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af88bf2e
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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eaf87d1d
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Leszek Koltunski
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package org.distorted.tutorials;
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af88bf2e
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Leszek Koltunski
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import android.content.Context;
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import android.content.res.Resources;
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import org.distorted.effects.BaseEffect;
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import org.distorted.effects.EffectController;
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809c3432
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Leszek Koltunski
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import org.distorted.helpers.BlockController;
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Leszek Koltunski
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import org.distorted.helpers.MovesFinished;
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import org.distorted.helpers.TwistyPreRender;
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588ace55
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Leszek Koltunski
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import org.distorted.main.RubikActivity;
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import org.distorted.objectlib.ObjectList;
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import org.distorted.objectlib.TwistyObject;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TutorialPreRender implements EffectController, TwistyPreRender
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{
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private MovesFinished mAddActionListener;
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private final TutorialSurfaceView mView;
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private boolean mFinishRotation, mRemoveRotation, mAddRotation,
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mSetQuat, mChangeObject, mSetupObject, mSolveObject, mScrambleObject,
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mInitializeObject, mResetAllTextureMaps, mRemovePatternRotation, mSolve;
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private boolean mUIBlocked, mTouchBlocked;
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private boolean mIsSolved;
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private ObjectList mNextObject;
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private int mNextSize;
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private long mRotationFinishedID;
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private int mScreenWidth;
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private TwistyObject mOldObject, mNewObject;
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private int mAddRotationAxis, mAddRotationRowBitmap, mAddRotationAngle;
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private long mAddRotationDuration;
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private long mAddRotationID, mRemoveRotationID;
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private int mNearestAngle;
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13ed203c
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private int mScrambleObjectNum;
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private final BlockController mBlockController;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TutorialPreRender(TutorialSurfaceView view)
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{
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mView = view;
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mFinishRotation = false;
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mRemoveRotation = false;
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mAddRotation = false;
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mSetQuat = false;
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mChangeObject = false;
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mSetupObject = false;
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mSolveObject = false;
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mSolve = false;
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mScrambleObject = false;
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mOldObject = null;
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mNewObject = null;
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13ed203c
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mScreenWidth = 0;
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mScrambleObjectNum = 0;
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mRemovePatternRotation= false;
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TutorialActivity act = (TutorialActivity)mView.getContext();
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mBlockController = new BlockController(act);
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unblockEverything();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createObjectNow(ObjectList object, int size)
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{
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if( mOldObject!=null ) mOldObject.releaseResources();
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mOldObject = mNewObject;
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Context con = mView.getContext();
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Resources res = con.getResources();
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mNewObject = RubikActivity.create(object,size, mView.getQuat(), null, res, mScreenWidth);
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if( mNewObject!=null )
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{
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mNewObject.createTexture();
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mView.setMovement(mNewObject.getMovement());
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if( mScreenWidth!=0 )
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{
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mNewObject.recomputeScaleFactor(mScreenWidth);
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}
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mIsSolved = mNewObject.isSolved();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void doEffectNow(BaseEffect.Type type)
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{
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try
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{
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type.startEffect(mView.getRenderer().getScreen(),this);
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}
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catch( Exception ex )
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{
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android.util.Log.e("renderer", "exception starting effect: "+ex.getMessage());
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unblockEverything();
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af88bf2e
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removePatternRotation()
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{
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mRemovePatternRotation = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removePatternRotationNow()
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{
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mRemovePatternRotation=false;
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mNewObject.removeRotationNow();
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mAddActionListener.onActionFinished(mRemoveRotationID);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removeRotationNow()
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{
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mRemoveRotation=false;
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mNewObject.removeRotationNow();
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boolean solved = mNewObject.isSolved();
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unblockEverything();
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if( solved && !mIsSolved ) doEffectNow( BaseEffect.Type.WIN );
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mIsSolved = solved;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void removeRotation()
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{
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mRemoveRotation = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void addRotationNow()
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{
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mAddRotation = false;
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mAddRotationID = mNewObject.addNewRotation( mAddRotationAxis, mAddRotationRowBitmap,
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mAddRotationAngle, mAddRotationDuration, this);
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if( mAddRotationID==0 ) // failed to add effect - should never happen
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{
