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Revision 5043d5d0

Added by Leszek Koltunski over 3 years ago

Refactor the automatic scrambling. From now on, it is not needed to care about single and double turns when randomizing a new turn.

View differences:

src/main/java/org/distorted/effects/scramble/ScrambleEffect.java
26 26
import org.distorted.library.message.EffectListener;
27 27
import org.distorted.main.RubikPreRender;
28 28
import org.distorted.effects.EffectController;
29
import org.distorted.objects.ObjectList;
29 30
import org.distorted.objects.TwistyObject;
30 31

  
31 32
import java.lang.reflect.Method;
......
64 65
      }
65 66
    }
66 67

  
67
  private static final int START_AXIS = -2;
68
  private static final int STOP_AXIS  = -1;
69

  
70 68
  private EffectController mController;
71 69
  private int mEffectReturned;
72 70
  private int mNumDoubleScramblesLeft, mNumScramblesLeft;
73
  private int mLastRotAxis, mLastRow;
74 71
  private long mDurationSingleTurn;
75 72
  private final Random mRnd;
76 73
  private int mBasicAngle;
......
82 79
  int[] mCubeEffectPosition;
83 80
  int mCubeEffectNumber, mNodeEffectNumber;
84 81
  int mNumScrambles;
85
  int[] mScramble;
82
  int[][] mScrambles;
86 83

  
87 84
///////////////////////////////////////////////////////////////////////////////////////////////////
88 85

  
89 86
  ScrambleEffect()
90 87
    {
91 88
    mRnd = new Random( System.currentTimeMillis() );
92
    mScramble = new int[3];
93
    mLastRotAxis = START_AXIS;
89
    mScrambles = new int[ObjectList.MAX_LEVEL][3];
94 90
    }
95 91

  
96 92
///////////////////////////////////////////////////////////////////////////////////////////////////
......
111 107
  private void createBaseEffects(int duration, int numScrambles)
112 108
    {
113 109
    mNumScramblesLeft = numScrambles;
114

  
115 110
    mNumDoubleScramblesLeft=0;
116 111

  
117
    if( mBasicAngle>=4 )
112
    for(int scramble=0; scramble<mNumScramblesLeft; scramble++)
118 113
      {
119
      int chance = mBasicAngle==4 ? 3:2;
120

  
121
      for(int i=0; i<numScrambles; i++)
122
        {
123
        if( (mRnd.nextInt() % chance) == 0 )
124
          {
125
          mNumDoubleScramblesLeft++;
126
          }
127
        }
114
      mObject.randomizeNewScramble(mScrambles, mRnd, scramble);
115
      int angle = mScrambles[scramble][2];
116
      if( angle==2 || angle==-2 ) mNumDoubleScramblesLeft++;
128 117
      }
129 118

  
130 119
    mDurationSingleTurn = duration/(mNumScramblesLeft+mNumDoubleScramblesLeft);
......
140 129
    {
141 130
    if( mNumScramblesLeft>0 )
142 131
      {
143
      mNumScrambles++;
144

  
145
      mObject.randomizeNewScramble(mScramble, mRnd,mLastRotAxis, mLastRow, mNumScrambles,
146
                                  mNumScramblesLeft, mNumDoubleScramblesLeft);
147
      mLastRotAxis = mScramble[0];
148
      mLastRow     = mScramble[1];
149
      int angle    = mScramble[2];
132
      int axis = mScrambles[mNumScrambles][0];
133
      int row  = mScrambles[mNumScrambles][1];
134
      int angle= mScrambles[mNumScrambles][2];
150 135

  
151
      int rowBitmap  = (1<<mLastRow);
136
      int rowBitmap  = (1<<row);
152 137
      int absAngle = (angle<0 ? -angle : angle);
153 138
      long durationMillis = absAngle*mDurationSingleTurn;
154 139

  
......
160 145
        android.util.Log.e("effect", "ERROR: "+mNumDoubleScramblesLeft);
161 146
        }
162 147

  
163
      mController.addRotation(this, mLastRotAxis, rowBitmap, angle*(360/mBasicAngle), durationMillis);
148
      mController.addRotation(this, axis, rowBitmap, angle*(360/mBasicAngle), durationMillis);
149

  
150
      mNumScrambles++;
164 151
      }
165 152
    else
166 153
      {
167
      mLastRotAxis = STOP_AXIS;
168

