Revision 538ee7a6
Added by Leszek Koltunski over 4 years ago
| src/main/java/org/distorted/objects/ObjectList.java | ||
|---|---|---|
| 170 | 170 |
5, |
| 171 | 171 |
60 |
| 172 | 172 |
), |
| 173 |
|
|
| 174 |
BAN2 ( |
|
| 175 |
new int[][] {
|
|
| 176 |
{3 , 16, R.raw.mega3, R.drawable.ui_small_mega3, R.drawable.ui_medium_mega3, R.drawable.ui_big_mega3, R.drawable.ui_huge_mega3} ,
|
|
| 177 |
}, |
|
| 178 |
TwistyBandaged2Bar.class, |
|
| 179 |
new MovementCube(), |
|
| 180 |
5, |
|
| 181 |
60 |
|
| 182 |
), |
|
| 183 |
|
|
| 184 |
BAN3 ( |
|
| 185 |
new int[][] {
|
|
| 186 |
{3 , 16, R.raw.mega3, R.drawable.ui_small_mega3, R.drawable.ui_medium_mega3, R.drawable.ui_big_mega3, R.drawable.ui_huge_mega3} ,
|
|
| 187 |
}, |
|
| 188 |
TwistyBandaged3Plate.class, |
|
| 189 |
new MovementCube(), |
|
| 190 |
5, |
|
| 191 |
60 |
|
| 192 |
), |
|
| 193 |
|
|
| 194 |
BAN4 ( |
|
| 195 |
new int[][] {
|
|
| 196 |
{3 , 16, R.raw.mega3, R.drawable.ui_small_mega3, R.drawable.ui_medium_mega3, R.drawable.ui_big_mega3, R.drawable.ui_huge_mega3} ,
|
|
| 197 |
}, |
|
| 198 |
TwistyBandagedEvil.class, |
|
| 199 |
new MovementCube(), |
|
| 200 |
5, |
|
| 201 |
60 |
|
| 202 |
), |
|
| 173 | 203 |
; |
| 174 | 204 |
|
| 175 | 205 |
public static final int NUM_OBJECTS = values().length; |
| ... | ... | |
| 551 | 581 |
|
| 552 | 582 |
switch(ordinal()) |
| 553 | 583 |
{
|
| 554 |
case 0: return new TwistyCube (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 555 |
case 1: return new TwistyPyraminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 556 |
case 2: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 557 |
case 3: return new TwistyDino6 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 558 |
case 4: return new TwistyDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 559 |
case 5: return new TwistyRedi (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 560 |
case 6: return new TwistyHelicopter (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 561 |
case 7: return new TwistySkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 562 |
case 8: return new TwistyIvy (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 563 |
case 9: return new TwistyRex (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 564 |
case 10: return new TwistyKilominx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 565 |
case 11: return new TwistyMegaminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 566 |
case 12: return new TwistyBandagedFused(size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 584 |
case 0: return new TwistyCube (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 585 |
case 1: return new TwistyPyraminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 586 |
case 2: return new TwistyDiamond (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 587 |
case 3: return new TwistyDino6 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 588 |
case 4: return new TwistyDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 589 |
case 5: return new TwistyRedi (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 590 |
case 6: return new TwistyHelicopter (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 591 |
case 7: return new TwistySkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 592 |
case 8: return new TwistyIvy (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 593 |
case 9: return new TwistyRex (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 594 |
case 10: return new TwistyKilominx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 595 |
case 11: return new TwistyMegaminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 596 |
case 12: return new TwistyBandagedFused (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 597 |
case 13: return new TwistyBandaged2Bar(size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 598 |
case 14: return new TwistyBandaged3Plate(size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 599 |
case 15: return new TwistyBandagedEvil (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
| 567 | 600 |
} |
| 568 | 601 |
|
| 569 | 602 |
return null; |
| src/main/java/org/distorted/objects/TwistyBandaged2Bar.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2021 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.objects; |
|
| 21 |
|
|
| 22 |
import android.content.res.Resources; |
|
| 23 |
|
|
| 24 |
import org.distorted.library.main.DistortedEffects; |
|
| 25 |
import org.distorted.library.main.DistortedTexture; |
|
| 26 |
import org.distorted.library.mesh.MeshSquare; |
|
| 27 |
import org.distorted.library.type.Static4D; |
|
| 28 |
import org.distorted.main.R; |
|
| 29 |
|
|
| 30 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 31 |
|
|
| 32 |
class TwistyBandaged2Bar extends TwistyBandagedAbstract |
|
| 33 |
{
|
|
| 34 |
TwistyBandaged2Bar(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
| 35 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
| 36 |
{
|
|
| 37 |
super(size, quat, texture, mesh, effects, moves, ObjectList.BAN2, res, scrWidth); |
|
| 38 |
} |
|
| 39 |
|
|
| 40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 41 |
|
|
| 42 |
int getCubitVariant(int cubit) |
|
| 43 |
{
|
|
| 44 |
return cubit<=1 ? 2:0; |
|
| 45 |
} |
|
| 46 |
|
|
| 47 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 48 |
|
|
| 49 |
int getNumCubits() |
|
| 50 |
{
|
|
| 51 |
return 22; |
|
| 52 |
} |
|
| 53 |
|
|
| 54 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 55 |
|
|
| 56 |
float[] getCubitPosition(int cubit) |
|
| 57 |
{
|
|
| 58 |
switch(cubit) |
|
| 59 |
{
|
|
| 60 |
case 0: return new float[] { 0.0f, +1.0f, 0.0f};
|
|
| 61 |
case 1: return new float[] { 0.0f, -1.0f, 0.0f};
|
|
| 62 |
case 2: return new float[] {-1.0f, +1.0f, +1.0f};
|
|
| 63 |
case 3: return new float[] {-1.0f, +1.0f, 0.0f};
|
|
| 64 |
case 4: return new float[] {-1.0f, +1.0f, -1.0f};
|
|
| 65 |
case 5: return new float[] {-1.0f, 0.0f, +1.0f};
|
|
| 66 |
case 6: return new float[] {-1.0f, 0.0f, 0.0f};
|
|
| 67 |
case 7: return new float[] {-1.0f, 0.0f, -1.0f};
|
|
| 68 |
case 8: return new float[] {-1.0f, -1.0f, +1.0f};
|
|
| 69 |
case 9: return new float[] {-1.0f, -1.0f, -1.0f};
|
|
| 70 |
case 10: return new float[] {+1.0f, +1.0f, +1.0f};
|
|
| 71 |
case 11: return new float[] {+1.0f, +1.0f, 0.0f};
|
|
| 72 |
case 12: return new float[] {+1.0f, +1.0f, -1.0f};
|
|
| 73 |
case 13: return new float[] {+1.0f, 0.0f, +1.0f};
|
|
| 74 |
case 14: return new float[] {+1.0f, 0.0f, 0.0f};
|
|
| 75 |
case 15: return new float[] {+1.0f, 0.0f, -1.0f};
|
|
| 76 |
case 16: return new float[] {+1.0f, -1.0f, +1.0f};
|
|
| 77 |
case 17: return new float[] {+1.0f, -1.0f, -1.0f};
|
|
| 78 |
case 18: return new float[] { 0.0f, 0.0f, +1.0f};
|
|
| 79 |
case 19: return new float[] { 0.0f, -1.0f, +1.0f};
|
|
| 80 |
case 20: return new float[] { 0.0f, 0.0f, -1.0f};
|
|
| 81 |
case 21: return new float[] { 0.0f, -1.0f, -1.0f};
|
|
| 82 |
} |
|
| 83 |
|
|
| 84 |
return null; |
|
| 85 |
} |
|
| 86 |
|
|
| 87 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 88 |
|
|
| 89 |
int getQuatIndex(int cubit) |
|
| 90 |
{
|
|
| 91 |
return cubit==0 ? 2 : 0; |
|
| 92 |
} |
|
| 93 |
|
|
| 94 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 95 |
