Revision 538ee7a6
Added by Leszek Koltunski almost 4 years ago
src/main/java/org/distorted/objects/ObjectList.java | ||
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170 | 170 |
5, |
171 | 171 |
60 |
172 | 172 |
), |
173 |
|
|
174 |
BAN2 ( |
|
175 |
new int[][] { |
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176 |
{3 , 16, R.raw.mega3, R.drawable.ui_small_mega3, R.drawable.ui_medium_mega3, R.drawable.ui_big_mega3, R.drawable.ui_huge_mega3} , |
|
177 |
}, |
|
178 |
TwistyBandaged2Bar.class, |
|
179 |
new MovementCube(), |
|
180 |
5, |
|
181 |
60 |
|
182 |
), |
|
183 |
|
|
184 |
BAN3 ( |
|
185 |
new int[][] { |
|
186 |
{3 , 16, R.raw.mega3, R.drawable.ui_small_mega3, R.drawable.ui_medium_mega3, R.drawable.ui_big_mega3, R.drawable.ui_huge_mega3} , |
|
187 |
}, |
|
188 |
TwistyBandaged3Plate.class, |
|
189 |
new MovementCube(), |
|
190 |
5, |
|
191 |
60 |
|
192 |
), |
|
193 |
|
|
194 |
BAN4 ( |
|
195 |
new int[][] { |
|
196 |
{3 , 16, R.raw.mega3, R.drawable.ui_small_mega3, R.drawable.ui_medium_mega3, R.drawable.ui_big_mega3, R.drawable.ui_huge_mega3} , |
|
197 |
}, |
|
198 |
TwistyBandagedEvil.class, |
|
199 |
new MovementCube(), |
|
200 |
5, |
|
201 |
60 |
|
202 |
), |
|
173 | 203 |
; |
174 | 204 |
|
175 | 205 |
public static final int NUM_OBJECTS = values().length; |
... | ... | |
551 | 581 |
|
552 | 582 |
switch(ordinal()) |
553 | 583 |
{ |
554 |
case 0: return new TwistyCube (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
555 |
case 1: return new TwistyPyraminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
556 |
case 2: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
557 |
case 3: return new TwistyDino6 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
558 |
case 4: return new TwistyDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
559 |
case 5: return new TwistyRedi (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
560 |
case 6: return new TwistyHelicopter (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
561 |
case 7: return new TwistySkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
562 |
case 8: return new TwistyIvy (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
563 |
case 9: return new TwistyRex (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
564 |
case 10: return new TwistyKilominx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
565 |
case 11: return new TwistyMegaminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
566 |
case 12: return new TwistyBandagedFused(size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
584 |
case 0: return new TwistyCube (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
585 |
case 1: return new TwistyPyraminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
586 |
case 2: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
587 |
case 3: return new TwistyDino6 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
588 |
case 4: return new TwistyDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
589 |
case 5: return new TwistyRedi (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
590 |
case 6: return new TwistyHelicopter (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
591 |
case 7: return new TwistySkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
592 |
case 8: return new TwistyIvy (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
593 |
case 9: return new TwistyRex (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
594 |
case 10: return new TwistyKilominx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
595 |
case 11: return new TwistyMegaminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
596 |
case 12: return new TwistyBandagedFused (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
597 |
case 13: return new TwistyBandaged2Bar(size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
598 |
case 14: return new TwistyBandaged3Plate(size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
599 |
case 15: return new TwistyBandagedEvil (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
567 | 600 |
} |
568 | 601 |
|
569 | 602 |
return null; |
src/main/java/org/distorted/objects/TwistyBandaged2Bar.java | ||
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1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2021 Leszek Koltunski // |
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3 |
// // |
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4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
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21 |
|
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22 |
import android.content.res.Resources; |
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23 |
|
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24 |
import org.distorted.library.main.DistortedEffects; |
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25 |
import org.distorted.library.main.DistortedTexture; |
|
26 |
import org.distorted.library.mesh.MeshSquare; |
|
27 |
import org.distorted.library.type.Static4D; |
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28 |
import org.distorted.main.R; |
|
29 |
|
|
30 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
31 |
|
|
32 |
class TwistyBandaged2Bar extends TwistyBandagedAbstract |
|
33 |
{ |
|
34 |
TwistyBandaged2Bar(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
35 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
36 |
{ |
|
37 |
super(size, quat, texture, mesh, effects, moves, ObjectList.BAN2, res, scrWidth); |
|
38 |
} |
|
39 |
|
|
40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
41 |
|
|
42 |
int getCubitVariant(int cubit) |
|
43 |
{ |
|
44 |
return cubit<=1 ? 2:0; |
|
45 |
} |
|
46 |
|
|
47 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
48 |
|
|
49 |
int getNumCubits() |
|
50 |
{ |
|
51 |
return 22; |
|
52 |
} |
|
53 |
|
|
54 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
55 |
|
|
56 |
float[] getCubitPosition(int cubit) |
|
57 |
{ |
|
58 |
switch(cubit) |
|
59 |
{ |
|
60 |
case 0: return new float[] { 0.0f, +1.0f, 0.0f}; |
|
61 |
case 1: return new float[] { 0.0f, -1.0f, 0.0f}; |
|
62 |
case 2: return new float[] {-1.0f, +1.0f, +1.0f}; |
|
63 |
case 3: return new float[] {-1.0f, +1.0f, 0.0f}; |
|
64 |
case 4: return new float[] {-1.0f, +1.0f, -1.0f}; |
|
65 |
case 5: return new float[] {-1.0f, 0.0f, +1.0f}; |
|
66 |
case 6: return new float[] {-1.0f, 0.0f, 0.0f}; |
|
67 |
case 7: return new float[] {-1.0f, 0.0f, -1.0f}; |
|
68 |
case 8: return new float[] {-1.0f, -1.0f, +1.0f}; |
|
69 |
case 9: return new float[] {-1.0f, -1.0f, -1.0f}; |
