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magiccube / src / main / java / org / distorted / objectlib / TwistyObject.java @ 588ace55

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib;
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import android.content.SharedPreferences;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import com.google.firebase.crashlytics.FirebaseCrashlytics;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.BuildConfig;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class TwistyObject extends DistortedNode
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  {
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  public static final int COLOR_YELLOW = 0xffffff00;
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  public static final int COLOR_WHITE  = 0xffffffff;
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  public static final int COLOR_BLUE   = 0xff0000ff;
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  public static final int COLOR_GREEN  = 0xff00bb00;
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  public static final int COLOR_RED    = 0xff990000;
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  public static final int COLOR_ORANGE = 0xffff6200;
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  public static final int COLOR_GREY   = 0xff727c7b;
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  public static final int COLOR_VIOLET = 0xff7700bb;
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  public static final int COLOR_BLACK  = 0xff000000;
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  public static final int TEXTURE_HEIGHT = 256;
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  static final int NUM_STICKERS_IN_ROW = 4;
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  public static final float SQ2 = (float)Math.sqrt(2);
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  public static final float SQ3 = (float)Math.sqrt(3);
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  public static final float SQ5 = (float)Math.sqrt(5);
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  public static final float SQ6 = (float)Math.sqrt(6);
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  private static final float NODE_RATIO = 1.60f;
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  private static final float MAX_SIZE_CHANGE = 1.35f;
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  private static final float MIN_SIZE_CHANGE = 0.75f;
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  private static final Static3D CENTER = new Static3D(0,0,0);
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  private static final int POST_ROTATION_MILLISEC = 500;
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  protected final int NUM_FACE_COLORS;
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  protected final int NUM_TEXTURES;
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  protected final Cubit[] CUBITS;
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  MeshBase[] mMeshes;
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  final Static4D[] OBJECT_QUATS;
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  final int NUM_CUBITS;
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  final int NUM_AXIS;
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  final int NUM_QUATS;
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  private final int mNumCubitFaces;
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  private final Static3D[] mAxis;
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  private final float[][] mCuts;
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  private final int[] mNumCuts;
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  private final int mNodeSize;
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  private final float[][] mOrigPos;
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  private final Static3D mNodeScale;
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  private final Static4D mQuat;
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  private final int mNumLayers, mRealSize;
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  private final ObjectList mList;
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  private final DistortedEffects mEffects;
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  private final VertexEffectRotate mRotateEffect;
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  private final Dynamic1D mRotationAngle;
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  private final Static3D mRotationAxis;
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  private final Static3D mObjectScale;
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  private final int[] mQuatDebug;
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  private final float mCameraDist;
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  private final Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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  private final DistortedTexture mTexture;
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  private final float mInitScreenRatio;
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  private final int mSolvedFunctionIndex;
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  private final boolean mIsBandaged;
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  private float mObjectScreenRatio;
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  private int[][] mSolvedQuats;
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  private int[][] mQuatMult;
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  private int[] mTmpQuats;
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  private int mNumTexRows, mNumTexCols;
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  private int mRotRowBitmap;
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  private int mRotAxis;
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  private MeshBase mMesh;
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  private final TwistyObjectScrambler mScrambler;
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  //////////////////// SOLVED1 ////////////////////////
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  private int[] mFaceMap;
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  private int[][] mScramble;
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  private int[] mColors;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyObject(int numLayers, int realSize, Static4D quat, DistortedTexture nodeTexture, MeshSquare nodeMesh,
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               DistortedEffects nodeEffects, int[][] moves, ObjectList list, Resources res, int screenWidth)
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    {
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    super(nodeTexture,nodeEffects,nodeMesh);
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    mNodeSize = screenWidth;
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    resizeFBO(mNodeSize, (int)(NODE_RATIO*mNodeSize));
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    mNumLayers = numLayers;
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    mRealSize = realSize;
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    mList = list;
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    mOrigPos = getCubitPositions(mNumLayers);
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    mAxis = getRotationAxis();