// PUBLIC API |
|
| 96 |
|
|
| 97 |
public int getObjectName(int numLayers) |
|
| 98 |
{
|
|
| 99 |
return R.string.bandaged_2bar; |
|
| 100 |
} |
|
| 101 |
|
|
| 102 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 103 |
|
|
| 104 |
public int getInventor(int numLayers) |
|
| 105 |
{
|
|
| 106 |
return R.string.bandaged_2bar_inventor; |
|
| 107 |
} |
|
| 108 |
|
|
| 109 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 110 |
|
|
| 111 |
public int getComplexity(int numLayers) |
|
| 112 |
{
|
|
| 113 |
return 8; |
|
| 114 |
} |
|
| 115 |
} |
|
| src/main/java/org/distorted/objects/TwistyBandaged3Plate.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2021 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.objects; |
|
| 21 |
|
|
| 22 |
import android.content.res.Resources; |
|
| 23 |
|
|
| 24 |
import org.distorted.library.main.DistortedEffects; |
|
| 25 |
import org.distorted.library.main.DistortedTexture; |
|
| 26 |
import org.distorted.library.mesh.MeshSquare; |
|
| 27 |
import org.distorted.library.type.Static4D; |
|
| 28 |
import org.distorted.main.R; |
|
| 29 |
|
|
| 30 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 31 |
|
|
| 32 |
class TwistyBandaged3Plate extends TwistyBandagedAbstract |
|
| 33 |
{
|
|
| 34 |
TwistyBandaged3Plate(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
| 35 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
| 36 |
{
|
|
| 37 |
super(size, quat, texture, mesh, effects, moves, ObjectList.BAN1, res, scrWidth); |
|
| 38 |
} |
|
| 39 |
|
|
| 40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 41 |
|
|
| 42 |
int getCubitVariant(int cubit) |
|
| 43 |
{
|
|
| 44 |
return cubit<=2 ? 3:0; |
|
| 45 |
} |
|
| 46 |
|
|
| 47 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 48 |
|
|
| 49 |
int getNumCubits() |
|
| 50 |
{
|
|
| 51 |
return 17; |
|
| 52 |
} |
|
| 53 |
|
|
| 54 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 55 |
|
|
| 56 |
float[] getCubitPosition(int cubit) |
|
| 57 |
{
|
|
| 58 |
switch(cubit) |
|
| 59 |
{
|
|
| 60 |
case 0: return new float[] {-0.5f, 0.5f, 1.0f};
|
|
| 61 |
case 1: return new float[] { 1.0f, 0.5f, -0.5f};
|
|
| 62 |
case 2: return new float[] {-0.5f, -1.0f, -0.5f};
|
|
| 63 |
|
|
| 64 |
case 3: return new float[] { 1.0f, 1.0f, 1.0f};
|
|
| 65 |
case 4: return new float[] { 1.0f, 0.0f, 1.0f};
|
|
| 66 |
case 5: return new float[] { 1.0f, -1.0f, 1.0f};
|
|
| 67 |
case 6: return new float[] {-1.0f, -1.0f, 1.0f};
|
|
| 68 |
case 7: return new float[] { 0.0f, -1.0f, 1.0f};
|
|
| 69 |
case 8: return new float[] { 1.0f, -1.0f, 0.0f};
|
|
| 70 |
case 9: return new float[] { 1.0f, -1.0f, -1.0f};
|
|
| 71 |
|
|
| 72 |
case 10: return new float[] {-1.0f, 1.0f, -1.0f};
|
|
| 73 |
case 11: return new float[] {-1.0f, 1.0f, 0.0f};
|
|
| 74 |
case 12: return new float[] { 0.0f, 1.0f, -1.0f};
|
|
| 75 |
case 13: return new float[] { 0.0f, 1.0f, 0.0f};
|
|
| 76 |
case 14: return new float[] {-1.0f, 0.0f, -1.0f};
|
|
| 77 |
case 15: return new float[] {-1.0f, 0.0f, 0.0f};
|
|
| 78 |
case 16: return new float[] { 0.0f, 0.0f, -1.0f};
|
|
| 79 |
} |
|
| 80 |
|
|
| 81 |
return null; |
|
| 82 |
} |
|
| 83 |
|
|
| 84 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 85 |
|
|
| 86 |
int getQuatIndex(int cubit) |
|
| 87 |
{
|
|
| 88 |
switch(cubit) |
|
| 89 |
{
|
|
| 90 |
case 0: return 1; |
|
| 91 |
case 1: return 3; |
|
| 92 |
} |
|
| 93 |
|
|
| 94 |
return 0; |
|
| 95 |
} |
|
| 96 |
|
|
| 97 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 98 |
// PUBLIC API |
|
| 99 |
|
|
| 100 |
public int getObjectName(int numLayers) |
|
| 101 |
{
|
|
| 102 |
return R.string.bandaged_3plate; |
|
| 103 |
} |
|
| 104 |
|
|
| 105 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 106 |
|
|
| 107 |
public int getInventor(int numLayers) |
|
| 108 |
{
|
|
| 109 |
return R.string.bandaged_3plate_inventor; |
|
| 110 |
} |
|
| 111 |
|
|
| 112 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 113 |
|
|
| 114 |
public int getComplexity(int numLayers) |
|
| 115 |
{
|
|
| 116 |
return 8; |
|
| 117 |
} |
|
| 118 |
} |
|
| src/main/java/org/distorted/objects/TwistyBandagedAbstract.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2021 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.objects; |
|
| 21 |
|
|
| 22 |
import android.content.res.Resources; |
|
| 23 |
import android.graphics.Canvas; |
|
| 24 |
import android.graphics.Paint; |
|
| 25 |
|
|
| 26 |
import org.distorted.library.effect.MatrixEffectQuaternion; |
|
| 27 |
import org.distorted.library.main.DistortedEffects; |
|
| 28 |
import org.distorted.library.main.DistortedTexture; |
|
| 29 |
import org.distorted.library.mesh.MeshBase; |
|
| 30 |
import org.distorted.library.mesh.MeshSquare; |
|
| 31 |
import org.distorted.library.type.Static3D; |
|
| 32 |
import org.distorted.library.type.Static4D; |
|
| 33 |
import org.distorted.main.RubikSurfaceView; |
|
| 34 |
|
|
| 35 |
import java.util.Random; |
|
| 36 |
|
|
| 37 |
import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
|
| 38 |
|
|
| 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 40 |
|
|
| 41 |
abstract class TwistyBandagedAbstract extends TwistyObject |
|
| 42 |
{
|
|
| 43 |
// the three rotation axis of a 3x3 Cube. Must be normalized. |
|
| 44 |
static final Static3D[] ROT_AXIS = new Static3D[] |
|
| 45 |
{
|
|
| 46 |
new Static3D(1,0,0), |
|
| 47 |
new Static3D(0,1,0), |
|
| 48 |
new Static3D(0,0,1) |
|
| 49 |
}; |
|
| 50 |
|
|
| 51 |
private static final int[] FACE_COLORS = new int[] |
|
| 52 |
{
|
|
| 53 |
COLOR_YELLOW, COLOR_WHITE, |
|
| 54 |
COLOR_BLUE , COLOR_GREEN, |
|
| 55 |
COLOR_RED , COLOR_ORANGE |
|
| 56 |
}; |
|
| 57 |
|
|
| 58 |
private static final Static4D[] QUATS = new Static4D[] |
|
| 59 |
{
|
|
| 60 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), |
|
| 61 |
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f), |
|
| 62 |
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f), |
|
| 63 |
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f), |
|
| 64 |
|
|
| 65 |
new Static4D( SQ2/2, SQ2/2, 0.0f , 0.0f), |
|
| 66 |
new Static4D( SQ2/2, -SQ2/2, 0.0f , 0.0f), |
|
| 67 |
new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f), |
|
| 68 |
new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f), |
|
| 69 |
new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2), |
|
| 70 |
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2), |
|
| 71 |
new Static4D( 0.0f, SQ2/2, SQ2/2, 0.0f), |
|
| 72 |
new Static4D( 0.0f, SQ2/2, -SQ2/2, 0.0f), |
|
| 73 |
new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2), |
|
| 74 |
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), |
|
| 75 |
new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2), |
|
| 76 |
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2), |
|
| 77 |
|
|
| 78 |
new Static4D( 0.5f, 0.5f, 0.5f, 0.5f), |
|
| 79 |
new Static4D( 0.5f, 0.5f, -0.5f, 0.5f), |
|
| 80 |
new Static4D( 0.5f, 0.5f, -0.5f, -0.5f), |
|
| 81 |
new Static4D( 0.5f, -0.5f, 0.5f, -0.5f), |
|
| 82 |
new Static4D( -0.5f, -0.5f, -0.5f, 0.5f), |
|
| 83 |
new Static4D( -0.5f, 0.5f, -0.5f, -0.5f), |
|
| 84 |
new Static4D( -0.5f, 0.5f, 0.5f, -0.5f), |
|
| 85 |
new Static4D( -0.5f, 0.5f, 0.5f, 0.5f) |