  
169 154
      if( mEffectReturned == mCubeEffectNumber+mNodeEffectNumber )
170 155
        {
171 156
        mController.effectFinished(FAKE_EFFECT_ID);
src/main/java/org/distorted/objects/TwistyBandaged2Bar.java
101 101
// PUBLIC API
102 102
// TODO
103 103

  
104
  public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow,
105
                                   int numScramble, int remScrambles, int remDoubleScrambles)
104
  public void randomizeNewScramble(int[][] scramble, Random rnd, int num)
106 105
    {
107
    if( numScramble==1 )
106
    if( num==0 )
108 107
      {
109
      scramble[0] = rnd.nextInt(ROTATION_AXIS.length);
108
      scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
110 109
      }
111 110
    else
112 111
      {
113 112
      int newVector = rnd.nextInt(ROTATION_AXIS.length-1);
114
      scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
113
      scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
115 114
      }
116 115

  
117 116
    float rowFloat = rnd.nextFloat();
......
120 119
      {
121 120
      if( rowFloat<=mRowChances[row] )
122 121
        {
123
        scramble[1] = row;
122
        scramble[num][1] = row;
124 123
        break;
125 124
        }
126 125
      }
127 126

  
128
    int random = rnd.nextInt(remScrambles);
129
    int result = random<remDoubleScrambles ? 2:1;
130
    int sign   = rnd.nextInt(2);
131

  
132
    scramble[2] = sign==0 ? result : -result;
127
    switch( rnd.nextInt(4) )
128
      {
129
      case 0: scramble[num][2] = -2; break;
130
      case 1: scramble[num][2] = -1; break;
131
      case 2: scramble[num][2] =  1; break;
132
      case 3: scramble[num][2] =  2; break;
133
      }
133 134
    }
134 135

  
135 136
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/TwistyBandaged3Plate.java
107 107
// PUBLIC API
108 108
// TODO
109 109

  
110
  public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow,
111
                                   int numScramble, int remScrambles, int remDoubleScrambles)
110
  public void randomizeNewScramble(int[][] scramble, Random rnd, int num)
112 111
    {
113
    if( numScramble==1 )
112
    if( num==0 )
114 113
      {
115
      scramble[0] = rnd.nextInt(ROTATION_AXIS.length);
114
      scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
116 115
      }
117 116
    else
118 117
      {
119 118
      int newVector = rnd.nextInt(ROTATION_AXIS.length-1);
120
      scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
119
      scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
121 120
      }
122 121

  
123 122
    float rowFloat = rnd.nextFloat();
......
126 125
      {
127 126
      if( rowFloat<=mRowChances[row] )
128 127
        {
129
        scramble[1] = row;
128
        scramble[num][1] = row;
130 129
        break;
131 130
        }
132 131
      }
133 132

  
134
    int random = rnd.nextInt(remScrambles);
135
    int result = random<remDoubleScrambles ? 2:1;
136
    int sign   = rnd.nextInt(2);
137

  
138
    scramble[2] = sign==0 ? result : -result;
133
    switch( rnd.nextInt(4) )
134
      {
135
      case 0: scramble[num][2] = -2; break;
136
      case 1: scramble[num][2] = -1; break;
137
      case 2: scramble[num][2] =  1; break;
138
      case 3: scramble[num][2] =  2; break;
139
      }
139 140
    }
140 141

  
141 142
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/TwistyBandagedEvil.java
119 119
// PUBLIC API
120 120
// TODO
121 121

  
122
  public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow,
123
                                   int numScramble, int remScrambles, int remDoubleScrambles)
122
  public void randomizeNewScramble(int[][] scramble, Random rnd, int num)
124 123
    {
125
    if( numScramble==1 )
124
    if( num==0 )
126 125
      {
127
      scramble[0] = rnd.nextInt(ROTATION_AXIS.length);
126
      scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
128 127
      }
129 128
    else
130 129
      {
131 130
      int newVector = rnd.nextInt(ROTATION_AXIS.length-1);
132
      scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
131
      scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
133 132
      }
134 133

  
135 134
    float rowFloat = rnd.nextFloat();
......
138 137
      {
139 138
      if( rowFloat<=mRowChances[row] )
140 139
        {
141
        scramble[1] = row;
140
        scramble[num][1] = row;
142 141
        break;
143 142
        }
144 143
      }
145 144