|
70 |
case 10: return new float[] {+1.0f, +1.0f, +1.0f}; |
|
71 |
case 11: return new float[] {+1.0f, +1.0f, 0.0f}; |
|
72 |
case 12: return new float[] {+1.0f, +1.0f, -1.0f}; |
|
73 |
case 13: return new float[] {+1.0f, 0.0f, +1.0f}; |
|
74 |
case 14: return new float[] {+1.0f, 0.0f, 0.0f}; |
|
75 |
case 15: return new float[] {+1.0f, 0.0f, -1.0f}; |
|
76 |
case 16: return new float[] {+1.0f, -1.0f, +1.0f}; |
|
77 |
case 17: return new float[] {+1.0f, -1.0f, -1.0f}; |
|
78 |
case 18: return new float[] { 0.0f, 0.0f, +1.0f}; |
|
79 |
case 19: return new float[] { 0.0f, -1.0f, +1.0f}; |
|
80 |
case 20: return new float[] { 0.0f, 0.0f, -1.0f}; |
|
81 |
case 21: return new float[] { 0.0f, -1.0f, -1.0f}; |
|
82 |
} |
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83 |
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84 |
return null; |
|
85 |
} |
|
86 |
|
|
87 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
88 |
|
|
89 |
int getQuatIndex(int cubit) |
|
90 |
{ |
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91 |
return cubit==0 ? 2 : 0; |
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92 |
} |
|
93 |
|
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94 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
95 |
// PUBLIC API |
|
96 |
|
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97 |
public int getObjectName(int numLayers) |
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98 |
{ |
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99 |
return R.string.bandaged_2bar; |
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100 |
} |
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101 |
|
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102 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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103 |
|
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104 |
public int getInventor(int numLayers) |
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105 |
{ |
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106 |
return R.string.bandaged_2bar_inventor; |
|
107 |
} |
|
108 |
|
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109 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
110 |
|
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111 |
public int getComplexity(int numLayers) |
|
112 |
{ |
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113 |
return 8; |
|
114 |
} |
|
115 |
} |
src/main/java/org/distorted/objects/TwistyBandaged3Plate.java | ||
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1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2021 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
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21 |
|
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22 |
import android.content.res.Resources; |
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23 |
|
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24 |
import org.distorted.library.main.DistortedEffects; |
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25 |
import org.distorted.library.main.DistortedTexture; |
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26 |
import org.distorted.library.mesh.MeshSquare; |
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27 |
import org.distorted.library.type.Static4D; |
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import org.distorted.main.R; |
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29 |
|
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30 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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31 |
|
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32 |
class TwistyBandaged3Plate extends TwistyBandagedAbstract |
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33 |
{ |
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34 |
TwistyBandaged3Plate(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
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35 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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36 |
{ |
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37 |
super(size, quat, texture, mesh, effects, moves, ObjectList.BAN1, res, scrWidth); |
|
38 |
} |
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39 |
|
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40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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41 |
|
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42 |
int getCubitVariant(int cubit) |
|
43 |
{ |
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44 |
return cubit<=2 ? 3:0; |
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45 |
} |
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46 |
|
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47 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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48 |
|
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49 |
int getNumCubits() |
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50 |
{ |
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51 |
return 17; |
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52 |
} |
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53 |
|
|
54 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
55 |
|
|
56 |
float[] getCubitPosition(int cubit) |
|
57 |
{ |
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58 |
switch(cubit) |
|
59 |
{ |
|
60 |
case 0: return new float[] {-0.5f, 0.5f, 1.0f}; |
|
61 |
case 1: return new float[] { 1.0f, 0.5f, -0.5f}; |
|
62 |
case 2: return new float[] {-0.5f, -1.0f, -0.5f}; |
|
63 |
|
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64 |
case 3: return new float[] { 1.0f, 1.0f, 1.0f}; |
|
65 |
case 4: return new float[] { 1.0f, 0.0f, 1.0f}; |
|
66 |
case 5: return new float[] { 1.0f, -1.0f, 1.0f}; |
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67 |
case 6: return new float[] {-1.0f, -1.0f, 1.0f}; |
|
68 |
case 7: return new float[] { 0.0f, -1.0f, 1.0f}; |
|
69 |
case 8: return new float[] { 1.0f, -1.0f, 0.0f}; |
|
70 |
case 9: return new float[] { 1.0f, -1.0f, -1.0f}; |
|
71 |
|
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72 |
case 10: return new float[] {-1.0f, 1.0f, -1.0f}; |
|
73 |
case 11: return new float[] {-1.0f, 1.0f, 0.0f}; |
|
74 |
case 12: return new float[] { 0.0f, 1.0f, -1.0f}; |
|
75 |
case 13: return new float[] { 0.0f, 1.0f, 0.0f}; |
|
76 |
case 14: return new float[] {-1.0f, 0.0f, -1.0f}; |
