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magiccube / src / main / java / org / distorted / objects / TwistyBandagedFused.java @ 51a07bb4

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class TwistyBandagedFused extends TwistyBandagedAbstract
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{
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  TwistyBandagedFused(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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                      DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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    {
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    super(size, quat, texture, mesh, effects, moves, ObjectList.BAN1, res, scrWidth);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getCubitVariant(int cubit)
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    {
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    return cubit==0 ? 4:0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getNumCubits()
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    {
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    return 20;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float[] getCubitPosition(int cubit)
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    {
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    switch(cubit)
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      {
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      case  0: return new float[] {-1.0f, -1.0f, +0.0f,
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                                   -1.0f, -1.0f, +1.0f,
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                                   -1.0f,  0.0f, +0.0f,
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                                   -1.0f,  0.0f, +1.0f,
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                                    0.0f, -1.0f, +0.0f,
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                                    0.0f, -1.0f, +1.0f,
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                                    0.0f,  0.0f, +0.0f,
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                                    0.0f,  0.0f, +1.0f};
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      case  1: return new float[] {-1.0f, +1.0f, +1.0f};
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      case  2: return new float[] {-1.0f, +1.0f, +0.0f};
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      case  3: return new float[] {-1.0f, +1.0f, -1.0f};
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      case  4: return new float[] { 0.0f, +1.0f, +1.0f};
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      case  5: return new float[] { 0.0f, +1.0f, +0.0f};
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      case  6: return new float[] { 0.0f, +1.0f, -1.0f};
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      case  7: return new float[] { 1.0f, +1.0f, +1.0f};
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      case  8: return new float[] { 1.0f, +1.0f, +0.0f};
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      case  9: return new float[] { 1.0f, +1.0f, -1.0f};
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      case 10: return new float[] { 1.0f,  0.0f, +1.0f};
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      case 11: return new float[] { 1.0f,  0.0f, +0.0f};
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      case 12: return new float[] { 1.0f,  0.0f, -1.0f};
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      case 13: return new float[] { 1.0f, -1.0f, +1.0f};
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      case 14: return new float[] { 1.0f, -1.0f, +0.0f};
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      case 15: return new float[] { 1.0f, -1.0f, -1.0f};
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      case 16: return new float[] {-1.0f, -1.0f, -1.0f};
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      case 17: return new float[] {-1.0f,  0.0f, -1.0f};
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      case 18: return new float[] { 0.0f, -1.0f, -1.0f};
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      case 19: return new float[] { 0.0f,  0.0f, -1.0f};
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      }
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    return null;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getQuatIndex(int cubit)
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    {
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    return 0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void randomizeNewScramble(int[] scramble, Random rnd, int oldRotAxis, int oldRow,
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                                   int numScramble, int remScrambles, int remDoubleScrambles)
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    {
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    if( numScramble==1 )
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      {
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      scramble[0] = rnd.nextInt(ROTATION_AXIS.length);
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      }
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    else
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      {
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      int newVector = rnd.nextInt(ROTATION_AXIS.length-1);
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      scramble[0] = (newVector>=oldRotAxis ? newVector+1 : newVector);
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      }
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    float rowFloat = rnd.nextFloat();
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    for(int row=0; row<mRowChances.length; row++)
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      {
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      if( rowFloat<=mRowChances[row] )
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        {
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        scramble[1] = row;
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        break;
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        }
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      }
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    int random = rnd.nextInt(remScrambles);
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    int result = random<remDoubleScrambles ? 2:1;
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    int sign   = rnd.nextInt(2);
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    scramble[2] = sign==0 ? result : -result;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getObjectName(int numLayers)
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    {
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    return R.string.bandaged_fused;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getInventor(int numLayers)
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    {
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    return R.string.bandaged_fused_inventor;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getComplexity(int numLayers)
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    {
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    return 8;
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    }
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}
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