 294 |
scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
|
|
| 293 |
scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
|
|
| 295 | 294 |
} |
| 296 | 295 |
|
| 297 | 296 |
float rowFloat = rnd.nextFloat(); |
| ... | ... | |
| 300 | 299 |
{
|
| 301 | 300 |
if( rowFloat<=mRowChances[row] ) |
| 302 | 301 |
{
|
| 303 |
scramble[1] = row; |
|
| 302 |
scramble[num][1] = row;
|
|
| 304 | 303 |
break; |
| 305 | 304 |
} |
| 306 | 305 |
} |
| 307 | 306 |
|
| 308 |
int random = rnd.nextInt(remScrambles);
|
|
| 309 |
int result = random<remDoubleScrambles ? 2:1;
|
|
| 310 |
int sign = rnd.nextInt(2);
|
|
| 311 |
|
|
| 312 |
scramble[2] = sign==0 ? result : -result;
|
|
| 307 |
switch( rnd.nextInt(2) )
|
|
| 308 |
{
|
|
| 309 |
case 0: scramble[num][2] = -1; break;
|
|
| 310 |
case 1: scramble[num][2] = 1; break; |
|
| 311 |
}
|
|
| 313 | 312 |
} |
| 314 | 313 |
|
| 315 | 314 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/TwistyMinx.java | ||
|---|---|---|
| 280 | 280 |
|
| 281 | 281 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 282 | 282 |
|
| 283 |
public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow, |
|
| 284 |
int numScramble, int remScrambles, int remDoubleScrambles) |
|
| 283 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
|
| 285 | 284 |
{
|
| 286 |
if( numScramble==1 )
|
|
| 285 |
if( num==0 )
|
|
| 287 | 286 |
{
|
| 288 |
scramble[0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 287 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
|
|
| 289 | 288 |
} |
| 290 | 289 |
else |
| 291 | 290 |
{
|
| 292 | 291 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
| 293 |
scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
|
|
| 292 |
scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
|
|
| 294 | 293 |
} |
| 295 | 294 |
|
| 296 |
if( numScramble==1 )
|
|
| 295 |
if( num==0 )
|
|
| 297 | 296 |
{
|
| 298 | 297 |
float rowFloat = rnd.nextFloat(); |
| 299 | 298 |
|
| ... | ... | |
| 301 | 300 |
{
|
| 302 | 301 |
if( rowFloat<=mRowChances[row] ) |
| 303 | 302 |
{
|
| 304 |
scramble[1] = row; |
|
| 303 |
scramble[num][1] = row;
|
|
| 305 | 304 |
break; |
| 306 | 305 |
} |
| 307 | 306 |
} |
| ... | ... | |
| 309 | 308 |
else |
| 310 | 309 |
{
|
| 311 | 310 |
int size = mRowChances.length; |
| 312 |
int num = (size-1)/2;
|
|
| 313 |
int row = rnd.nextInt(num);
|
|
| 314 |
boolean opposite = OPPOSITE_ROWS[oldRotAxis][scramble[0]];
|
|
| 315 |
boolean low = opposite^(oldRow<num);
|
|
| 316 |
scramble[1] = low ? row : size-1-row; |
|
| 311 |
int nom = (size-1)/2;
|
|
| 312 |
int row = rnd.nextInt(nom);
|
|
| 313 |
boolean opposite = OPPOSITE_ROWS[scramble[num-1][0]][scramble[num][0]];
|
|
| 314 |
boolean low = opposite^(scramble[num-1][1]<nom);
|
|
| 315 |
scramble[num][1] = low ? row : size-1-row;
|
|
| 317 | 316 |
} |
| 318 | 317 |
|
| 319 |
int random = rnd.nextInt(remScrambles); |
|
| 320 |
int result = random<remDoubleScrambles ? 2:1; |
|
| 321 |
int sign = rnd.nextInt(2); |
|
| 322 |
|
|
| 323 |
scramble[2] = sign==0 ? result : -result; |
|
| 318 |
switch( rnd.nextInt(4) ) |
|
| 319 |
{
|
|
| 320 |
case 0: scramble[num][2] = -2; break; |
|
| 321 |
case 1: scramble[num][2] = -1; break; |
|
| 322 |
case 2: scramble[num][2] = 1; break; |
|
| 323 |
case 3: scramble[num][2] = 2; break; |
|
| 324 |
} |
|
| 324 | 325 |
} |
| 325 | 326 |
|
| 326 | 327 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/TwistyObject.java | ||
|---|---|---|
| 913 | 913 |
public abstract Static3D[] getRotationAxis(); |
| 914 | 914 |
public abstract int getBasicAngle(); |
| 915 | 915 |
public abstract String retObjectString(); |