|
77 |
case 15: return new float[] {-1.0f, 0.0f, 0.0f}; |
|
78 |
case 16: return new float[] { 0.0f, 0.0f, -1.0f}; |
|
79 |
} |
|
80 |
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81 |
return null; |
|
82 |
} |
|
83 |
|
|
84 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
85 |
|
|
86 |
int getQuatIndex(int cubit) |
|
87 |
{ |
|
88 |
switch(cubit) |
|
89 |
{ |
|
90 |
case 0: return 1; |
|
91 |
case 1: return 3; |
|
92 |
} |
|
93 |
|
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94 |
return 0; |
|
95 |
} |
|
96 |
|
|
97 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
98 |
// PUBLIC API |
|
99 |
|
|
100 |
public int getObjectName(int numLayers) |
|
101 |
{ |
|
102 |
return R.string.bandaged_3plate; |
|
103 |
} |
|
104 |
|
|
105 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
106 |
|
|
107 |
public int getInventor(int numLayers) |
|
108 |
{ |
|
109 |
return R.string.bandaged_3plate_inventor; |
|
110 |
} |
|
111 |
|
|
112 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
113 |
|
|
114 |
public int getComplexity(int numLayers) |
|
115 |
{ |
|
116 |
return 8; |
|
117 |
} |
|
118 |
} |
src/main/java/org/distorted/objects/TwistyBandagedAbstract.java | ||
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1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2021 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
|
21 |
|
|
22 |
import android.content.res.Resources; |
|
23 |
import android.graphics.Canvas; |
|
24 |
import android.graphics.Paint; |
|
25 |
|
|
26 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
|
27 |
import org.distorted.library.main.DistortedEffects; |
|
28 |
import org.distorted.library.main.DistortedTexture; |
|
29 |
import org.distorted.library.mesh.MeshBase; |
|
30 |
import org.distorted.library.mesh.MeshSquare; |
|
31 |
import org.distorted.library.type.Static3D; |
|
32 |
import org.distorted.library.type.Static4D; |
|
33 |
import org.distorted.main.RubikSurfaceView; |
|
34 |
|
|
35 |
import java.util.Random; |
|
36 |
|
|
37 |
import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
|
38 |
|
|
39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
40 |
|
|
41 |
abstract class TwistyBandagedAbstract extends TwistyObject |
|
42 |
{ |
|
43 |
// the three rotation axis of a 3x3 Cube. Must be normalized. |
|
44 |
static final Static3D[] ROT_AXIS = new Static3D[] |
|
45 |
{ |
|
46 |
new Static3D(1,0,0), |
|
47 |
new Static3D(0,1,0), |
|
48 |
new Static3D(0,0,1) |
|
49 |
}; |
|
50 |
|
|
51 |
private static final int[] FACE_COLORS = new int[] |
|
52 |
{ |
|
53 |
COLOR_YELLOW, COLOR_WHITE, |
|
54 |
COLOR_BLUE , COLOR_GREEN, |
|
55 |
COLOR_RED , COLOR_ORANGE |
|
56 |
}; |
|
57 |
|
|
58 |
private static final Static4D[] QUATS = new Static4D[] |
|
59 |
{ |
|
60 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), |
|
61 |
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f), |
|
62 |
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f), |
|
63 |
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f), |
|
64 |
|
|
65 |
new Static4D( SQ2/2, SQ2/2, 0.0f , 0.0f), |
|
66 |
new Static4D( SQ2/2, -SQ2/2, 0.0f , 0.0f), |
|
67 |
new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f), |
|
68 |
new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f), |
|
69 |
new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2), |
|
70 |
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2), |
|
71 |
new Static4D( 0.0f, SQ2/2, SQ2/2, 0.0f), |
|
72 |
new Static4D( 0.0f, SQ2/2, -SQ2/2, 0.0f), |
|
73 |
new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2), |
|
74 |
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), |
|
75 |
new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2), |
|
76 |
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2), |
|
77 |
|
|
78 |
new Static4D( 0.5f, 0.5f, 0.5f, 0.5f), |
|
79 |
new Static4D( 0.5f, 0.5f, -0.5f, 0.5f), |
|
80 |
new Static4D( 0.5f, 0.5f, -0.5f, -0.5f), |
|
81 |
new Static4D( 0.5f, -0.5f, 0.5f, -0.5f), |
|
82 |
new Static4D( -0.5f, -0.5f, -0.5f, 0.5f), |
|
83 |
new Static4D( -0.5f, 0.5f, -0.5f, -0.5f), |
|
84 |
new Static4D( -0.5f, 0.5f, 0.5f, -0.5f), |
|
85 |
new Static4D( -0.5f, 0.5f, 0.5f, 0.5f) |
|
86 |
}; |
|
87 |
|
|
88 |
private static final Static4D[] INIT_QUATS = new Static4D[] |
|
89 |
{ |
|
90 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), // NULL |
|
91 |
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2), // X |
|
92 |
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), // Y |
|
93 |
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2), // Z |
|
94 |
new Static4D( -0.5f, +0.5f, -0.5f, +0.5f), // ZX |
|
95 |
new Static4D( +0.5f, +0.5f, +0.5f, -0.5f), // YX |
|
96 |
}; |
|
97 |
|
|
98 |
private static final int[][] mDimensions = new int[][] |
|
99 |
{ |
|
100 |
{1,1,1}, // has to be X>=Z>=Y so that all |
|
101 |
{2,1,1}, // the faces are horizontal |
|
102 |
{3,1,1}, |
|
103 |
{2,1,2}, |
|
104 |
{2,2,2} |
|
105 |
}; |
|
106 |
|
|
107 |
private static final int[][] mStickerDimensions = new int[][] |
|
108 |
{ |
|
109 |
{1,1}, // dimensions of the faces of |
|
110 |
{2,1}, // the cuboids defined above |
|
111 |
{3,1}, |
|
112 |
{2,2} |
|
113 |
}; |
|
114 |
|
|
115 |
private static final int[][] mFaceMap = new int[][] // cubitface=2 when rotated by |
|
116 |
{ // quatIndex=1 gets moved to |
|
117 |
{0,0,5,2,4,2}, // position mFaceMap[2][1] |
|
118 |
{1,1,4,3,5,3}, |
|
119 |
{2,4,2,1,1,4}, |
|
120 |
{3,5,3,0,0,5}, |
|
121 |
{4,3,0,4,3,0}, |
|
122 |
{5,2,1,5,2,1} |
|
123 |
}; |
|
124 |
|
|
125 |
private static final int[][] mAxisMap = new int[][] // axis=1 when rotated by |
|
126 |
{ // quatIndex=2 gets moved to |
|
127 |
{0,0,2,1,2,1}, // axis mAxisMap[1][2] |
|
128 |
{1,2,1,0,0,2}, |
|
129 |
{2,1,0,2,1,0} |
|
130 |
}; |
|
131 |
|
|
132 |
private static final int NUM_STICKERS = mStickerDimensions.length; |
|
133 |
|
|
134 |
private static MeshBase[] mMeshes; |
|
135 |
|
|
136 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
137 |
|
|
138 |
TwistyBandagedAbstract(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
139 |
DistortedEffects effects, int[][] moves, ObjectList list, Resources res, int scrWidth) |
|
140 |
{ |
|
141 |
super(size, size, quat, texture, mesh, effects, moves, list, res, scrWidth); |
|
142 |
} |
|
143 |
|
|
144 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
145 |
|
|
146 |
abstract int getCubitVariant(int cubit); |
|
147 |
abstract int getNumCubits(); |
|
148 |
abstract int getQuatIndex(int cubit); |
|
149 |
abstract float[] getCubitPosition(int cubit); |
