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magiccube / src / main / java / org / distorted / objectlib / FactoryCubit.java @ 588ace55

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effect.VertexEffectDeform;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshPolygon;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import java.util.ArrayList;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class FactoryCubit
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  {
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  private static final Static1D RADIUS = new Static1D(1);
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  private static FactoryCubit mThis;
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  private static final double[] mBuffer = new double[3];
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  private static final double[] mQuat1  = new double[4];
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  private static final double[] mQuat2  = new double[4];
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  private static final double[] mQuat3  = new double[4];
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  private static final double[] mQuat4  = new double[4];
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  private static class StickerCoords
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    {
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    double[] vertices;
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    }
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  private static class FaceTransform
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    {
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    int sticker;
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    double vx,vy,vz;
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    double scale;
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    double qx,qy,qz,qw;
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    boolean flip;
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    }
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  private static final ArrayList<FaceTransform> mNewFaceTransf = new ArrayList<>();
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  private static final ArrayList<FaceTransform> mOldFaceTransf = new ArrayList<>();
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  private static final ArrayList<StickerCoords> mStickerCoords = new ArrayList<>();
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private FactoryCubit()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public static FactoryCubit getInstance()
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    {
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    if( mThis==null ) mThis = new FactoryCubit();
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    return mThis;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// H - height of the band in the middle
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// alpha - angle of the edge  [0,90]
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// dist - often in a polygon the distance from edge to center is not 1, but something else.
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// This is the distance.
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// K - where to begin the second, much more flat part of the band. [0,1]
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// N - number of bands. N>=3
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//
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// theory: two distinct parts to the band:
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// 1) (0,B) - steep
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// 2) (B,1) - flat
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//
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// In first part, we have y = g(x) ; in second - y = g(f(x)) where
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//
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// g(x) = sqrt( R^2 - (x-D)^2 ) - R*cos(alpha)
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// f(x) = ((D-B)/(1-B)*x + B*(1-D)/(1-B)
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// h(x) = R*(sin(alpha) - sin(x))
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// R = H/(1-cos(alpha))
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// D = H*sin(alpha)
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// B = h(K*alpha)
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//
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// The N points are taken at:
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//
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// 1) in the second part, there are K2 = (N-3)/3 such points
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// 2) in the first - K1 = (N-3) - K2
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// 3) also, the 3 points 0,B,1
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//
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// so we have the sequence A[i] of N points
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//
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// 0
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// h((i+1)*(1-K)*alpha/(K1+1)) (i=0,1,...,K1-1)
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// B
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// (1-B)*(i+1)/(K2+1) + B   (i=0,i,...,K2-1)
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// 1
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float f(float D, float B, float x)
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    {
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    return ((D-B)*x + B*(1-D))/(1-B);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float g(float R, float D, float x, float cosAlpha)
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    {
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    float d = x-D;
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    return (float)(Math.sqrt(R*R-d*d)-R*cosAlpha);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float h(float R, float sinAlpha, float x)
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    {
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    return R*(sinAlpha-(float)Math.sin(x));
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private boolean areColinear(double[][] vertices, int index1, int index2, int index3)
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    {
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    double x1 = vertices[index1][0];
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    double y1 = vertices[index1][1];
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    double z1 = vertices[index1][2];
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    double x2 = vertices[index2][0];
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    double y2 = vertices[index2][1];
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    double z2 = vertices[index2][2];
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    double x3 = vertices[index3][0];
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    double y3 = vertices[index3][1];
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    double z3 = vertices[index3][2];
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    double v1x = x2-x1;
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    double v1y = y2-y1;
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    double v1z = z2-z1;
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    double v2x = x3-x1;
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    double v2y = y3-y1;
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    double v2z = z3-z1;
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    double A = Math.sqrt( (v1x*v1x+v1y*v1y+v1z*v1z) / (v2x*v2x+v2y*v2y+v2z*v2z) );
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    return (v1x==A*v2x && v1y==A*v2y && v1z==A*v2z);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void computeNormalVector(double[][] vertices, int index1, int index2, int index3)
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    {
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    double x1 = vertices[index1][0];
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    double y1 = vertices[index1][1];
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    double z1 = vertices[index1][2];
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    double x2 = vertices[index2][0];
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    double y2 = vertices[index2][1];
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    double z2 = vertices[index2][2];
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    double x3 = vertices[index3][0];
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    double y3 = vertices[index3][1];
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    double z3 = vertices[index3][2];
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    double v1x = x2-x1;
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    double v1y = y2-y1;
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    double v1z = z2-z1;
