Revision 51f51f83
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/control/RubikControl.java | ||
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package org.distorted.control; |
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.message.EffectListener; |
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import org.distorted.main.RubikActivity; |
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import org.distorted.main.RubikPreRender; |
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import org.distorted.objects.TwistyObject; |
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import java.lang.ref.WeakReference; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class RubikControl implements EffectListener, Runnable
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public class RubikControl implements EffectListener |
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{ |
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WeakReference<RubikActivity> mRefAct; |
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long mWholeID, mRotateID; |
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boolean mWholeReturned, mRotateReturned; |
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long mRetID; |
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RubikControlWhole mWhole; |
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RubikControlRotate mRotate; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void addWholeObjects()
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private TwistyObject getObject()
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{ |
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mWholeID = 0;
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RubikActivity act = mRefAct.get();
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mRetID = mWholeID; |
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if( act!=null ) |
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{ |
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RubikPreRender pre = act.getPreRender(); |
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return pre!=null ? pre.getObject() : null; |
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} |
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Thread networkThrd = new Thread(this); |
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networkThrd.start(); |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void addWholeEffects()
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private void addWholeObjects()
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{ |
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TwistyObject object = getObject(); |
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DistortedNode[] nodes = mWhole.getNodes(); |
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if( object!=null && nodes!=null ) |
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{ |
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for (DistortedNode node : nodes) object.attach(node); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void removeWholeObjects() |
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{ |
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TwistyObject object = getObject(); |
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DistortedNode[] nodes = mWhole.returnNodes(); |
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if( object!=null && nodes!=null ) |
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{ |
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for (DistortedNode node : nodes) object.detach(node); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void addRotateObjects() |
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{ |
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mRotateID = 1; |
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mRetID = mRotateID; |
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Thread networkThrd = new Thread(this); |
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networkThrd.start(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void addRotateEffects() |
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{ |
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TwistyObject object = getObject(); |
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DistortedNode[] nodes = mRotate.getNodes(); |
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if( object!=null && nodes!=null ) |
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{ |
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for (DistortedNode node : nodes) object.attach(node); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void removeRotateObjects() |
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{ |
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TwistyObject object = getObject(); |
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DistortedNode[] nodes = mRotate.returnNodes(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void animateCubeWhole() |
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{ |
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addWholeObjects(); |
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addWholeEffects(); |
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if( object!=null && nodes!=null ) |
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{ |
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for (DistortedNode node : nodes) object.detach(node); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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mWholeReturned = true; |
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if( !mRotateReturned ) animateCubeRotate(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void animateCubeRotate() |
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{ |
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addRotateObjects(); |
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addRotateEffects(); |
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if( !mRotateReturned ) addRotateObjects(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC |
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@Override |
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public void run() |
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RubikActivity getActivity() |
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{ |
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android.util.Log.e("D", "running..."); |
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try |
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{ |
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Thread.sleep(4000); |
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} |
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catch(InterruptedException ex) |
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{ |
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// ignore |
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} |
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return mRefAct.get(); |
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} |
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android.util.Log.e("D", "end running..."); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC |
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effectFinished(mRetID); |
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public RubikControl() |
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{ |
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mWhole = new RubikControlWhole(this); |
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mRotate= new RubikControlRotate(this); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void effectFinished(long effectID) |
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{ |
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if( effectID==mWholeID ) finishWhole();
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if( effectID==mRotateID ) finishRotate();
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if( effectID==mWhole.getEffectID() ) finishWhole();
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if( effectID==mRotate.getEffectID() ) finishRotate();
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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mWholeReturned = false; |
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mRotateReturned= false; |
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animateCubeWhole();
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addWholeObjects();
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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mWholeReturned = true; |
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mRotateReturned= false; |
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animateCubeRotate();
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addRotateObjects();
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} |
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} |
src/main/java/org/distorted/control/RubikControlRotate.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2021 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.control; |
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import org.distorted.library.effect.MatrixEffectScale; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshQuad; |
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import org.distorted.library.type.Dynamic; |
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.Static3D; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class RubikControlRotate |