|
| 86 |
}; |
|
| 87 |
|
|
| 88 |
private static final Static4D[] INIT_QUATS = new Static4D[] |
|
| 89 |
{
|
|
| 90 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), // NULL |
|
| 91 |
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2), // X |
|
| 92 |
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), // Y |
|
| 93 |
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2), // Z |
|
| 94 |
new Static4D( -0.5f, +0.5f, -0.5f, +0.5f), // ZX |
|
| 95 |
new Static4D( +0.5f, +0.5f, +0.5f, -0.5f), // YX |
|
| 96 |
}; |
|
| 97 |
|
|
| 98 |
private static final int[][] mDimensions = new int[][] |
|
| 99 |
{
|
|
| 100 |
{1,1,1}, // has to be X>=Z>=Y so that all
|
|
| 101 |
{2,1,1}, // the faces are horizontal
|
|
| 102 |
{3,1,1},
|
|
| 103 |
{2,1,2},
|
|
| 104 |
{2,2,2}
|
|
| 105 |
}; |
|
| 106 |
|
|
| 107 |
private static final int[][] mStickerDimensions = new int[][] |
|
| 108 |
{
|
|
| 109 |
{1,1}, // dimensions of the faces of
|
|
| 110 |
{2,1}, // the cuboids defined above
|
|
| 111 |
{3,1},
|
|
| 112 |
{2,2}
|
|
| 113 |
}; |
|
| 114 |
|
|
| 115 |
private static final int[][] mFaceMap = new int[][] // cubitface=2 when rotated by |
|
| 116 |
{ // quatIndex=1 gets moved to
|
|
| 117 |
{0,0,5,2,4,2}, // position mFaceMap[2][1]
|
|
| 118 |
{1,1,4,3,5,3},
|
|
| 119 |
{2,4,2,1,1,4},
|
|
| 120 |
{3,5,3,0,0,5},
|
|
| 121 |
{4,3,0,4,3,0},
|
|
| 122 |
{5,2,1,5,2,1}
|
|
| 123 |
}; |
|
| 124 |
|
|
| 125 |
private static final int[][] mAxisMap = new int[][] // axis=1 when rotated by |
|
| 126 |
{ // quatIndex=2 gets moved to
|
|
| 127 |
{0,0,2,1,2,1}, // axis mAxisMap[1][2]
|
|
| 128 |
{1,2,1,0,0,2},
|
|
| 129 |
{2,1,0,2,1,0}
|
|
| 130 |
}; |
|
| 131 |
|
|
| 132 |
private static final int NUM_STICKERS = mStickerDimensions.length; |
|
| 133 |
|
|
| 134 |
private static MeshBase[] mMeshes; |
|
| 135 |
|
|
| 136 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 137 |
|
|
| 138 |
TwistyBandagedAbstract(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
| 139 |
DistortedEffects effects, int[][] moves, ObjectList list, Resources res, int scrWidth) |
|
| 140 |
{
|
|
| 141 |
super(size, size, quat, texture, mesh, effects, moves, list, res, scrWidth); |
|
| 142 |
} |
|
| 143 |
|
|
| 144 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 145 |
|
|
| 146 |
abstract int getCubitVariant(int cubit); |
|
| 147 |
abstract int getNumCubits(); |
|
| 148 |
abstract int getQuatIndex(int cubit); |
|
| 149 |
abstract float[] getCubitPosition(int cubit); |
|
| 150 |
|
|
| 151 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 152 |
|
|
| 153 |
MeshBase createCubitMesh(int cubit, int numLayers) |
|
| 154 |
{
|
|
| 155 |
if( mMeshes==null ) |
|
| 156 |
{
|
|
| 157 |
int LEN = mDimensions.length; |
|
| 158 |
mMeshes = new MeshBase[LEN]; |
|
| 159 |
|
|
| 160 |
for(int i=0; i<LEN; i++) |
|
| 161 |
{
|
|
| 162 |
mMeshes[i] = FactoryCubit.getInstance().createCuboidMesh(mDimensions[i]); |
|
| 163 |
} |
|
| 164 |
} |
|
| 165 |
|
|
| 166 |
int variant = getCubitVariant(cubit); |
|
| 167 |
MeshBase mesh = mMeshes[variant].copy(true); |
|
| 168 |
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( INIT_QUATS[getQuatIndex(cubit)], new Static3D(0,0,0) ); |
|
| 169 |
mesh.apply(quat,0xffffffff,0); |
|
| 170 |
|
|
| 171 |
return mesh; |
|
| 172 |
} |
|
| 173 |
|
|
| 174 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 175 |
|
|
| 176 |
void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
|
| 177 |
{
|
|
| 178 |
int numFaces = FACE_COLORS.length; |
|
| 179 |
int stickerType = face/numFaces; |
|
| 180 |
int color = face%numFaces; |
|
| 181 |
float X = mStickerDimensions[stickerType][0]; |
|
| 182 |
float Y = mStickerDimensions[stickerType][1]; |
|
| 183 |
float MAX = Math.max(X,Y); |
|
| 184 |
float R = 0.10f / MAX; |
|
| 185 |
float S = 0.08f / MAX; |
|
| 186 |
X /= (2*MAX); |
|
| 187 |
Y /= (2*MAX); |
|
| 188 |
|
|
| 189 |
float[] vertices = { -X,-Y, +X,-Y, +X,+Y, -X,+Y};
|
|
| 190 |
|
|
| 191 |
FactorySticker factory = FactorySticker.getInstance(); |
|
| 192 |
factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S, FACE_COLORS[color], R); |
|
| 193 |
} |
|
| 194 |
|
|
| 195 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 196 |
|
|
| 197 |
Static3D[] getCubitPositions(int size) |
|
| 198 |
{
|
|
| 199 |
int numCubits = getNumCubits(); |
|
| 200 |
Static3D[] tmp = new Static3D[numCubits]; |
|
| 201 |
|
|
| 202 |
for(int cubit=0; cubit<numCubits; cubit++) |
|
| 203 |
{
|
|
| 204 |
float[] pos = getCubitPosition(cubit); |
|
| 205 |
tmp[cubit] = new Static3D(pos[0],pos[1],pos[2]); |
|
| 206 |
} |
|
| 207 |
|
|
| 208 |
return tmp; |
|
| 209 |
} |
|
| 210 |
|
|
| 211 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 212 |
|
|
| 213 |
Static4D[] getQuats() |
|
| 214 |
{
|
|
| 215 |
return QUATS; |
|
| 216 |
} |
|
| 217 |
|
|
| 218 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 219 |
|
|
| 220 |
boolean shouldResetTextureMaps() |
|
| 221 |
{
|
|
| 222 |
return false; |
|
| 223 |
} |
|
| 224 |
|
|
| 225 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 226 |
|
|
| 227 |
int getNumFaces() |
|
| 228 |
{
|
|
| 229 |
return FACE_COLORS.length; |
|
| 230 |
} |
|
| 231 |
|
|
| 232 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 233 |
|
|
| 234 |
float[] getCuts(int numLayers) |
|
| 235 |
{
|
|
| 236 |
float[] cuts = new float[numLayers-1]; |
|
| 237 |
|
|
| 238 |
for(int i=0; i<numLayers-1; i++) |
|
| 239 |
{
|
|
| 240 |
cuts[i] = (2-numLayers)*0.5f + i; |
|
| 241 |
} |
|
| 242 |
|
|
| 243 |
return cuts; |
|
| 244 |
} |
|
| 245 |
|
|
| 246 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 247 |
|
|
| 248 |
int getNumStickerTypes(int numLayers) |
|
| 249 |
{
|
|
| 250 |
return NUM_STICKERS; |
|
| 251 |
} |
|
| 252 |
|
|
| 253 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 254 |
|
|
| 255 |
int getNumCubitFaces() |
|
| 256 |
{
|
|
| 257 |
return FACE_COLORS.length; |
|
| 258 |
} |
|
| 259 |
|
|
| 260 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 261 |
|
|
| 262 |
float getScreenRatio() |
|
| 263 |
{
|
|
| 264 |
return 0.5f; |
|
| 265 |
} |
|
| 266 |
|
|
| 267 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 268 |
|
|
| 269 |
private int retStickerIndex(int horzSize, int vertSize) |
|
| 270 |
{
|
|
| 271 |
switch(horzSize) |
|
| 272 |
{
|
|
| 273 |
case 1: return 0; |
|
| 274 |
case 2: return vertSize==1 ? 1:3; |
|
| 275 |
case 3: return 2; |
|
| 276 |
} |
|
| 277 |
|
|
| 278 |
return 0; |
|
| 279 |
} |
|
| 280 |
|
|
| 281 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 282 |
|
|
| 283 |
private int getStickerIndex(int cubitface, int[] dim) |
|
| 284 |
{
|
|
| 285 |
switch(cubitface) |
|
| 286 |
{
|
|
| 287 |
case 0: case 1: return retStickerIndex(dim[2],dim[1]); |
|
| 288 |
case 2: case 3: return retStickerIndex(dim[0],dim[2]); |
|
| 289 |
case 4: case 5: return retStickerIndex(dim[0],dim[1]); |
|
| 290 |
} |
|
| 291 |
|
|
| 292 |
return 0; |
|
| 293 |
} |
|
| 294 |
|
|
| 295 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 296 |
|
|
| 297 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
|
| 298 |
{
|
|
| 299 |
int variant = getCubitVariant(cubit); |
|
| 300 |
int[] dim = mDimensions[variant]; |
|
| 301 |