| 916 |
public abstract void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow, int numScramble, int remScrambles, int remDoubleScrambles);
|
|
| 916 |
public abstract void randomizeNewScramble(int[][] scramble, Random rnd, int numScramble);
|
|
| 917 | 917 |
public abstract int getObjectName(int numLayers); |
| 918 | 918 |
public abstract int getInventor(int numLayers); |
| 919 | 919 |
public abstract int getComplexity(int numLayers); |
| src/main/java/org/distorted/objects/TwistyPyraminx.java | ||
|---|---|---|
| 286 | 286 |
|
| 287 | 287 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 288 | 288 |
|
| 289 |
public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow, |
|
| 290 |
int numScramble, int remScrambles, int remDoubleScrambles) |
|
| 289 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
|
| 291 | 290 |
{
|
| 292 |
if( numScramble==1 )
|
|
| 291 |
if( num==0 )
|
|
| 293 | 292 |
{
|
| 294 |
scramble[0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 293 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
|
|
| 295 | 294 |
} |
| 296 | 295 |
else |
| 297 | 296 |
{
|
| 298 | 297 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
| 299 |
scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
|
|
| 298 |
scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
|
|
| 300 | 299 |
} |
| 301 | 300 |
|
| 302 | 301 |
float rowFloat = rnd.nextFloat(); |
| ... | ... | |
| 305 | 304 |
{
|
| 306 | 305 |
if( rowFloat<=mRowChances[row] ) |
| 307 | 306 |
{
|
| 308 |
scramble[1] = row; |
|
| 307 |
scramble[num][1] = row;
|
|
| 309 | 308 |
break; |
| 310 | 309 |
} |
| 311 | 310 |
} |
| 312 | 311 |
|
| 313 |
int random = rnd.nextInt(remScrambles);
|
|
| 314 |
int result = random<remDoubleScrambles ? 2:1;
|
|
| 315 |
int sign = rnd.nextInt(2);
|
|
| 316 |
|
|
| 317 |
scramble[2] = sign==0 ? result : -result;
|
|
| 312 |
switch( rnd.nextInt(2) )
|
|
| 313 |
{
|
|
| 314 |
case 0: scramble[num][2] = -1; break;
|
|
| 315 |
case 1: scramble[num][2] = 1; break; |
|
| 316 |
}
|
|
| 318 | 317 |
} |
| 319 | 318 |
|
| 320 | 319 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/TwistyRedi.java | ||
|---|---|---|
| 328 | 328 |
|
| 329 | 329 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 330 | 330 |
|
| 331 |
public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow, |
|
| 332 |
int numScramble, int remScrambles, int remDoubleScrambles) |
|
| 331 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
|
| 333 | 332 |
{
|
| 334 |
if( numScramble==1 )
|
|
| 333 |
if( num==0 )
|
|
| 335 | 334 |
{
|
| 336 |
scramble[0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 335 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 336 |
scramble[num][1] = rnd.nextFloat()<=0.5f ? 0:2; |
|
| 337 | 337 |
} |
| 338 | 338 |
else |
| 339 | 339 |
{
|
| 340 | 340 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
| 341 |
scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector); |
|
| 341 |
scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector); |
|
| 342 |
scramble[num][1] = (scramble[num-1][0]+scramble[num][0]==3 ? 2-scramble[num-1][1] : scramble[num-1][1]); |
|
| 342 | 343 |
} |
| 343 | 344 |
|
| 344 |
scramble[1] = (numScramble==1) ? (rnd.nextFloat()<=0.5f ? 0:2) : (oldRotAxis+scramble[0]==3 ? 2-oldRow : oldRow); |
|
| 345 |
|
|
| 346 |
int random = rnd.nextInt(remScrambles); |
|
| 347 |
int result = random<remDoubleScrambles ? 2:1; |
|
| 348 |
int sign = rnd.nextInt(2); |
|
| 349 |
|
|
| 350 |
scramble[2] = sign==0 ? result : -result; |
|
| 345 |
switch( rnd.nextInt(2) ) |
|
| 346 |
{
|
|
| 347 |
case 0: scramble[num][2] = -1; break; |