  
146
    int random = rnd.nextInt(remScrambles);
147
    int result = random<remDoubleScrambles ? 2:1;
148
    int sign   = rnd.nextInt(2);
149

  
150
    scramble[2] = sign==0 ? result : -result;
145
    switch( rnd.nextInt(4) )
146
      {
147
      case 0: scramble[num][2] = -2; break;
148
      case 1: scramble[num][2] = -1; break;
149
      case 2: scramble[num][2] =  1; break;
150
      case 3: scramble[num][2] =  2; break;
151
      }
151 152
    }
152 153

  
153 154
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/TwistyBandagedFused.java
100 100

  
101 101
///////////////////////////////////////////////////////////////////////////////////////////////////
102 102

  
103
  public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow,
104
                                   int numScramble, int remScrambles, int remDoubleScrambles)
103
  public void randomizeNewScramble(int[][] scramble, Random rnd, int num)
105 104
    {
106
    if( numScramble==1 )
105
    if( num==0 )
107 106
      {
108
      scramble[0] = rnd.nextInt(ROTATION_AXIS.length);
107
      scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
109 108
      }
110 109
    else
111 110
      {
112 111
      int newVector = rnd.nextInt(ROTATION_AXIS.length-1);
113
      scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
112
      scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
114 113
      }
115 114

  
116 115
    float rowFloat = rnd.nextFloat();
......
119 118
      {
120 119
      if( rowFloat<=mRowChances[row] )
121 120
        {
122
        scramble[1] = row;
121
        scramble[num][1] = row;
123 122
        break;
124 123
        }
125 124
      }
126 125

  
127
    int random = rnd.nextInt(remScrambles);
128
    int result = random<remDoubleScrambles ? 2:1;
129
    int sign   = rnd.nextInt(2);
130

  
131
    scramble[2] = sign==0 ? result : -result;
126
    switch( rnd.nextInt(4) )
127
      {
128
      case 0: scramble[num][2] = -2; break;
129
      case 1: scramble[num][2] = -1; break;
130
      case 2: scramble[num][2] =  1; break;
131
      case 3: scramble[num][2] =  2; break;
132
      }
132 133
    }
133 134

  
134 135
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/TwistyCube.java
254 254

  
255 255
///////////////////////////////////////////////////////////////////////////////////////////////////
256 256

  
257
  public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow,
258
                                   int numScramble, int remScrambles, int remDoubleScrambles)
257
  public void randomizeNewScramble(int[][] scramble, Random rnd, int num)
259 258
    {
260
    if( numScramble==1 )
259
    if( num==0 )
261 260
      {
262
      scramble[0] = rnd.nextInt(ROTATION_AXIS.length);
261
      scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
263 262
      }
264 263
    else
265 264
      {
266 265
      int newVector = rnd.nextInt(ROTATION_AXIS.length-1);
267
      scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
266
      scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
268 267
      }
269 268

  
270 269
    float rowFloat = rnd.nextFloat();
......
273 272
      {
274 273
      if( rowFloat<=mRowChances[row] )
275 274
        {
276
        scramble[1] = row;
275
        scramble[num][1] = row;
277 276
        break;
278 277
        }
279 278
      }
280 279

  
281
    int random = rnd.nextInt(remScrambles);
282
    int result = random<remDoubleScrambles ? 2:1;
283
    int sign   = rnd.nextInt(2);
284

  
285
    scramble[2] = sign==0 ? result : -result;
280
    switch( rnd.nextInt(4) )
281
      {
282
      case 0: scramble[num][2] = -2; break;
283
      case 1: scramble[num][2] = -1; break;
284
      case 2: scramble[num][2] =  1; break;
285
      case 3: scramble[num][2] =  2; break;
286
      }
286 287
    }
287 288

  
288 289
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/TwistyDiamond.java
291 291

  
292 292
///////////////////////////////////////////////////////////////////////////////////////////////////
293 293

