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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import android.content.res.Resources;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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import org.distorted.main.RubikSurfaceView;
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyDino4 extends TwistyDino
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{
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private static final int[] mFaceMap = { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
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private static final int[][] mScramble;
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static
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{
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int numQuats = QUATS.length;
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int numCenters = CENTERS.length;
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mScramble = new int[numQuats][numCenters];
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for(int q=0; q<numQuats; q++)
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for(int c=0; c<numCenters; c++) mScramble[q][c] = computeScramble(q,c);
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}
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private final int[] mColors = new int[CENTERS.length];
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private static int computeScramble(int quatNum, int centerNum)
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{
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float MAXDIFF = 0.01f;
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float[] center= CENTERS[centerNum];
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Static4D sc = new Static4D(center[0], center[1], center[2], 1.0f);
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Static4D result = RubikSurfaceView.rotateVectorByQuat(sc,QUATS[quatNum]);
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int numCenters = CENTERS.length;
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float x = result.get0();
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float y = result.get1();
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float z = result.get2();
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for(int c=0; c<numCenters; c++)
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{
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float[] cent = CENTERS[c];
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float qx = cent[0] - x;
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float qy = cent[1] - y;
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float qz = cent[2] - z;
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if( qx>-MAXDIFF && qx<MAXDIFF &&
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qy>-MAXDIFF && qy<MAXDIFF &&
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qz>-MAXDIFF && qz<MAXDIFF ) return c;
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}
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return -1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistyDino4(int size, Static4D quat, DistortedTexture texture,
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MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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{
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super(size, quat, texture, mesh, effects, moves, ObjectList.DIN4, res, scrWidth);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getFaceColor(int cubit, int cubitface, int size)
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{
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return (cubitface==0 || cubitface==1) ? mFaceMap[cubit] : NUM_TEXTURES;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean shouldResetTextureMaps()
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{
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void randomizeNewScramble(int[][] scramble, Random rnd, int num)
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{
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if( num==0 )
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{
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scramble[num][0] = rnd.nextInt(NUM_AXIS);
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scramble[num][1] = (scramble[num][0]==1 || scramble[num][0]==2) ? 0:2;
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}
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else
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{
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int newVector = rnd.nextInt(NUM_AXIS -1);
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scramble[num][0] = (newVector>=scramble[num-1][0] ? newVector+1 : newVector);
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scramble[num][1] = scramble[num-1][0]+scramble[num][0]==3 ? 2-scramble[num-1][1] : scramble[num-1][1];
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}
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switch( rnd.nextInt(2) )
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{
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case 0: scramble[num][2] = -1; break;
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case 1: scramble[num][2] = 1; break;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Dino4 is solved if and only if groups of cubits
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// (0,3,7), (1,2,5), (4,8,9), (6,10,11)
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// or
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// (0,1,4), (2,3,6), (5,9,10), (7,8,11)
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// are all the same color.
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public boolean isSolved()
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{
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int numCenters = CENTERS.length;
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for(int c=0; c<numCenters; c++)
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{
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int index = mScramble[CUBITS[c].mQuatIndex][c];
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mColors[index] = mFaceMap[c];
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}
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if( mColors[0]==mColors[3] && mColors[0]==mColors[7] &&
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mColors[1]==mColors[2] && mColors[1]==mColors[5] &&
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mColors[4]==mColors[8] && mColors[4]==mColors[9] ) return true;
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if( mColors[0]==mColors[1] && mColors[0]==mColors[4] &&
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mColors[2]==mColors[3] && mColors[2]==mColors[6] &&
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mColors[5]==mColors[9] && mColors[5]==mColors[10] ) return true;
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getObjectName(int numLayers)
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{
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return R.string.din43;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getInventor(int numLayers)
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{
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return R.string.din43_inventor;
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}
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}
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