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0c52af30
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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ffd744be
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Leszek Koltunski
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// This file is part of Distorted. //
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0c52af30
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Leszek Koltunski
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// //
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ffd744be
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Leszek Koltunski
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// Distorted is free software: you can redistribute it and/or modify //
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0c52af30
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Leszek Koltunski
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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ffd744be
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Leszek Koltunski
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// Distorted is distributed in the hope that it will be useful, //
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0c52af30
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Leszek Koltunski
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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ffd744be
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Leszek Koltunski
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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0c52af30
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.magic;
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import android.opengl.GLSurfaceView;
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34747dd1
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Leszek Koltunski
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import org.distorted.effect.AppearEffect;
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import org.distorted.effect.DisappearEffect;
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0c52af30
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Leszek Koltunski
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import org.distorted.library.effect.VertexEffectSink;
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9208e27b
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Leszek Koltunski
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import org.distorted.library.main.DistortedEffects;
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e1111500
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Leszek Koltunski
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import org.distorted.library.main.DistortedLibrary;
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0c52af30
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Leszek Koltunski
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import org.distorted.library.main.DistortedScreen;
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9208e27b
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Leszek Koltunski
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshQuad;
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0c52af30
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Leszek Koltunski
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.message.EffectMessage;
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import org.distorted.library.type.Static4D;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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9208e27b
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Leszek Koltunski
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public class RubikRenderer implements GLSurfaceView.Renderer, EffectListener
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0c52af30
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Leszek Koltunski
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{
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private static final float CUBE_SCREEN_RATIO = 0.5f;
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private static final float CAMERA_DISTANCE = 0.6f; // 0.6 of the length of max(scrHeight,scrWidth)
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9208e27b
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Leszek Koltunski
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public static final int TEXTURE_SIZE = 600;
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Leszek Koltunski
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private RubikSurfaceView mView;
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private DistortedScreen mScreen;
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private Static4D mQuatCurrent, mQuatAccumulated;
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private Static4D mTempCurrent, mTempAccumulated;
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private float mCubeSizeInScreenSpace;
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34998c9d
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Leszek Koltunski
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private int mNextCubeSize;
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34747dd1
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Leszek Koltunski
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private long mRotationFinishedID, mDisappearEffectID, mAppearEffectID;
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0c52af30
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Leszek Koltunski
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private boolean mFinishRotation, mRemoveRotation, mFinishDragCurrent, mFinishDragAccumulated;
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434f2f5a
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Leszek Koltunski
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private boolean mCanRotate, mCanDrag;
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private RubikCube mOldCube, mNewCube;
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private int mScreenWidth, mScreenHeight;
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private MeshQuad mMesh;
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aa8b36aa
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private AppearEffect.Type mAppearType;
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private DisappearEffect.Type mDisappearType;
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private int mAppearDuration, mDisappearDuration;
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9208e27b
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Leszek Koltunski
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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RubikRenderer(RubikSurfaceView v)
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{
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mView = v;
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mScreen = new DistortedScreen();
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434f2f5a
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Leszek Koltunski
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mOldCube = null;
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mNewCube = null;
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0c52af30
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Leszek Koltunski
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mTempCurrent = new Static4D(0,0,0,1);
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ee5c2ae1
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mTempAccumulated = new Static4D(0,0,0,1);
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0c52af30
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mQuatCurrent = new Static4D(0,0,0,1);
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ee5c2ae1
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mQuatAccumulated = new Static4D(0,0,0,1);
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0c52af30
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d1484aba
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mScreenWidth = mScreenHeight = 0;
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mFinishRotation = false;
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mRemoveRotation = false;
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mFinishDragCurrent = false;
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mFinishDragAccumulated = false;
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mCanRotate = true;
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434f2f5a
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mCanDrag = true;
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9208e27b
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mAppearType = AppearEffect.Type.SCALE;
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mDisappearType = DisappearEffect.Type.SCALE;
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aa8b36aa
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Leszek Koltunski
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mAppearDuration = 1000;
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mDisappearDuration = 1000;
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9208e27b
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Leszek Koltunski
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mMesh= new MeshQuad();
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34747dd1
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Leszek Koltunski
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mNextCubeSize =RubikActivity.getSize();
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0c52af30
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// various things are done here delayed, 'after the next render' as not to be done mid-render and
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// cause artifacts.