|
150 |
|
|
151 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
152 |
|
|
153 |
MeshBase createCubitMesh(int cubit, int numLayers) |
|
154 |
{ |
|
155 |
if( mMeshes==null ) |
|
156 |
{ |
|
157 |
int LEN = mDimensions.length; |
|
158 |
mMeshes = new MeshBase[LEN]; |
|
159 |
|
|
160 |
for(int i=0; i<LEN; i++) |
|
161 |
{ |
|
162 |
mMeshes[i] = FactoryCubit.getInstance().createCuboidMesh(mDimensions[i]); |
|
163 |
} |
|
164 |
} |
|
165 |
|
|
166 |
int variant = getCubitVariant(cubit); |
|
167 |
MeshBase mesh = mMeshes[variant].copy(true); |
|
168 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( INIT_QUATS[getQuatIndex(cubit)], new Static3D(0,0,0) ); |
|
169 |
mesh.apply(quat,0xffffffff,0); |
|
170 |
|
|
171 |
return mesh; |
|
172 |
} |
|
173 |
|
|
174 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
175 |
|
|
176 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
|
177 |
{ |
|
178 |
int numFaces = FACE_COLORS.length; |
|
179 |
int stickerType = face/numFaces; |
|
180 |
int color = face%numFaces; |
|
181 |
float X = mStickerDimensions[stickerType][0]; |
|
182 |
float Y = mStickerDimensions[stickerType][1]; |
|
183 |
float MAX = Math.max(X,Y); |
|
184 |
float R = 0.10f / MAX; |
|
185 |
float S = 0.08f / MAX; |
|
186 |
X /= (2*MAX); |
|
187 |
Y /= (2*MAX); |
|
188 |
|
|
189 |
float[] vertices = { -X,-Y, +X,-Y, +X,+Y, -X,+Y}; |
|
190 |
|
|
191 |
FactorySticker factory = FactorySticker.getInstance(); |
|
192 |
factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S, FACE_COLORS[color], R); |
|
193 |
} |
|
194 |
|
|
195 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
196 |
|
|
197 |
Static3D[] getCubitPositions(int size) |
|
198 |
{ |
|
199 |
int numCubits = getNumCubits(); |
|
200 |
Static3D[] tmp = new Static3D[numCubits]; |
|
201 |
|
|
202 |
for(int cubit=0; cubit<numCubits; cubit++) |
|
203 |
{ |
|
204 |
float[] pos = getCubitPosition(cubit); |
|
205 |
tmp[cubit] = new Static3D(pos[0],pos[1],pos[2]); |
|
206 |
} |
|
207 |
|
|
208 |
return tmp; |
|
209 |
} |
|
210 |
|
|
211 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
212 |
|
|
213 |
Static4D[] getQuats() |
|
214 |
{ |
|
215 |
return QUATS; |
|
216 |
} |
|
217 |
|
|
218 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
219 |
|
|
220 |
boolean shouldResetTextureMaps() |
|
221 |
{ |
|
222 |
return false; |
|
223 |
} |
|
224 |
|
|
225 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
226 |
|
|
227 |
int getNumFaces() |
|
228 |
{ |
|
229 |
return FACE_COLORS.length; |
|
230 |
} |
|
231 |
|
|
232 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
233 |
|
|
234 |
float[] getCuts(int numLayers) |
|
235 |
{ |
|
236 |
float[] cuts = new float[numLayers-1]; |
|
237 |
|
|
238 |
for(int i=0; i<numLayers-1; i++) |
|
239 |
{ |
|
240 |
cuts[i] = (2-numLayers)*0.5f + i; |
|
241 |
} |
|
242 |
|
|
243 |
return cuts; |
|
244 |
} |
|
245 |
|
|
246 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
247 |
|
|
248 |
int getNumStickerTypes(int numLayers) |
|
249 |
{ |
|
250 |
return NUM_STICKERS; |
|
251 |
} |
|
252 |
|
|
253 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
254 |
|
|
255 |
int getNumCubitFaces() |
|
256 |
{ |
|
257 |
return FACE_COLORS.length; |
|
258 |
} |
|
259 |
|
|
260 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
261 |
|
|
262 |
float getScreenRatio() |
|
263 |
{ |
|
264 |
return 0.5f; |
|
265 |
} |
|
266 |
|
|
267 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
268 |
|
|
269 |
private int retStickerIndex(int horzSize, int vertSize) |
|
270 |
{ |
|
271 |
switch(horzSize) |
|
272 |
{ |
|
273 |
case 1: return 0; |
|
274 |
case 2: return vertSize==1 ? 1:3; |
|
275 |
case 3: return 2; |
|
276 |
} |
|
277 |
|
|
278 |
return 0; |
|
279 |
} |
|
280 |
|
|
281 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
282 |
|
|
283 |
private int getStickerIndex(int cubitface, int[] dim) |
|
284 |
{ |
|
285 |
switch(cubitface) |
|
286 |
{ |
|
287 |
case 0: case 1: return retStickerIndex(dim[2],dim[1]); |
|
288 |
case 2: case 3: return retStickerIndex(dim[0],dim[2]); |
|
289 |
case 4: case 5: return retStickerIndex(dim[0],dim[1]); |
|
290 |
} |
|
291 |
|
|
292 |
return 0; |
|
293 |
} |
|
294 |
|
|
295 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
296 |
|
|
297 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
|
298 |
{ |
|
299 |
int variant = getCubitVariant(cubit); |
|
300 |
int[] dim = mDimensions[variant]; |
|
301 |
float[] pos = getCubitPosition(cubit); |
|
302 |
int stickerIndex = getStickerIndex(cubitface,dim); |
|
303 |
int quatIndex = getQuatIndex(cubit); |
|
304 |
int face = mFaceMap[cubitface][quatIndex]; |
|
305 |
int multiplier = (face%2)==0 ? 1:-1; |
|
306 |
int posIndex = face/2; |
|
307 |
int dimIndex = mAxisMap[posIndex][quatIndex]; |
|
308 |
boolean reaches = multiplier*pos[posIndex] + dim[dimIndex]*0.5f > (numLayers-1)*0.5f; |
|
309 |
|
|
310 |
int ret= reaches ? stickerIndex*NUM_FACES + face : NUM_STICKERS*NUM_FACES; |
|
311 |
|
|
312 |
if( cubit==0 ) |
|
313 |
{ |
|
314 |
android.util.Log.e("DISTORTED", "cubit="+cubit+" cubitface="+cubitface+" ret="+ret+" stickerIndex="+stickerIndex+" face="+face); |
|
315 |
android.util.Log.e("DISTORTED", "reaches="+reaches+" border="+((numLayers-1)*0.5f)+" left="+(multiplier*pos[posIndex] + dim[dimIndex]*0.5f)); |
|
316 |
android.util.Log.e("DISTORTED", "posIndex="+posIndex+" dimIndex="+dimIndex); |
|
317 |
|
|
318 |
} |
|
319 |
return ret; |
|
320 |
} |
|
321 |
|
|
322 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
323 |
|
|
324 |
float returnMultiplier() |
|
325 |
{ |
|
326 |
return getNumLayers(); |
|
327 |
} |
|
328 |
|
|
329 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
330 |
|
|
331 |
float[] getRowChances(int numLayers) |
|
332 |
{ |
|
333 |
float[] chances = new float[numLayers]; |
|
334 |
|
|
335 |
for(int i=0; i<numLayers; i++) |
|
336 |
{ |
|
337 |
chances[i] = (i+1.0f) / numLayers; |
|
338 |
} |
|
339 |
|
|
340 |
return chances; |
|
341 |
} |
|
342 |
|
|
343 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
344 |
// PUBLIC API |
|
345 |
|
|
346 |
public Static3D[] getRotationAxis() |
|
347 |
{ |
|
348 |
return ROT_AXIS; |
|
349 |
} |
|
350 |
|
|
351 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
352 |
|
|
353 |
public int getBasicAngle() |
|
354 |
{ |
|
355 |
return 4; |
|
356 |
} |
|
357 |
|
|
358 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
359 |
// TODO |
|
360 |
|
|
361 |
public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
|
362 |
{ |
|
363 |
int numAxis = ROTATION_AXIS.length; |
|
364 |
|
|
