Revision 55fb45c2
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/objects/CubitFactory.java | ||
---|---|---|
27 | 27 |
import org.distorted.library.mesh.MeshBase; |
28 | 28 |
import org.distorted.library.mesh.MeshJoined; |
29 | 29 |
import org.distorted.library.mesh.MeshPolygon; |
30 |
import org.distorted.library.mesh.MeshTriangle; |
|
31 | 30 |
import org.distorted.library.type.Static1D; |
32 | 31 |
import org.distorted.library.type.Static3D; |
33 | 32 |
import org.distorted.library.type.Static4D; |
... | ... | |
82 | 81 |
} |
83 | 82 |
|
84 | 83 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
85 |
// CUBE |
|
86 | 84 |
|
87 |
MeshBase createCubeMesh(int index)
|
|
85 |
MeshBase createFacesCube(int index)
|
|
88 | 86 |
{ |
89 | 87 |
final int MESHES=6; |
90 | 88 |
MeshBase[] meshes = new MeshPolygon[MESHES]; |
... | ... | |
102 | 100 |
1.0f-D/2,-D*0.55f, |
103 | 101 |
1.0f-D ,-D*0.25f, |
104 | 102 |
1.0f-2*D, 0.0f, |
105 |
0.50f, 0.040f, |
|
106 |
0.0f, 0.048f }; |
|
103 |
0.50f , 0.040f,
|
|
104 |
0.0f , 0.048f };
|
|
107 | 105 |
extraI = 2; |
108 | 106 |
extraV = 2; |
109 | 107 |
break; |
110 |
case 1 : bands = new float[] { 1.0f ,-D, |
|
108 |
case 1 : bands = new float[] { 1.0f ,-D,
|
|
111 | 109 |
1.0f-D*1.2f,-D*0.55f, |
112 |
1.0f-2*D, 0.0f, |
|
113 |
0.50f, 0.040f, |
|
114 |
0.0f, 0.048f }; |
|
110 |
1.0f-2*D , 0.0f,
|
|
111 |
0.50f , 0.040f,
|
|
112 |
0.0f , 0.048f };
|
|
115 | 113 |
extraI = 2; |
116 | 114 |
extraV = 2; |
117 | 115 |
break; |
118 |
case 2 : bands = new float[] { 1.0f ,-D, |
|
116 |
case 2 : bands = new float[] { 1.0f ,-D,
|
|
119 | 117 |
1.0f-D*1.2f,-D*0.55f, |
120 |
1.0f-2*D, 0.0f, |
|
121 |
0.50f, 0.040f, |
|
122 |
0.0f, 0.048f }; |
|
118 |
1.0f-2*D , 0.0f,
|
|
119 |
0.50f , 0.040f,
|
|
120 |
0.0f , 0.048f };
|
|
123 | 121 |
extraI = 1; |
124 | 122 |
extraV = 2; |
125 | 123 |
break; |
126 | 124 |
default: bands = new float[] { 1.0f ,-D, |
127 | 125 |
1.0f-2*D, 0.0f, |
128 |
0.50f, 0.025f, |
|
129 |
0.0f, 0.030f }; |
|
126 |
0.50f , 0.025f,
|
|
127 |
0.0f , 0.030f };
|
|
130 | 128 |
extraI = 1; |
131 | 129 |
extraV = 1; |
132 | 130 |
break; |
... | ... | |
142 | 140 |
meshes[i].setEffectAssociation(0,association,0); |
143 | 141 |
} |
144 | 142 |
|
145 |
MeshBase mesh = new MeshJoined(meshes); |
|
146 |
|
|
147 |
Static3D axisY = new Static3D(0,1,0); |
|
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Static3D axisX = new Static3D(1,0,0); |
|
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Static3D center = new Static3D(0,0,0); |
|
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Static1D angle90 = new Static1D(90); |
|
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Static1D angle180= new Static1D(180); |
|
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Static1D angle270= new Static1D(270); |
|
153 |
|
|
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VertexEffect effect0 = new VertexEffectMove(new Static3D(0,0,+0.5f)); |
|
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VertexEffect effect1 = new VertexEffectRotate( angle180, axisX, center ); |
|
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VertexEffect effect2 = new VertexEffectRotate( angle90 , axisX, center ); |
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VertexEffect effect3 = new VertexEffectRotate( angle270, axisX, center ); |
|
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VertexEffect effect4 = new VertexEffectRotate( angle270, axisY, center ); |
|
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VertexEffect effect5 = new VertexEffectRotate( angle90 , axisY, center ); |
|
160 |
|
|
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effect0.setMeshAssociation(63,-1); // all 6 sides |
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effect1.setMeshAssociation(32,-1); // back |
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effect2.setMeshAssociation( 8,-1); // bottom |
|
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effect3.setMeshAssociation( 4,-1); // top |
|
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effect4.setMeshAssociation( 2,-1); // left |
|
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effect5.setMeshAssociation( 1,-1); // right |
|
167 |
|
|
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mesh.apply(effect0); |
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mesh.apply(effect1); |
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mesh.apply(effect2); |
|
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mesh.apply(effect3); |
|
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mesh.apply(effect4); |
|
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mesh.apply(effect5); |
|
174 |
|
|
175 |
Static3D[] verticesCubit = new Static3D[8]; |
|
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verticesCubit[0] = new Static3D(+0.5f,+0.5f,+0.5f); |
|
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verticesCubit[1] = new Static3D(+0.5f,+0.5f,-0.5f); |
|
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verticesCubit[2] = new Static3D(+0.5f,-0.5f,+0.5f); |
|
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verticesCubit[3] = new Static3D(+0.5f,-0.5f,-0.5f); |
|
180 |
verticesCubit[4] = new Static3D(-0.5f,+0.5f,+0.5f); |
|
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verticesCubit[5] = new Static3D(-0.5f,+0.5f,-0.5f); |
|
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verticesCubit[6] = new Static3D(-0.5f,-0.5f,+0.5f); |
|
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verticesCubit[7] = new Static3D(-0.5f,-0.5f,-0.5f); |
|
184 |
|
|
185 |
roundCorners(mesh,center,verticesCubit,0.06f,0.12f); |
|
186 |
|
|
187 |
mesh.mergeEffComponents(); |
|
188 |
|
|
189 |
return mesh; |
|
143 |
return new MeshJoined(meshes); |
|
190 | 144 |
} |
191 | 145 |
|
192 | 146 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
193 |
// SKEWB |
|
194 | 147 |
|
195 |
MeshBase createSkewbCornerMesh()
|
|
148 |
MeshBase createFacesSkewbCorner()
|
|
196 | 149 |
{ |
197 | 150 |
float D = 0.02f; |
198 | 151 |
float E = 0.5f; |
... | ... | |
227 | 180 |
meshes[5] = meshes[3].copy(true); |
228 | 181 |
meshes[5].setEffectAssociation(0,32,0); |
229 | 182 |
|
230 |
MeshBase mesh = new MeshJoined(meshes); |
|
231 |
|
|
232 |
Static3D axisX = new Static3D(1,0,0); |
|
233 |
Static3D axisY = new Static3D(0,1,0); |
|
234 |
Static3D axis0 = new Static3D(-SQ2/2,0,SQ2/2); |
|
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Static3D axis1 = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3); |
|
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Static1D angle1 = new Static1D(+90); |
|
237 |
Static1D angle2 = new Static1D(-90); |
|
238 |
Static1D angle3 = new Static1D(-15); |
|
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Static1D angle4 = new Static1D((float)((180.0f/Math.PI)*Math.acos(SQ3/3))); |
|
240 |
Static1D angle5 = new Static1D(120); |
|
241 |
Static1D angle6 = new Static1D(240); |
|
242 |
Static3D center1= new Static3D(0,0,0); |
|
243 |
Static3D center2= new Static3D(-0.5f,-0.5f,-0.5f); |
|
244 |
Static3D move1 = new Static3D(-E/4,-E/4,0); |
|
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Static3D move2 = new Static3D(-0.5f,-0.5f,-0.5f); |
|
246 |
|
|
247 |
VertexEffect effect0 = new VertexEffectMove(move1); |
|
248 |
VertexEffect effect1 = new VertexEffectScale(new Static3D(1,1,-1)); |
|
249 |
VertexEffect effect2 = new VertexEffectRotate(angle1,axisX,center1); |
|
250 |
VertexEffect effect3 = new VertexEffectRotate(angle2,axisY,center1); |
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251 |
VertexEffect effect4 = new VertexEffectMove(move2); |
|
252 |
VertexEffect effect5 = new VertexEffectRotate(angle1,axisX,center2); |