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aa8b36aa
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Leszek Koltunski
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@Override
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0c52af30
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Leszek Koltunski
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public void onDrawFrame(GL10 glUnused)
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{
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mScreen.render( System.currentTimeMillis() );
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if( mFinishDragCurrent )
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{
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mFinishDragCurrent = false;
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mQuatCurrent.set(mTempCurrent);
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}
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if( mFinishDragAccumulated )
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{
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mFinishDragAccumulated = false;
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mQuatAccumulated.set(mTempAccumulated);
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}
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if( mFinishRotation )
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{
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mCanRotate = false;
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mFinishRotation=false;
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434f2f5a
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Leszek Koltunski
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mRotationFinishedID = mNewCube.finishRotationNow(this);
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0c52af30
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Leszek Koltunski
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}
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if( mRemoveRotation )
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{
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mRemoveRotation=false;
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434f2f5a
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Leszek Koltunski
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mNewCube.removeRotationNow(this);
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0c52af30
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Leszek Koltunski
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mCanRotate = true;
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}
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34998c9d
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Leszek Koltunski
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if( mNextCubeSize!=0 )
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{
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createCubeNow(mNextCubeSize);
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434f2f5a
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Leszek Koltunski
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34747dd1
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Leszek Koltunski
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mCanDrag = false;
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mCanRotate = false;
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34998c9d
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Leszek Koltunski
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mNextCubeSize = 0;
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34747dd1
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Leszek Koltunski
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if( mOldCube!=null ) disappearCube();
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else appearCube();
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34998c9d
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Leszek Koltunski
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}
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0c52af30
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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aa8b36aa
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Leszek Koltunski
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@Override
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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if( mNewCube!=null ) mNewCube.createTexture();
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float cameraDistance = CAMERA_DISTANCE*(width>height ? width:height);
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float fovInDegrees = computeFOV(cameraDistance,height);
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mScreen.setProjection( fovInDegrees, 0.1f);
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mView.setScreenSize(width,height);
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mView.setCameraDist(cameraDistance);
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mScreen.resize(width, height);
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recomputeScaleFactor(width,height);
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mScreenHeight = height;
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mScreenWidth = width;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{
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VertexEffectSink.enable();
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AppearEffect.enableEffects();
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DisappearEffect.enableEffects();
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try
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{
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DistortedLibrary.onCreate(mView.getContext());
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}
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catch(Exception ex)
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{
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android.util.Log.e("Rubik", ex.getMessage() );
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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187 |
0c52af30
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Leszek Koltunski
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public void effectMessage(final EffectMessage em, final long effectID, final long objectID)
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{
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190 |
434f2f5a
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Leszek Koltunski
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if( effectID == mRotationFinishedID )
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{
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mRemoveRotation = true;
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}
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194 |
34747dd1
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Leszek Koltunski
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else if( effectID == mDisappearEffectID )
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{
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appearCube();
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}
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else if( effectID == mAppearEffectID )