float[] pos = getCubitPosition(cubit); |
|
| 302 |
int stickerIndex = getStickerIndex(cubitface,dim); |
|
| 303 |
int quatIndex = getQuatIndex(cubit); |
|
| 304 |
int face = mFaceMap[cubitface][quatIndex]; |
|
| 305 |
int multiplier = (face%2)==0 ? 1:-1; |
|
| 306 |
int posIndex = face/2; |
|
| 307 |
int dimIndex = mAxisMap[posIndex][quatIndex]; |
|
| 308 |
boolean reaches = multiplier*pos[posIndex] + dim[dimIndex]*0.5f > (numLayers-1)*0.5f; |
|
| 309 |
|
|
| 310 |
int ret= reaches ? stickerIndex*NUM_FACES + face : NUM_STICKERS*NUM_FACES; |
|
| 311 |
|
|
| 312 |
if( cubit==0 ) |
|
| 313 |
{
|
|
| 314 |
android.util.Log.e("DISTORTED", "cubit="+cubit+" cubitface="+cubitface+" ret="+ret+" stickerIndex="+stickerIndex+" face="+face);
|
|
| 315 |
android.util.Log.e("DISTORTED", "reaches="+reaches+" border="+((numLayers-1)*0.5f)+" left="+(multiplier*pos[posIndex] + dim[dimIndex]*0.5f));
|
|
| 316 |
android.util.Log.e("DISTORTED", "posIndex="+posIndex+" dimIndex="+dimIndex);
|
|
| 317 |
|
|
| 318 |
} |
|
| 319 |
return ret; |
|
| 320 |
} |
|
| 321 |
|
|
| 322 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 323 |
|
|
| 324 |
float returnMultiplier() |
|
| 325 |
{
|
|
| 326 |
return getNumLayers(); |
|
| 327 |
} |
|
| 328 |
|
|
| 329 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 330 |
|
|
| 331 |
float[] getRowChances(int numLayers) |
|
| 332 |
{
|
|
| 333 |
float[] chances = new float[numLayers]; |
|
| 334 |
|
|
| 335 |
for(int i=0; i<numLayers; i++) |
|
| 336 |
{
|
|
| 337 |
chances[i] = (i+1.0f) / numLayers; |
|
| 338 |
} |
|
| 339 |
|
|
| 340 |
return chances; |
|
| 341 |
} |
|
| 342 |
|
|
| 343 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 344 |
// PUBLIC API |
|
| 345 |
|
|
| 346 |
public Static3D[] getRotationAxis() |
|
| 347 |
{
|
|
| 348 |
return ROT_AXIS; |
|
| 349 |
} |
|
| 350 |
|
|
| 351 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 352 |
|
|
| 353 |
public int getBasicAngle() |
|
| 354 |
{
|
|
| 355 |
return 4; |
|
| 356 |
} |
|
| 357 |
|
|
| 358 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 359 |
// TODO |
|
| 360 |
|
|
| 361 |
public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
|
| 362 |
{
|
|
| 363 |
int numAxis = ROTATION_AXIS.length; |
|
| 364 |
|
|
| 365 |
if( oldRotAxis == START_AXIS ) |
|
| 366 |
{
|
|
| 367 |
return rnd.nextInt(numAxis); |
|
| 368 |
} |
|
| 369 |
else |
|
| 370 |
{
|
|
| 371 |
int newVector = rnd.nextInt(numAxis-1); |
|
| 372 |
return (newVector>=oldRotAxis ? newVector+1 : newVector); |
|
| 373 |
} |
|
| 374 |
} |
|
| 375 |
|
|
| 376 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 377 |
// TODO |
|
| 378 |
|
|
| 379 |
public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
|
| 380 |
{
|
|
| 381 |
float rowFloat = rnd.nextFloat(); |
|
| 382 |
|
|
| 383 |
for(int row=0; row<mRowChances.length; row++) |
|
| 384 |
{
|
|
| 385 |
if( rowFloat<=mRowChances[row] ) return row; |
|
| 386 |
} |
|
| 387 |
|
|
| 388 |
return 0; |
|
| 389 |
} |
|
| 390 |
|
|
| 391 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 392 |
|
|
| 393 |
public boolean isSolved() |
|
| 394 |
{
|
|
| 395 |
int index = CUBITS[0].mQuatIndex; |
|
| 396 |
|
|
| 397 |
for(int i=1; i<NUM_CUBITS; i++) |
|
| 398 |
{
|
|
| 399 |
if( !thereIsNoVisibleDifference(CUBITS[i], index) ) return false; |
|
| 400 |
} |
|
| 401 |
|
|
| 402 |
return true; |
|
| 403 |
} |
|
| 404 |
|
|
| 405 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 406 |
// return if the Cubit, when rotated with its own mQuatScramble, would have looked any different |
|
| 407 |
// then if it were rotated by quaternion 'quat'. |
|
| 408 |
// No it is not so simple as the quats need to be the same - imagine a 4x4x4 cube where the two |
|
| 409 |
// middle squares get interchanged. No visible difference! |
|
| 410 |
// |
|
| 411 |
// So: this is true iff the cubit |
|
| 412 |
// a) is a corner or edge and the quaternions are the same |
|
| 413 |
// b) is inside one of the faces and after rotations by both quats it ends up on the same face. |
|
| 414 |
|
|
| 415 |
private boolean thereIsNoVisibleDifference(Cubit cubit, int quatIndex) |
|
| 416 |
{
|
|
| 417 |
if ( cubit.mQuatIndex == quatIndex ) return true; |
|
| 418 |
|
|
| 419 |
int belongsToHowManyFaces = 0; |
|
| 420 |
int lastLayer = getNumLayers()-1; |
|
| 421 |
float row; |
|
| 422 |
final float MAX_ERROR = 0.01f; |
|
| 423 |
|
|
| 424 |
for(int i=0; i<NUM_AXIS; i++) |
|
| 425 |
{
|
|
| 426 |
row = cubit.mRotationRow[i]; |
|
| 427 |
if( (row <MAX_ERROR && row >-MAX_ERROR) || |
|
| 428 |
(row-lastLayer<MAX_ERROR && row-lastLayer>-MAX_ERROR) ) belongsToHowManyFaces++; |
|
| 429 |
} |
|
| 430 |
|
|
| 431 |
switch(belongsToHowManyFaces) |
|
| 432 |
{
|
|
| 433 |
case 0 : return true ; // 'inside' cubit that does not lie on any face |
|
| 434 |
case 1 : // cubit that lies inside one of the faces |
|
| 435 |
Static3D orig = cubit.getOrigPosition(); |
|
| 436 |
Static4D quat1 = QUATS[quatIndex]; |
|
| 437 |
Static4D quat2 = QUATS[cubit.mQuatIndex]; |
|
| 438 |
|
|
| 439 |
Static4D cubitCenter = new Static4D( orig.get0(), orig.get1(), orig.get2(), 0); |
|
| 440 |
Static4D rotated1 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat1 ); |
|
| 441 |
Static4D rotated2 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat2 ); |
|
| 442 |
|
|
| 443 |
float row1, row2; |
|
| 444 |
float x1 = rotated1.get0(); |
|
| 445 |
float y1 = rotated1.get1(); |
|
| 446 |
float z1 = rotated1.get2(); |
|
| 447 |
float x2 = rotated2.get0(); |
|
| 448 |
float y2 = rotated2.get1(); |
|
| 449 |
float z2 = rotated2.get2(); |
|
| 450 |
|
|
| 451 |
for(int i=0; i<NUM_AXIS; i++) |
|
| 452 |
{
|
|
| 453 |
row1 = computeRow(x1,y1,z1,i); |
|
| 454 |
row2 = computeRow(x2,y2,z2,i); |
|
| 455 |
|
|
| 456 |
if( (row1==0 && row2==0) || (row1==lastLayer && row2==lastLayer) ) return true; |
|
| 457 |
} |
|
| 458 |
return false; |
|
| 459 |
|
|
| 460 |
default: return false; // edge or corner |
|
| 461 |
} |
|
| 462 |
} |
|
| 463 |
|
|
| 464 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 465 |
// only needed for solvers - there are no Bandaged solvers ATM) |
|
| 466 |
|
|
| 467 |
public String retObjectString() |
|
| 468 |
{
|
|
| 469 |
return ""; |
|
| 470 |
} |
|
| 471 |
} |
|
| src/main/java/org/distorted/objects/TwistyBandagedCube.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2021 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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package org.distorted.objects; |
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|
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import android.content.res.Resources; |
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import android.graphics.Canvas; |
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import android.graphics.Paint; |
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|
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.mesh.MeshSquare; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.main.RubikSurfaceView; |
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import java.util.Random; |
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import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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abstract class TwistyBandagedCube extends TwistyObject |