  
294
  public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow,
295
                                   int numScramble, int remScrambles, int remDoubleScrambles)
294
  public void randomizeNewScramble(int[][] scramble, Random rnd, int num)
296 295
    {
297
    if( numScramble==1 )
296
    if( num==0 )
298 297
      {
299
      scramble[0] = rnd.nextInt(ROTATION_AXIS.length);
298
      scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
300 299
      }
301 300
    else
302 301
      {
303 302
      int newVector = rnd.nextInt(ROTATION_AXIS.length-1);
304
      scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
303
      scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
305 304
      }
306 305

  
307 306
    float rowFloat = rnd.nextFloat();
......
310 309
      {
311 310
      if( rowFloat<=mRowChances[row] )
312 311
        {
313
        scramble[1] = row;
312
        scramble[num][1] = row;
314 313
        break;
315 314
        }
316 315
      }
317 316

  
318
    int random = rnd.nextInt(remScrambles);
319
    int result = random<remDoubleScrambles ? 2:1;
320
    int sign   = rnd.nextInt(2);
321

  
322
    scramble[2] = sign==0 ? result : -result;
317
    switch( rnd.nextInt(2) )
318
      {
319
      case 0: scramble[num][2] = -1; break;
320
      case 1: scramble[num][2] =  1; break;
321
      }
323 322
    }
324 323

  
325 324
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/TwistyDino4.java
66 66

  
67 67
///////////////////////////////////////////////////////////////////////////////////////////////////
68 68

  
69
  public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow,
70
                                   int numScramble, int remScrambles, int remDoubleScrambles)
69
  public void randomizeNewScramble(int[][] scramble, Random rnd, int num)
71 70
    {
72
    if( numScramble==1 )
71
    if( num==0 )
73 72
      {
74
      scramble[0] = rnd.nextInt(ROTATION_AXIS.length);
73
      scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
74
      scramble[num][1] = (scramble[num][0]==1 || scramble[num][0]==2) ? 0:2;
75 75
      }
76 76
    else
77 77
      {
78 78
      int newVector = rnd.nextInt(ROTATION_AXIS.length-1);
79
      scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
79
      scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
80
      scramble[num][1] = scramble[num-1][0]+scramble[num][0]==3 ? 2-scramble[num-1][1] : scramble[num-1][1];
80 81
      }
81 82

  
82
    scramble[1] = (numScramble==1) ? ((scramble[0]==1 || scramble[0]==2) ? 0:2) : (oldRotAxis+scramble[0]==3 ? 2-oldRow : oldRow);
83

  
84
    int random = rnd.nextInt(remScrambles);
85
    int result = random<remDoubleScrambles ? 2:1;
86
    int sign   = rnd.nextInt(2);
87

  
88
    scramble[2] = sign==0 ? result : -result;
83
    switch( rnd.nextInt(2) )
84
      {
85
      case 0: scramble[num][2] = -1; break;
86
      case 1: scramble[num][2] =  1; break;
87
      }
89 88
    }
90 89

  
91 90
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/TwistyDino6.java
66 66

  
67 67
///////////////////////////////////////////////////////////////////////////////////////////////////
68 68

  
69
  public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow,
70
                                   int numScramble, int remScrambles, int remDoubleScrambles)
69
  public void randomizeNewScramble(int[][] scramble, Random rnd, int num)
71 70
    {
72
    if( numScramble==1 )
71
    if( num==0 )
73 72
      {
74
      scramble[0] = rnd.nextInt(ROTATION_AXIS.length);
73
      scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
74
      scramble[num][1] = rnd.nextFloat()<=0.5f ? 0:2;
75 75
      }
76 76
    else
77 77
      {
78 78
      int newVector = rnd.nextInt(ROTATION_AXIS.length-1);
79
      scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
79
      scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
80
      scramble[num][1] = scramble[num-1][0]+scramble[num][0]==3 ? 2-scramble[num-1][1] : scramble[num-1][1];
80 81
      }
81 82

  
82
    scramble[1] = (numScramble==1) ? (rnd.nextFloat()<=0.5f ? 0:2) : (oldRotAxis+scramble[0]==3 ? 2-oldRow : oldRow);
83

  
84
    int random = rnd.nextInt(remScrambles);
85
    int result = random<remDoubleScrambles ? 2:1;
86
    int sign   = rnd.nextInt(2);
87