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    double v2x = x3-x1;
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    double v2y = y3-y1;
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    double v2z = z3-z1;
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    mBuffer[0] = v1y*v2z - v2y*v1z;
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    mBuffer[1] = v1z*v2x - v2z*v1x;
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    mBuffer[2] = v1x*v2y - v2x*v1y;
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    double len = mBuffer[0]*mBuffer[0] + mBuffer[1]*mBuffer[1] + mBuffer[2]*mBuffer[2];
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    len = Math.sqrt(len);
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    mBuffer[0] /= len;
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    mBuffer[1] /= len;
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    mBuffer[2] /= len;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// return quat1*quat2
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  private static void quatMultiply( double[] quat1, double[] quat2, double[] result )
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    {
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    double qx = quat1[0];
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    double qy = quat1[1];
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    double qz = quat1[2];
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    double qw = quat1[3];
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    double rx = quat2[0];
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    double ry = quat2[1];
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    double rz = quat2[2];
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    double rw = quat2[3];
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    result[0] = rw*qx - rz*qy + ry*qz + rx*qw;
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    result[1] = rw*qy + rz*qx + ry*qw - rx*qz;
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    result[2] = rw*qz + rz*qw - ry*qx + rx*qy;
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    result[3] = rw*qw - rz*qz - ry*qy - rx*qx;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void fitInSquare(FaceTransform info, double[][] vert3D)
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    {
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    double minX = Double.MAX_VALUE;
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    double maxX =-Double.MAX_VALUE;
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    double minY = Double.MAX_VALUE;
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    double maxY =-Double.MAX_VALUE;
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    for (double[] vert : vert3D)
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      {
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      double x = vert[0];
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      double y = vert[1];
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      if (x > maxX) maxX = x;
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      if (x < minX) minX = x;
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      if (y > maxY) maxY = y;
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      if (y < minY) minY = y;
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      }
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    minX = minX<0 ? -minX:minX;
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    maxX = maxX<0 ? -maxX:maxX;
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    minY = minY<0 ? -minY:minY;
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    maxY = maxY<0 ? -maxY:maxY;
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    double max1 = Math.max(minX,minY);
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    double max2 = Math.max(maxX,maxY);
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    double max3 = Math.max(max1,max2);
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    info.scale = max3/0.5;
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    int len = vert3D.length;
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    StickerCoords sInfo = new StickerCoords();
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    sInfo.vertices = new double[2*len];
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    for( int vertex=0; vertex<len; vertex++ )
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      {
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      sInfo.vertices[2*vertex  ] = vert3D[vertex][0] / info.scale;
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      sInfo.vertices[2*vertex+1] = vert3D[vertex][1] / info.scale;
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      }
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    mStickerCoords.add(sInfo);
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    info.sticker = mStickerCoords.size() -1;
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    info.flip = false;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private FaceTransform constructNewTransform(final double[][] vert3D)
269
    {
270
    FaceTransform ft = new FaceTransform();
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    // compute center of gravity
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    ft.vx = 0.0f;
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    ft.vy = 0.0f;
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    ft.vz = 0.0f;
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    int len = vert3D.length;
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    for (double[] vert : vert3D)
279
      {
280
      ft.vx += vert[0];
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      ft.vy += vert[1];
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      ft.vz += vert[2];
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      }
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    ft.vx /= len;
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    ft.vy /= len;
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    ft.vz /= len;
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    // move all vertices so that their center of gravity is at (0,0,0)
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    for (int i=0; i<len; i++)
291
      {
292
      vert3D[i][0] -= ft.vx;
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      vert3D[i][1] -= ft.vy;
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      vert3D[i][2] -= ft.vz;
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      }
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    // find 3 non-colinear vertices
298
    int foundIndex = -1;
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300
    for(int vertex=2; vertex<len; vertex++)
301
      {
302
      if( !areColinear(vert3D,0,1,vertex) )
303
        {
304
        foundIndex = vertex;
305
        break;
306
        }
307
      }
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309
    // compute the normal vector
310
    if( foundIndex==-1 )
311
      {
312
      throw new RuntimeException("all vertices colinear");
313
      }
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315
    computeNormalVector(vert3D,0,1,foundIndex);
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    // rotate so that the normal vector becomes (0,0,1)
318
    double axisX, axisY, axisZ;
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320
    if( mBuffer[0]!=0.0f || mBuffer[1]!=0.0f )
321
      {
322
      axisX = -mBuffer[1];
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      axisY =  mBuffer[0];
324
      axisZ = 0.0f;
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326
      double axiLen = axisX*axisX + axisY*axisY;
327
      axiLen = Math.sqrt(axiLen);
328
      axisX /= axiLen;
329
      axisY /= axiLen;
330
      axisZ /= axiLen;
331
      }
332
    else
333
      {
334
      axisX = 0.0f;
335
      axisY = 1.0f;
336
      axisZ = 0.0f;
337
      }
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339
    double cosTheta = mBuffer[2];
340
    double sinTheta = Math.sqrt(1-cosTheta*cosTheta);
341
    double sinHalfTheta = computeSinHalf(cosTheta);
342
    double cosHalfTheta = computeCosHalf(sinTheta,cosTheta);
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344
    mQuat1[0] = axisX*sinHalfTheta;
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    mQuat1[1] = axisY*sinHalfTheta;
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    mQuat1[2] = axisZ*sinHalfTheta;
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    mQuat1[3] = cosHalfTheta;
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    mQuat2[0] =-axisX*sinHalfTheta;
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    mQuat2[1] =-axisY*sinHalfTheta;
350
    mQuat2[2] =-axisZ*sinHalfTheta;
351
    mQuat2[3] = cosHalfTheta;
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353
    for (double[] vert : vert3D)
354
      {
355
      quatMultiply(mQuat1, vert  , mQuat3);
356
      quatMultiply(mQuat3, mQuat2, vert  );
357
      }
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359
    // fit the whole thing in a square and remember the scale & 2D vertices
360
    fitInSquare(ft, vert3D);
361