|
253 |
VertexEffect effect6 = new VertexEffectRotate(angle3,axisY,center2); |
|
254 |
VertexEffect effect7 = new VertexEffectRotate(angle4,axis0,center2); |
|
255 |
VertexEffect effect8 = new VertexEffectRotate(angle5,axis1,center2); |
|
256 |
VertexEffect effect9 = new VertexEffectRotate(angle6,axis1,center2); |
|
257 |
|
|
258 |
effect0.setMeshAssociation( 7,-1); // meshes 0,1,2 |
|
259 |
effect1.setMeshAssociation( 6,-1); // meshes 1,2 |
|
260 |
effect2.setMeshAssociation( 2,-1); // mesh 1 |
|
261 |
effect3.setMeshAssociation( 4,-1); // mesh 2 |
|
262 |
effect4.setMeshAssociation(56,-1); // meshes 3,4,5 |
|
263 |
effect5.setMeshAssociation(56,-1); // meshes 3,4,5 |
|
264 |
effect6.setMeshAssociation(56,-1); // meshes 3,4,5 |
|
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effect7.setMeshAssociation(56,-1); // meshes 3,4,5 |
|
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effect8.setMeshAssociation(16,-1); // mesh 4 |
|
267 |
effect9.setMeshAssociation(32,-1); // mesh 5 |
|
268 |
|
|
269 |
mesh.apply(effect0); |
|
270 |
mesh.apply(effect1); |
|
271 |
mesh.apply(effect2); |
|
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mesh.apply(effect3); |
|
273 |
mesh.apply(effect4); |
|
274 |
mesh.apply(effect5); |
|
275 |
mesh.apply(effect6); |
|
276 |
mesh.apply(effect7); |
|
277 |
mesh.apply(effect8); |
|
278 |
mesh.apply(effect9); |
|
279 |
|
|
280 |
Static3D roundingCenter = new Static3D(-E/2,-E/2,-E/2); |
|
281 |
|
|
282 |
Static3D[] verticesType1 = new Static3D[1]; |
|
283 |
verticesType1[0] = new Static3D(0.0f,0.0f,0.0f); |
|
284 |
roundCorners(mesh,roundingCenter,verticesType1,0.08f,0.15f); |
|
285 |
|
|
286 |
Static3D[] verticesType2 = new Static3D[3]; |
|
287 |
verticesType2[0] = new Static3D(-E, 0, 0); |
|
288 |
verticesType2[1] = new Static3D( 0,-E, 0); |
|
289 |
verticesType2[2] = new Static3D( 0, 0,-E); |
|
290 |
roundCorners(mesh,roundingCenter,verticesType2,0.08f,0.20f); |
|
291 |
|
|
292 |
mesh.mergeEffComponents(); |
|
293 |
|
|
294 |
return mesh; |
|
183 |
return new MeshJoined(meshes); |
|
295 | 184 |
} |
296 | 185 |
|
297 | 186 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
298 | 187 |
|
299 |
MeshBase createSkewbFaceMesh()
|
|
188 |
MeshBase createFacesSkewbFace()
|
|
300 | 189 |
{ |
301 | 190 |
float D = 0.03f; |
302 | 191 |
float E = SQ2/4; |
... | ... | |
326 | 215 |
meshes[4] = meshes[1].copy(true); |
327 | 216 |
meshes[4].setEffectAssociation(0,16,0); |
328 | 217 |
|
329 |
MeshBase mesh = new MeshJoined(meshes); |
|
330 |
|
|
331 |
Static3D center = new Static3D(0,0,0); |
|
332 |
Static3D axisX = new Static3D(1,0,0); |
|
333 |
Static3D axisZ = new Static3D(0,0,1); |
|
334 |
float angle = -(float)((180.0f/Math.PI)*Math.acos(SQ3/3)); |
|
335 |
|
|
336 |
VertexEffect effect0 = new VertexEffectRotate( new Static1D(angle), axisX, center); |
|
337 |
VertexEffect effect1 = new VertexEffectRotate( new Static1D( 135), axisZ, center); |
|
338 |
VertexEffect effect2 = new VertexEffectRotate( new Static1D( 45), axisZ, center); |
|
339 |
VertexEffect effect3 = new VertexEffectRotate( new Static1D( -45), axisZ, center); |
|
340 |
VertexEffect effect4 = new VertexEffectRotate( new Static1D( -135), axisZ, center); |
|
341 |
VertexEffect effect5 = new VertexEffectMove( new Static3D(0,0,-0.5f) ); |
|
342 |
|
|
343 |
effect0.setMeshAssociation(30,-1); // meshes 1,2,3,4 |
|
344 |
effect1.setMeshAssociation( 2,-1); // mesh 1 |
|
345 |
effect2.setMeshAssociation( 5,-1); // meshes 0,2 |
|
346 |
effect3.setMeshAssociation( 8,-1); // mesh 3 |
|
347 |
effect4.setMeshAssociation(16,-1); // mesh 4 |
|
348 |
effect5.setMeshAssociation(30,-1); // meshes 1,2,3,4 |
|
349 |
|
|
350 |
mesh.apply(effect0); |
|
351 |
mesh.apply(effect1); |
|
352 |
mesh.apply(effect2); |
|
353 |
mesh.apply(effect3); |
|
354 |
mesh.apply(effect4); |
|
355 |
mesh.apply(effect5); |
|
356 |
|
|
357 |
Static3D roundingCenter = new Static3D(0,0,-0.2f); |
|
358 |
|
|
359 |
Static3D[] vertices = new Static3D[4]; |
|
360 |
vertices[0] = new Static3D(-E*SQ2, 0, 0); |
|
361 |
vertices[1] = new Static3D(+E*SQ2, 0, 0); |
|
362 |
vertices[2] = new Static3D( 0, -E*SQ2, 0); |
|
363 |
vertices[3] = new Static3D( 0, +E*SQ2, 0); |
|
364 |
roundCorners(mesh,roundingCenter,vertices,0.10f,0.10f); |
|
365 |
|
|
366 |
mesh.mergeEffComponents(); |
|
367 |
mesh.addEmptyTexComponent(); |
|
368 |
|
|
369 |
return mesh; |
|
218 |
return new MeshJoined(meshes); |
|
370 | 219 |
} |
371 | 220 |
|
372 | 221 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
373 |
// SKEWB DIAMOND / PYRAMINX |
|
374 | 222 |
|
375 |
MeshBase createOctaMesh()
|
|
223 |
MeshBase createFacesOcta()
|
|
376 | 224 |
{ |
377 | 225 |
int association = 1; |
378 | 226 |
|
... | ... | |
401 | 249 |
meshes[i].setEffectAssociation(0,association,0); |
402 | 250 |
} |
403 | 251 |
|
404 |
MeshBase mesh = new MeshJoined(meshes); |
|
405 |
|
|
406 |
Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3))); |
|
407 |
Static1D angle1= new Static1D( 90); |
|
408 |
Static1D angle2= new Static1D(180); |
|
409 |
Static1D angle3= new Static1D(270); |
|
410 |
|
|
411 |
Static3D move1 = new Static3D(0,SQ2/2-SQ3/3,0); |
|
412 |
|
|
413 |
Static3D axisX = new Static3D(1,0,0); |
|
414 |
Static3D axisY = new Static3D(0,1,0); |
|
415 |
|
|
416 |
Static3D cent0 = new Static3D(0,0,0); |
|
417 |
Static3D cent1 = new Static3D(0,SQ2/2,0); |
|
418 |
|
|
419 |
Static3D flipY = new Static3D( 1,-1, 1); |
|
420 |
|
|
421 |
VertexEffect effect0 = new VertexEffectMove(move1); |
|
422 |
VertexEffect effect1 = new VertexEffectRotate(alpha , axisX, cent1); |
|
423 |
VertexEffect effect2 = new VertexEffectRotate(angle1, axisY, cent0); |
|
424 |
VertexEffect effect3 = new VertexEffectRotate(angle2, axisY, cent0); |
|
425 |
VertexEffect effect4 = new VertexEffectRotate(angle3, axisY, cent0); |
|
426 |
VertexEffect effect5 = new VertexEffectScale(flipY); |
|
427 |
|
|
428 |
effect2.setMeshAssociation ( 34,-1); // apply to meshes 1 & 5 |
|
429 |
effect3.setMeshAssociation ( 68,-1); // apply to meshes 2 & 6 |
|
430 |
effect4.setMeshAssociation (136,-1); // apply to meshes 3 & 7 |
|
431 |
effect5.setMeshAssociation (240,-1); // apply to meshes 4,5,6,7 |
|
432 |
|
|
433 |
mesh.apply(effect0); |
|
434 |
mesh.apply(effect1); |
|
435 |
mesh.apply(effect2); |
|
436 |
mesh.apply(effect3); |
|
437 |
mesh.apply(effect4); |
|
438 |
mesh.apply(effect5); |
|
439 |
|
|
440 |
Static3D[] verticesRound = new Static3D[6]; |
|
441 |
verticesRound[0] = new Static3D( 0, SQ2/2, 0 ); |
|
442 |
verticesRound[1] = new Static3D( 0.5f, 0, 0.5f ); |
|
443 |
verticesRound[2] = new Static3D(-0.5f, 0, 0.5f ); |
|
444 |
verticesRound[3] = new Static3D( 0,-SQ2/2, 0 ); |
|
445 |
verticesRound[4] = new Static3D(-0.5f, 0,-0.5f ); |
|
446 |
verticesRound[5] = new Static3D( 0.5f, 0,-0.5f ); |
|
447 |
|
|
448 |
roundCorners(mesh,cent0,verticesRound,0.06f,0.20f); |
|
449 |
|
|
450 |
mesh.mergeEffComponents(); |
|
451 |
|
|
452 |
return mesh; |
|
252 |
return new MeshJoined(meshes); |
|
453 | 253 |
} |
454 | 254 |
|
455 | 255 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
456 | 256 |
|
457 |
MeshBase createTetraMesh()
|
|
257 |
MeshBase createFacesTetra()
|
|
458 | 258 |
{ |
459 | 259 |
MeshBase[] meshes = new MeshBase[4]; |
460 | 260 |
int association = 1; |
... | ... | |
483 | 283 |
meshes[i].setEffectAssociation(0,association,0); |
484 | 284 |
} |
485 | 285 |
|
486 |
MeshBase mesh = new MeshJoined(meshes); |
|
487 |
|
|
488 |
Static3D flipZ = new Static3D( 1, 1,-1); |
|
489 |
|
|
490 |
Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3))); |
|
491 |
Static1D angle1= new Static1D( 90); |
|
492 |
Static1D angle2= new Static1D(180); |
|
493 |
Static3D move1 = new Static3D(0,SQ2/4-SQ3/6,0); |