  
88
    scramble[2] = sign==0 ? result : -result;
83
    switch( rnd.nextInt(2) )
84
      {
85
      case 0: scramble[num][2] = -1; break;
86
      case 1: scramble[num][2] =  1; break;
87
      }
89 88
    }
90 89

  
91 90
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/TwistyHelicopter.java
335 335

  
336 336
///////////////////////////////////////////////////////////////////////////////////////////////////
337 337

  
338
  public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow,
339
                                   int numScramble, int remScrambles, int remDoubleScrambles)
338
  public void randomizeNewScramble(int[][] scramble, Random rnd, int num)
340 339
    {
341
    if( numScramble==1 )
340
    if( num==0 )
342 341
      {
343
      scramble[0] = rnd.nextInt(ROTATION_AXIS.length);
342
      scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
344 343
      }
345 344
    else
346 345
      {
347 346
      int newVector = rnd.nextInt(ROTATION_AXIS.length-2);
348 347

  
349
      switch(oldRotAxis)
348
      switch(scramble[num-1][0])
350 349
        {
351 350
        case  0:
352
        case  1: scramble[0] = newVector+2;
351
        case  1: scramble[num][0] = newVector+2;
353 352
                 break;
354 353
        case  2:
355
        case  3: scramble[0] = (newVector==0 || newVector==1) ? newVector:newVector+2;
354
        case  3: scramble[num][0] = (newVector==0 || newVector==1) ? newVector:newVector+2;
356 355
                 break;
357
        default: scramble[0] = newVector;
356
        default: scramble[num][0] = newVector;
358 357
                 break;
359 358
        }
360 359
      }
......
365 364
      {
366 365
      if( rowFloat<=mRowChances[row] )
367 366
        {
368
        scramble[1] = row;
367
        scramble[num][1] = row;
369 368
        break;
370 369
        }
371 370
      }
372 371

  
373
    int random = rnd.nextInt(remScrambles);
374
    int result = random<remDoubleScrambles ? 2:1;
375
    int sign   = rnd.nextInt(2);
376

  
377
    scramble[2] = sign==0 ? result : -result;
372
    switch( rnd.nextInt(2) )
373
      {
374
      case 0: scramble[num][2] = -1; break;
375
      case 1: scramble[num][2] =  1; break;
376
      }
378 377
    }
379 378

  
380 379
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/TwistyIvy.java
281 281

  
282 282
///////////////////////////////////////////////////////////////////////////////////////////////////
283 283

  
284
  public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow,
285
                                   int numScramble, int remScrambles, int remDoubleScrambles)
284
  public void randomizeNewScramble(int[][] scramble, Random rnd, int num)
286 285
    {
287
    if( numScramble==1 )
286
    if( num==0 )
288 287
      {
289
      scramble[0] = rnd.nextInt(ROTATION_AXIS.length);
288
      scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
290 289
      }
291 290
    else
292 291
      {
293 292
      int newVector = rnd.nextInt(ROTATION_AXIS.length-1);
294
      scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
293
      scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
295 294
      }
296 295

  
297 296
    float rowFloat = rnd.nextFloat();
......
300 299
      {
301 300
      if( rowFloat<=mRowChances[row] )
302 301
        {
303
        scramble[1] = row;
302
        scramble[num][1] = row;
304 303
        break;
305 304
        }
306 305
      }
307 306

  
308
    int random = rnd.nextInt(remScrambles);
309
    int result = random<remDoubleScrambles ? 2:1;
310
    int sign   = rnd.nextInt(2);
311

  
312
    scramble[2] = sign==0 ? result : -result;
307
    switch( rnd.nextInt(2) )
308
      {
309
      case 0: scramble[num][2] = -1; break;
310
      case 1: scramble[num][2] =  1; break;
311
      }
313 312
    }
314 313

  
315 314
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/TwistyMinx.java
280 280

  
281 281
///////////////////////////////////////////////////////////////////////////////////////////////////
282 282

  
283
  public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow,
284
                                   int numScramble, int remScrambles, int remDoubleScrambles)
283
  public void randomizeNewScramble(int[][] scramble, Random rnd, int num)
285 284
    {
286
    if( numScramble==1 )
285
    if( num==0 )
287 286
      {
288
      scramble[0] = rnd.nextInt(ROTATION_AXIS.length);
287
      scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
289 288
      }
290 289
    else
291 290
      {
292 291
      int newVector = rnd.nextInt(ROTATION_AXIS.length-1);
293
      scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
292
      scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
294 293
      }
295 294