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{
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// the three rotation axis of a 3x3 Cube. Must be normalized. |
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static final Static3D[] ROT_AXIS = new Static3D[] |
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{
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new Static3D(1,0,0), |
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new Static3D(0,1,0), |
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new Static3D(0,0,1) |
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}; |
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private static final int[] FACE_COLORS = new int[] |
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{
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COLOR_YELLOW, COLOR_WHITE, |
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COLOR_BLUE , COLOR_GREEN, |
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COLOR_RED , COLOR_ORANGE |
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}; |
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|
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private static final Static4D[] QUATS = new Static4D[] |
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), |
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f), |
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f), |
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f), |
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new Static4D( SQ2/2, SQ2/2, 0.0f , 0.0f), |
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new Static4D( SQ2/2, -SQ2/2, 0.0f , 0.0f), |
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new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f), |
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new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f), |
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new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2), |
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new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2), |
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new Static4D( 0.0f, SQ2/2, SQ2/2, 0.0f), |
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new Static4D( 0.0f, SQ2/2, -SQ2/2, 0.0f), |
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new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2), |
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new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), |
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new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2), |
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new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2), |
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f), |
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f), |
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f), |
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f), |
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new Static4D( -0.5f, -0.5f, -0.5f, 0.5f), |
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new Static4D( -0.5f, 0.5f, -0.5f, -0.5f), |
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new Static4D( -0.5f, 0.5f, 0.5f, -0.5f), |
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new Static4D( -0.5f, 0.5f, 0.5f, 0.5f) |
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}; |
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// possible aspectRatios of cubit faces in case of a bandaged 3x3: |
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// 1/3, 1/2, 2/3, 1, 3/2, 2, 3. Numerator = (1/3)*3!, (1/2)*3!, ... |
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private static final int[] mAspectNumerator3 = new int[] {2,3,4,6,9,12,18};
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private static final int[] mAspectRatio3 = new int[] {0,0,0,0,0,0,0};
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static final Static4D[] INIT_QUATS = new Static4D[] |
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), // NULL |
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new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2), // X |
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new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2), // Y |
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new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2), // Z |
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new Static4D( -0.5f, +0.5f, -0.5f, -0.5f), // ZX |
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new Static4D( +0.5f, +0.5f, +0.5f, +0.5f), // YX |
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}; |
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private static MeshBase[] mMeshes; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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TwistyBandagedCube(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
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DistortedEffects effects, int[][] moves, ObjectList list, Resources res, int scrWidth) |
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{
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super(size, size, quat, texture, mesh, effects, moves, list, res, scrWidth); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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abstract int getNumCubitVariants(); |
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abstract int getCubitVariant(int cubit); |
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abstract int getNumCubits(); |
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abstract int[] getCubitDimensions(int variant); |
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abstract Static3D getCubitPosition(int cubit); |
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abstract int getQuatIndex(int cubit); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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MeshBase createCubitMesh(int cubit, int numLayers) |
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{
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if( mMeshes==null ) |
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{
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mMeshes = new MeshBase[getNumCubitVariants()]; |
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} |
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|
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int variant = getCubitVariant(cubit); |
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|
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if( mMeshes[variant]==null ) |
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{
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int[] dimensions = getCubitDimensions(variant); |
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mMeshes[variant] = FactoryCubit.getInstance().createCuboidMesh(dimensions); |
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} |