|
494 |
|
|
495 |
Static3D axisX = new Static3D(1,0,0); |
|
496 |
Static3D axisY = new Static3D(0,1,0); |
|
497 |
Static3D axisZ = new Static3D(0,0,1); |
|
498 |
|
|
499 |
Static3D cent0 = new Static3D(0,0,0); |
|
500 |
Static3D cent1 = new Static3D(0,SQ2/4,0); |
|
501 |
|
|
502 |
VertexEffect effect0 = new VertexEffectRotate(angle2, axisZ, cent0); |
|
503 |
VertexEffect effect1 = new VertexEffectMove(move1); |
|
504 |
VertexEffect effect2 = new VertexEffectRotate(alpha , axisX, cent1); |
|
505 |
VertexEffect effect3 = new VertexEffectScale(flipZ); |
|
506 |
VertexEffect effect4 = new VertexEffectRotate(angle1, axisY, cent0); |
|
507 |
VertexEffect effect5 = new VertexEffectRotate(angle2, axisZ, cent0); |
|
508 |
|
|
509 |
effect0.setMeshAssociation(15,-1); // meshes 0,1,2,3 |
|
510 |
effect1.setMeshAssociation(15,-1); // meshes 0,1,2,3 |
|
511 |
effect2.setMeshAssociation(15,-1); // meshes 0,1,2,3 |
|
512 |
effect3.setMeshAssociation(10,-1); // meshes 1 & 3 |
|
513 |
effect4.setMeshAssociation(12,-1); // meshes 2 & 3 |
|
514 |
effect5.setMeshAssociation(12,-1); // meshes 2 & 3 |
|
515 |
|
|
516 |
mesh.apply(effect0); |
|
517 |
mesh.apply(effect1); |
|
518 |
mesh.apply(effect2); |
|
519 |
mesh.apply(effect3); |
|
520 |
mesh.apply(effect4); |
|
521 |
mesh.apply(effect5); |
|
522 |
|
|
523 |
Static3D[] verticesRound = new Static3D[4]; |
|
524 |
verticesRound[0] = new Static3D(-0.5f,+SQ2/4, 0 ); |
|
525 |
verticesRound[1] = new Static3D(+0.5f,+SQ2/4, 0 ); |
|
526 |
verticesRound[2] = new Static3D( 0,-SQ2/4,+0.5f); |
|
527 |
verticesRound[3] = new Static3D( 0,-SQ2/4,-0.5f); |
|
528 |
roundCorners(mesh,cent0,verticesRound,0.08f,0.15f); |
|
529 |
|
|
530 |
mesh.mergeEffComponents(); |
|
531 |
mesh.addEmptyTexComponent(); |
|
532 |
mesh.addEmptyTexComponent(); |
|
533 |
mesh.addEmptyTexComponent(); |
|
534 |
mesh.addEmptyTexComponent(); |
|
535 |
|
|
536 |
return mesh; |
|
286 |
return new MeshJoined(meshes); |
|
537 | 287 |
} |
538 | 288 |
|
539 | 289 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
540 |
// DINO |
|
541 | 290 |
|
542 |
MeshBase createDinoMesh()
|
|
291 |
MeshBase createFacesDino()
|
|
543 | 292 |
{ |
544 |
final float ANGLE = (float)((180/Math.PI)*(Math.atan(SQ2))); |
|
545 |
|
|
546 | 293 |
final int MESHES=4; |
547 | 294 |
|
548 | 295 |
float D = 0.02f; |
... | ... | |
576 | 323 |
meshes[3] = meshes[2].copy(true); |
577 | 324 |
meshes[3].setEffectAssociation(0,8,0); |
578 | 325 |
|
579 |
MeshBase mesh = new MeshJoined(meshes); |
|
580 |
|
|
581 |
Static1D angle1 = new Static1D(+ANGLE); |
|
582 |
Static1D angle2 = new Static1D(-ANGLE); |
|
583 |
|
|
584 |
Static3D axisX = new Static3D(1,0,0); |
|
585 |
Static3D axisY = new Static3D(0,1,0); |
|
586 |
Static3D axisZ = new Static3D(0,-1,1); |
|
587 |
|
|
588 |
Static3D center0= new Static3D(0,0,0); |
|
589 |
Static3D center1= new Static3D(0,-3*F,0); |
|
590 |
|
|
591 |
VertexEffect effect0 = new VertexEffectScale ( new Static3D(3,3,3) ); |
|
592 |
VertexEffect effect1 = new VertexEffectMove ( new Static3D(0,-F,0) ); |
|
593 |
VertexEffect effect2 = new VertexEffectRotate( new Static1D(90), axisX, center0 ); |
|
594 |
VertexEffect effect3 = new VertexEffectScale ( new Static3D(1,-1,1) ); |
|
595 |
VertexEffect effect4 = new VertexEffectMove ( new Static3D(3*E/2,E*(SQ3/2)-3*F,0) ); |
|
596 |
VertexEffect effect5 = new VertexEffectRotate( new Static1D(+90), axisY, center1 ); |
|
597 |
VertexEffect effect6 = new VertexEffectScale ( new Static3D(-1,1,1) ); |
|
598 |
VertexEffect effect7 = new VertexEffectRotate( new Static1D( 45), axisX, center1 ); |
|
599 |
VertexEffect effect8 = new VertexEffectRotate( angle1 , axisZ, center1 ); |
|
600 |
VertexEffect effect9 = new VertexEffectRotate( angle2 , axisZ, center1 ); |
|
601 |
|
|
602 |
effect0.setMeshAssociation(15,-1); // apply to meshes 0,1,2,3 |
|
603 |
effect1.setMeshAssociation( 3,-1); // apply to meshes 0,1 |
|
604 |
effect2.setMeshAssociation( 2,-1); // apply to mesh 1 |
|
605 |
effect3.setMeshAssociation( 2,-1); // apply to mesh 0 |
|
606 |
effect4.setMeshAssociation(12,-1); // apply to meshes 2,3 |
|
607 |
effect5.setMeshAssociation(12,-1); // apply to meshes 2,3 |
|
608 |
effect6.setMeshAssociation( 8,-1); // apply to mesh 3 |
|
609 |
effect7.setMeshAssociation(12,-1); // apply to meshes 2,3 |
|
610 |
effect8.setMeshAssociation( 4,-1); // apply to mesh 2 |
|
611 |
effect9.setMeshAssociation( 8,-1); // apply to mesh 3 |
|
612 |
|
|
613 |
mesh.apply(effect0); |
|
614 |
mesh.apply(effect1); |
|
615 |
mesh.apply(effect2); |
|
616 |
mesh.apply(effect3); |
|
617 |
mesh.apply(effect4); |
|
618 |
mesh.apply(effect5); |
|
619 |
mesh.apply(effect6); |
|
620 |
mesh.apply(effect7); |
|
621 |
mesh.apply(effect8); |
|
622 |
mesh.apply(effect9); |
|
623 |
|
|
624 |
Static3D roundingCenter = new Static3D(0.0f, -1.5f*F, -1.5f*F); |
|
625 |
|
|
626 |
Static3D[] verticesRound = new Static3D[4]; |
|
627 |
verticesRound[0] = new Static3D( 0,-3*F, 0 ); |
|
628 |
verticesRound[1] = new Static3D( 0, 0, -3*F ); |
|
629 |
verticesRound[2] = new Static3D( -3*F, 0, 0 ); |
|
630 |
verticesRound[3] = new Static3D( +3*F, 0, 0 ); |
|
631 |
roundCorners(mesh,roundingCenter,verticesRound,0.10f,0.40f); |
|
632 |
|
|
633 |
mesh.mergeEffComponents(); |
|
634 |
|
|
635 |
return mesh; |
|
326 |
return new MeshJoined(meshes); |
|
636 | 327 |
} |
637 | 328 |
|
638 | 329 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
639 |
// Helicopter |
|
640 | 330 |
|
641 |
MeshBase createHelicopterCornerMesh()
|
|
331 |
MeshBase createFacesHelicopterCorner()
|
|
642 | 332 |
{ |
643 | 333 |
float D = 0.02f; |
644 | 334 |
float E = 0.5f; |
... | ... | |
673 | 363 |
meshes[5] = meshes[3].copy(true); |
674 | 364 |
meshes[5].setEffectAssociation(0,32,0); |
675 | 365 |
|
676 |
MeshBase mesh = new MeshJoined(meshes); |
|
677 |
|
|
678 |
Static3D axisX = new Static3D(1,0,0); |
|
679 |
Static3D axisY = new Static3D(0,1,0); |
|
680 |
Static3D axis0 = new Static3D(-SQ2/2,0,SQ2/2); |
|
681 |
Static3D axis1 = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3); |
|
682 |
Static1D angle1 = new Static1D(+90); |
|
683 |
Static1D angle2 = new Static1D(-90); |
|
684 |
Static1D angle3 = new Static1D(-135); |
|
685 |
Static1D angle4 = new Static1D(90); |
|
686 |
Static1D angle5 = new Static1D(120); |
|
687 |
Static1D angle6 = new Static1D(240); |
|
688 |
Static3D center1= new Static3D(0,0,0); |
|
689 |
Static3D center2= new Static3D(-0.25f,-0.25f,-0.25f); |
|
690 |
Static3D move1 = new Static3D(-E/4,-E/4,0); |
|
691 |
Static3D move2 = new Static3D(-0.25f,(-1.0f/6)-0.25f,-0.25f); |
|
692 |
|
|
693 |
VertexEffect effect0 = new VertexEffectMove(move1); |
|
694 |
VertexEffect effect1 = new VertexEffectScale(new Static3D(1,1,-1)); |
|
695 |
VertexEffect effect2 = new VertexEffectRotate(angle1,axisX,center1); |
|
696 |
VertexEffect effect3 = new VertexEffectRotate(angle2,axisY,center1); |
|
697 |
VertexEffect effect4 = new VertexEffectMove(move2); |
|
698 |
VertexEffect effect5 = new VertexEffectRotate(angle1,axisX,center2); |
|
699 |
VertexEffect effect6 = new VertexEffectRotate(angle3,axisY,center2); |
|
700 |
VertexEffect effect7 = new VertexEffectRotate(angle4,axis0,center2); |
|
701 |
VertexEffect effect8 = new VertexEffectRotate(angle5,axis1,center2); |
|
702 |
VertexEffect effect9 = new VertexEffectRotate(angle6,axis1,center2); |
|
703 |
|
|
704 |
effect0.setMeshAssociation( 7,-1); // meshes 0,1,2 |
|
705 |
effect1.setMeshAssociation( 6,-1); // meshes 1,2 |
|
706 |
effect2.setMeshAssociation( 2,-1); // mesh 1 |
|
707 |
effect3.setMeshAssociation( 4,-1); // mesh 2 |
|
708 |
effect4.setMeshAssociation(56,-1); // meshes 3,4,5 |
|
709 |
effect5.setMeshAssociation(56,-1); // meshes 3,4,5 |