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unblockEverything();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void finishRotationNow()
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{
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mFinishRotation = false;
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blockEverything(BlockController.TUTORIAL_PLACE_0);
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mRotationFinishedID = mNewObject.finishRotationNow(this, mNearestAngle);
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if( mRotationFinishedID==0 ) // failed to add effect - should never happen
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{
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unblockEverything();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void changeObjectNow()
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{
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mChangeObject = false;
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if ( mNewObject==null || mNewObject.getObjectList()!=mNextObject || mNewObject.getNumLayers()!=mNextSize)
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{
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blockEverything(BlockController.TUTORIAL_PLACE_1);
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createObjectNow(mNextObject, mNextSize);
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doEffectNow( BaseEffect.Type.SIZECHANGE );
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setupObjectNow()
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{
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mSetupObject = false;
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if ( mNewObject==null || mNewObject.getObjectList()!=mNextObject || mNewObject.getNumLayers()!=mNextSize)
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{
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809c3432
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blockEverything(BlockController.TUTORIAL_PLACE_2);
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createObjectNow(mNextObject, mNextSize);
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doEffectNow( BaseEffect.Type.SIZECHANGE );
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}
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else
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{
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55e6be1d
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mNewObject.initializeObject(null);
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af88bf2e
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void scrambleObjectNow()
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af88bf2e
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{
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mScrambleObject = false;
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mIsSolved = false;
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809c3432
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blockEverything(BlockController.TUTORIAL_PLACE_3);
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doEffectNow( BaseEffect.Type.SCRAMBLE );
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}
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13ed203c
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void solveObjectNow()
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13ed203c
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{
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mSolveObject = false;
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809c3432
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blockEverything(BlockController.TUTORIAL_PLACE_4);
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doEffectNow( BaseEffect.Type.SOLVE );
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}
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771f6dfa
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void solveNow()
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{
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mSolve = false;
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mNewObject.solve();
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}
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af88bf2e
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeObjectNow()
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{
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mInitializeObject = false;
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55e6be1d
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mNewObject.initializeObject(null);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void resetAllTextureMapsNow()
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{
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mResetAllTextureMaps = false;
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if( mNewObject!=null ) mNewObject.resetAllTextureMaps();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setQuatNow()
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{
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mSetQuat = false;
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mView.setQuat();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setScreenSize(int width)
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{
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if( mNewObject!=null )
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{
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mNewObject.createTexture();
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mNewObject.recomputeScaleFactor(width);
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}
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mScreenWidth = width;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void finishRotation(int nearestAngle)
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{
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mNearestAngle = nearestAngle;
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mFinishRotation = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void changeObject(ObjectList object, int size)
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{
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if( size>0 )
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{
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mChangeObject = true;
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mNextObject = object;
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mNextSize = size;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void setQuatOnNextRender()
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{
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mSetQuat = true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void preRender()
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{
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322 |
771f6dfa
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Leszek Koltunski
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if( mSolve ) solveNow();
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af88bf2e
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if( mSetQuat ) setQuatNow();
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if( mFinishRotation ) finishRotationNow();
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if( mRemoveRotation ) removeRotationNow();
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if( mChangeObject ) changeObjectNow();
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if( mSetupObject ) setupObjectNow();
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if( mSolveObject ) solveObjectNow();
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329 |
13ed203c
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Leszek Koltunski
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if( mScrambleObject ) scrambleObjectNow();
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330 |
af88bf2e
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if( mAddRotation ) addRotationNow();
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if( mInitializeObject ) initializeObjectNow();
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if( mResetAllTextureMaps ) resetAllTextureMapsNow();
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if( mRemovePatternRotation ) removePatternRotationNow();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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338 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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339 |
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340 |
8fa39aa6
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Leszek Koltunski
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public boolean isTouchBlocked()
|
341 |
55e6be1d
|
Leszek Koltunski
|
{
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342 |
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return mTouchBlocked;
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}
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344 |
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345 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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346 |
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public boolean isUINotBlocked()
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348 |
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{
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349 |