    
362
    // remember the rotation
363
    ft.qx =-mQuat1[0];
364
    ft.qy =-mQuat1[1];
365
    ft.qz =-mQuat1[2];
366
    ft.qw = mQuat1[3];
367

    
368
    return ft;
369
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
372

    
373
  private void rotateAllVertices(double[] result, int len, double[] vertices, double sin, double cos)
374
    {
375
    for(int i=0; i<len; i++)
376
      {
377
      result[2*i  ] = vertices[2*i  ]*cos - vertices[2*i+1]*sin;
378
      result[2*i+1] = vertices[2*i  ]*sin + vertices[2*i+1]*cos;
379
      }
380
    }
381

    
382
///////////////////////////////////////////////////////////////////////////////////////////////////
383

    
384
  private double computeScale(double[] v1, double[] v2, int v1i, int v2i)
385
    {
386
    double v1x = v1[2*v1i];
387
    double v1y = v1[2*v1i+1];
388
    double v2x = v2[2*v2i];
389
    double v2y = v2[2*v2i+1];
390

    
391
    double lenSq1 = v1x*v1x + v1y*v1y;
392
    double lenSq2 = v2x*v2x + v2y*v2y;
393

    
394
    return Math.sqrt(lenSq2/lenSq1);
395
    }
396

    
397
///////////////////////////////////////////////////////////////////////////////////////////////////
398
// valid for 0<angle<2*PI
399

    
400
  private double computeSinHalf(double cos)
401
    {
402
    return Math.sqrt((1-cos)/2);
403
    }
404

    
405
///////////////////////////////////////////////////////////////////////////////////////////////////
406
// valid for 0<angle<2*PI
407

    
408
  private double computeCosHalf(double sin, double cos)
409
    {
410
    double cosHalf = Math.sqrt((1+cos)/2);
411
    return sin<0 ? -cosHalf : cosHalf;
412
    }
413

    
414
///////////////////////////////////////////////////////////////////////////////////////////////////
415