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199 |
434f2f5a
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Leszek Koltunski
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{
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200 |
34747dd1
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Leszek Koltunski
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mCanRotate = true;
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mCanDrag = true;
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}
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}
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204 |
f291130e
|
Leszek Koltunski
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205 |
34747dd1
|
Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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206 |
f291130e
|
Leszek Koltunski
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207 |
34747dd1
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Leszek Koltunski
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private void disappearCube()
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{
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try
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{
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211 |
aa8b36aa
|
Leszek Koltunski
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DisappearEffect effect = DisappearEffect.create(mDisappearType);
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212 |
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mDisappearEffectID = effect.start(mDisappearDuration,mScreen,mOldCube,this);
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213 |
34747dd1
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Leszek Koltunski
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}
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catch(Exception ex)
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{
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android.util.Log.e("Renderer", "failed to create DisappearEffect, exception: "+ex.getMessage());
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}
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}
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219 |
f291130e
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Leszek Koltunski
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220 |
34747dd1
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void appearCube()
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{
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224 |
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try
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{
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226 |
aa8b36aa
|
Leszek Koltunski
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AppearEffect effect = AppearEffect.create(mAppearType);
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227 |
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mAppearEffectID = effect.start(mAppearDuration,mScreen,mNewCube,this);
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228 |
34747dd1
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Leszek Koltunski
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}
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catch(Exception ex)
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{
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android.util.Log.e("Renderer", "failed to create AppearEffect, exception: "+ex.getMessage());
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232 |
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mScreen.attach(mNewCube); //
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mCanRotate = true; // just appear the cube
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mCanDrag = true; //
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236 |
434f2f5a
|
Leszek Koltunski
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}
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237 |
0c52af30
|
Leszek Koltunski
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}
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238 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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240 |
34747dd1
|
Leszek Koltunski
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241 |
aa8b36aa
|
Leszek Koltunski
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private float computeFOV(float cameraDistance, int screenHeight)
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242 |
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{
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243 |
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double halfFOVInRadians = Math.atan( screenHeight/(2*cameraDistance) );
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244 |
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return (float)(2*halfFOVInRadians*(180/Math.PI));
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245 |
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}
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246 |
34747dd1
|
Leszek Koltunski
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|
247 |
aa8b36aa
|
Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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248 |
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// no this will not race with onDrawFrame
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249 |
0c52af30
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Leszek Koltunski
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250 |
aa8b36aa
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Leszek Koltunski
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void finishRotation()
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251 |
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{
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252 |
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mFinishRotation = true;
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253 |
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}
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254 |
0c52af30
|
Leszek Koltunski
|
|
255 |
aa8b36aa
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
256 |
0c52af30
|
Leszek Koltunski
|
|
257 |
aa8b36aa
|
Leszek Koltunski
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void setAppearDuration(int duration)
|
258 |
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{
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259 |
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mAppearDuration = duration;
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260 |
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}
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261 |
0c52af30
|
Leszek Koltunski
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262 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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263 |
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264 |
aa8b36aa
|
Leszek Koltunski
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void setDisappearDuration(int duration)
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265 |
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{
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266 |
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mDisappearDuration = duration;