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|
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MeshBase mesh = mMeshes[variant].copy(true); |
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MatrixEffectQuaternion quat = new MatrixEffectQuaternion( INIT_QUATS[getQuatIndex(cubit)], new Static3D(0,0,0) ); |
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mesh.apply(quat,0xffffffff,0); |
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|
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return mesh; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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private int getAspectNumerator(int stickerType) |
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{
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int type=-1; |
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int len = mAspectRatio3.length; |
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|
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for(int i=0; i<len; i++) |
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{
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if( mAspectRatio3[i] != 0 ) type++; |
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if( type==stickerType ) return mAspectNumerator3[i]; |
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} |
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|
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return 0; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top) |
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{
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float R = 0.10f; |
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float S = 0.08f; |
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int numFaces = FACE_COLORS.length; |
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int stickerType = face/numFaces; |
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float ratio = getAspectNumerator(stickerType)/6.0f; |
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float X,Y; |
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|
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if( ratio<1.0f ) |
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{
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X = ratio/2; |
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Y = 0.5f; |
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} |
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else |
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{
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X = 0.5f; |
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Y = 0.5f/ratio; |
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} |
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float[] vertices = { -X,-Y, +X,-Y, +X,+Y, -X,+Y};
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FactorySticker factory = FactorySticker.getInstance(); |
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factory.drawRoundedPolygon(canvas, paint, left, top, vertices, S, FACE_COLORS[face%numFaces], R); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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Static3D[] getCubitPositions(int size) |
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{
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int numCubits = getNumCubits(); |
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Static3D[] tmp = new Static3D[numCubits]; |
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|
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for(int cubit=0; cubit<numCubits; cubit++) |
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{
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| 199 |
tmp[cubit] = getCubitPosition(cubit); |
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} |
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return tmp; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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Static4D[] getQuats() |
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{
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return QUATS; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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boolean shouldResetTextureMaps() |
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{
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return false; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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int getNumFaces() |
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{
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return FACE_COLORS.length; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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float[] getCuts(int numLayers) |
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{
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float[] cuts = new float[numLayers-1]; |
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|
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for(int i=0; i<numLayers-1; i++) |
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{
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cuts[i] = (2-numLayers)*0.5f + i; |
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} |
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| 236 |
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return cuts; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 241 |
|
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int getNumStickerTypes(int numLayers) |
|
| 243 |
{
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| 244 |
if( numLayers==3 ) |
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| 245 |
{
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| 246 |
int numVariants = getNumCubitVariants(); |
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| 247 |
int len = mAspectNumerator3.length; |
|
| 248 |
|
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| 249 |
for(int variant=0; variant<numVariants; variant++) |
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| 250 |
{
|
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| 251 |
int[] dimensions = getCubitDimensions(variant); |
|
| 252 |
|
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| 253 |
int ratio0 = 6*dimensions[0]/dimensions[1]; |
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| 254 |
int ratio1 = 6*dimensions[0]/dimensions[2]; |
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| 255 |
int ratio2 = 6*dimensions[2]/dimensions[1]; |
|
| 256 |
|
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| 257 |
for(int i=0; i<len; i++) |
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| 258 |
{
|
|
| 259 |
if( mAspectNumerator3[i]==ratio0 || |
|
| 260 |
mAspectNumerator3[i]==ratio1 || |
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| 261 |
mAspectNumerator3[i]==ratio2 ) mAspectRatio3[i]++; |
|
| 262 |
} |
|
| 263 |
} |
|
| 264 |
|
|
| 265 |
int result=0; |
|
| 266 |
|
|
| 267 |
for(int i=0; i<len; i++) |
|
| 268 |
{
|
|
| 269 |
if( mAspectRatio3[i]>0 ) result++; |
|
| 270 |
} |
|
| 271 |
|
|
| 272 |
return result; |
