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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.control;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshQuad;
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import org.distorted.library.type.Dynamic;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Static3D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class RubikControlRotate
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{
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private static final int NUM_NODE = 1;
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private final RubikControl mControl;
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private DistortedEffects[] mEffects;
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private DistortedNode[] mNodes;
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private long mEffectID;
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private Dynamic3D mDynamic;
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private MatrixEffectScale mScale;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createEffects()
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{
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if( mEffects==null )
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{
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mEffects = new DistortedEffects[NUM_NODE];
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mEffects[0]= new DistortedEffects();
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Static3D scaleStart= new Static3D(1,1,1);
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Static3D scaleEnd = new Static3D(1000,1000,1000);
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mDynamic = new Dynamic3D(10000,0.5f);
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mDynamic.add(scaleStart);
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mDynamic.add(scaleEnd );
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mDynamic.add(scaleStart);
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mDynamic.setMode(Dynamic.MODE_PATH);
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mScale = new MatrixEffectScale(mDynamic);
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mScale.notifyWhenFinished(mControl);
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mEffectID = mScale.getID();
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mEffects[0].apply(mScale);
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}
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else
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{
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mDynamic.resetToBeginning();
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mScale.notifyWhenFinished(mControl);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createNodes()
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{
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if( mNodes==null )
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{
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mNodes = new DistortedNode[NUM_NODE];
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MeshQuad mesh = new MeshQuad();
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DistortedTexture texture = new DistortedTexture();
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texture.setColorARGB(0xff00ff00);
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mNodes[0]= new DistortedNode(texture,mEffects[0],mesh);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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long getEffectID()
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{
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return mEffectID;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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DistortedNode[] getNodes()
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{
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createEffects();
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createNodes();
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return mNodes;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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DistortedNode[] returnNodes()
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{
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return mNodes;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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RubikControlRotate(RubikControl control)
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{
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mControl = control;
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}
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}
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