  
296
    if( numScramble==1 )
295
    if( num==0 )
297 296
      {
298 297
      float rowFloat = rnd.nextFloat();
299 298

  
......
301 300
        {
302 301
        if( rowFloat<=mRowChances[row] )
303 302
          {
304
          scramble[1] = row;
303
          scramble[num][1] = row;
305 304
          break;
306 305
          }
307 306
        }
......
309 308
    else
310 309
      {
311 310
      int size = mRowChances.length;
312
      int num = (size-1)/2;
313
      int row = rnd.nextInt(num);
314
      boolean opposite = OPPOSITE_ROWS[oldRotAxis][scramble[0]];
315
      boolean low = opposite^(oldRow<num);
316
      scramble[1] = low ? row : size-1-row;
311
      int nom = (size-1)/2;
312
      int row = rnd.nextInt(nom);
313
      boolean opposite = OPPOSITE_ROWS[scramble[num-1][0]][scramble[num][0]];
314
      boolean low = opposite^(scramble[num-1][1]<nom);
315
      scramble[num][1] = low ? row : size-1-row;
317 316
      }
318 317

  
319
    int random = rnd.nextInt(remScrambles);
320
    int result = random<remDoubleScrambles ? 2:1;
321
    int sign   = rnd.nextInt(2);
322

  
323
    scramble[2] = sign==0 ? result : -result;
318
    switch( rnd.nextInt(4) )
319
      {
320
      case 0: scramble[num][2] = -2; break;
321
      case 1: scramble[num][2] = -1; break;
322
      case 2: scramble[num][2] =  1; break;
323
      case 3: scramble[num][2] =  2; break;
324
      }
324 325
    }
325 326

  
326 327
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/TwistyObject.java
913 913
  public abstract Static3D[] getRotationAxis();
914 914
  public abstract int getBasicAngle();
915 915
  public abstract String retObjectString();
916
  public abstract void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow, int numScramble, int remScrambles, int remDoubleScrambles);
916
  public abstract void randomizeNewScramble(int[][] scramble, Random rnd, int numScramble);
917 917
  public abstract int getObjectName(int numLayers);
918 918
  public abstract int getInventor(int numLayers);
919 919
  public abstract int getComplexity(int numLayers);
src/main/java/org/distorted/objects/TwistyPyraminx.java
286 286

  
287 287
///////////////////////////////////////////////////////////////////////////////////////////////////
288 288

  
289
  public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow,
290
                                   int numScramble, int remScrambles, int remDoubleScrambles)
289
  public void randomizeNewScramble(int[][] scramble, Random rnd, int num)
291 290
    {
292
    if( numScramble==1 )
291
    if( num==0 )
293 292
      {
294
      scramble[0] = rnd.nextInt(ROTATION_AXIS.length);
293
      scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
295 294
      }
296 295
    else
297 296
      {
298 297
      int newVector = rnd.nextInt(ROTATION_AXIS.length-1);
299
      scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
298
      scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
300 299
      }
301 300

  
302 301
    float rowFloat = rnd.nextFloat();
......
305 304
      {
306 305
      if( rowFloat<=mRowChances[row] )
307 306
        {
308
        scramble[1] = row;
307
        scramble[num][1] = row;
309 308
        break;
310 309
        }
311 310
      }
312 311

  
313
    int random = rnd.nextInt(remScrambles);
314
    int result = random<remDoubleScrambles ? 2:1;
315
    int sign   = rnd.nextInt(2);
316

  
317
    scramble[2] = sign==0 ? result : -result;
312
    switch( rnd.nextInt(2) )
313
      {
314
      case 0: scramble[num][2] = -1; break;
315
      case 1: scramble[num][2] =  1; break;
316
      }
318 317
    }
319 318

  
320 319
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/TwistyRedi.java
328 328

  
329 329
///////////////////////////////////////////////////////////////////////////////////////////////////
330 330