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| 273 |
} |
|
| 274 |
|
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| 275 |
return 1; |
|
| 276 |
} |
|
| 277 |
|
|
| 278 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 279 |
|
|
| 280 |
int getNumCubitFaces() |
|
| 281 |
{
|
|
| 282 |
return FACE_COLORS.length; |
|
| 283 |
} |
|
| 284 |
|
|
| 285 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 286 |
|
|
| 287 |
float getScreenRatio() |
|
| 288 |
{
|
|
| 289 |
return 0.5f; |
|
| 290 |
} |
|
| 291 |
|
|
| 292 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 293 |
|
|
| 294 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
|
| 295 |
{
|
|
| 296 |
int X=0,Y=0,Z=0; |
|
| 297 |
int variant = getCubitVariant(cubit); |
|
| 298 |
int[] dim = getCubitDimensions(variant); |
|
| 299 |
Static3D pos = getCubitPosition(cubit); |
|
| 300 |
|
|
| 301 |
switch( getQuatIndex(cubit) ) |
|
| 302 |
{
|
|
| 303 |
case 0: X= dim[0]; Y=dim[1]; Z=dim[2]; break; |
|
| 304 |
case 1: X= dim[0]; Y=dim[2]; Z=dim[1]; break; |
|
| 305 |
case 2: X= dim[2]; Y=dim[1]; Z=dim[0]; break; |
|
| 306 |
case 3: X= dim[1]; Y=dim[0]; Z=dim[2]; break; |
|
| 307 |
case 4: X= dim[1]; Y=dim[2]; Z=dim[0]; break; |
|
| 308 |
case 5: X= dim[2]; Y=dim[0]; Z=dim[1]; break; |
|
| 309 |
} |
|
| 310 |
|
|
| 311 |
float posX = pos.get0(); |
|
| 312 |
float posY = pos.get1(); |
|
| 313 |
float posZ = pos.get2(); |
|
| 314 |
float border = (numLayers-1)*0.5f; |
|
| 315 |
int ret = NUM_FACES; |
|
| 316 |
|
|
| 317 |
switch(cubitface) |
|
| 318 |
{
|
|
| 319 |
case 0: ret = posX + X*0.5f > border ? cubitface : NUM_FACES; break; |
|
| 320 |
case 1: ret = posX - X*0.5f <-border ? cubitface : NUM_FACES; break; |
|
| 321 |
case 2: ret = posY + Y*0.5f > border ? cubitface : NUM_FACES; break; |
|
| 322 |
case 3: ret = posY - Y*0.5f <-border ? cubitface : NUM_FACES; break; |
|
| 323 |
case 4: ret = posZ + Z*0.5f > border ? cubitface : NUM_FACES; break; |
|
| 324 |
case 5: ret = posZ - Z*0.5f <-border ? cubitface : NUM_FACES; break; |
|
| 325 |
} |
|
| 326 |
|
|
| 327 |
return ret; |
|
| 328 |
} |
|
| 329 |
|
|
| 330 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 331 |
|
|
| 332 |
float returnMultiplier() |
|
| 333 |
{
|
|
| 334 |
return getNumLayers(); |
|
| 335 |
} |
|
| 336 |
|
|
| 337 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 338 |
|
|
| 339 |
float[] getRowChances(int numLayers) |
|
| 340 |
{
|
|
| 341 |
float[] chances = new float[numLayers]; |
|
| 342 |
|
|
| 343 |
for(int i=0; i<numLayers; i++) |
|
| 344 |
{
|
|
| 345 |
chances[i] = (i+1.0f) / numLayers; |
|
| 346 |
} |
|
| 347 |
|
|
| 348 |
return chances; |
|
| 349 |
} |
|
| 350 |
|
|
| 351 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 352 |
// PUBLIC API |
|
| 353 |
|
|
| 354 |
public Static3D[] getRotationAxis() |
|
| 355 |
{
|
|
| 356 |
return ROT_AXIS; |
|
| 357 |
} |
|
| 358 |
|
|
| 359 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 360 |
|
|
| 361 |
public int getBasicAngle() |
|
| 362 |
{
|
|
| 363 |
return 4; |
|
| 364 |
} |
|
| 365 |
|
|
| 366 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 367 |
// TODO |
|
| 368 |
|
|
| 369 |
public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
|
| 370 |
{
|
|
| 371 |
int numAxis = ROTATION_AXIS.length; |
|
| 372 |
|
|
| 373 |
if( oldRotAxis == START_AXIS ) |
|
| 374 |
{
|
|
| 375 |
return rnd.nextInt(numAxis); |
|
| 376 |
} |
|
| 377 |
else |
|
| 378 |
{
|
|
| 379 |
int newVector = rnd.nextInt(numAxis-1); |
|
| 380 |
return (newVector>=oldRotAxis ? newVector+1 : newVector); |
|
| 381 |
} |
|
| 382 |
} |
|
| 383 |
|
|
| 384 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 385 |
// TODO |
|
| 386 |
|
|
| 387 |
public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
|
| 388 |
{
|
|
| 389 |
float rowFloat = rnd.nextFloat(); |
|
| 390 |
|
|
| 391 |
for(int row=0; row<mRowChances.length; row++) |
|
| 392 |
{
|
|
| 393 |
if( rowFloat<=mRowChances[row] ) return row; |
|
| 394 |
} |
|
| 395 |
|
|
| 396 |
return 0; |
|
| 397 |
} |
|
| 398 |
|
|
| 399 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 400 |
|
|
| 401 |
public boolean isSolved() |
|
| 402 |
{
|
|
| 403 |
int index = CUBITS[0].mQuatIndex; |
|
| 404 |
|
|
| 405 |
for(int i=1; i<NUM_CUBITS; i++) |
|
| 406 |
{
|
|
| 407 |
if( !thereIsNoVisibleDifference(CUBITS[i], index) ) return false; |
|
| 408 |
} |
|
| 409 |
|
|
| 410 |
return true; |
|
| 411 |
} |
|
| 412 |
|
|
| 413 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 414 |
// return if the Cubit, when rotated with its own mQuatScramble, would have looked any different |
|
| 415 |
// then if it were rotated by quaternion 'quat'. |
|
| 416 |
// No it is not so simple as the quats need to be the same - imagine a 4x4x4 cube where the two |
|
| 417 |
// middle squares get interchanged. No visible difference! |
|
| 418 |
// |
|
| 419 |
// So: this is true iff the cubit |
|
| 420 |
// a) is a corner or edge and the quaternions are the same |
|
| 421 |
// b) is inside one of the faces and after rotations by both quats it ends up on the same face. |
|
| 422 |
|
|
| 423 |
private boolean thereIsNoVisibleDifference(Cubit cubit, int quatIndex) |
|
| 424 |
{
|
|
| 425 |
if ( cubit.mQuatIndex == quatIndex ) return true; |
|
| 426 |
|
|
| 427 |
int belongsToHowManyFaces = 0; |
|
| 428 |
int lastLayer = getNumLayers()-1; |
|
| 429 |
float row; |
|
| 430 |
final float MAX_ERROR = 0.01f; |
|
| 431 |
|
|
| 432 |
for(int i=0; i<NUM_AXIS; i++) |
|
| 433 |
{
|
|
| 434 |
row = cubit.mRotationRow[i]; |
|
| 435 |
if( (row <MAX_ERROR && row >-MAX_ERROR) || |
|
| 436 |
(row-lastLayer<MAX_ERROR && row-lastLayer>-MAX_ERROR) ) belongsToHowManyFaces++; |
|
| 437 |
} |
|
| 438 |
|
|
| 439 |
switch(belongsToHowManyFaces) |
|
| 440 |
{
|
|
| 441 |
case 0 : return true ; // 'inside' cubit that does not lie on any face |
|
| 442 |
case 1 : // cubit that lies inside one of the faces |
|
| 443 |
Static3D orig = cubit.getOrigPosition(); |
|
| 444 |
Static4D quat1 = QUATS[quatIndex]; |
|
| 445 |
Static4D quat2 = QUATS[cubit.mQuatIndex]; |
|
| 446 |
|
|
| 447 |
Static4D cubitCenter = new Static4D( orig.get0(), orig.get1(), orig.get2(), 0); |
|
| 448 |
Static4D rotated1 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat1 ); |
|
| 449 |
Static4D rotated2 = RubikSurfaceView.rotateVectorByQuat( cubitCenter, quat2 ); |
|
| 450 |
|
|
| 451 |
float row1, row2; |
|
| 452 |
float x1 = rotated1.get0(); |
|
| 453 |
float y1 = rotated1.get1(); |
|
| 454 |
float z1 = rotated1.get2(); |
|
| 455 |
float x2 = rotated2.get0(); |
|
| 456 |
float y2 = rotated2.get1(); |
|
| 457 |
float z2 = rotated2.get2(); |
|
| 458 |
|
|
| 459 |
for(int i=0; i<NUM_AXIS; i++) |
|
| 460 |
{
|
|
| 461 |
row1 = computeRow(x1,y1,z1,i); |
|
| 462 |
row2 = computeRow(x2,y2,z2,i); |
|
| 463 |
|
|
| 464 |
if( (row1==0 && row2==0) || (row1==lastLayer && row2==lastLayer) ) return true; |
|
| 465 |
} |
|
| 466 |
return false; |
|
| 467 |
|
|
| 468 |
default: return false; // edge or corner |
|
| 469 |
} |
|
| 470 |
} |
|
| 471 |
|
|
| 472 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 473 |
// only needed for solvers - there are no Ivy solvers ATM) |
|
| 474 |
|
|
| 475 |
public String retObjectString() |
|
| 476 |
{
|
|