    
416
  private int computeRotatedIndex(int oldVertex, int len, int rotatedVertex, boolean inverted)
417
    {
418
    int v = (rotatedVertex + (inverted? -oldVertex : oldVertex));
419
    if( v>=len ) v-=len;
420
    if( v< 0   ) v+=len;
421

    
422
    return v;
423
    }
424

    
425
///////////////////////////////////////////////////////////////////////////////////////////////////
426

    
427
  private boolean isScaledVersionOf(double[] newVert, double[] oldVert, int len, int vertex, boolean inverted)
428
    {
429
    int newZeroIndex = computeRotatedIndex(0,len,vertex,inverted);
430
    double EPSILON = 0.001;
431
    double scale = computeScale(newVert,oldVert,newZeroIndex,0);
432

    
433
    for(int i=1; i<len; i++)
434
      {
435
      int index = computeRotatedIndex(i,len,vertex,inverted);
436

    
437
      double horz = oldVert[2*i  ] - scale*newVert[2*index  ];
438
      double vert = oldVert[2*i+1] - scale*newVert[2*index+1];
439

    
440
      if( horz>EPSILON || horz<-EPSILON || vert>EPSILON || vert<-EPSILON ) return false;
441
      }
442

    
443
    return true;
444
    }
445

    
446
///////////////////////////////////////////////////////////////////////////////////////////////////
447

    
448
  private void mirrorAllVertices(double[] output, int len, double[] input)
449
    {
450
    for(int vertex=0; vertex<len; vertex++)
451
      {
452
      output[2*vertex  ] = input[2*vertex  ];
453
      output[2*vertex+1] =-input[2*vertex+1];
454
      }
455
    }
456

    
457
///////////////////////////////////////////////////////////////////////////////////////////////////
458

    
459
  private void correctInfo(FaceTransform info, double scale, double sin, double cos, int oldSticker, boolean flip)
460
    {
461
    mStickerCoords.remove(info.sticker);
462

    
463
    info.flip    = flip;
464
    info.sticker = oldSticker;
465
    info.scale  *= scale;
466

    
467
    mQuat1[0] = info.qx;
468
    mQuat1[1] = info.qy;
469
    mQuat1[2] = info.qz;
470
    mQuat1[3] = info.qw;
471

    
472
    double sinHalf = computeSinHalf(cos);
473
    double cosHalf = computeCosHalf(sin,cos);
474

    
475
    if( flip )
476
      {
477
      mQuat3[0] = 0.0f;
478
      mQuat3[1] = 0.0f;
479
      mQuat3[2] = sinHalf;
480
      mQuat3[3] = cosHalf;
481

    
482
      mQuat4[0] = 1.0;
483
      mQuat4[1] = 0.0;
484
      mQuat4[2] = 0.0;
485
      mQuat4[3] = 0.0;
486

    
487
      quatMultiply( mQuat3, mQuat4, mQuat2 );
488
      }
489
    else
490
      {
491
      mQuat2[0] = 0.0f;
492
      mQuat2[1] = 0.0f;
493
      mQuat2[2] = sinHalf;
494
      mQuat2[3] = cosHalf;
495
      }
496

    
497
    quatMultiply( mQuat1, mQuat2, mQuat3 );
498

    
499
    info.qx = mQuat3[0];
500
    info.qy = mQuat3[1];
501
    info.qz = mQuat3[2];
502
    info.qw = mQuat3[3];
503
    }
504

    
505
///////////////////////////////////////////////////////////////////////////////////////////////////
506

    
507
  private void printVert(double[] buffer)
508
    {
509
    int len = buffer.length/2;
510
    String str = "";
511

    
512
    for(int i=0; i<len; i++)
513
      {
514
      str += (" ("+buffer[2*i]+" , "+buffer[2*i+1]+" ) ");
515
      }
516

    
517
    android.util.Log.d("D", str);
518
    }
519

    
520
///////////////////////////////////////////////////////////////////////////////////////////////////
521