|
| 348 |
case 1: scramble[num][2] = 1; break; |
|
| 349 |
} |
|
| 351 | 350 |
} |
| 352 | 351 |
|
| 353 | 352 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/TwistyRex.java | ||
|---|---|---|
| 392 | 392 |
|
| 393 | 393 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 394 | 394 |
|
| 395 |
public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow, |
|
| 396 |
int numScramble, int remScrambles, int remDoubleScrambles) |
|
| 395 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
|
| 397 | 396 |
{
|
| 398 |
if( numScramble==1 )
|
|
| 397 |
if( num==0 )
|
|
| 399 | 398 |
{
|
| 400 |
scramble[0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 399 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
|
|
| 401 | 400 |
} |
| 402 | 401 |
else |
| 403 | 402 |
{
|
| 404 | 403 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
| 405 |
scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
|
|
| 404 |
scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
|
|
| 406 | 405 |
} |
| 407 | 406 |
|
| 408 | 407 |
float rowFloat = rnd.nextFloat(); |
| ... | ... | |
| 411 | 410 |
{
|
| 412 | 411 |
if( rowFloat<=mRowChances[row] ) |
| 413 | 412 |
{
|
| 414 |
scramble[1] = row; |
|
| 413 |
scramble[num][1] = row;
|
|
| 415 | 414 |
break; |
| 416 | 415 |
} |
| 417 | 416 |
} |
| 418 | 417 |
|
| 419 |
int random = rnd.nextInt(remScrambles);
|
|
| 420 |
int result = random<remDoubleScrambles ? 2:1;
|
|
| 421 |
int sign = rnd.nextInt(2);
|
|
| 422 |
|
|
| 423 |
scramble[2] = sign==0 ? result : -result;
|
|
| 418 |
switch( rnd.nextInt(2) )
|
|
| 419 |
{
|
|
| 420 |
case 0: scramble[num][2] = -1; break;
|
|
| 421 |
case 1: scramble[num][2] = 1; break; |
|
| 422 |
}
|
|
| 424 | 423 |
} |
| 425 | 424 |
|
| 426 | 425 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objects/TwistySkewb.java | ||
|---|---|---|
| 539 | 539 |
|
| 540 | 540 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 541 | 541 |
|
| 542 |
public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow, |
|
| 543 |
int numScramble, int remScrambles, int remDoubleScrambles) |
|
| 542 |
public void randomizeNewScramble(int[][] scramble, Random rnd, int num) |
|
| 544 | 543 |
{
|
| 545 |
if( numScramble==1 )
|
|
| 544 |
if( num==0 )
|
|
| 546 | 545 |
{
|
| 547 |
scramble[0] = rnd.nextInt(ROTATION_AXIS.length); |
|
| 546 |
scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
|
|
| 548 | 547 |
} |
| 549 | 548 |
else |
| 550 | 549 |
{
|
| 551 | 550 |
int newVector = rnd.nextInt(ROTATION_AXIS.length-1); |
| 552 |
scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
|
|
| 551 |
scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
|
|
| 553 | 552 |
} |
| 554 | 553 |
|
| 555 | 554 |
float rowFloat = rnd.nextFloat(); |
| ... | ... | |
| 558 | 557 |
{
|
| 559 | 558 |
if( rowFloat<=mRowChances[row] ) |
| 560 | 559 |
{
|
| 561 |
scramble[1] = row; |
|
| 560 |
scramble[num][1] = row;
|
|
| 562 | 561 |
break; |
| 563 | 562 |
} |
| 564 | 563 |
} |
| 565 | 564 |
|
| 566 |
int random = rnd.nextInt(remScrambles);
|
|
| 567 |
int result = random<remDoubleScrambles ? 2:1;
|
|
| 568 |
int sign = rnd.nextInt(2);
|
|
| 569 |
|
|
| 570 |
scramble[2] = sign==0 ? result : -result;
|
|
| 565 |
switch( rnd.nextInt(2) )
|
|
| 566 |
{
|
|
| 567 |
case 0: scramble[num][2] = -1; break;
|
|
| 568 |
case 1: scramble[num][2] = 1; break; |
|
| 569 |
}
|
|
| 571 | 570 |
} |
| 572 | 571 |
|
| 573 | 572 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Refactor the automatic scrambling. From now on, it is not needed to care about single and double turns when randomizing a new turn.