|
710 |
effect6.setMeshAssociation(56,-1); // meshes 3,4,5 |
|
711 |
effect7.setMeshAssociation(56,-1); // meshes 3,4,5 |
|
712 |
effect8.setMeshAssociation(16,-1); // mesh 4 |
|
713 |
effect9.setMeshAssociation(32,-1); // mesh 5 |
|
714 |
|
|
715 |
mesh.apply(effect0); |
|
716 |
mesh.apply(effect1); |
|
717 |
mesh.apply(effect2); |
|
718 |
mesh.apply(effect3); |
|
719 |
mesh.apply(effect4); |
|
720 |
mesh.apply(effect5); |
|
721 |
mesh.apply(effect6); |
|
722 |
mesh.apply(effect7); |
|
723 |
mesh.apply(effect8); |
|
724 |
mesh.apply(effect9); |
|
725 |
|
|
726 |
Static3D roundingCenter = new Static3D(-E/2,-E/2,-E/2); |
|
727 |
|
|
728 |
Static3D[] verticesType1 = new Static3D[1]; |
|
729 |
verticesType1[0] = new Static3D(0.0f,0.0f,0.0f); |
|
730 |
roundCorners(mesh,roundingCenter,verticesType1,0.08f,0.15f); |
|
731 |
|
|
732 |
Static3D[] verticesType2 = new Static3D[3]; |
|
733 |
verticesType2[0] = new Static3D(-E, 0, 0); |
|
734 |
verticesType2[1] = new Static3D( 0,-E, 0); |
|
735 |
verticesType2[2] = new Static3D( 0, 0,-E); |
|
736 |
roundCorners(mesh,roundingCenter,verticesType2,0.10f,0.20f); |
|
737 |
|
|
738 |
mesh.mergeEffComponents(); |
|
739 |
|
|
740 |
return mesh; |
|
366 |
return new MeshJoined(meshes); |
|
741 | 367 |
} |
742 | 368 |
|
743 | 369 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
744 | 370 |
|
745 |
MeshBase createHelicopterFaceMesh()
|
|
371 |
MeshBase createFacesHelicopterFace()
|
|
746 | 372 |
{ |
747 | 373 |
MeshBase[] meshes = new MeshBase[4]; |
748 | 374 |
|
... | ... | |
784 | 410 |
meshes[3] = meshes[2].copy(true); |
785 | 411 |
meshes[3].setEffectAssociation(0,8,0); |
786 | 412 |
|
787 |
MeshBase mesh = new MeshJoined(meshes); |
|
788 |
|
|
789 |
Static3D move0 = new Static3D(-E/4, -E/4, 0); |
|
790 |
Static3D move1 = new Static3D(-(SQ2/24)-E/2, -(SQ2/24)-E/2, 0); |
|
791 |
Static3D move2 = new Static3D(-E/2, F/3, 0); |
|
792 |
Static3D move3 = new Static3D(+E/2, F/3, 0); |
|
793 |
Static3D move4 = new Static3D(+E/3,+E/3, 0); |
|
794 |
Static1D angle1 = new Static1D(135); |
|
795 |
Static1D angle2 = new Static1D(90); |
|
796 |
Static1D angle3 = new Static1D(-90); |
|
797 |
Static1D angle4 = new Static1D(-135); |
|
798 |
Static3D axisX = new Static3D(1,0,0); |
|
799 |
Static3D axisY = new Static3D(0,1,0); |
|
800 |
Static3D axisZ = new Static3D(0,0,1); |
|
801 |
Static3D axis1 = new Static3D(1,-1,0); |
|
802 |
Static3D center = new Static3D(0,0,0); |
|
803 |
Static3D center1= new Static3D(-E/2,-E/2,0); |
|
804 |
|
|
805 |
VertexEffect effect0 = new VertexEffectMove(move0); |
|
806 |
VertexEffect effect1 = new VertexEffectRotate(angle1, axisZ, center); |
|
807 |
VertexEffect effect2 = new VertexEffectMove(move1); |
|
808 |
VertexEffect effect3 = new VertexEffectRotate(angle2, axis1, center1); |
|
809 |
VertexEffect effect4 = new VertexEffectMove(move2); |
|
810 |
VertexEffect effect5 = new VertexEffectMove(move3); |
|
811 |
VertexEffect effect6 = new VertexEffectRotate(angle3, axisZ, center); |
|
812 |
VertexEffect effect7 = new VertexEffectRotate(angle4, axisX, center); |
|
813 |
VertexEffect effect8 = new VertexEffectRotate(angle1, axisY, center); |
|
814 |
VertexEffect effect9 = new VertexEffectMove(move4); |
|
815 |
|
|
816 |
effect0.setMeshAssociation( 1,-1); // mesh 0 |
|
817 |
effect1.setMeshAssociation( 2,-1); // mesh 1 |
|
818 |
effect2.setMeshAssociation( 2,-1); // mesh 1 |
|
819 |
effect3.setMeshAssociation( 2,-1); // mesh 1 |
|
820 |
effect4.setMeshAssociation( 4,-1); // mesh 2 |
|
821 |
effect5.setMeshAssociation( 8,-1); // mesh 3 |
|
822 |
effect6.setMeshAssociation( 8,-1); // mesh 3 |
|
823 |
effect7.setMeshAssociation( 4,-1); // mesh 2 |
|
824 |
effect8.setMeshAssociation( 8,-1); // mesh 3 |
|
825 |
effect9.setMeshAssociation(15,-1); // meshes 0,1,2,3 |
|
826 |
|
|
827 |
mesh.apply(effect0); |
|
828 |
mesh.apply(effect1); |
|
829 |
mesh.apply(effect2); |
|
830 |
mesh.apply(effect3); |
|
831 |
mesh.apply(effect4); |
|
832 |
mesh.apply(effect5); |
|
833 |
mesh.apply(effect6); |
|
834 |
mesh.apply(effect7); |
|
835 |
mesh.apply(effect8); |
|
836 |
mesh.apply(effect9); |
|
837 |
|
|
838 |
Static3D roundingCenter = new Static3D(-E/2 + E/3,-E/2 + E/3,-E/2); |
|
839 |
|
|
840 |
Static3D[] verticesType1 = new Static3D[1]; |
|
841 |
verticesType1[0] = new Static3D(E/3,E/3,0.0f); |
|
842 |
roundCorners(mesh,roundingCenter,verticesType1,0.06f,0.15f); |
|
843 |
|
|
844 |
Static3D[] verticesType2 = new Static3D[2]; |
|
845 |
verticesType2[0] = new Static3D(-E+E/3, E/3 , 0); |
|
846 |
verticesType2[1] = new Static3D( E/3 ,-E+E/3, 0); |
|
847 |
roundCorners(mesh,roundingCenter,verticesType2,0.10f,0.20f); |
|
848 |
|
|
849 |
mesh.mergeEffComponents(); |
|
850 |
mesh.addEmptyTexComponent(); |
|
851 |
mesh.addEmptyTexComponent(); |
|
852 |
|
|
853 |
return mesh; |
|
413 |
return new MeshJoined(meshes); |
|
854 | 414 |
} |
855 | 415 |
|
856 | 416 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
857 |
// Redi cube |
|
858 | 417 |
|
859 |
MeshBase createRediEdgeMesh()
|
|
418 |
MeshBase createFacesRediEdge()
|
|
860 | 419 |
{ |
861 | 420 |
final int MESHES=6; |
862 | 421 |
|
... | ... | |
905 | 464 |
meshes[5] = meshes[4].copy(true); |
906 | 465 |
meshes[5].setEffectAssociation(0,32,0); |
907 | 466 |
|
908 |
MeshBase mesh = new MeshJoined(meshes); |
|
909 |
|
|
910 |
Static3D move0 = new Static3D(0.0f, -0.5f, 0.0f); |
|
911 |
Static3D move1 = new Static3D(0.25f, -0.25f, 0.0f); |
|
912 |
Static3D move2 = new Static3D(0.5f, 0.0f, 0.0f); |
|
913 |
Static3D move3 = new Static3D(0.0f, (SQ3-6)/8, (SQ3-6)/8); |
|
914 |
Static3D flipZ = new Static3D(1,1,-1); |
|
915 |
Static3D flipX = new Static3D(-1,1,1); |
|
916 |
Static3D scale = new Static3D(2,2,2); |
|
917 |
Static3D cent0 = new Static3D(0,0, 0); |
|
918 |
Static3D cent1 = new Static3D(0,0, -1.5f); |
|
919 |
Static3D axisX = new Static3D(1,0, 0); |
|
920 |
Static3D axisY = new Static3D(0,1, 0); |
|
921 |
Static3D axis = new Static3D(0,SQ2/2,-SQ2/2); |
|
922 |
Static1D angle1= new Static1D(90); |
|
923 |
Static1D angle2= new Static1D(45); |
|
924 |
Static1D angle3= new Static1D( (float)(180/Math.PI*Math.acos(SQ3/3)) ); |
|
925 |
|
|
926 |
VertexEffect effect0 = new VertexEffectScale(scale); |
|
927 |
VertexEffect effect1 = new VertexEffectMove(move0); |
|
928 |
VertexEffect effect2 = new VertexEffectScale(flipZ); |
|
929 |
VertexEffect effect3 = new VertexEffectRotate(angle1,axisX,cent0); |
|
930 |
VertexEffect effect4 = new VertexEffectMove(move1); |
|
931 |
VertexEffect effect5 = new VertexEffectRotate(angle1,axisY,cent0); |
|
932 |
VertexEffect effect6 = new VertexEffectMove(move2); |
|
933 |
VertexEffect effect7 = new VertexEffectScale(flipX); |
|
934 |
VertexEffect effect8 = new VertexEffectRotate(angle2,axisX,cent0); |
|
935 |
VertexEffect effect9 = new VertexEffectMove(move3); |
|
936 |
VertexEffect effect10= new VertexEffectRotate(angle3,axis ,cent1); |
|
937 |
VertexEffect effect11= new VertexEffectScale(flipX); |
|
938 |
|
|
939 |
effect0.setMeshAssociation(63,-1); // meshes 0,1,2,3,4,5 |
|
940 |
effect1.setMeshAssociation( 3,-1); // meshes 0,1 |
|
941 |
effect2.setMeshAssociation( 2,-1); // mesh 1 |
|
942 |
effect3.setMeshAssociation( 2,-1); // mesh 1 |
|
943 |
effect4.setMeshAssociation(12,-1); // meshes 2,3 |
|
944 |
effect5.setMeshAssociation(60,-1); // meshes 2,3,4,5 |
|
945 |
effect6.setMeshAssociation(12,-1); // meshes 2,3 |
|
946 |
effect7.setMeshAssociation( 8,-1); // mesh 3 |
|
947 |
effect8.setMeshAssociation(48,-1); // meshes 4,5 |
|
948 |
effect9.setMeshAssociation(48,-1); // meshes 4,5 |
|
949 |
effect10.setMeshAssociation(48,-1); // meshes 4,5 |
|
950 |
effect11.setMeshAssociation(32,-1); // mesh 5 |
|
951 |
|
|
952 |
mesh.apply(effect0); |