365 |
if( oldRotAxis == START_AXIS ) |
|
366 |
{ |
|
367 |
return rnd.nextInt(numAxis); |
|
368 |
} |
|
369 |
else |
|
370 |
{ |
|
371 |
int newVector = rnd.nextInt(numAxis-1); |
|
372 |
return (newVector>=oldRotAxis ? newVector+1 : newVector); |
|
373 |
} |
|
374 |
} |
|
375 |
|
|
376 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
377 |
// TODO |
|
378 |
|
|
379 |
public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
|
380 |
{ |
|
381 |
float rowFloat = rnd.nextFloat(); |
|
382 |
|
|
383 |
for(int row=0; row<mRowChances.length; row++) |
|
384 |
{ |
|
385 |
if( rowFloat<=mRowChances[row] ) return row; |
|
386 |
} |
|
387 |
|
|
388 |
return 0; |
|
389 |
} |
|
390 |
|
|
391 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
392 |
|
|
393 |
public boolean isSolved() |
|
394 |
{ |
|
395 |
int index = CUBITS[0].mQuatIndex; |
|
396 |
|
|
397 |
for(int i=1; i<NUM_CUBITS; i++) |
|
398 |
{ |
|
399 |
if( !thereIsNoVisibleDifference(CUBITS[i], index) ) return false; |
|
400 |
} |
|
401 |
|
|
402 |
return true; |
|
403 |
} |
|
404 |
|
|
405 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
406 |
// return if the Cubit, when rotated with its own mQuatScramble, would have looked any different |
|
407 |
// then if it were rotated by quaternion 'quat'. |
|
408 |
// No it is not so simple as the quats need to be the same - imagine a 4x4x4 cube where the two |
|
409 |
// middle squares get interchanged. No visible difference! |
|
410 |
// |
|
411 |
// So: this is true iff the cubit |
|
412 |
// a) is a corner or edge and the quaternions are the same |
|
413 |
// b) is inside one of the faces and after rotations by both quats it ends up on the same face. |
|
414 |
|
|
415 |
private boolean thereIsNoVisibleDifference(Cubit cubit, int quatIndex) |
|
416 |
{ |
|
417 |
if ( cubit.mQuatIndex == quatIndex ) return true; |
|
418 |
|
|
419 |
int belongsToHowManyFaces = 0; |
|
420 |
int lastLayer = getNumLayers()-1; |
|
421 |
float row; |
|
422 |
final float MAX_ERROR = 0.01f; |
|
423 |
|
|
424 |
for(int i=0; i<NUM_AXIS; i++) |
|
425 |
{ |
|
426 |
row = cubit.mRotationRow[i]; |
|
427 |
if( (row <MAX_ERROR && row >-MAX_ERROR) || |
|
428 |
(row-lastLayer<MAX_ERROR && row-lastLayer>-MAX_ERROR) ) belongsToHowManyFaces++; |
|
429 |
} |
|
430 |
|
|
431 |
switch(belongsToHowManyFaces) |
|
432 |
{ |
|
433 |
case 0 : return true ; // 'inside' cubit that does not lie on any face |
|
434 |
case 1 : // cubit that lies inside one of the faces |
|
435 |
Static3D orig = cubit.getOrigPosition(); |
|
436 |
Static4D quat1 = QUATS[quatIndex]; |
|
437 |
Static4D quat2 = QUATS[cubit.mQuatIndex]; |
|
438 |
|
|
439 |
Static4D cubitCenter = new Static4D( orig.get0(), orig.get1(), orig.get2(), 0); |
|
440 |
Static4D rotated1 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat1 ); |
|
441 |
Static4D rotated2 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat2 ); |
|
442 |
|
|
443 |
float row1, row2; |
|
444 |
float x1 = rotated1.get0(); |
|
445 |
float y1 = rotated1.get1(); |
|
446 |
float z1 = rotated1.get2(); |
|
447 |
float x2 = rotated2.get0(); |
|
448 |
float y2 = rotated2.get1(); |
|
449 |
float z2 = rotated2.get2(); |
|
450 |
|
|
451 |
for(int i=0; i<NUM_AXIS; i++) |
|
452 |
{ |
|
453 |
row1 = computeRow(x1,y1,z1,i); |
|
454 |
row2 = computeRow(x2,y2,z2,i); |
|
455 |
|
|
456 |
if( (row1==0 && row2==0) || (row1==lastLayer && row2==lastLayer) ) return true; |
|
457 |
} |
|
458 |
return false; |
|
459 |
|
|
460 |
default: return false; // edge or corner |
|
461 |
} |
|
462 |
} |
|
463 |
|
|
464 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
465 |
// only needed for solvers - there are no Bandaged solvers ATM) |
|
466 |
|
|
467 |
public String retObjectString() |
|
468 |
{ |
|
469 |
return ""; |
|
470 |
} |
|
471 |
} |
src/main/java/org/distorted/objects/TwistyBandagedCube.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2021 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
|
21 |
|
|
22 |
import android.content.res.Resources; |
|
23 |
import android.graphics.Canvas; |
|
24 |
import android.graphics.Paint; |
|
25 |
|
|
26 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
|
27 |
import org.distorted.library.main.DistortedEffects; |
|
28 |
import org.distorted.library.main.DistortedTexture; |
|
29 |
import org.distorted.library.mesh.MeshBase; |
|
30 |
import org.distorted.library.mesh.MeshSquare; |
|
31 |
import org.distorted.library.type.Static3D; |
|
32 |
import org.distorted.library.type.Static4D; |
|
33 |
import org.distorted.main.RubikSurfaceView; |
|
34 |
|
|
35 |
import java.util.Random; |
|
36 |
|
|
37 |
import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
|
38 |
|
|
39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
40 |
|
|
41 |
abstract class TwistyBandagedCube extends TwistyObject |
|
42 |
{ |
|
43 |
// the three rotation axis of a 3x3 Cube. Must be normalized. |
|
44 |
static final Static3D[] ROT_AXIS = new Static3D[] |
|
45 |
{ |
|
46 |
new Static3D(1,0,0), |
|
47 |
new Static3D(0,1,0), |
|
48 |
new Static3D(0,0,1) |
|
49 |
}; |
|
50 |
|
|
51 |
private static final int[] FACE_COLORS = new int[] |
|
52 |
{ |
|
53 |
COLOR_YELLOW, COLOR_WHITE, |
|
54 |
COLOR_BLUE , COLOR_GREEN, |
|
55 |
COLOR_RED , COLOR_ORANGE |
|
56 |
}; |
|
57 |
|
|
58 |
private static final Static4D[] QUATS = new Static4D[] |
|
59 |
{ |
|
60 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), |
|
61 |
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f), |
|
62 |
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f), |
|
63 |
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f), |
|
64 |
|
|
65 |
new Static4D( SQ2/2, SQ2/2, 0.0f , 0.0f), |
|
66 |
new Static4D( SQ2/2, -SQ2/2, 0.0f , 0.0f), |
|
67 |
new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f), |
|
68 |
new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f), |
|
69 |
new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2), |
|
70 |
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2), |
|
71 |
new Static4D( 0.0f, SQ2/2, SQ2/2, 0.0f), |
|
72 |
new Static4D( 0.0f, SQ2/2, -SQ2/2, 0.0f), |
|
73 |
new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2), |
|
74 |
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), |
|
75 |
new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2), |
|
76 |
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2), |
|
77 |
|
|
78 |
new Static4D( 0.5f, 0.5f, 0.5f, 0.5f), |
|
79 |
new Static4D( 0.5f, 0.5f, -0.5f, 0.5f), |
|
80 |
new Static4D( 0.5f, 0.5f, -0.5f, -0.5f), |
|
81 |
new Static4D( 0.5f, -0.5f, 0.5f, -0.5f), |
|