  
331
  public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow,
332
                                   int numScramble, int remScrambles, int remDoubleScrambles)
331
  public void randomizeNewScramble(int[][] scramble, Random rnd, int num)
333 332
    {
334
    if( numScramble==1 )
333
    if( num==0 )
335 334
      {
336
      scramble[0] = rnd.nextInt(ROTATION_AXIS.length);
335
      scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
336
      scramble[num][1] = rnd.nextFloat()<=0.5f ? 0:2;
337 337
      }
338 338
    else
339 339
      {
340 340
      int newVector = rnd.nextInt(ROTATION_AXIS.length-1);
341
      scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
341
      scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
342
      scramble[num][1] = (scramble[num-1][0]+scramble[num][0]==3 ? 2-scramble[num-1][1] : scramble[num-1][1]);
342 343
      }
343 344

  
344
    scramble[1] = (numScramble==1) ? (rnd.nextFloat()<=0.5f ? 0:2) : (oldRotAxis+scramble[0]==3 ? 2-oldRow : oldRow);
345

  
346
    int random = rnd.nextInt(remScrambles);
347
    int result = random<remDoubleScrambles ? 2:1;
348
    int sign   = rnd.nextInt(2);
349

  
350
    scramble[2] = sign==0 ? result : -result;
345
    switch( rnd.nextInt(2) )
346
      {
347
      case 0: scramble[num][2] = -1; break;
348
      case 1: scramble[num][2] =  1; break;
349
      }
351 350
    }
352 351

  
353 352
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/TwistyRex.java
392 392

  
393 393
///////////////////////////////////////////////////////////////////////////////////////////////////
394 394

  
395
  public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow,
396
                                   int numScramble, int remScrambles, int remDoubleScrambles)
395
  public void randomizeNewScramble(int[][] scramble, Random rnd, int num)
397 396
    {
398
    if( numScramble==1 )
397
    if( num==0 )
399 398
      {
400
      scramble[0] = rnd.nextInt(ROTATION_AXIS.length);
399
      scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
401 400
      }
402 401
    else
403 402
      {
404 403
      int newVector = rnd.nextInt(ROTATION_AXIS.length-1);
405
      scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
404
      scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
406 405
      }
407 406

  
408 407
    float rowFloat = rnd.nextFloat();
......
411 410
      {
412 411
      if( rowFloat<=mRowChances[row] )
413 412
        {
414
        scramble[1] = row;
413
        scramble[num][1] = row;
415 414
        break;
416 415
        }
417 416
      }
418 417

  
419
    int random = rnd.nextInt(remScrambles);
420
    int result = random<remDoubleScrambles ? 2:1;
421
    int sign   = rnd.nextInt(2);
422

  
423
    scramble[2] = sign==0 ? result : -result;
418
    switch( rnd.nextInt(2) )
419
      {
420
      case 0: scramble[num][2] = -1; break;
421
      case 1: scramble[num][2] =  1; break;
422
      }
424 423
    }
425 424

  
426 425
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objects/TwistySkewb.java
539 539

  
540 540
///////////////////////////////////////////////////////////////////////////////////////////////////
541 541

  
542
  public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow,
543
                                   int numScramble, int remScrambles, int remDoubleScrambles)
542
  public void randomizeNewScramble(int[][] scramble, Random rnd, int num)
544 543
    {
545
    if( numScramble==1 )
544
    if( num==0 )
546 545
      {
547
      scramble[0] = rnd.nextInt(ROTATION_AXIS.length);
546
      scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
548 547
      }
549 548
    else
550 549
      {
551 550
      int newVector = rnd.nextInt(ROTATION_AXIS.length-1);
552
      scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
551
      scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
553 552
      }
554 553

  
555 554
    float rowFloat = rnd.nextFloat();
......
558 557
      {
559 558
      if( rowFloat<=mRowChances[row] )
560 559
        {
561
        scramble[1] = row;
560
        scramble[num][1] = row;
562 561
        break;
563 562
        }
564 563
      }
565 564

  
566
    int random = rnd.nextInt(remScrambles);
567
    int result = random<remDoubleScrambles ? 2:1;
568
    int sign   = rnd.nextInt(2);
569

  
570
    scramble[2] = sign==0 ? result : -result;
565
    switch( rnd.nextInt(2) )
566
      {
567
      case 0: scramble[num][2] = -1; break;
568
      case 1: scramble[num][2] =  1; break;
569
      }
571 570
    }
572 571

  
573 572
///////////////////////////////////////////////////////////////////////////////////////////////////

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