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267 |
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}
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268 |
0c52af30
|
Leszek Koltunski
|
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269 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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270 |
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271 |
aa8b36aa
|
Leszek Koltunski
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void setAppearType(AppearEffect.Type type)
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272 |
8197c92d
|
Leszek Koltunski
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{
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273 |
aa8b36aa
|
Leszek Koltunski
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mAppearType = type;
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274 |
8197c92d
|
Leszek Koltunski
|
}
|
275 |
0c52af30
|
Leszek Koltunski
|
|
276 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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277 |
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278 |
aa8b36aa
|
Leszek Koltunski
|
void setDisappearType(DisappearEffect.Type type)
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279 |
8197c92d
|
Leszek Koltunski
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{
|
280 |
aa8b36aa
|
Leszek Koltunski
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mDisappearType = type;
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281 |
8197c92d
|
Leszek Koltunski
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}
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282 |
0c52af30
|
Leszek Koltunski
|
|
283 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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284 |
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285 |
f291130e
|
Leszek Koltunski
|
boolean createCube(int newSize)
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286 |
34998c9d
|
Leszek Koltunski
|
{
|
287 |
34747dd1
|
Leszek Koltunski
|
if( mCanDrag && mCanRotate && (mNewCube==null || newSize != mNewCube.getSize()) )
|
288 |
f291130e
|
Leszek Koltunski
|
{
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289 |
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mNextCubeSize = newSize;
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290 |
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return true;
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291 |
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}
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292 |
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293 |
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return false;
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294 |
34998c9d
|
Leszek Koltunski
|
}
|
295 |
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296 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
297 |
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298 |
34747dd1
|
Leszek Koltunski
|
private void createCubeNow(int newSize)
|
299 |
8197c92d
|
Leszek Koltunski
|
{
|
300 |
e56c3711
|
Leszek Koltunski
|
if( mOldCube!=null ) mOldCube.releaseResources();
|
301 |
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mOldCube = mNewCube;
|
302 |
434f2f5a
|
Leszek Koltunski
|
|
303 |
e56c3711
|
Leszek Koltunski
|
DistortedTexture texture = new DistortedTexture(TEXTURE_SIZE,TEXTURE_SIZE);
|
304 |
|
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DistortedEffects effects = new DistortedEffects();
|
305 |
9208e27b
|
Leszek Koltunski
|
|
306 |
e56c3711
|
Leszek Koltunski
|
mNewCube = new RubikCube(newSize, mQuatCurrent, mQuatAccumulated, texture, mMesh, effects);
|
307 |
|
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mNewCube.createTexture();
|
308 |
d1484aba
|
Leszek Koltunski
|
|
309 |
e56c3711
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Leszek Koltunski
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if( mScreenWidth!=0 )
|
310 |
|
|
{
|
311 |
|
|
recomputeScaleFactor(mScreenWidth,mScreenHeight);
|
312 |
8197c92d
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Leszek Koltunski
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}
|
313 |
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}
|
314 |
0c52af30
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Leszek Koltunski
|
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315 |
d1484aba
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
316 |
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|
317 |
34998c9d
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Leszek Koltunski
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private void recomputeScaleFactor(int screenWidth, int screenHeight)
|
318 |
d1484aba
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Leszek Koltunski
|
{
|
319 |
|
|
mCubeSizeInScreenSpace = CUBE_SCREEN_RATIO*(screenWidth>screenHeight ? screenHeight:screenWidth);
|
320 |
34747dd1
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Leszek Koltunski
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|
321 |
|
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if( mNewCube!=null )
|
322 |
|
|
{
|
323 |
|
|
mNewCube.recomputeScaleFactor(screenWidth, screenHeight, mCubeSizeInScreenSpace);
|
324 |
|
|
}
|
325 |
d1484aba
|
Leszek Koltunski
|
}
|
326 |
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|
|
327 |
0c52af30
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Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
328 |
|
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|
329 |
8197c92d
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Leszek Koltunski
|
void scrambleCube()
|
330 |
|
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{
|
331 |
|
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|
332 |
|
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}
|
333 |
0c52af30
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Leszek Koltunski
|
|
334 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
335 |
|
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|
336 |
8197c92d
|
Leszek Koltunski
|
float returnCubeSizeInScreenSpace()
|
337 |
|
|
{
|
338 |
|
|
return mCubeSizeInScreenSpace;
|
339 |
|
|
}
|
340 |
|
|
|
341 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
342 |
|
|
|
343 |
|
|
boolean canRotate()
|
344 |
|
|
{
|
345 |
|
|
return mCanRotate;
|
346 |
|
|
}
|
347 |
|
|
|
348 |
434f2f5a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
349 |
|
|
|
350 |
|
|
boolean canDrag()
|
351 |
|
|
{
|
352 |
|
|
return mCanDrag;
|
353 |
|
|
}
|
354 |
|
|
|
355 |
8197c92d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
356 |
|
|
|
357 |
|
|
RubikCube getCube()
|
358 |
|
|
{
|
359 |
434f2f5a
|
Leszek Koltunski
|
return mNewCube;
|
360 |
8197c92d
|
Leszek Koltunski
|
}
|
361 |
0c52af30
|
Leszek Koltunski
|
|
362 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
363 |
|
|
|
364 |
8197c92d
|
Leszek Koltunski
|
void setQuatCurrent(Static4D current)
|
365 |
|
|
{
|
366 |
|
|
mTempCurrent.set(current);
|
367 |
|
|
mFinishDragCurrent = true;
|
368 |
|
|
}
|
369 |
0c52af30
|
Leszek Koltunski
|
|
370 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
371 |
|
|
|
372 |
8197c92d
|
Leszek Koltunski
|
void setQuatAccumulated(Static4D accumulated)
|
373 |
|
|
{
|
374 |
|
|
mTempAccumulated.set(accumulated);
|
375 |
|
|
mFinishDragAccumulated = true;
|
376 |
|
|
}
|
377 |
0c52af30
|
Leszek Koltunski
|
}
|