|
953 |
mesh.apply(effect1); |
|
954 |
mesh.apply(effect2); |
|
955 |
mesh.apply(effect3); |
|
956 |
mesh.apply(effect4); |
|
957 |
mesh.apply(effect5); |
|
958 |
mesh.apply(effect6); |
|
959 |
mesh.apply(effect7); |
|
960 |
mesh.apply(effect8); |
|
961 |
mesh.apply(effect9); |
|
962 |
mesh.apply(effect10); |
|
963 |
mesh.apply(effect11); |
|
964 |
|
|
965 |
Static3D center = new Static3D(0.0f,-0.75f,-0.75f); |
|
966 |
Static3D[] vertices = new Static3D[4]; |
|
967 |
vertices[0] = new Static3D( 0.5f, 0.0f, 0.0f); |
|
968 |
vertices[1] = new Static3D(-0.5f, 0.0f, 0.0f); |
|
969 |
vertices[2] = new Static3D(0.0f, 0.0f,-1.5f); |
|
970 |
vertices[3] = new Static3D(0.0f,-1.5f, 0.0f); |
|
971 |
|
|
972 |
roundCorners(mesh,center,vertices,0.06f,0.20f); |
|
973 |
|
|
974 |
mesh.mergeEffComponents(); |
|
975 |
|
|
976 |
return mesh; |
|
467 |
return new MeshJoined(meshes); |
|
977 | 468 |
} |
978 | 469 |
|
979 | 470 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
980 | 471 |
|
981 |
MeshBase createRediCornerMesh()
|
|
472 |
MeshBase createFacesRediCorner()
|
|
982 | 473 |
{ |
983 | 474 |
final int MESHES=6; |
984 | 475 |
MeshBase[] meshes = new MeshBase[MESHES]; |
... | ... | |
1017 | 508 |
meshes[5] = meshes[3].copy(true); |
1018 | 509 |
meshes[5].setEffectAssociation(0,32,0); |
1019 | 510 |
|
1020 |
MeshBase mesh = new MeshJoined(meshes); |
|
511 |
return new MeshJoined(meshes); |
|
512 |
} |
|
1021 | 513 |
|
1022 |
Static3D axisY = new Static3D(0,1,0); |
|
1023 |
Static3D axisX = new Static3D(1,0,0); |
|
514 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
515 |
|
|
516 |
VertexEffect[] createVertexEffectsCube() |
|
517 |
{ |
|
518 |
Static3D axisY = new Static3D(0,1,0); |
|
519 |
Static3D axisX = new Static3D(1,0,0); |
|
520 |
Static3D center = new Static3D(0,0,0); |
|
521 |
Static1D angle90 = new Static1D(90); |
|
522 |
Static1D angle180= new Static1D(180); |
|
523 |
Static1D angle270= new Static1D(270); |
|
524 |
|
|
525 |
VertexEffect[] effect = new VertexEffect[6]; |
|
526 |
|
|
527 |
effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f)); |
|
528 |
effect[1] = new VertexEffectRotate( angle180, axisX, center ); |
|
529 |
effect[2] = new VertexEffectRotate( angle90 , axisX, center ); |
|
530 |
effect[3] = new VertexEffectRotate( angle270, axisX, center ); |
|
531 |
effect[4] = new VertexEffectRotate( angle270, axisY, center ); |
|
532 |
effect[5] = new VertexEffectRotate( angle90 , axisY, center ); |
|
533 |
|
|
534 |
effect[0].setMeshAssociation(63,-1); // all 6 sides |
|
535 |
effect[1].setMeshAssociation(32,-1); // back |
|
536 |
effect[2].setMeshAssociation( 8,-1); // bottom |
|
537 |
effect[3].setMeshAssociation( 4,-1); // top |
|
538 |
effect[4].setMeshAssociation( 2,-1); // left |
|
539 |
effect[5].setMeshAssociation( 1,-1); // right |
|
540 |
|
|
541 |
return effect; |
|
542 |
} |
|
543 |
|
|
544 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
545 |
|
|
546 |
VertexEffect[] createVertexEffectsSkewbCorner() |
|
547 |
{ |
|
548 |
float E = 0.5f; |
|
549 |
|
|
550 |
Static3D axisX = new Static3D(1,0,0); |
|
551 |
Static3D axisY = new Static3D(0,1,0); |
|
552 |
Static3D axis0 = new Static3D(-SQ2/2,0,SQ2/2); |
|
553 |
Static3D axis1 = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3); |
|
554 |
Static1D angle1 = new Static1D(+90); |
|
555 |
Static1D angle2 = new Static1D(-90); |
|
556 |
Static1D angle3 = new Static1D(-15); |
|
557 |
Static1D angle4 = new Static1D((float)((180.0f/Math.PI)*Math.acos(SQ3/3))); |
|
558 |
Static1D angle5 = new Static1D(120); |
|
559 |
Static1D angle6 = new Static1D(240); |
|
560 |
Static3D center1= new Static3D(0,0,0); |
|
561 |
Static3D center2= new Static3D(-0.5f,-0.5f,-0.5f); |
|
562 |
Static3D move1 = new Static3D(-E/4,-E/4,0); |
|
563 |
Static3D move2 = new Static3D(-0.5f,-0.5f,-0.5f); |
|
564 |
|
|
565 |
VertexEffect[] effect = new VertexEffect[10]; |
|
566 |
|
|
567 |
effect[0] = new VertexEffectMove(move1); |
|
568 |
effect[1] = new VertexEffectScale(new Static3D(1,1,-1)); |
|
569 |
effect[2] = new VertexEffectRotate(angle1,axisX,center1); |
|
570 |
effect[3] = new VertexEffectRotate(angle2,axisY,center1); |
|
571 |
effect[4] = new VertexEffectMove(move2); |
|
572 |
effect[5] = new VertexEffectRotate(angle1,axisX,center2); |
|
573 |
effect[6] = new VertexEffectRotate(angle3,axisY,center2); |
|
574 |
effect[7] = new VertexEffectRotate(angle4,axis0,center2); |
|
575 |
effect[8] = new VertexEffectRotate(angle5,axis1,center2); |
|
576 |
effect[9] = new VertexEffectRotate(angle6,axis1,center2); |
|
577 |
|
|
578 |
effect[0].setMeshAssociation( 7,-1); // meshes 0,1,2 |
|
579 |
effect[1].setMeshAssociation( 6,-1); // meshes 1,2 |
|
580 |
effect[2].setMeshAssociation( 2,-1); // mesh 1 |
|
581 |
effect[3].setMeshAssociation( 4,-1); // mesh 2 |
|
582 |
effect[4].setMeshAssociation(56,-1); // meshes 3,4,5 |
|
583 |
effect[5].setMeshAssociation(56,-1); // meshes 3,4,5 |
|
584 |
effect[6].setMeshAssociation(56,-1); // meshes 3,4,5 |
|
585 |
effect[7].setMeshAssociation(56,-1); // meshes 3,4,5 |
|
586 |
effect[8].setMeshAssociation(16,-1); // mesh 4 |
|
587 |
effect[9].setMeshAssociation(32,-1); // mesh 5 |
|
588 |
|
|
589 |
return effect; |
|
590 |
} |
|
591 |
|
|
592 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
593 |
|
|
594 |
VertexEffect[] createVertexEffectsSkewbFace() |
|
595 |
{ |
|
596 |
Static3D center = new Static3D(0,0,0); |
|
597 |
Static3D axisX = new Static3D(1,0,0); |
|
598 |
Static3D axisZ = new Static3D(0,0,1); |
|
599 |
float angle = -(float)((180.0f/Math.PI)*Math.acos(SQ3/3)); |
|
600 |
|
|
601 |
VertexEffect[] effect = new VertexEffect[6]; |
|
602 |
|
|
603 |
effect[0] = new VertexEffectRotate( new Static1D(angle), axisX, center); |
|
604 |
effect[1] = new VertexEffectRotate( new Static1D( 135), axisZ, center); |
|
605 |
effect[2] = new VertexEffectRotate( new Static1D( 45), axisZ, center); |
|
606 |
effect[3] = new VertexEffectRotate( new Static1D( -45), axisZ, center); |
|
607 |
effect[4] = new VertexEffectRotate( new Static1D( -135), axisZ, center); |
|
608 |
effect[5] = new VertexEffectMove( new Static3D(0,0,-0.5f) ); |
|
609 |
|
|
610 |
effect[0].setMeshAssociation(30,-1); // meshes 1,2,3,4 |
|
611 |
effect[1].setMeshAssociation( 2,-1); // mesh 1 |
|
612 |
effect[2].setMeshAssociation( 5,-1); // meshes 0,2 |
|
613 |
effect[3].setMeshAssociation( 8,-1); // mesh 3 |
|
614 |
effect[4].setMeshAssociation(16,-1); // mesh 4 |
|
615 |
effect[5].setMeshAssociation(30,-1); // meshes 1,2,3,4 |
|
616 |
|
|
617 |
return effect; |
|
618 |
} |
|
619 |
|
|
620 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
621 |
|
|
622 |
VertexEffect[] createVertexEffectsOcta() |
|
623 |
{ |
|
624 |
Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3))); |
|
625 |
Static1D angle1= new Static1D( 90); |
|
626 |
Static1D angle2= new Static1D(180); |
|
627 |
Static1D angle3= new Static1D(270); |
|
628 |
Static3D move1 = new Static3D(0,SQ2/2-SQ3/3,0); |
|
629 |
Static3D axisX = new Static3D(1,0,0); |
|
630 |
Static3D axisY = new Static3D(0,1,0); |
|
631 |
Static3D cent0 = new Static3D(0,0,0); |
|
632 |
Static3D cent1 = new Static3D(0,SQ2/2,0); |
|
633 |
Static3D flipY = new Static3D( 1,-1, 1); |
|
634 |
|
|
635 |
VertexEffect[] effect = new VertexEffect[6]; |
|
636 |
|
|
637 |
effect[0] = new VertexEffectMove(move1); |
|
638 |
effect[1] = new VertexEffectRotate(alpha , axisX, cent1); |
|
639 |
effect[2] = new VertexEffectRotate(angle1, axisY, cent0); |
|
640 |
effect[3] = new VertexEffectRotate(angle2, axisY, cent0); |
|
641 |
effect[4] = new VertexEffectRotate(angle3, axisY, cent0); |
|
642 |
effect[5] = new VertexEffectScale(flipY); |
|
643 |
|
|
644 |
effect[2].setMeshAssociation ( 34,-1); // apply to meshes 1 & 5 |
