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Revision 50ec342b

Added by Leszek Koltunski about 2 years ago

Cleanups.

View differences:

src/main/java/org/distorted/bandaged/BandagedCreatorActivity.java
213 213
      return mFirebaseAnalytics;
214 214
      }
215 215

  
216
///////////////////////////////////////////////////////////////////////////////////////////////////
217

  
218
    public BandagedCreatorRenderer getRenderer()
219
      {
220
      BandagedCreatorView view = findViewById(R.id.bandagedCreatorObjectView);
221
      return view.getRenderer();
222
      }
223

  
216 224
///////////////////////////////////////////////////////////////////////////////////////////////////
217 225

  
218 226
    public int getHeightBar()
src/main/java/org/distorted/bandaged/BandagedCreatorRenderer.java
43 43

  
44 44
   private final float[][] POSITIONS = new float[][]
45 45
        {
46
          {-1.0f, +1.0f, +1.0f},
47
          {-1.0f, +1.0f, +0.0f},
48
          {-1.0f, +1.0f, -1.0f},
49
          {-1.0f,  0.0f, +1.0f},
50
          {-1.0f,  0.0f, +0.0f},
51
          {-1.0f,  0.0f, -1.0f},
52
          {-1.0f, -1.0f, +1.0f},
53
          {-1.0f, -1.0f, +0.0f},
54
          {-1.0f, -1.0f, -1.0f},
55
          { 0.0f, -1.0f, +1.0f},
56
          { 0.0f, -1.0f, +0.0f},
57
          { 0.0f, +1.0f, +1.0f},
58
          { 0.0f, +1.0f, +0.0f},
59
          { 0.0f, +1.0f, -1.0f},
60
          { 0.0f,  0.0f, +1.0f},
61
          { 0.0f,  0.0f, -1.0f},
62
          { 1.0f, +1.0f, +1.0f},
63
          { 1.0f, +1.0f, +0.0f},
64
          { 1.0f, +1.0f, -1.0f},
65
          { 1.0f,  0.0f, +1.0f},
66
          { 1.0f,  0.0f, +0.0f},
67
          { 1.0f, -1.0f, +1.0f},
68
          { 1.0f,  0.0f, -1.0f },
69
          { 1.0f, -1.0f, -1.0f },
70
          { 1.0f, -1.0f, +0.0f },
71
          { 0.0f, -1.0f, -1.0f },
46
          {-1,  1,  1},
47
          {-1,  1,  0},
48
          {-1,  1, -1},
49
          {-1,  0,  1},
50
          {-1,  0,  0},
51
          {-1,  0, -1},
52
          {-1, -1,  1},
53
          {-1, -1,  0},
54
          {-1, -1, -1},
55
          { 0, -1,  1},
56
          { 0, -1,  0},
57
          { 0,  1,  1},
58
          { 0,  1,  0},
59
          { 0,  1, -1},
60
          { 0,  0,  1},
61
          { 0,  0, -1},
62
          { 1,  1,  1},
63
          { 1,  1,  0},
64
          { 1,  1, -1},
65
          { 1,  0,  1},
66
          { 1,  0,  0},
67
          { 1, -1,  1},
68
          { 1,  0, -1},
69
          { 1, -1, -1},
70
          { 1, -1,  0},
71
          { 0, -1, -1},
72 72
        };
73 73

  
74 74
   private final BandagedCreatorView mView;
75 75
   private final DistortedScreen mScreen;
76 76
   private final Static3D mScale;
77 77
   private final BandagedCubit[] mCubits;
78
   private final Static4D mQuat1, mQuat2;
78
   private final Static4D mQuatT, mQuatA;
79 79
   private float mScaleValue;
80 80

  
81 81
   private float mX, mY, mZ, mW;
82
   private boolean mResetQuats, mSetQuat1;
82
   private boolean mResetQuats, mSetQuatT;
83 83

  
84 84
///////////////////////////////////////////////////////////////////////////////////////////////////
85 85

  
......
87 87
     {
88 88
     final float BRIGHTNESS = 0.333f;
89 89

  
90
     mQuat1 = new Static4D(0,0,0,1);
91
     mQuat2 = new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f);
90
     mQuatT = new Static4D(0,0,0,1);
91
     mQuatA = new Static4D(-0.25189602f,0.3546389f,0.009657208f,0.90038127f);
92 92

  
93 93
     mView = v;
94 94

  
95 95
     mResetQuats = false;
96
     mSetQuat1   = false;
96
     mSetQuatT   = false;
97 97

  
98 98
     mScreen = new DistortedScreen();
99 99
     mScreen.glClearColor(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS, 1.0f);
......
110 110

  
111 111
     for(int c=0; c<len; c++)
112 112
       {
113
       cubits[c] = new BandagedCubit(POSITIONS[c],mQuat1,mQuat2,mScale,COLOR_DEFAULT);
113
       cubits[c] = new BandagedCubit(POSITIONS[c],mQuatT,mQuatA,mScale,COLOR_DEFAULT);
114 114
       }
115 115

  
116 116
     return cubits;
......
124 124
     long time = System.currentTimeMillis();
125 125
     mScreen.render(time);
126 126