82 |
new Static4D( -0.5f, -0.5f, -0.5f, 0.5f), |
|
83 |
new Static4D( -0.5f, 0.5f, -0.5f, -0.5f), |
|
84 |
new Static4D( -0.5f, 0.5f, 0.5f, -0.5f), |
|
85 |
new Static4D( -0.5f, 0.5f, 0.5f, 0.5f) |
|
86 |
}; |
|
87 |
|
|
88 |
// possible aspectRatios of cubit faces in case of a bandaged 3x3: |
|
89 |
// 1/3, 1/2, 2/3, 1, 3/2, 2, 3. Numerator = (1/3)*3!, (1/2)*3!, ... |
|
90 |
private static final int[] mAspectNumerator3 = new int[] {2,3,4,6,9,12,18}; |
|
91 |
private static final int[] mAspectRatio3 = new int[] {0,0,0,0,0,0,0}; |
|
92 |
|
|
93 |
static final Static4D[] INIT_QUATS = new Static4D[] |
|
94 |
{ |
|
95 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), // NULL |
|
96 |
new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2), // X |
|
97 |
new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2), // Y |
|
98 |
new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2), // Z |
|
99 |
new Static4D( -0.5f, +0.5f, -0.5f, -0.5f), // ZX |
|
100 |
new Static4D( +0.5f, +0.5f, +0.5f, +0.5f), // YX |
|
101 |
}; |
|
102 |
|
|
103 |
private static MeshBase[] mMeshes; |
|
104 |
|
|
105 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
106 |
|
|
107 |
TwistyBandagedCube(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
108 |
DistortedEffects effects, int[][] moves, ObjectList list, Resources res, int scrWidth) |
|
109 |
{ |
|
110 |
super(size, size, quat, texture, mesh, effects, moves, list, res, scrWidth); |
|
111 |
} |
|
112 |
|
|
113 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
114 |
|
|
115 |
abstract int getNumCubitVariants(); |
|
116 |
abstract int getCubitVariant(int cubit); |
|
117 |
abstract int getNumCubits(); |
|
118 |
abstract int[] getCubitDimensions(int variant); |
|
119 |
abstract Static3D getCubitPosition(int cubit); |
|
120 |
abstract int getQuatIndex(int cubit); |
|
121 |
|
|
122 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
123 |
|
|
124 |
MeshBase createCubitMesh(int cubit, int numLayers) |
|
125 |
{ |
|
126 |
if( mMeshes==null ) |
|
127 |
{ |
|
128 |
mMeshes = new MeshBase[getNumCubitVariants()]; |
|
129 |
} |
|
130 |
|
|
131 |
int variant = getCubitVariant(cubit); |
|
132 |
|
|
133 |
if( mMeshes[variant]==null ) |
|
134 |
{ |
|
135 |
int[] dimensions = getCubitDimensions(variant); |
|
136 |
mMeshes[variant] = FactoryCubit.getInstance().createCuboidMesh(dimensions); |
|
137 |
} |
|
138 |
|
|
139 |
MeshBase mesh = mMeshes[variant].copy(true); |
|
140 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( INIT_QUATS[getQuatIndex(cubit)], new Static3D(0,0,0) ); |
|
141 |
mesh.apply(quat,0xffffffff,0); |
|
142 |
|
|
143 |
return mesh; |
|
144 |
} |
|
145 |
|
|
146 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
147 |
|
|
148 |
private int getAspectNumerator(int stickerType) |
|
149 |
{ |
|
150 |
int type=-1; |
|
151 |
int len = mAspectRatio3.length; |
|
152 |
|
|
153 |
for(int i=0; i<len; i++) |
|
154 |
{ |
|
155 |
if( mAspectRatio3[i] != 0 ) type++; |
|
156 |
if( type==stickerType ) return mAspectNumerator3[i]; |
|
157 |
} |
|
158 |
|
|
159 |
return 0; |
|
160 |
} |
|
161 |
|
|
162 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
163 |
|
|
164 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
|
165 |
{ |
|
166 |
float R = 0.10f; |
|
167 |
float S = 0.08f; |
|
168 |
int numFaces = FACE_COLORS.length; |
|
169 |
int stickerType = face/numFaces; |
|
170 |
float ratio = getAspectNumerator(stickerType)/6.0f; |
|
171 |
float X,Y; |
|
172 |
|
|
173 |
if( ratio<1.0f ) |
|
174 |
{ |
|
175 |
X = ratio/2; |
|
176 |
Y = 0.5f; |
|
177 |
} |
|
178 |
else |
|
179 |
{ |
|
180 |
X = 0.5f; |
|
181 |
Y = 0.5f/ratio; |
|
182 |
} |
|
183 |
|
|
184 |
float[] vertices = { -X,-Y, +X,-Y, +X,+Y, -X,+Y}; |
|
185 |
|
|
186 |
FactorySticker factory = FactorySticker.getInstance(); |
|
187 |
factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S, FACE_COLORS[face%numFaces], R); |
|
188 |
} |
|
189 |
|
|
190 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
191 |
|
|
192 |
Static3D[] getCubitPositions(int size) |
|
193 |
{ |
|
194 |
int numCubits = getNumCubits(); |
|
195 |
Static3D[] tmp = new Static3D[numCubits]; |
|
196 |
|
|
197 |
for(int cubit=0; cubit<numCubits; cubit++) |
|
198 |
{ |
|
199 |
tmp[cubit] = getCubitPosition(cubit); |
|
200 |
} |
|
201 |
|
|
202 |
return tmp; |
|
203 |
} |
|
204 |
|
|
205 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
206 |
|
|
207 |
Static4D[] getQuats() |
|
208 |
{ |
|
209 |
return QUATS; |
|
210 |
} |
|
211 |
|
|
212 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
213 |
|
|
214 |
boolean shouldResetTextureMaps() |
|
215 |
{ |
|
216 |
return false; |
|
217 |
} |
|
218 |
|
|
219 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
220 |
|
|
221 |
int getNumFaces() |
|
222 |
{ |
|
223 |
return FACE_COLORS.length; |
|
224 |
} |
|
225 |
|
|
226 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
227 |
|
|
228 |
float[] getCuts(int numLayers) |
|
229 |
{ |
|
230 |
float[] cuts = new float[numLayers-1]; |
|
231 |
|
|
232 |
for(int i=0; i<numLayers-1; i++) |
|
233 |
{ |
|
234 |
cuts[i] = (2-numLayers)*0.5f + i; |
|
235 |
} |
|
236 |
|
|
237 |
return cuts; |
|
238 |
} |
|
239 |
|
|
240 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
241 |
|
|
242 |
int getNumStickerTypes(int numLayers) |
|
243 |
{ |
|
244 |
if( numLayers==3 ) |
|
245 |
{ |
|
246 |
int numVariants = getNumCubitVariants(); |
|
247 |
int len = mAspectNumerator3.length; |
|
248 |
|
|
249 |
for(int variant=0; variant<numVariants; variant++) |
|
250 |
{ |
|
251 |
int[] dimensions = getCubitDimensions(variant); |
|
252 |
|
|
253 |
int ratio0 = 6*dimensions[0]/dimensions[1]; |
|
254 |
int ratio1 = 6*dimensions[0]/dimensions[2]; |
|
255 |
int ratio2 = 6*dimensions[2]/dimensions[1]; |
|
256 |
|
|
257 |
for(int i=0; i<len; i++) |
|
258 |
{ |
|
259 |
if( mAspectNumerator3[i]==ratio0 || |
|
260 |
mAspectNumerator3[i]==ratio1 || |
|
261 |
mAspectNumerator3[i]==ratio2 ) mAspectRatio3[i]++; |
|
262 |
} |
|
263 |
} |
|
264 |
|
|
265 |
int result=0; |
|
266 |
|
|
267 |
for(int i=0; i<len; i++) |
|
268 |
{ |
|
269 |
if( mAspectRatio3[i]>0 ) result++; |
|
270 |
} |
|
271 |
|
|
272 |
return result; |
|
273 |
} |
|
274 |
|
|
275 |
return 1; |
|
276 |
} |
|
277 |
|
|
278 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
279 |
|
|
280 |
int getNumCubitFaces() |
|
281 |
{ |
|
282 |
return FACE_COLORS.length; |
|
283 |
} |
|
284 |
|
|
285 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
286 |
|
|
287 |
float getScreenRatio() |
|
288 |
{ |
|
289 |
return 0.5f; |
|
290 |
} |
|
291 |
|
|