    
522
  private boolean foundVertex(FaceTransform info, double[] buffer, int len, double[] newVert,
523
                              double[] oldVert, double lenFirstOld, int oldSticker, boolean inverted)
524
    {
525
    for(int vertex=0; vertex<len; vertex++)
526
      {
527
      double newX = newVert[2*vertex  ];
528
      double newY = newVert[2*vertex+1];
529
      double lenIthNew = Math.sqrt(newX*newX + newY*newY);
530
      double cos = QuatHelper.computeCos( oldVert[0], oldVert[1], newX, newY, lenIthNew, lenFirstOld);
531
      double sin = QuatHelper.computeSin( oldVert[0], oldVert[1], newX, newY, lenIthNew, lenFirstOld);
532

    
533
      rotateAllVertices(buffer,len,newVert,sin,cos);
534

    
535
      if( isScaledVersionOf(buffer,oldVert,len,vertex,inverted) )
536
        {
537
        int newZeroIndex = computeRotatedIndex(0,len,vertex,inverted);
538
        double scale = computeScale(oldVert,newVert,0,newZeroIndex);
539
        correctInfo(info,scale,sin,cos,oldSticker,inverted);
540
        return true;
541
        }
542
      }
543

    
544
    return false;
545
    }
546

    
547
///////////////////////////////////////////////////////////////////////////////////////////////////
548

    
549
  private boolean successfullyCollapsedStickers(final FaceTransform newInfo, final FaceTransform oldInfo)
550
    {
551
    StickerCoords sNewInfo = mStickerCoords.get(newInfo.sticker);
552
    StickerCoords sOldInfo = mStickerCoords.get(oldInfo.sticker);
553
    double[] newVert = sNewInfo.vertices;
554
    double[] oldVert = sOldInfo.vertices;
555
    int oldLen = oldVert.length;
556
    int newLen = newVert.length;
557

    
558
    if( oldLen == newLen )
559
      {
560
      int oldSticker = oldInfo.sticker;
561
      double[] buffer1 = new double[oldLen];
562
      double lenFirstOld = Math.sqrt(oldVert[0]*oldVert[0] + oldVert[1]*oldVert[1]);
563
      if( foundVertex(newInfo, buffer1, oldLen/2, newVert, oldVert, lenFirstOld, oldSticker, false) ) return true;
564
      double[] buffer2 = new double[oldLen];
565
      mirrorAllVertices(buffer2, newLen/2, newVert);
566
      if( foundVertex(newInfo, buffer1, oldLen/2, buffer2, oldVert, lenFirstOld, oldSticker, true ) ) return true;
567
      }
568

    
569
    return false;
570
    }
571

    
572
///////////////////////////////////////////////////////////////////////////////////////////////////
573

    
574
  private double[][] constructVert(double[][] vertices, int[] index)
575
    {
576
    int len = index.length;
577
    double[][] ret = new double[len][4];
578

    
579
    for(int i=0; i<len; i++)
580
      {
581
      ret[i][0] = vertices[index[i]][0];
582
      ret[i][1] = vertices[index[i]][1];
583
      ret[i][2] = vertices[index[i]][2];
584
      ret[i][3] = 1.0f;
585
      }
586

    
587
    return ret;
588
    }
589

    
590
///////////////////////////////////////////////////////////////////////////////////////////////////
591

    
592
  private void prepareAndRoundCorners(MeshBase mesh, double[][] vertices,
593
                                      float[][] corners, int[] cornerIndexes,
594
                                      float[][] centers, int[] centerIndexes )
595
    {
596
    int lenV = vertices.length;
597
    Static3D[] staticVert = new Static3D[1];
598
    Static3D center = new Static3D(0,0,0);
599

    
600
    for(int v=0; v<lenV; v++)
601
      {
602
      staticVert[0] = new Static3D( (float)vertices[v][0], (float)vertices[v][1], (float)vertices[v][2]);
603

    
604
      int cent = centerIndexes[v];
605

    
606
      if( cent>=0 )
607
        {
608
        center.set( centers[cent][0], centers[cent][1], centers[cent][2]);
609

    
610
        int corn = cornerIndexes[v];
611

    
612
        if( corn>=0 )
613
          {
614
          float strength = corners[corn][0];
615
          float radius   = corners[corn][1];
616
          roundCorners(mesh, center, staticVert, strength, radius);
617
          }
618
        }
619
      }
620
    }
621