  
127
     if( mSetQuat1 )
127
     if( mSetQuatT )
128 128
       {
129
       mSetQuat1 = false;
130
       mQuat1.set(mX,mY,mZ,mW);
129
       mSetQuatT = false;
130
       mQuatT.set(mX,mY,mZ,mW);
131 131
       }
132 132

  
133 133
     if( mResetQuats )
134 134
       {
135 135
       mResetQuats = false;
136 136

  
137
       float qx = mQuat1.get0();
138
       float qy = mQuat1.get1();
139
       float qz = mQuat1.get2();
140
       float qw = mQuat1.get3();
137
       float qx = mQuatT.get0();
138
       float qy = mQuatT.get1();
139
       float qz = mQuatT.get2();
140
       float qw = mQuatT.get3();
141 141

  
142
       float rx = mQuat2.get0();
143
       float ry = mQuat2.get1();
144
       float rz = mQuat2.get2();
145
       float rw = mQuat2.get3();
142
       float rx = mQuatA.get0();
143
       float ry = mQuatA.get1();
144
       float rz = mQuatA.get2();
145
       float rw = mQuatA.get3();
146 146

  
147 147
       float tx = rw*qx - rz*qy + ry*qz + rx*qw;
148 148
       float ty = rw*qy + rz*qx + ry*qw - rx*qz;
149 149
       float tz = rw*qz + rz*qw - ry*qx + rx*qy;
150 150
       float tw = rw*qw - rz*qz - ry*qy - rx*qx;
151 151

  
152
       mQuat1.set(0f, 0f, 0f, 1f);
153
       mQuat2.set(tx, ty, tz, tw);
152
       mQuatT.set(0f, 0f, 0f, 1f);
153
       mQuatA.set(tx, ty, tz, tw);
154 154
       }
155 155
     }
156 156

  
......
248 248

  
249 249
///////////////////////////////////////////////////////////////////////////////////////////////////
250 250

  
251
    public Static4D getQuat2()
252
      {
253
      return mQuat2;
254
      }
251
   public Static4D getQuatAccu()
252
     {
253
     return mQuatA;
254
     }
255 255

  
256 256
///////////////////////////////////////////////////////////////////////////////////////////////////
257 257

  
258
    public void setQuat1(float x, float y, float z, float w)
259
      {
260
      mX = x;
261
      mY = y;
262
      mZ = z;
263
      mW = w;
258
   public void setQuatTemp(float x, float y, float z, float w)
259
     {
260
     mX = x;
261
     mY = y;
262
     mZ = z;
263
     mW = w;
264 264

  
265
      mSetQuat1 = true;
266
      }
265
     mSetQuatT = true;
266
     }
267 267

  
268 268
///////////////////////////////////////////////////////////////////////////////////////////////////
269 269

  
270
    public void resetQuats()
271
      {
272
      mResetQuats = true;
273
      }
270
   public void resetQuats()
271
     {
272
     mResetQuats = true;
273
     }
274

  
275
///////////////////////////////////////////////////////////////////////////////////////////////////
276

  
277
   public void reset()
278
     {
279

  
280
     }
274 281
}
src/main/java/org/distorted/bandaged/BandagedCreatorScreen.java
90 90
      @Override
91 91
      public void onClick(View v)
92 92
        {
93

  
93
        BandagedCreatorRenderer renderer = act.getRenderer();
94
        renderer.reset();
94 95
        }
95 96
      });
96 97
    }
src/main/java/org/distorted/bandaged/BandagedCreatorView.java
93 93
        }
94 94
      }
95 95

  
96
///////////////////////////////////////////////////////////////////////////////////////////////////
97

  
98
    public BandagedCreatorRenderer getRenderer()
99
      {
100
      return mRenderer;
101
      }
102

  
96 103
///////////////////////////////////////////////////////////////////////////////////////////////////
97 104

  
98 105
    public void setScreenSize(int width, int height)
......
116 123
         case MotionEvent.ACTION_DOWN: float x1 = (x -  mScreenWidth*0.5f)/mScreenMin;
117 124
                                       float y1 = (mScreenHeight*0.5f - y)/mScreenMin;
118 125

  
119
                                       int index = mTouchControl.cubitTouched(x1,y1,mRenderer.getQuat2() );
126
                                       int index = mTouchControl.cubitTouched(x1,y1,mRenderer.getQuatAccu() );
120 127

  
121 128
                                       if( index<0 )
122 129
                                         {
......
162 169
                                           float cosA = (float)Math.cos(plen*3.14f/mScreenMin);
163 170
                                           float sinA = (float)Math.sqrt(1-cosA*cosA);
164 171

  
165
                                           mRenderer.setQuat1(px*sinA, py*sinA, pz*sinA, cosA);
172
                                           mRenderer.setQuatTemp(px*sinA, py*sinA, pz*sinA, cosA);
166 173
                                           }
167 174
                                         }
168 175
                                       if( (mX-x)*(mX-x) + (mY-y)*(mY-y) > mScreenMin*mScreenMin/(DIRECTION_SENSITIVITY*DIRECTION_SENSITIVITY) )

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