|
645 |
effect[3].setMeshAssociation ( 68,-1); // apply to meshes 2 & 6 |
|
646 |
effect[4].setMeshAssociation (136,-1); // apply to meshes 3 & 7 |
|
647 |
effect[5].setMeshAssociation (240,-1); // apply to meshes 4,5,6,7 |
|
648 |
|
|
649 |
return effect; |
|
650 |
} |
|
651 |
|
|
652 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
653 |
|
|
654 |
VertexEffect[] createVertexEffectsTetra() |
|
655 |
{ |
|
656 |
Static3D flipZ = new Static3D( 1, 1,-1); |
|
657 |
|
|
658 |
Static1D alpha = new Static1D((float)(-(180/Math.PI)*Math.asin(SQ3/3))); |
|
659 |
Static1D angle1= new Static1D( 90); |
|
660 |
Static1D angle2= new Static1D(180); |
|
661 |
Static3D move1 = new Static3D(0,SQ2/4-SQ3/6,0); |
|
662 |
|
|
663 |
Static3D axisX = new Static3D(1,0,0); |
|
664 |
Static3D axisY = new Static3D(0,1,0); |
|
665 |
Static3D axisZ = new Static3D(0,0,1); |
|
666 |
|
|
667 |
Static3D cent0 = new Static3D(0,0,0); |
|
668 |
Static3D cent1 = new Static3D(0,SQ2/4,0); |
|
669 |
|
|
670 |
VertexEffect[] effect = new VertexEffect[6]; |
|
671 |
|
|
672 |
effect[0] = new VertexEffectRotate(angle2, axisZ, cent0); |
|
673 |
effect[1] = new VertexEffectMove(move1); |
|
674 |
effect[2] = new VertexEffectRotate(alpha , axisX, cent1); |
|
675 |
effect[3] = new VertexEffectScale(flipZ); |
|
676 |
effect[4] = new VertexEffectRotate(angle1, axisY, cent0); |
|
677 |
effect[5] = new VertexEffectRotate(angle2, axisZ, cent0); |
|
678 |
|
|
679 |
effect[0].setMeshAssociation(15,-1); // meshes 0,1,2,3 |
|
680 |
effect[1].setMeshAssociation(15,-1); // meshes 0,1,2,3 |
|
681 |
effect[2].setMeshAssociation(15,-1); // meshes 0,1,2,3 |
|
682 |
effect[3].setMeshAssociation(10,-1); // meshes 1 & 3 |
|
683 |
effect[4].setMeshAssociation(12,-1); // meshes 2 & 3 |
|
684 |
effect[5].setMeshAssociation(12,-1); // meshes 2 & 3 |
|
685 |
|
|
686 |
return effect; |
|
687 |
} |
|
688 |
|
|
689 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
690 |
|
|
691 |
VertexEffect[] createVertexEffectsDino() |
|
692 |
{ |
|
693 |
float E = 0.5f*SQ2; |
|
694 |
float F = 0.5f; |
|
695 |
final float ANGLE = (float)((180/Math.PI)*(Math.atan(SQ2))); |
|
696 |
|
|
697 |
Static1D angle1 = new Static1D(+ANGLE); |
|
698 |
Static1D angle2 = new Static1D(-ANGLE); |
|
699 |
Static3D axisX = new Static3D(1,0,0); |
|
700 |
Static3D axisY = new Static3D(0,1,0); |
|
701 |
Static3D axisZ = new Static3D(0,-1,1); |
|
702 |
Static3D center0= new Static3D(0,0,0); |
|
703 |
Static3D center1= new Static3D(0,-3*F,0); |
|
704 |
|
|
705 |
VertexEffect[] effect = new VertexEffect[10]; |
|
706 |
|
|
707 |
effect[0] = new VertexEffectScale ( new Static3D(3,3,3) ); |
|
708 |
effect[1] = new VertexEffectMove ( new Static3D(0,-F,0) ); |
|
709 |
effect[2] = new VertexEffectRotate( new Static1D(90), axisX, center0 ); |
|
710 |
effect[3] = new VertexEffectScale ( new Static3D(1,-1,1) ); |
|
711 |
effect[4] = new VertexEffectMove ( new Static3D(3*E/2,E*(SQ3/2)-3*F,0) ); |
|
712 |
effect[5] = new VertexEffectRotate( new Static1D(+90), axisY, center1 ); |
|
713 |
effect[6] = new VertexEffectScale ( new Static3D(-1,1,1) ); |
|
714 |
effect[7] = new VertexEffectRotate( new Static1D( 45), axisX, center1 ); |
|
715 |
effect[8] = new VertexEffectRotate( angle1 , axisZ, center1 ); |
|
716 |
effect[9] = new VertexEffectRotate( angle2 , axisZ, center1 ); |
|
717 |
|
|
718 |
effect[0].setMeshAssociation(15,-1); // apply to meshes 0,1,2,3 |
|
719 |
effect[1].setMeshAssociation( 3,-1); // apply to meshes 0,1 |
|
720 |
effect[2].setMeshAssociation( 2,-1); // apply to mesh 1 |
|
721 |
effect[3].setMeshAssociation( 2,-1); // apply to mesh 0 |
|
722 |
effect[4].setMeshAssociation(12,-1); // apply to meshes 2,3 |
|
723 |
effect[5].setMeshAssociation(12,-1); // apply to meshes 2,3 |
|
724 |
effect[6].setMeshAssociation( 8,-1); // apply to mesh 3 |
|
725 |
effect[7].setMeshAssociation(12,-1); // apply to meshes 2,3 |
|
726 |
effect[8].setMeshAssociation( 4,-1); // apply to mesh 2 |
|
727 |
effect[9].setMeshAssociation( 8,-1); // apply to mesh 3 |
|
728 |
|
|
729 |
return effect; |
|
730 |
} |
|
731 |
|
|
732 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
733 |
|
|
734 |
VertexEffect[] createVertexEffectsHelicopterCorner() |
|
735 |
{ |
|
736 |
float E = 0.5f; |
|
737 |
|
|
738 |
Static3D axisX = new Static3D(1,0,0); |
|
739 |
Static3D axisY = new Static3D(0,1,0); |
|
740 |
Static3D axis0 = new Static3D(-SQ2/2,0,SQ2/2); |
|
741 |
Static3D axis1 = new Static3D(+SQ3/3,+SQ3/3,+SQ3/3); |
|
742 |
Static1D angle1 = new Static1D(+90); |
|
743 |
Static1D angle2 = new Static1D(-90); |
|
744 |
Static1D angle3 = new Static1D(-135); |
|
745 |
Static1D angle4 = new Static1D(90); |
|
746 |
Static1D angle5 = new Static1D(120); |
|
747 |
Static1D angle6 = new Static1D(240); |
|
748 |
Static3D center1= new Static3D(0,0,0); |
|
749 |
Static3D center2= new Static3D(-0.25f,-0.25f,-0.25f); |
|
750 |
Static3D move1 = new Static3D(-E/4,-E/4,0); |
|
751 |
Static3D move2 = new Static3D(-0.25f,(-1.0f/6)-0.25f,-0.25f); |
|
752 |
|
|
753 |
VertexEffect[] effect = new VertexEffect[10]; |
|
754 |
|
|
755 |
effect[0] = new VertexEffectMove(move1); |
|
756 |
effect[1] = new VertexEffectScale(new Static3D(1,1,-1)); |
|
757 |
effect[2] = new VertexEffectRotate(angle1,axisX,center1); |
|
758 |
effect[3] = new VertexEffectRotate(angle2,axisY,center1); |
|
759 |
effect[4] = new VertexEffectMove(move2); |
|
760 |
effect[5] = new VertexEffectRotate(angle1,axisX,center2); |
|
761 |
effect[6] = new VertexEffectRotate(angle3,axisY,center2); |
|
762 |
effect[7] = new VertexEffectRotate(angle4,axis0,center2); |
|
763 |
effect[8] = new VertexEffectRotate(angle5,axis1,center2); |
|
764 |
effect[9] = new VertexEffectRotate(angle6,axis1,center2); |
|
765 |
|
|
766 |
effect[0].setMeshAssociation( 7,-1); // meshes 0,1,2 |
|
767 |
effect[1].setMeshAssociation( 6,-1); // meshes 1,2 |
|
768 |
effect[2].setMeshAssociation( 2,-1); // mesh 1 |
|
769 |
effect[3].setMeshAssociation( 4,-1); // mesh 2 |
|
770 |
effect[4].setMeshAssociation(56,-1); // meshes 3,4,5 |
|
771 |
effect[5].setMeshAssociation(56,-1); // meshes 3,4,5 |
|
772 |
effect[6].setMeshAssociation(56,-1); // meshes 3,4,5 |
|
773 |
effect[7].setMeshAssociation(56,-1); // meshes 3,4,5 |
|
774 |
effect[8].setMeshAssociation(16,-1); // mesh 4 |
|
775 |
effect[9].setMeshAssociation(32,-1); // mesh 5 |
|
776 |
|
|
777 |
return effect; |
|
778 |
} |
|
779 |
|
|
780 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
781 |
|
|
782 |
VertexEffect[] createVertexEffectsHelicopterFace() |
|
783 |
{ |
|
784 |
float E = 0.5f; |
|
785 |
float F = SQ2/4; |
|
786 |
|
|
787 |
Static3D move0 = new Static3D(-E/4, -E/4, 0); |
|
788 |
Static3D move1 = new Static3D(-(SQ2/24)-E/2, -(SQ2/24)-E/2, 0); |
|
789 |
Static3D move2 = new Static3D(-E/2, F/3, 0); |
|
790 |
Static3D move3 = new Static3D(+E/2, F/3, 0); |
|
791 |
Static3D move4 = new Static3D(+E/3,+E/3, 0); |
|
792 |
Static1D angle1 = new Static1D(135); |
|
793 |
Static1D angle2 = new Static1D(90); |
|
794 |
Static1D angle3 = new Static1D(-90); |
|
795 |
Static1D angle4 = new Static1D(-135); |
|
796 |
Static3D axisX = new Static3D(1,0,0); |
|
797 |
Static3D axisY = new Static3D(0,1,0); |
|
798 |
Static3D axisZ = new Static3D(0,0,1); |
|
799 |
Static3D axis1 = new Static3D(1,-1,0); |
|
800 |
Static3D center = new Static3D(0,0,0); |
|
801 |
Static3D center1= new Static3D(-E/2,-E/2,0); |
|
802 |
|
|
803 |
VertexEffect[] effect = new VertexEffect[10]; |
|
804 |
|
|
805 |
effect[0] = new VertexEffectMove(move0); |
|
806 |
effect[1] = new VertexEffectRotate(angle1, axisZ, center); |
|
807 |
effect[2] = new VertexEffectMove(move1); |
|
808 |
effect[3] = new VertexEffectRotate(angle2, axis1, center1); |