    
622
///////////////////////////////////////////////////////////////////////////////////////////////////
623

    
624
  private void correctComponents(MeshBase mesh, int numComponents)
625
    {
626
    int numTexToBeAdded = numComponents-mesh.getNumTexComponents();
627

    
628
    mesh.mergeEffComponents();
629

    
630
    for(int i=0; i<numTexToBeAdded; i++ ) mesh.addEmptyTexComponent();
631
    }
632

    
633
///////////////////////////////////////////////////////////////////////////////////////////////////
634

    
635
  private void printTransform(FaceTransform f)
636
    {
637
    android.util.Log.e("D", "q=("+f.qx+", "+f.qy+", "+f.qz+", "+f.qw+") v=("
638
                       +f.vx+", "+f.vy+", "+f.vz+") scale="+f.scale+" sticker="+f.sticker);
639
    }
640

    
641
///////////////////////////////////////////////////////////////////////////////////////////////////
642
// PUBLIC
643

    
644
  public float[] computeBands(float H, int alpha, float dist, float K, int N)
645
    {
646
    float[] bands = new float[2*N];
647

    
648
    bands[0] = 1.0f;
649
    bands[1] = 0.0f;
650

    
651
    float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180));
652
    float sinBeta = (float)Math.sin(beta);
653
    float cosBeta = (float)Math.cos(beta);
654
    float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f;
655
    float D = R*sinBeta;
656
    float B = h(R,sinBeta,K*beta);
657

    
658
    if( D>1.0f )
659
      {
660
      for(int i=1; i<N; i++)
661
        {
662
        bands[2*i  ] = (float)(N-1-i)/(N-1);
663
        bands[2*i+1] = H*(1-bands[2*i]);
664
        }
665
      }
666
    else
667
      {
668
      int K2 = (int)((N-3)*K);
669
      int K1 = (N-3)-K2;
670

    
671
      for(int i=0; i<=K1; i++)
672
        {
673
        float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1);
674
        float x = h(R,sinBeta,angle);
675
        bands[2*i+2] = 1.0f - x;
676
        bands[2*i+3] = g(R,D,x,cosBeta);
677
        }
678

    
679
      for(int i=0; i<=K2; i++)
680
        {
681
        float x = (1-B)*(i+1)/(K2+1) + B;
682
        bands[2*K1+2 + 2*i+2] = 1.0f - x;
683
        bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta);
684
        }
685
      }
686

    
687
    bands[2*N-2] = 0.0f;
688
    bands[2*N-1] =    H;
689

    
690
    return bands;
691
    }
692

    
693
///////////////////////////////////////////////////////////////////////////////////////////////////
694

    
695
  public void roundCorners(MeshBase mesh, Static3D center, Static3D[] vertices, float strength, float regionRadius)
696
    {
697
    Static4D reg= new Static4D(0,0,0,regionRadius);
698

    
699
    float centX = center.get0();
700
    float centY = center.get1();
701
    float centZ = center.get2();
702

    
703
    for (Static3D vertex : vertices)
704
      {
705
      float x = strength*(centX - vertex.get0());
706
      float y = strength*(centY - vertex.get1());
707
      float z = strength*(centZ - vertex.get2());
708

    
709
      VertexEffect effect = new VertexEffectDeform(new Static3D(x,y,z), RADIUS, vertex, reg);
710
      mesh.apply(effect);
711
      }
712
    }
713

    
714
///////////////////////////////////////////////////////////////////////////////////////////////////
715

    
716
  public void printStickerCoords()
717
    {
718
    int stickers = mStickerCoords.size();
719

    
720
    android.util.Log.d("D", "---- STICKER COORDS ----");
721

    
722
    for(int s=0; s<stickers; s++)
723
      {
724
      String ver = "{ ";
725
      StickerCoords info = mStickerCoords.get(s);
726
      int len = info.vertices.length/2;
727

    
728
      for(int i =0; i<len; i++)
729
        {
730
        if( i!=0 ) ver += ", ";
731
        ver += ( (float)info.vertices[2*i]+"f, "+(float)info.vertices[2*i+1]+"f");
732
        }
733