292 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
293 |
|
|
294 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
|
295 |
{ |
|
296 |
int X=0,Y=0,Z=0; |
|
297 |
int variant = getCubitVariant(cubit); |
|
298 |
int[] dim = getCubitDimensions(variant); |
|
299 |
Static3D pos = getCubitPosition(cubit); |
|
300 |
|
|
301 |
switch( getQuatIndex(cubit) ) |
|
302 |
{ |
|
303 |
case 0: X= dim[0]; Y=dim[1]; Z=dim[2]; break; |
|
304 |
case 1: X= dim[0]; Y=dim[2]; Z=dim[1]; break; |
|
305 |
case 2: X= dim[2]; Y=dim[1]; Z=dim[0]; break; |
|
306 |
case 3: X= dim[1]; Y=dim[0]; Z=dim[2]; break; |
|
307 |
case 4: X= dim[1]; Y=dim[2]; Z=dim[0]; break; |
|
308 |
case 5: X= dim[2]; Y=dim[0]; Z=dim[1]; break; |
|
309 |
} |
|
310 |
|
|
311 |
float posX = pos.get0(); |
|
312 |
float posY = pos.get1(); |
|
313 |
float posZ = pos.get2(); |
|
314 |
float border = (numLayers-1)*0.5f; |
|
315 |
int ret = NUM_FACES; |
|
316 |
|
|
317 |
switch(cubitface) |
|
318 |
{ |
|
319 |
case 0: ret = posX + X*0.5f > border ? cubitface : NUM_FACES; break; |
|
320 |
case 1: ret = posX - X*0.5f <-border ? cubitface : NUM_FACES; break; |
|
321 |
case 2: ret = posY + Y*0.5f > border ? cubitface : NUM_FACES; break; |
|
322 |
case 3: ret = posY - Y*0.5f <-border ? cubitface : NUM_FACES; break; |
|
323 |
case 4: ret = posZ + Z*0.5f > border ? cubitface : NUM_FACES; break; |
|
324 |
case 5: ret = posZ - Z*0.5f <-border ? cubitface : NUM_FACES; break; |
|
325 |
} |
|
326 |
|
|
327 |
return ret; |
|
328 |
} |
|
329 |
|
|
330 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
331 |
|
|
332 |
float returnMultiplier() |
|
333 |
{ |
|
334 |
return getNumLayers(); |
|
335 |
} |
|
336 |
|
|
337 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
338 |
|
|
339 |
float[] getRowChances(int numLayers) |
|
340 |
{ |
|
341 |
float[] chances = new float[numLayers]; |
|
342 |
|
|
343 |
for(int i=0; i<numLayers; i++) |
|
344 |
{ |
|
345 |
chances[i] = (i+1.0f) / numLayers; |
|
346 |
} |
|
347 |
|
|
348 |
return chances; |
|
349 |
} |
|
350 |
|
|
351 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
352 |
// PUBLIC API |
|
353 |
|
|
354 |
public Static3D[] getRotationAxis() |
|
355 |
{ |
|
356 |
return ROT_AXIS; |
|
357 |
} |
|
358 |
|
|
359 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
360 |
|
|
361 |
public int getBasicAngle() |
|
362 |
{ |
|
363 |
return 4; |
|
364 |
} |
|
365 |
|
|
366 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
367 |
// TODO |
|
368 |
|
|
369 |
public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
|
370 |
{ |
|
371 |
int numAxis = ROTATION_AXIS.length; |
|
372 |
|
|
373 |
if( oldRotAxis == START_AXIS ) |
|
374 |
{ |
|
375 |
return rnd.nextInt(numAxis); |
|
376 |
} |
|
377 |
else |
|
378 |
{ |
|
379 |
int newVector = rnd.nextInt(numAxis-1); |
|
380 |
return (newVector>=oldRotAxis ? newVector+1 : newVector); |
|
381 |
} |
|
382 |
} |
|
383 |
|
|
384 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
385 |
// TODO |
|
386 |
|
|
387 |
public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
|
388 |
{ |
|
389 |
float rowFloat = rnd.nextFloat(); |
|
390 |
|
|
391 |
for(int row=0; row<mRowChances.length; row++) |
|
392 |
{ |
|
393 |
if( rowFloat<=mRowChances[row] ) return row; |
|
394 |
} |
|
395 |
|
|
396 |
return 0; |
|
397 |
} |
|
398 |
|
|
399 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
400 |
|
|
401 |
public boolean isSolved() |
|
402 |
{ |
|
403 |
int index = CUBITS[0].mQuatIndex; |
|
404 |
|
|
405 |
for(int i=1; i<NUM_CUBITS; i++) |
|
406 |
{ |
|
407 |
if( !thereIsNoVisibleDifference(CUBITS[i], index) ) return false; |
|
408 |
} |
|
409 |
|
|
410 |
return true; |
|
411 |
} |
|
412 |
|
|
413 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
414 |
// return if the Cubit, when rotated with its own mQuatScramble, would have looked any different |
|
415 |
// then if it were rotated by quaternion 'quat'. |
|
416 |
// No it is not so simple as the quats need to be the same - imagine a 4x4x4 cube where the two |
|
417 |
// middle squares get interchanged. No visible difference! |
|
418 |
// |
|
419 |
// So: this is true iff the cubit |
|
420 |
// a) is a corner or edge and the quaternions are the same |
|
421 |
// b) is inside one of the faces and after rotations by both quats it ends up on the same face. |
|
422 |
|
|
423 |
private boolean thereIsNoVisibleDifference(Cubit cubit, int quatIndex) |
|
424 |
{ |
|
425 |
if ( cubit.mQuatIndex == quatIndex ) return true; |
|
426 |
|
|
427 |
int belongsToHowManyFaces = 0; |
|
428 |
int lastLayer = getNumLayers()-1; |
|
429 |
float row; |
|
430 |
final float MAX_ERROR = 0.01f; |
|
431 |
|
|
432 |
for(int i=0; i<NUM_AXIS; i++) |
|
433 |
{ |
|
434 |
row = cubit.mRotationRow[i]; |
|
435 |
if( (row <MAX_ERROR && row >-MAX_ERROR) || |
|
436 |
(row-lastLayer<MAX_ERROR && row-lastLayer>-MAX_ERROR) ) belongsToHowManyFaces++; |
|
437 |
} |
|
438 |
|
|
439 |
switch(belongsToHowManyFaces) |
|
440 |
{ |
|
441 |
case 0 : return true ; // 'inside' cubit that does not lie on any face |
|
442 |
case 1 : // cubit that lies inside one of the faces |
|
443 |
Static3D orig = cubit.getOrigPosition(); |
|
444 |
Static4D quat1 = QUATS[quatIndex]; |
|
445 |
Static4D quat2 = QUATS[cubit.mQuatIndex]; |
|
446 |
|
|
447 |
Static4D cubitCenter = new Static4D( orig.get0(), orig.get1(), orig.get2(), 0); |
|
448 |
Static4D rotated1 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat1 ); |
|
449 |
Static4D rotated2 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat2 ); |
|
450 |
|
|
451 |
float row1, row2; |
|
452 |
float x1 = rotated1.get0(); |
|
453 |
float y1 = rotated1.get1(); |
|
454 |
float z1 = rotated1.get2(); |
|
455 |
float x2 = rotated2.get0(); |
|
456 |
float y2 = rotated2.get1(); |
|
457 |
float z2 = rotated2.get2(); |
|
458 |
|
|
459 |
for(int i=0; i<NUM_AXIS; i++) |
|
460 |
{ |
|
461 |
row1 = computeRow(x1,y1,z1,i); |
|
462 |
row2 = computeRow(x2,y2,z2,i); |
|
463 |
|
|
464 |
if( (row1==0 && row2==0) || (row1==lastLayer && row2==lastLayer) ) return true; |
|
465 |
} |
|
466 |
return false; |
|
467 |
|
|
468 |
default: return false; // edge or corner |
|
469 |
} |
|
470 |
} |
|
471 |
|
|
472 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
473 |
// only needed for solvers - there are no Ivy solvers ATM) |
|
474 |
|
|
475 |
public String retObjectString() |
|
476 |
{ |
|
477 |
return ""; |
|
478 |
} |
|
479 |
} |
src/main/java/org/distorted/objects/TwistyBandagedEvil.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2021 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objects; |