| 477 |
return ""; |
|
| 478 |
} |
|
| 479 |
} |
|
| src/main/java/org/distorted/objects/TwistyBandagedEvil.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2021 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Magic Cube. // |
|
| 5 |
// // |
|
| 6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.objects; |
|
| 21 |
|
|
| 22 |
import android.content.res.Resources; |
|
| 23 |
|
|
| 24 |
import org.distorted.library.main.DistortedEffects; |
|
| 25 |
import org.distorted.library.main.DistortedTexture; |
|
| 26 |
import org.distorted.library.mesh.MeshSquare; |
|
| 27 |
import org.distorted.library.type.Static4D; |
|
| 28 |
import org.distorted.main.R; |
|
| 29 |
|
|
| 30 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 31 |
|
|
| 32 |
class TwistyBandagedEvil extends TwistyBandagedAbstract |
|
| 33 |
{
|
|
| 34 |
TwistyBandagedEvil(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
|
| 35 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
|
| 36 |
{
|
|
| 37 |
super(size, quat, texture, mesh, effects, moves, ObjectList.BAN1, res, scrWidth); |
|
| 38 |
} |
|
| 39 |
|
|
| 40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 41 |
|
|
| 42 |
int getCubitVariant(int cubit) |
|
| 43 |
{
|
|
| 44 |
switch(cubit) |
|
| 45 |
{
|
|
| 46 |
case 0: return 0; |
|
| 47 |
case 1: return 3; |
|
| 48 |
} |
|
| 49 |
|
|
| 50 |
return 1; |
|
| 51 |
} |
|
| 52 |
|
|
| 53 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 54 |
|
|
| 55 |
int getNumCubits() |
|
| 56 |
{
|
|
| 57 |
return 13; |
|
| 58 |
} |
|
| 59 |
|
|
| 60 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 61 |
|
|
| 62 |
float[] getCubitPosition(int cubit) |
|
| 63 |
{
|
|
| 64 |
switch(cubit) |
|
| 65 |
{
|
|
| 66 |
case 0: return new float[] { 1.0f, 1.0f, -1.0f};
|
|
| 67 |
case 1: return new float[] {-0.5f, -0.5f, 0.0f};
|
|
| 68 |
case 2: return new float[] {-0.5f, 1.0f, -1.0f};
|
|
| 69 |
case 3: return new float[] {-0.5f, 0.0f, -1.0f};
|
|
| 70 |
case 4: return new float[] {-0.5f, -1.0f, -1.0f};
|
|
| 71 |
case 5: return new float[] {-1.0f, 1.0f, 0.5f};
|
|
| 72 |
case 6: return new float[] { 0.0f, 1.0f, 0.5f};
|
|
| 73 |
case 7: return new float[] { 1.0f, 1.0f, 0.5f};
|
|
| 74 |
case 8: return new float[] {-1.0f, -0.5f, 1.0f};
|
|
| 75 |
case 9: return new float[] { 0.0f, -0.5f, 1.0f};
|
|
| 76 |
case 10: return new float[] { 1.0f, -0.5f, 1.0f};
|
|
| 77 |
case 11: return new float[] { 1.0f, -0.5f, 0.0f};
|
|
| 78 |
case 12: return new float[] { 1.0f, -0.5f, -1.0f};
|
|
| 79 |
} |
|
| 80 |
|
|
| 81 |
return null; |
|
| 82 |
} |
|
| 83 |
|
|
| 84 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 85 |
|
|
| 86 |
int getQuatIndex(int cubit) |
|
| 87 |
{
|
|
| 88 |
switch(cubit) |
|
| 89 |
{
|
|
| 90 |
case 1: return 1; |
|
| 91 |
case 0: |
|
| 92 |
case 2: |
|
| 93 |
case 3: |
|
| 94 |
case 4: return 0; |
|
| 95 |
case 5: |
|
| 96 |
case 6: |
|
| 97 |
case 7: return 2; |
|
| 98 |
default:return 3; |
|
| 99 |
} |
|
| 100 |
} |
|
| 101 |
|
|
| 102 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 103 |
// PUBLIC API |
|
| 104 |
|
|
| 105 |
public int getObjectName(int numLayers) |
|
| 106 |
{
|
|
| 107 |
return R.string.bandaged_evil; |
|
| 108 |
} |
|
| 109 |
|
|
| 110 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 111 |
|
|
| 112 |
public int getInventor(int numLayers) |
|
| 113 |
{
|
|
| 114 |
return R.string.bandaged_evil_inventor; |
|
| 115 |
} |
|
| 116 |
|
|
| 117 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 118 |
|
|
| 119 |
public int getComplexity(int numLayers) |
|
| 120 |
{
|
|
| 121 |
return 8; |
|
| 122 |
} |
|
| 123 |
} |
|
| src/main/java/org/distorted/objects/TwistyBandagedFused.java | ||
|---|---|---|
| 24 | 24 |
import org.distorted.library.main.DistortedEffects; |
| 25 | 25 |
import org.distorted.library.main.DistortedTexture; |
| 26 | 26 |
import org.distorted.library.mesh.MeshSquare; |
| 27 |
import org.distorted.library.type.Static3D; |
|
| 28 | 27 |
import org.distorted.library.type.Static4D; |
| 29 | 28 |
import org.distorted.main.R; |
| 30 | 29 |
|
| 31 | 30 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 32 | 31 |
|
| 33 |
class TwistyBandagedFused extends TwistyBandagedCube
|
|
| 32 |
class TwistyBandagedFused extends TwistyBandagedAbstract
|
|
| 34 | 33 |
{
|
| 35 | 34 |
TwistyBandagedFused(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
| 36 | 35 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
| ... | ... | |
| 38 | 37 |
super(size, quat, texture, mesh, effects, moves, ObjectList.BAN1, res, scrWidth); |
| 39 | 38 |
} |
| 40 | 39 |
|
| 41 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 42 |
|
|
| 43 |
int getNumCubitVariants() |
|
| 44 |
{
|
|
| 45 |
return 2; |
|
| 46 |
} |
|
| 47 |
|
|
| 48 | 40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 49 | 41 |
|
| 50 | 42 |
int getCubitVariant(int cubit) |
| 51 | 43 |
{
|
| 52 |
return cubit==0 ? 0:1;
|
|
| 44 |
return cubit==0 ? 4:0;
|
|
| 53 | 45 |
} |
| 54 | 46 |
|
| 55 | 47 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 61 | 53 |
|
| 62 | 54 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 63 | 55 |
|
| 64 |
int[] getCubitDimensions(int variant) |
|
| 65 |
{
|
|
| 66 |
return variant==0 ? new int[] {2,2,2} : new int[] {1,1,1};
|
|
| 67 |
} |
|
| 68 |
|
|
| 69 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 70 |
|
|
| 71 |
Static3D getCubitPosition(int cubit) |
|
| 56 |
float[] getCubitPosition(int cubit) |
|
| 72 | 57 |
{
|
| 73 | 58 |
switch(cubit) |
| 74 | 59 |
{
|
| 75 |
case 0: return new Static3D(-0.5f, -0.5f, +0.5f); |
|
| 76 |
case 1: return new Static3D(-1.0f, +1.0f, +1.0f); |
|
| 77 |
case 2: return new Static3D(-1.0f, +1.0f, +0.0f); |
|
| 78 |
case 3: return new Static3D(-1.0f, +1.0f, -1.0f); |
|
| 79 |
case 4: return new Static3D( 0.0f, +1.0f, +1.0f); |
|
| 80 |
case 5: return new Static3D( 0.0f, +1.0f, +0.0f); |
|
| 81 |
case 6: return new Static3D( 0.0f, +1.0f, -1.0f); |
|
| 82 |
case 7: return new Static3D( 1.0f, +1.0f, +1.0f); |
|
| 83 |
case 8: return new Static3D( 1.0f, +1.0f, +0.0f); |
|
| 84 |
case 9: return new Static3D( 1.0f, +1.0f, -1.0f); |
|
| 85 |
case 10: return new Static3D( 1.0f, 0.0f, +1.0f); |
|
| 86 |
case 11: return new Static3D( 1.0f, 0.0f, +0.0f); |
|
| 87 |
case 12: return new Static3D( 1.0f, 0.0f, -1.0f); |
|
| 88 |
case 13: return new Static3D( 1.0f, -1.0f, +1.0f); |
|
| 89 |
case 14: return new Static3D( 1.0f, -1.0f, +0.0f); |
|
| 90 |
case 15: return new Static3D( 1.0f, -1.0f, -1.0f); |
|
| 91 |
case 16: return new Static3D(-1.0f, -1.0f, -1.0f); |
|
| 92 |
case 17: return new Static3D(-1.0f, 0.0f, -1.0f); |
|
| 93 |
case 18: return new Static3D( 0.0f, -1.0f, -1.0f); |
|
| 94 |
case 19: return new Static3D( 0.0f, 0.0f, -1.0f); |
|
| 60 |
case 0: return new float[] {-0.5f, -0.5f, +0.5f};
|
|
| 61 |
case 1: return new float[] {-1.0f, +1.0f, +1.0f};
|
|
| 62 |
case 2: return new float[] {-1.0f, +1.0f, +0.0f};
|
|
| 63 |
case 3: return new float[] {-1.0f, +1.0f, -1.0f};
|
|
| 64 |
case 4: return new float[] { 0.0f, +1.0f, +1.0f};
|
|
| 65 |
case 5: return new float[] { 0.0f, +1.0f, +0.0f};
|
|
| 66 |
case 6: return new float[] { 0.0f, +1.0f, -1.0f};
|
|
Also available in: Unified diff
Progress with bandaged cubes.