    
734
      ver += " }";
735
      android.util.Log.d("D", ver);
736
      }
737

    
738
    android.util.Log.d("D", "---- END STICKER COORDS ----");
739
    }
740

    
741
///////////////////////////////////////////////////////////////////////////////////////////////////
742

    
743
  public void printFaceTransform()
744
    {
745
    android.util.Log.d("D", "---- OLD FACE TRANSFORM ---");
746

    
747
    int oldfaces = mOldFaceTransf.size();
748

    
749
    for(int f=0; f<oldfaces; f++)
750
      {
751
      printTransform(mOldFaceTransf.get(f));
752
      }
753

    
754
    android.util.Log.d("D", "---- NEW FACE TRANSFORM ---");
755

    
756
    int newfaces = mNewFaceTransf.size();
757

    
758
    for(int f=0; f<newfaces; f++)
759
      {
760
      printTransform(mNewFaceTransf.get(f));
761
      }
762
    }
763

    
764
///////////////////////////////////////////////////////////////////////////////////////////////////
765

    
766
  public void clear()
767
    {
768
    mStickerCoords.clear();
769
    mNewFaceTransf.clear();
770
    mOldFaceTransf.clear();
771
    }
772

    
773
///////////////////////////////////////////////////////////////////////////////////////////////////
774

    
775
  public void createNewFaceTransform( final double[][] vertices, final int[][] indexes)
776
    {
777
    FaceTransform ft;
778
    int numNew = mNewFaceTransf.size();
779

    
780
    for(int i=0; i<numNew; i++)
781
      {
782
      ft = mNewFaceTransf.remove(0);
783
      mOldFaceTransf.add(ft);
784
      }
785

    
786
    int numFaces = indexes.length;
787
    int numOld = mOldFaceTransf.size();
788

    
789
    for (int face=0; face<numFaces; face++)
790
      {
791
      boolean collapsed = false;
792

    
793
      double[][] vert = constructVert(vertices, indexes[face]);
794
      FaceTransform newT = constructNewTransform(vert);
795

    
796
      for (int old=0; !collapsed && old<numOld; old++)
797
        {
798
        ft = mOldFaceTransf.get(old);
799
        if (successfullyCollapsedStickers(newT, ft)) collapsed = true;
800
        }
801

    
802
      for (int pre=0; !collapsed && pre<face; pre++)
803
        {
804
        ft = mNewFaceTransf.get(pre);
805
        if (successfullyCollapsedStickers(newT, ft)) collapsed = true;
806
        }
807

    
808
      mNewFaceTransf.add(newT);
809
      }
810
    }
811

    
812

    
813
///////////////////////////////////////////////////////////////////////////////////////////////////
814

    
815
  public void createNewFaceTransform(final ObjectShape shape)
816
    {
817
    double[][] vertices = shape.getVertices();
818
    int[][] indices = shape.getVertIndices();
819
    createNewFaceTransform(vertices,indices);
820
    }
821

    
822
///////////////////////////////////////////////////////////////////////////////////////////////////
823

    
824
  private void computeConvexityCenter(double[] out, float[] in, FaceTransform ft)
825
    {
826
    if( in==null )
827
      {
828
      out[0] = out[1] = 0.0f;
829
      }
830
    else
831
      {
832
      out[0] = in[0] - ft.vx;
833
      out[1] = in[1] - ft.vy;
834
      out[2] = in[2] - ft.vz;
835
      out[3] = 1.0f;
836

    
837
      mQuat1[0] =-ft.qx;
838
      mQuat1[1] =-ft.qy;
839
      mQuat1[2] =-ft.qz;
840
      mQuat1[3] = ft.qw;
841

    
842
      mQuat2[0] = -mQuat1[0];
843
      mQuat2[1] = -mQuat1[1];
844
      mQuat2[2] = -mQuat1[2];
845
      mQuat2[3] = +mQuat1[3];
846

    
847
      quatMultiply(mQuat1, out  , mQuat3);
848
      quatMultiply(mQuat3, mQuat2, out  );
849

    
850
      out[0] /= ft.scale;
851
      out[1] /= ft.scale;
852
      out[2] /= ft.scale;
853
      }
854
    }
855