|
21 |
|
|
22 |
import android.content.res.Resources; |
|
23 |
|
|
24 |
import org.distorted.library.main.DistortedEffects; |
|
25 |
import org.distorted.library.main.DistortedTexture; |
|
26 |
import org.distorted.library.mesh.MeshSquare; |
|
27 |
import org.distorted.library.type.Static4D; |
|
28 |
import org.distorted.main.R; |
|
29 |
|
|
30 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
31 |
|
|
32 |
class TwistyBandagedEvil extends TwistyBandagedAbstract |
|
33 |
{ |
|
34 |
TwistyBandagedEvil(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
35 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
36 |
{ |
|
37 |
super(size, quat, texture, mesh, effects, moves, ObjectList.BAN1, res, scrWidth); |
|
38 |
} |
|
39 |
|
|
40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
41 |
|
|
42 |
int getCubitVariant(int cubit) |
|
43 |
{ |
|
44 |
switch(cubit) |
|
45 |
{ |
|
46 |
case 0: return 0; |
|
47 |
case 1: return 3; |
|
48 |
} |
|
49 |
|
|
50 |
return 1; |
|
51 |
} |
|
52 |
|
|
53 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
54 |
|
|
55 |
int getNumCubits() |
|
56 |
{ |
|
57 |
return 13; |
|
58 |
} |
|
59 |
|
|
60 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
61 |
|
|
62 |
float[] getCubitPosition(int cubit) |
|
63 |
{ |
|
64 |
switch(cubit) |
|
65 |
{ |
|
66 |
case 0: return new float[] { 1.0f, 1.0f, -1.0f}; |
|
67 |
case 1: return new float[] {-0.5f, -0.5f, 0.0f}; |
|
68 |
case 2: return new float[] {-0.5f, 1.0f, -1.0f}; |
|
69 |
case 3: return new float[] {-0.5f, 0.0f, -1.0f}; |
|
70 |
case 4: return new float[] {-0.5f, -1.0f, -1.0f}; |
|
71 |
case 5: return new float[] {-1.0f, 1.0f, 0.5f}; |
|
72 |
case 6: return new float[] { 0.0f, 1.0f, 0.5f}; |
|
73 |
case 7: return new float[] { 1.0f, 1.0f, 0.5f}; |
|
74 |
case 8: return new float[] {-1.0f, -0.5f, 1.0f}; |
|
75 |
case 9: return new float[] { 0.0f, -0.5f, 1.0f}; |
|
76 |
case 10: return new float[] { 1.0f, -0.5f, 1.0f}; |
|
77 |
case 11: return new float[] { 1.0f, -0.5f, 0.0f}; |
|
78 |
case 12: return new float[] { 1.0f, -0.5f, -1.0f}; |
|
79 |
} |
|
80 |
|
|
81 |
return null; |
|
82 |
} |
|
83 |
|
|
84 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
85 |
|
|
86 |
int getQuatIndex(int cubit) |
|
87 |
{ |
|
88 |
switch(cubit) |
|
89 |
{ |
|
90 |
case 1: return 1; |
|
91 |
case 0: |
|
92 |
case 2: |
|
93 |
case 3: |
|
94 |
case 4: return 0; |
|
95 |
case 5: |
|
96 |
case 6: |
|
97 |
case 7: return 2; |
|
98 |
default:return 3; |
|
99 |
} |
|
100 |
} |
|
101 |
|
|
102 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
103 |
// PUBLIC API |
|
104 |
|
|
105 |
public int getObjectName(int numLayers) |
|
106 |
{ |
|
107 |
return R.string.bandaged_evil; |
|
108 |
} |
|
109 |
|
|
110 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
111 |
|
|
112 |
public int getInventor(int numLayers) |
|
113 |
{ |
|
114 |
return R.string.bandaged_evil_inventor; |
|
115 |
} |
|
116 |
|
|
117 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
118 |
|
|
119 |
public int getComplexity(int numLayers) |
|
120 |
{ |
|
121 |
return 8; |
|
122 |
} |
|
123 |
} |
src/main/java/org/distorted/objects/TwistyBandagedFused.java | ||
---|---|---|
24 | 24 |
import org.distorted.library.main.DistortedEffects; |
25 | 25 |
import org.distorted.library.main.DistortedTexture; |
26 | 26 |
import org.distorted.library.mesh.MeshSquare; |
27 |
import org.distorted.library.type.Static3D; |
|
28 | 27 |
import org.distorted.library.type.Static4D; |
29 | 28 |
import org.distorted.main.R; |
30 | 29 |
|
31 | 30 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
32 | 31 |
|
33 |
class TwistyBandagedFused extends TwistyBandagedCube
|
|
32 |
class TwistyBandagedFused extends TwistyBandagedAbstract
|
|
34 | 33 |
{ |
35 | 34 |
TwistyBandagedFused(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
36 | 35 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
... | ... | |
38 | 37 |
super(size, quat, texture, mesh, effects, moves, ObjectList.BAN1, res, scrWidth); |
39 | 38 |
} |
40 | 39 |
|
41 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
42 |
|
|
43 |
int getNumCubitVariants() |
|
44 |
{ |
|
45 |
return 2; |
|
46 |
} |
|
47 |
|
|
48 | 40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
49 | 41 |
|
50 | 42 |
int getCubitVariant(int cubit) |
51 | 43 |
{ |
52 |
return cubit==0 ? 0:1;
|
|
44 |
return cubit==0 ? 4:0;
|
|
53 | 45 |
} |
54 | 46 |
|
55 | 47 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
61 | 53 |
|
62 | 54 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
63 | 55 |
|
64 |
int[] getCubitDimensions(int variant) |
|
65 |
{ |
|
66 |
return variant==0 ? new int[] {2,2,2} : new int[] {1,1,1}; |
|
67 |
} |
|
68 |
|
|
69 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
70 |
|
|
71 |
Static3D getCubitPosition(int cubit) |
|
56 |
float[] getCubitPosition(int cubit) |
|
72 | 57 |
{ |
73 | 58 |
switch(cubit) |
74 | 59 |
{ |
75 |
case 0: return new Static3D(-0.5f, -0.5f, +0.5f); |
|
76 |
case 1: return new Static3D(-1.0f, +1.0f, +1.0f); |
|
77 |
case 2: return new Static3D(-1.0f, +1.0f, +0.0f); |
|
78 |
case 3: return new Static3D(-1.0f, +1.0f, -1.0f); |
|
79 |
case 4: return new Static3D( 0.0f, +1.0f, +1.0f); |
|
80 |
case 5: return new Static3D( 0.0f, +1.0f, +0.0f); |
|
81 |
case 6: return new Static3D( 0.0f, +1.0f, -1.0f); |
|
82 |
case 7: return new Static3D( 1.0f, +1.0f, +1.0f); |
|
83 |
case 8: return new Static3D( 1.0f, +1.0f, +0.0f); |
|
84 |
case 9: return new Static3D( 1.0f, +1.0f, -1.0f); |
|
85 |
case 10: return new Static3D( 1.0f, 0.0f, +1.0f); |
|
86 |
case 11: return new Static3D( 1.0f, 0.0f, +0.0f); |
|
87 |
case 12: return new Static3D( 1.0f, 0.0f, -1.0f); |
|
88 |
case 13: return new Static3D( 1.0f, -1.0f, +1.0f); |
|
89 |
case 14: return new Static3D( 1.0f, -1.0f, +0.0f); |
|
90 |
case 15: return new Static3D( 1.0f, -1.0f, -1.0f); |
|
91 |
case 16: return new Static3D(-1.0f, -1.0f, -1.0f); |
|
92 |
case 17: return new Static3D(-1.0f, 0.0f, -1.0f); |
|
93 |
case 18: return new Static3D( 0.0f, -1.0f, -1.0f); |
|
94 |
case 19: return new Static3D( 0.0f, 0.0f, -1.0f); |
|
60 |
case 0: return new float[] {-0.5f, -0.5f, +0.5f}; |
|
61 |
case 1: return new float[] {-1.0f, +1.0f, +1.0f}; |
|
62 |
case 2: return new float[] {-1.0f, +1.0f, +0.0f}; |
|
63 |
case 3: return new float[] {-1.0f, +1.0f, -1.0f}; |
|
64 |
case 4: return new float[] { 0.0f, +1.0f, +1.0f}; |
|
65 |
case 5: return new float[] { 0.0f, +1.0f, +0.0f}; |
|
66 |
case 6: return new float[] { 0.0f, +1.0f, -1.0f}; |
Also available in: Unified diff
Progress with bandaged cubes.