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{ |
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private static final int NUM_NODE = 1; |
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private final RubikControl mControl; |
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private DistortedEffects[] mEffects; |
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private DistortedNode[] mNodes; |
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private long mEffectID; |
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private Dynamic3D mDynamic; |
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private MatrixEffectScale mScale; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void createEffects() |
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{ |
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if( mEffects==null ) |
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{ |
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mEffects = new DistortedEffects[NUM_NODE]; |
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mEffects[0]= new DistortedEffects(); |
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Static3D scaleStart= new Static3D(1,1,1); |
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Static3D scaleEnd = new Static3D(1000,1000,1000); |
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mDynamic = new Dynamic3D(10000,0.5f); |
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mDynamic.add(scaleStart); |
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mDynamic.add(scaleEnd ); |
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mDynamic.add(scaleStart); |
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mDynamic.setMode(Dynamic.MODE_PATH); |
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mScale = new MatrixEffectScale(mDynamic); |
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mScale.notifyWhenFinished(mControl); |
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mEffectID = mScale.getID(); |
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mEffects[0].apply(mScale); |
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} |
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else |
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{ |
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mDynamic.resetToBeginning(); |
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mScale.notifyWhenFinished(mControl); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void createNodes() |
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{ |
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if( mNodes==null ) |
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{ |
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mNodes = new DistortedNode[NUM_NODE]; |
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MeshQuad mesh = new MeshQuad(); |
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DistortedTexture texture = new DistortedTexture(); |
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texture.setColorARGB(0xff00ff00); |
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mNodes[0]= new DistortedNode(texture,mEffects[0],mesh); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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long getEffectID() |
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{ |
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return mEffectID; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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DistortedNode[] getNodes() |
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{ |
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createEffects(); |
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createNodes(); |
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return mNodes; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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DistortedNode[] returnNodes() |
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{ |
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return mNodes; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikControlRotate(RubikControl control) |
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{ |
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mControl = control; |
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} |
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} |
src/main/java/org/distorted/control/RubikControlWhole.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2021 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Magic Cube is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.control; |
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import org.distorted.library.effect.MatrixEffectScale; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshQuad; |
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import org.distorted.library.type.Dynamic; |
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.Static3D; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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class RubikControlWhole |
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{ |
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private static final int NUM_NODE = 1; |
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private final RubikControl mControl; |
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private DistortedEffects[] mEffects; |
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private DistortedNode[] mNodes; |
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private long mEffectID; |
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private Dynamic3D mDynamic; |
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private MatrixEffectScale mScale; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void createEffects() |
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{ |
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if( mEffects==null ) |
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{ |
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mEffects = new DistortedEffects[NUM_NODE]; |
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mEffects[0]= new DistortedEffects(); |
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Static3D scaleStart= new Static3D(1,1,1); |
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Static3D scaleEnd = new Static3D(1000,1000,1000); |
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mDynamic = new Dynamic3D(10000,0.5f); |
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mDynamic.add(scaleStart); |
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mDynamic.add(scaleEnd ); |
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mDynamic.add(scaleStart); |
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mDynamic.setMode(Dynamic.MODE_PATH); |
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mScale = new MatrixEffectScale(mDynamic); |
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mScale.notifyWhenFinished(mControl); |
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mEffectID = mScale.getID(); |
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mEffects[0].apply(mScale); |
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} |
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else |
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{ |
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mDynamic.resetToBeginning(); |
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mScale.notifyWhenFinished(mControl); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void createNodes() |
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{ |
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if( mNodes==null ) |
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{ |
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mNodes = new DistortedNode[NUM_NODE]; |
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MeshQuad mesh = new MeshQuad(); |
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DistortedTexture texture = new DistortedTexture(); |
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texture.setColorARGB(0xffff0000); |
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mNodes[0]= new DistortedNode(texture,mEffects[0],mesh); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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long getEffectID() |
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{ |
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return mEffectID; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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DistortedNode[] getNodes() |
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{ |
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createEffects(); |
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createNodes(); |
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return mNodes; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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DistortedNode[] returnNodes() |
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{ |
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return mNodes; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikControlWhole(RubikControl control) |
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{ |
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mControl = control; |
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} |
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} |
Also available in: Unified diff
Progress with RubikControl.