|
809 |
effect[4] = new VertexEffectMove(move2); |
|
810 |
effect[5] = new VertexEffectMove(move3); |
|
811 |
effect[6] = new VertexEffectRotate(angle3, axisZ, center); |
|
812 |
effect[7] = new VertexEffectRotate(angle4, axisX, center); |
|
813 |
effect[8] = new VertexEffectRotate(angle1, axisY, center); |
|
814 |
effect[9] = new VertexEffectMove(move4); |
|
815 |
|
|
816 |
effect[0].setMeshAssociation( 1,-1); // mesh 0 |
|
817 |
effect[1].setMeshAssociation( 2,-1); // mesh 1 |
|
818 |
effect[2].setMeshAssociation( 2,-1); // mesh 1 |
|
819 |
effect[3].setMeshAssociation( 2,-1); // mesh 1 |
|
820 |
effect[4].setMeshAssociation( 4,-1); // mesh 2 |
|
821 |
effect[5].setMeshAssociation( 8,-1); // mesh 3 |
|
822 |
effect[6].setMeshAssociation( 8,-1); // mesh 3 |
|
823 |
effect[7].setMeshAssociation( 4,-1); // mesh 2 |
|
824 |
effect[8].setMeshAssociation( 8,-1); // mesh 3 |
|
825 |
effect[9].setMeshAssociation(15,-1); // meshes 0,1,2,3 |
|
826 |
|
|
827 |
return effect; |
|
828 |
} |
|
829 |
|
|
830 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
831 |
|
|
832 |
VertexEffect[] createVertexEffectsRediEdge() |
|
833 |
{ |
|
834 |
Static3D move0 = new Static3D(0.0f, -0.5f, 0.0f); |
|
835 |
Static3D move1 = new Static3D(0.25f, -0.25f, 0.0f); |
|
836 |
Static3D move2 = new Static3D(0.5f, 0.0f, 0.0f); |
|
837 |
Static3D move3 = new Static3D(0.0f, (SQ3-6)/8, (SQ3-6)/8); |
|
838 |
Static3D flipZ = new Static3D(1,1,-1); |
|
839 |
Static3D flipX = new Static3D(-1,1,1); |
|
840 |
Static3D scale = new Static3D(2,2,2); |
|
841 |
Static3D cent0 = new Static3D(0,0, 0); |
|
842 |
Static3D cent1 = new Static3D(0,0, -1.5f); |
|
843 |
Static3D axisX = new Static3D(1,0, 0); |
|
844 |
Static3D axisY = new Static3D(0,1, 0); |
|
845 |
Static3D axis = new Static3D(0,SQ2/2,-SQ2/2); |
|
846 |
Static1D angle1= new Static1D(90); |
|
847 |
Static1D angle2= new Static1D(45); |
|
848 |
Static1D angle3= new Static1D( (float)(180/Math.PI*Math.acos(SQ3/3)) ); |
|
849 |
|
|
850 |
VertexEffect[] effect = new VertexEffect[12]; |
|
851 |
|
|
852 |
effect[0] = new VertexEffectScale(scale); |
|
853 |
effect[1] = new VertexEffectMove(move0); |
|
854 |
effect[2] = new VertexEffectScale(flipZ); |
|
855 |
effect[3] = new VertexEffectRotate(angle1,axisX,cent0); |
|
856 |
effect[4] = new VertexEffectMove(move1); |
|
857 |
effect[5] = new VertexEffectRotate(angle1,axisY,cent0); |
|
858 |
effect[6] = new VertexEffectMove(move2); |
|
859 |
effect[7] = new VertexEffectScale(flipX); |
|
860 |
effect[8] = new VertexEffectRotate(angle2,axisX,cent0); |
|
861 |
effect[9] = new VertexEffectMove(move3); |
|
862 |
effect[10]= new VertexEffectRotate(angle3,axis ,cent1); |
|
863 |
effect[11]= new VertexEffectScale(flipX); |
|
864 |
|
|
865 |
effect[0].setMeshAssociation(63,-1); // meshes 0,1,2,3,4,5 |
|
866 |
effect[1].setMeshAssociation( 3,-1); // meshes 0,1 |
|
867 |
effect[2].setMeshAssociation( 2,-1); // mesh 1 |
|
868 |
effect[3].setMeshAssociation( 2,-1); // mesh 1 |
|
869 |
effect[4].setMeshAssociation(12,-1); // meshes 2,3 |
|
870 |
effect[5].setMeshAssociation(60,-1); // meshes 2,3,4,5 |
|
871 |
effect[6].setMeshAssociation(12,-1); // meshes 2,3 |
|
872 |
effect[7].setMeshAssociation( 8,-1); // mesh 3 |
|
873 |
effect[8].setMeshAssociation(48,-1); // meshes 4,5 |
|
874 |
effect[9].setMeshAssociation(48,-1); // meshes 4,5 |
|
875 |
effect[10].setMeshAssociation(48,-1); // meshes 4,5 |
|
876 |
effect[11].setMeshAssociation(32,-1); // mesh 5 |
|
877 |
|
|
878 |
return effect; |
|
879 |
} |
|
880 |
|
|
881 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
882 |
|
|
883 |
VertexEffect[] createVertexEffectsRediCorner() |
|
884 |
{ |
|
885 |
Static3D axisY = new Static3D(0,1,0); |
|
886 |
Static3D axisX = new Static3D(1,0,0); |
|
1024 | 887 |
Static3D axisZ = new Static3D(0,0,1); |
1025 | 888 |
Static3D center = new Static3D(0,0,0); |
1026 | 889 |
Static1D angle90 = new Static1D(90); |
1027 | 890 |
Static1D angle270= new Static1D(270); |
1028 | 891 |
Static1D angle45 = new Static1D(-45); |
1029 | 892 |
|
1030 |
VertexEffect effect0 = new VertexEffectMove(new Static3D(0,0,+0.5f)); |
|
1031 |
VertexEffect effect1 = new VertexEffectRotate( angle270, axisX, center ); |
|
1032 |
VertexEffect effect2 = new VertexEffectRotate( angle90 , axisY, center ); |
|
1033 |
VertexEffect effect3 = new VertexEffectRotate( angle45 , axisX, center ); |
|
1034 |
VertexEffect effect4 = new VertexEffectRotate( angle90 , axisY, center ); |
|
1035 |
VertexEffect effect5 = new VertexEffectRotate( angle270, axisZ, center ); |
|
1036 |
|
|
1037 |
effect0.setMeshAssociation( 7,-1); // 0,1,2 |
|
1038 |
effect1.setMeshAssociation( 2,-1); // 1 |
|
1039 |
effect2.setMeshAssociation( 4,-1); // 2 |
|
1040 |
effect3.setMeshAssociation(56,-1); // 3 |
|
1041 |
effect4.setMeshAssociation(16,-1); // 4 |
|
1042 |
effect5.setMeshAssociation(32,-1); // 5 |
|
1043 |
|
|
1044 |
mesh.apply(effect0); |
|
1045 |
mesh.apply(effect1); |
|
1046 |
mesh.apply(effect2); |
|
1047 |
mesh.apply(effect3); |
|
1048 |
mesh.apply(effect4); |
|
1049 |
mesh.apply(effect5); |
|
893 |
VertexEffect[] effect = new VertexEffect[6]; |
|
894 |
|
|
895 |
effect[0] = new VertexEffectMove(new Static3D(0,0,+0.5f)); |
|
896 |
effect[1] = new VertexEffectRotate( angle270, axisX, center ); |
|
897 |
effect[2] = new VertexEffectRotate( angle90 , axisY, center ); |
|
898 |
effect[3] = new VertexEffectRotate( angle45 , axisX, center ); |
|
899 |
effect[4] = new VertexEffectRotate( angle90 , axisY, center ); |
|
900 |
effect[5] = new VertexEffectRotate( angle270, axisZ, center ); |
|
901 |
|
|
902 |
effect[0].setMeshAssociation( 7,-1); // 0,1,2 |
|
903 |
effect[1].setMeshAssociation( 2,-1); // 1 |
|
904 |
effect[2].setMeshAssociation( 4,-1); // 2 |
|
905 |
effect[3].setMeshAssociation(56,-1); // 3 |
|
906 |
effect[4].setMeshAssociation(16,-1); // 4 |
|
907 |
effect[5].setMeshAssociation(32,-1); // 5 |
|
908 |
|
|
909 |
return effect; |
|
910 |
} |
|
911 |
|
|
912 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
913 |
// OBJECTS |
|
914 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
915 |
// CUBE |
|
916 |
|
|
917 |
MeshBase createCubeMesh(int index) |
|
918 |
{ |
|
919 |
MeshBase mesh = createFacesCube(index); |
|
920 |
VertexEffect[] effects = createVertexEffectsCube(); |
|
921 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
922 |
|
|
923 |
Static3D roundingCenter = new Static3D(0,0,0); |
|
924 |
Static3D[] vertices = new Static3D[8]; |
|
925 |
vertices[0] = new Static3D(+0.5f,+0.5f,+0.5f); |
|
926 |
vertices[1] = new Static3D(+0.5f,+0.5f,-0.5f); |
|
927 |
vertices[2] = new Static3D(+0.5f,-0.5f,+0.5f); |
|
928 |
vertices[3] = new Static3D(+0.5f,-0.5f,-0.5f); |
|
929 |
vertices[4] = new Static3D(-0.5f,+0.5f,+0.5f); |
|
930 |
vertices[5] = new Static3D(-0.5f,+0.5f,-0.5f); |
|
931 |
vertices[6] = new Static3D(-0.5f,-0.5f,+0.5f); |
|
932 |
vertices[7] = new Static3D(-0.5f,-0.5f,-0.5f); |
|
933 |
|
|
934 |
roundCorners(mesh,roundingCenter,vertices,0.06f,0.12f); |
|
935 |
|
|
936 |
mesh.mergeEffComponents(); |
|
937 |
|
|
938 |
return mesh; |
|
939 |
} |
|
940 |
|
|
941 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
942 |
// SKEWB |
|
943 |
|
|
944 |
MeshBase createSkewbCornerMesh() |
|
945 |
{ |
|
946 |
MeshBase mesh = createFacesSkewbCorner(); |
|
947 |
VertexEffect[] effects = createVertexEffectsSkewbCorner(); |
|
948 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
949 |
|
|
950 |
float E = 0.5f; |
|
951 |
Static3D roundingCenter = new Static3D(-E/2,-E/2,-E/2); |
|
952 |
|
|
953 |
Static3D[] verticesType1 = new Static3D[1]; |
|
954 |
verticesType1[0] = new Static3D(0.0f,0.0f,0.0f); |
|
955 |
roundCorners(mesh,roundingCenter,verticesType1,0.08f,0.15f); |
|
