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Revision 5043d5d0

Added by Leszek Koltunski about 3 years ago

Refactor the automatic scrambling. From now on, it is not needed to care about single and double turns when randomizing a new turn.

View differences:

src/main/java/org/distorted/objects/TwistyBandaged2Bar.java
101 101
// PUBLIC API
102 102
// TODO
103 103

  
104
  public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow,
105
                                   int numScramble, int remScrambles, int remDoubleScrambles)
104
  public void randomizeNewScramble(int[][] scramble, Random rnd, int num)
106 105
    {
107
    if( numScramble==1 )
106
    if( num==0 )
108 107
      {
109
      scramble[0] = rnd.nextInt(ROTATION_AXIS.length);
108
      scramble[num][0] = rnd.nextInt(ROTATION_AXIS.length);
110 109
      }
111 110
    else
112 111
      {
113 112
      int newVector = rnd.nextInt(ROTATION_AXIS.length-1);
114
      scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
113
      scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
115 114
      }
116 115

  
117 116
    float rowFloat = rnd.nextFloat();
......
120 119
      {
121 120
      if( rowFloat<=mRowChances[row] )
122 121
        {
123
        scramble[1] = row;
122
        scramble[num][1] = row;
124 123
        break;
125 124
        }
126 125
      }
127 126

  
128
    int random = rnd.nextInt(remScrambles);
129
    int result = random<remDoubleScrambles ? 2:1;
130
    int sign   = rnd.nextInt(2);
131

  
132
    scramble[2] = sign==0 ? result : -result;
127
    switch( rnd.nextInt(4) )
128
      {
129
      case 0: scramble[num][2] = -2; break;
130
      case 1: scramble[num][2] = -1; break;
131
      case 2: scramble[num][2] =  1; break;
132
      case 3: scramble[num][2] =  2; break;
133
      }
133 134
    }
134 135

  
135 136
///////////////////////////////////////////////////////////////////////////////////////////////////

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