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magiccube / src / main / java / org / distorted / bandaged @ 50e6c5d6

Latest revisions

# Date Author Comment
50e6c5d6 03/04/2023 12:06 AM Leszek Koltunski

Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)

576afdf9 02/05/2023 11:36 PM Leszek Koltunski

Workaround (real reason not found) for the issue when furious touching the screen in the BandagedCreator could sometimes leave a cubit permanently lit.

919b830e 01/22/2023 11:55 PM Leszek Koltunski

Some improvements to blocking, mostly to the names of variables.

aa622165 01/21/2023 11:31 AM Leszek Koltunski

Finally fix the 'impossible records' bug!

Thanks for a bug report from Jacob Powell - if one, during scrambling, minimized the app and re-entered it, the UI lock got removed (by a call to 'unblockEverything' from RubikActivity's onResume) and one could then keep solving the object mid-scramble....

c02fa107 01/20/2023 03:52 PM Leszek Koltunski

Continue unifying all the dialogs under one RubikDialogAbstract.

2ceeb6b5 01/20/2023 12:54 AM Leszek Koltunski

Support RTL in Bandaged Creator Activity.

788701a7 01/19/2023 10:55 PM Leszek Koltunski

More fixes for UI in case of extreme screen (w/h) ratios ( from 1.0 to 2.0 ).

35e32f0c 01/19/2023 10:38 PM Leszek Koltunski

More fixes for UI in case of extreme screen (w/h) ratios ( from 1.0 to 2.0 ).

b1178f5f 01/19/2023 04:55 PM Leszek Koltunski

Move the control of object scaling out the objectlib.
Thee xact way the object is scaled needs to be decided in the app, as only the app knows that e.g. in the Rubik main screen, if it is a square, then obejct needs to be a bit smaller than in case of Config screen (if that one happens to be a square)

b1629e16 01/13/2023 12:25 PM Leszek Koltunski

Make it possible to decide about FastScramble duration fromo outside the ObjectControl.

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