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return !mUIBlocked;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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353 |
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354 |
809c3432
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Leszek Koltunski
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public void blockEverything(int place)
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355 |
55e6be1d
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Leszek Koltunski
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{
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356 |
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mUIBlocked = true;
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357 |
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mTouchBlocked= true;
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358 |
809c3432
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Leszek Koltunski
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mBlockController.touchBlocked(place);
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359 |
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mBlockController.uiBlocked(place);
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360 |
55e6be1d
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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363 |
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364 |
809c3432
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Leszek Koltunski
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public void blockTouch(int place)
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365 |
55e6be1d
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Leszek Koltunski
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{
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366 |
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mTouchBlocked= true;
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367 |
809c3432
|
Leszek Koltunski
|
mBlockController.touchBlocked(place);
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368 |
55e6be1d
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void unblockEverything()
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373 |
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{
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374 |
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mUIBlocked = false;
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375 |
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mTouchBlocked= false;
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376 |
809c3432
|
Leszek Koltunski
|
mBlockController.touchUnblocked();
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377 |
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mBlockController.uiUnblocked();
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378 |
55e6be1d
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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381 |
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382 |
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public void unblockTouch()
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383 |
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{
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384 |
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mTouchBlocked= false;
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385 |
809c3432
|
Leszek Koltunski
|
mBlockController.touchUnblocked();
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386 |
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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389 |
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390 |
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public void unblockUI()
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391 |
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{
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392 |
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mUIBlocked= false;
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393 |
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mBlockController.uiUnblocked();
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394 |
55e6be1d
|
Leszek Koltunski
|
}
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395 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
397 |
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398 |
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public void addRotation(MovesFinished listener, int axis, int rowBitmap, int angle, long duration)
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399 |
af88bf2e
|
Leszek Koltunski
|
{
|
400 |
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mAddRotation = true;
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401 |
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402 |
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mAddActionListener = listener;
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403 |
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mAddRotationAxis = axis;
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404 |
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mAddRotationRowBitmap = rowBitmap;
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405 |
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mAddRotationAngle = angle;
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406 |
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mAddRotationDuration = duration;
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407 |
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}
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408 |
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409 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
410 |
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411 |
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public int getNumScrambles()
|
412 |
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{
|
413 |
13ed203c
|
Leszek Koltunski
|
return mScrambleObjectNum;
|
414 |
af88bf2e
|
Leszek Koltunski
|
}
|
415 |
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416 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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417 |
771f6dfa
|
Leszek Koltunski
|
// this starts the SolveEffect
|
418 |
af88bf2e
|
Leszek Koltunski
|
|
419 |
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public void solveObject()
|
420 |
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{
|
421 |
55e6be1d
|
Leszek Koltunski
|
if( !mUIBlocked )
|
422 |
af88bf2e
|
Leszek Koltunski
|
{
|
423 |
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mSolveObject = true;
|
424 |
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}
|
425 |
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}
|
426 |
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|
427 |
771f6dfa
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
428 |
|
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// this only solves the object
|
429 |
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|
430 |
|
|
public void solve()
|
431 |
|
|
{
|
432 |
|
|
mSolve = true;
|
433 |
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}
|
434 |
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|
435 |
13ed203c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
436 |
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|
437 |
|
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public void scrambleObject(int num)
|
438 |
|
|
{
|
439 |
55e6be1d
|
Leszek Koltunski
|
if( !mUIBlocked )
|
440 |
13ed203c
|
Leszek Koltunski
|
{
|
441 |
|
|
mScrambleObject = true;
|
442 |
|
|
mScrambleObjectNum = num;
|
443 |
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|
}
|
444 |
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}
|
445 |
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|
446 |
af88bf2e
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
447 |
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|
448 |
|
|
public void resetAllTextureMaps()
|
449 |
|
|
{
|
450 |
|
|
mResetAllTextureMaps = true;
|
451 |
|
|
}
|
452 |
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|
453 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
454 |
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|
455 |
|
|
public TwistyObject getObject()
|
456 |
|
|
{
|
457 |
|
|
return mNewObject;
|
458 |
|
|
}
|
459 |
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|
460 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
461 |
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|
462 |
|
|
public TwistyObject getOldObject()
|
463 |
|
|
{
|
464 |
|
|
return null;
|
465 |
|
|
}
|
466 |
|
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|
467 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
468 |
|
|
|
469 |
|
|
public void effectFinished(final long effectID)
|
470 |
|
|
{
|
471 |
|
|
if( effectID == mRotationFinishedID )
|
472 |
|
|
{
|
473 |
|
|
mRotationFinishedID = 0;
|
474 |
|
|
removeRotation();
|
475 |
|
|
}
|
476 |
|
|
else if( effectID == mAddRotationID )
|
477 |
|
|
{
|
478 |
|
|
mAddRotationID = 0;
|
479 |
|
|
mRemoveRotationID = effectID;
|
480 |
|
|
removePatternRotation();
|
481 |
|
|
}
|
482 |
|
|
else
|
483 |
|
|
{
|
484 |
55e6be1d
|
Leszek Koltunski
|
unblockEverything(); // buggy? I think we shouldn't do it if the effect is of type 'WIN'
|
485 |
af88bf2e
|
Leszek Koltunski
|
}
|
486 |
|
|
}
|
487 |
|
|
}
|