    
856
///////////////////////////////////////////////////////////////////////////////////////////////////
857

    
858
  public MeshBase createRoundedSolid(final ObjectShape shape)
859
    {
860
    double[][] vertices     = shape.getVertices();
861
    int[][] vertIndexes     = shape.getVertIndices();
862
    float[][] bands         = shape.getBands();
863
    int[]   bandIndexes     = shape.getBandIndices();
864
    float[][] corners       = shape.getCorners();
865
    int[]   cornerIndexes   = shape.getCornerIndices();
866
    float[][] centers       = shape.getCenters();
867
    int[]   centerIndexes   = shape.getCenterIndices();
868
    int numComponents       = shape.getNumComponents();
869
    float[] convexityCenter = shape.getConvexityCenter();
870

    
871
    return createRoundedSolid(vertices,vertIndexes,bands,bandIndexes,corners,cornerIndexes,
872
                              centers,centerIndexes,numComponents,convexityCenter);
873
    }
874

    
875
///////////////////////////////////////////////////////////////////////////////////////////////////
876

    
877
  public MeshBase createRoundedSolid(final double[][] vertices, final int[][] vertIndexes,
878
                                     final float[][] bands    , final int[]   bandIndexes,
879
                                     final float[][] corners  , final int[]   cornerIndexes,
880
                                     final float[][] centers  , final int[]   centerIndexes,
881
                                     final int numComponents  , final float[] convexityCenter )
882
    {
883
    int numFaces = vertIndexes.length;
884
    float[] band, bandsComputed;
885
    MeshBase[] meshes = new MeshBase[numFaces];
886
    FaceTransform fInfo;
887
    StickerCoords sInfo;
888
    double[] convexXY = new double[4];
889

    
890
    for(int face=0; face<numFaces; face++)
891
      {
892
      fInfo = mNewFaceTransf.get(face);
893
      sInfo = mStickerCoords.get(fInfo.sticker);
894

    
895
      double[] verts = sInfo.vertices;
896
      int lenVerts = verts.length;
897
      float[] vertsFloat = new float[lenVerts];
898
      for(int i=0; i<lenVerts; i++) vertsFloat[i] = (float)verts[i];
899

    
900
      computeConvexityCenter(convexXY,convexityCenter,fInfo);
901

    
902
      band = bands[bandIndexes[face]];
903
      bandsComputed = computeBands( band[0], (int)band[1], band[2], band[3], (int)band[4]);
904
      meshes[face] = new MeshPolygon(vertsFloat,bandsComputed,(int)band[5],(int)band[6], (float)convexXY[0], (float)convexXY[1]);
905
      meshes[face].setEffectAssociation(0,(1<<face),0);
906
      }
907

    
908
    MeshBase mesh = new MeshJoined(meshes);
909
    Static3D center = new Static3D(0,0,0);
910

    
911
    for(int face=0; face<numFaces; face++)
912
      {
913
      int assoc = (1<<face);
914
      fInfo = mNewFaceTransf.get(face);
915

    
916
      float vx = (float)fInfo.vx;
917
      float vy = (float)fInfo.vy;
918
      float vz = (float)fInfo.vz;
919
      float sc = (float)fInfo.scale;
920
      float qx = (float)fInfo.qx;
921
      float qy = (float)fInfo.qy;
922
      float qz = (float)fInfo.qz;
923
      float qw = (float)fInfo.qw;
924

    
925
      Static3D scale = new Static3D(sc,sc, fInfo.flip ? -sc : sc);
926
      Static3D move3D= new Static3D(vx,vy,vz);
927
      Static4D quat  = new Static4D(qx,qy,qz,qw);
928

    
929
      mesh.apply(new MatrixEffectScale(scale)           ,assoc,-1);
930
      mesh.apply(new MatrixEffectQuaternion(quat,center),assoc,-1);
931
      mesh.apply(new MatrixEffectMove(move3D)           ,assoc,-1);
932
      }
933

    
934
    prepareAndRoundCorners(mesh, vertices, corners, cornerIndexes, centers, centerIndexes);
935

    
936
    correctComponents(mesh,numComponents);
937

    
938
    return mesh;
939
    }
940
  }
(2-2/21)