956 |
|
|
957 |
Static3D[] verticesType2 = new Static3D[3]; |
|
958 |
verticesType2[0] = new Static3D(-E, 0, 0); |
|
959 |
verticesType2[1] = new Static3D( 0,-E, 0); |
|
960 |
verticesType2[2] = new Static3D( 0, 0,-E); |
|
961 |
roundCorners(mesh,roundingCenter,verticesType2,0.08f,0.20f); |
|
962 |
|
|
963 |
mesh.mergeEffComponents(); |
|
964 |
|
|
965 |
return mesh; |
|
966 |
} |
|
967 |
|
|
968 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
969 |
|
|
970 |
MeshBase createSkewbFaceMesh() |
|
971 |
{ |
|
972 |
MeshBase mesh = createFacesSkewbFace(); |
|
973 |
VertexEffect[] effects = createVertexEffectsSkewbFace(); |
|
974 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
975 |
|
|
976 |
Static3D roundingCenter = new Static3D(0,0,-0.2f); |
|
977 |
float E = SQ2/4; |
|
978 |
Static3D[] vertices = new Static3D[4]; |
|
979 |
vertices[0] = new Static3D(-E*SQ2, 0, 0); |
|
980 |
vertices[1] = new Static3D(+E*SQ2, 0, 0); |
|
981 |
vertices[2] = new Static3D( 0, -E*SQ2, 0); |
|
982 |
vertices[3] = new Static3D( 0, +E*SQ2, 0); |
|
983 |
roundCorners(mesh,roundingCenter,vertices,0.10f,0.10f); |
|
984 |
|
|
985 |
mesh.mergeEffComponents(); |
|
986 |
mesh.addEmptyTexComponent(); |
|
987 |
|
|
988 |
return mesh; |
|
989 |
} |
|
990 |
|
|
991 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
992 |
// SKEWB DIAMOND / PYRAMINX |
|
993 |
|
|
994 |
MeshBase createOctaMesh() |
|
995 |
{ |
|
996 |
MeshBase mesh = createFacesOcta(); |
|
997 |
VertexEffect[] effects = createVertexEffectsOcta(); |
|
998 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
999 |
|
|
1000 |
Static3D roundingCenter = new Static3D(0,0,0); |
|
1001 |
Static3D[] vertices = new Static3D[6]; |
|
1002 |
vertices[0] = new Static3D( 0, SQ2/2, 0 ); |
|
1003 |
vertices[1] = new Static3D( 0.5f, 0, 0.5f ); |
|
1004 |
vertices[2] = new Static3D(-0.5f, 0, 0.5f ); |
|
1005 |
vertices[3] = new Static3D( 0,-SQ2/2, 0 ); |
|
1006 |
vertices[4] = new Static3D(-0.5f, 0,-0.5f ); |
|
1007 |
vertices[5] = new Static3D( 0.5f, 0,-0.5f ); |
|
1008 |
|
|
1009 |
roundCorners(mesh,roundingCenter,vertices,0.06f,0.20f); |
|
1010 |
|
|
1011 |
mesh.mergeEffComponents(); |
|
1012 |
|
|
1013 |
return mesh; |
|
1014 |
} |
|
1015 |
|
|
1016 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1017 |
|
|
1018 |
MeshBase createTetraMesh() |
|
1019 |
{ |
|
1020 |
MeshBase mesh = createFacesTetra(); |
|
1021 |
VertexEffect[] effects = createVertexEffectsTetra(); |
|
1022 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
1023 |
|
|
1024 |
Static3D roundingCenter = new Static3D(0,0,0); |
|
1025 |
Static3D[] verticesRound = new Static3D[4]; |
|
1026 |
verticesRound[0] = new Static3D(-0.5f,+SQ2/4, 0 ); |
|
1027 |
verticesRound[1] = new Static3D(+0.5f,+SQ2/4, 0 ); |
|
1028 |
verticesRound[2] = new Static3D( 0,-SQ2/4,+0.5f); |
|
1029 |
verticesRound[3] = new Static3D( 0,-SQ2/4,-0.5f); |
|
1030 |
roundCorners(mesh,roundingCenter,verticesRound,0.08f,0.15f); |
|
1031 |
|
|
1032 |
mesh.mergeEffComponents(); |
|
1033 |
mesh.addEmptyTexComponent(); |
|
1034 |
mesh.addEmptyTexComponent(); |
|
1035 |
mesh.addEmptyTexComponent(); |
|
1036 |
mesh.addEmptyTexComponent(); |
|
1037 |
|
|
1038 |
return mesh; |
|
1039 |
} |
|
1050 | 1040 |
|
1041 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1042 |
// DINO |
|
1043 |
|
|
1044 |
MeshBase createDinoMesh() |
|
1045 |
{ |
|
1046 |
MeshBase mesh = createFacesDino(); |
|
1047 |
VertexEffect[] effects = createVertexEffectsDino(); |
|
1048 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
1049 |
|
|
1050 |
float F = 0.5f; |
|
1051 |
Static3D roundingCenter = new Static3D(0.0f, -1.5f*F, -1.5f*F); |
|
1052 |
Static3D[] verticesRound = new Static3D[4]; |
|
1053 |
verticesRound[0] = new Static3D( 0,-3*F, 0 ); |
|
1054 |
verticesRound[1] = new Static3D( 0, 0, -3*F ); |
|
1055 |
verticesRound[2] = new Static3D( -3*F, 0, 0 ); |
|
1056 |
verticesRound[3] = new Static3D( +3*F, 0, 0 ); |
|
1057 |
roundCorners(mesh,roundingCenter,verticesRound,0.10f,0.40f); |
|
1058 |
|
|
1059 |
mesh.mergeEffComponents(); |
|
1060 |
|
|
1061 |
return mesh; |
|
1062 |
} |
|
1063 |
|
|
1064 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1065 |
// Helicopter |
|
1066 |
|
|
1067 |
MeshBase createHelicopterCornerMesh() |
|
1068 |
{ |
|
1069 |
MeshBase mesh = createFacesHelicopterCorner(); |
|
1070 |
VertexEffect[] effects = createVertexEffectsHelicopterCorner(); |
|
1071 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
1072 |
|
|
1073 |
float E = 0.5f; |
|
1074 |
Static3D roundingCenter = new Static3D(-E/2,-E/2,-E/2); |
|
1075 |
|
|
1076 |
Static3D[] verticesType1 = new Static3D[1]; |
|
1077 |
verticesType1[0] = new Static3D(0.0f,0.0f,0.0f); |
|
1078 |
roundCorners(mesh,roundingCenter,verticesType1,0.08f,0.15f); |
|
1079 |
|
|
1080 |
Static3D[] verticesType2 = new Static3D[3]; |
|
1081 |
verticesType2[0] = new Static3D(-E, 0, 0); |
|
1082 |
verticesType2[1] = new Static3D( 0,-E, 0); |
|
1083 |
verticesType2[2] = new Static3D( 0, 0,-E); |
|
1084 |
roundCorners(mesh,roundingCenter,verticesType2,0.10f,0.20f); |
|
1085 |
|
|
1086 |
mesh.mergeEffComponents(); |
|
1087 |
|
|
1088 |
return mesh; |
|
1089 |
} |
|
1090 |
|
|
1091 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1092 |
|
|
1093 |
MeshBase createHelicopterFaceMesh() |
|
1094 |
{ |
|
1095 |
MeshBase mesh = createFacesHelicopterFace(); |
|
1096 |
VertexEffect[] effects = createVertexEffectsHelicopterFace(); |
|
1097 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
1098 |
|
|
1099 |
float E = 0.5f; |
|
1100 |
Static3D roundingCenter = new Static3D(-E/2 + E/3,-E/2 + E/3,-E/2); |
|
1101 |
|
|
1102 |
Static3D[] verticesType1 = new Static3D[1]; |
|
1103 |
verticesType1[0] = new Static3D(E/3,E/3,0.0f); |
|
1104 |
roundCorners(mesh,roundingCenter,verticesType1,0.06f,0.15f); |
|
1105 |
|
|
1106 |
Static3D[] verticesType2 = new Static3D[2]; |
|
1107 |
verticesType2[0] = new Static3D(-E+E/3, E/3 , 0); |
|
1108 |
verticesType2[1] = new Static3D( E/3 ,-E+E/3, 0); |
|
1109 |
roundCorners(mesh,roundingCenter,verticesType2,0.10f,0.20f); |
|
1110 |
|
|
1111 |
mesh.mergeEffComponents(); |
|
1112 |
mesh.addEmptyTexComponent(); |
|
1113 |
mesh.addEmptyTexComponent(); |
|
1114 |
|
|
1115 |
return mesh; |
|
1116 |
} |
|
1117 |
|
|
1118 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1119 |
// Redi cube |
|
1120 |
|
|
1121 |
MeshBase createRediEdgeMesh() |
|
1122 |
{ |
|
1123 |
MeshBase mesh = createFacesRediEdge(); |
|
1124 |
VertexEffect[] effects = createVertexEffectsRediEdge(); |
|
1125 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
1126 |
|
|
1127 |
Static3D center = new Static3D(0.0f,-0.75f,-0.75f); |
|
1128 |
Static3D[] vertices = new Static3D[4]; |
|
1129 |
vertices[0] = new Static3D( 0.5f, 0.0f, 0.0f); |
|
1130 |
vertices[1] = new Static3D(-0.5f, 0.0f, 0.0f); |
|
1131 |
vertices[2] = new Static3D(0.0f, 0.0f,-1.5f); |
|
1132 |
vertices[3] = new Static3D(0.0f,-1.5f, 0.0f); |
|
1133 |
|
|
1134 |
roundCorners(mesh,center,vertices,0.06f,0.20f); |
|
1135 |
|
|
1136 |
mesh.mergeEffComponents(); |
|
1137 |
|
|
1138 |
return mesh; |
|
1139 |
} |
|
1140 |
|
|
1141 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
1142 |
|
|
1143 |
MeshBase createRediCornerMesh() |
|
1144 |
{ |
|
1145 |
MeshBase mesh = createFacesRediCorner(); |
|
1146 |
VertexEffect[] effects = createVertexEffectsRediCorner(); |
|
1147 |
for( VertexEffect effect : effects ) mesh.apply(effect); |
|
1148 |
|
|
1149 |
Static3D center = new Static3D(0,0,0); |
|
1051 | 1150 |
Static3D[] vertices = new Static3D[8]; |
1052 | 1151 |
vertices[0] = new Static3D(+0.5f,+0.5f,+0.5f); |
1053 | 1152 |
vertices[1] = new Static3D(+0.5f,+0.5f,-0.5f); |
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