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    mInitScreenRatio = getScreenRatio();
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    mObjectScreenRatio = 1.0f;
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    mNumCubitFaces = getNumCubitFaces();
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    mSolvedFunctionIndex = getSolvedFunctionIndex();
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    mCuts = getCuts(mNumLayers);
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    mNumCuts = new int[mAxis.length];
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    if( mCuts==null ) for(int i=0; i<mAxis.length; i++) mNumCuts[i] = 0;
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    else              for(int i=0; i<mAxis.length; i++) mNumCuts[i] = mCuts[i].length;
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    OBJECT_QUATS = getQuats();
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    NUM_CUBITS  = mOrigPos.length;
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    NUM_FACE_COLORS = getNumFaceColors();
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    NUM_TEXTURES = getNumStickerTypes(mNumLayers)*NUM_FACE_COLORS;
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    NUM_AXIS = mAxis.length;
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    NUM_QUATS = OBJECT_QUATS.length;
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    int scramblingType = getScrambleType();
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    ScrambleState[] states = getScrambleStates();
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    mScrambler = new TwistyObjectScrambler(scramblingType,NUM_AXIS,numLayers,states);
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    boolean bandaged=false;
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    for(int c=0; c<NUM_CUBITS; c++)
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      {
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      if( mOrigPos[c].length>3 )
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        {
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        bandaged=true;
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        break;
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        }
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      }
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    mIsBandaged = bandaged;
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    mQuatDebug = new int[NUM_CUBITS];
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    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
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    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
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    mNodeScale= new Static3D(1,NODE_RATIO,1);
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    mQuat = quat;
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    mRotationAngle= new Dynamic1D();
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    mRotationAxis = new Static3D(1,0,0);
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    mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
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    mRotationAngleStatic = new Static1D(0);
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    mRotationAngleMiddle = new Static1D(0);
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    mRotationAngleFinal  = new Static1D(0);
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    float scale  = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
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    mObjectScale = new Static3D(scale,scale,scale);
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    MatrixEffectScale scaleEffect = new MatrixEffectScale(mObjectScale);
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    MatrixEffectQuaternion quatEffect  = new MatrixEffectQuaternion(quat, CENTER);
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    MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
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    nodeEffects.apply(nodeScaleEffect);
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    mNumTexCols = NUM_STICKERS_IN_ROW;
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    mNumTexRows = (NUM_TEXTURES+1)/NUM_STICKERS_IN_ROW;
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    if( mNumTexCols*mNumTexRows < NUM_TEXTURES+1 ) mNumTexRows++;
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    CUBITS = new Cubit[NUM_CUBITS];
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    createMeshAndCubits(list,res);
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    createDataStructuresForSolved(numLayers);
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    mTexture = new DistortedTexture();
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    mEffects = new DistortedEffects();
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    for(int q=0; q<NUM_QUATS; q++)
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      {
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      VertexEffectQuaternion vq = new VertexEffectQuaternion(OBJECT_QUATS[q],CENTER);
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      vq.setMeshAssociation(0,q);
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      mEffects.apply(vq);
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      }
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    mEffects.apply(mRotateEffect);
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    mEffects.apply(quatEffect);
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    mEffects.apply(scaleEffect);
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    // Now postprocessed effects (the glow when you solve an object) require component centers. In
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    // order for the effect to be in front of the object, we need to set the center to be behind it.
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    getMesh().setComponentCenter(0,0,0,-0.1f);
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    attach( new DistortedNode(mTexture,mEffects,mMesh) );
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    setupPosition(moves);
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    float fov = getFOV();
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    double halfFOV = fov * (Math.PI/360);
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    mCameraDist = 0.5f*NODE_RATIO / (float)Math.tan(halfFOV);
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    setProjection( fov, 0.1f);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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247
  private Static3D getPos(float[] origPos)
248
    {
249
    int len = origPos.length/3;
250
    float sumX = 0.0f;
251
    float sumY = 0.0f;
252
    float sumZ = 0.0f;
253

    
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    for(int i=0; i<len; i++)
255
      {
256
      sumX += origPos[3*i  ];
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      sumY += origPos[3*i+1];
258
      sumZ += origPos[3*i+2];
259
      }
260

    
261
    sumX /= len;
262
    sumY /= len;
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    sumZ /= len;
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    return new Static3D(sumX,sumY,sumZ);
266
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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270
  private void createMeshAndCubits(ObjectList list, Resources res)
271
    {
272
    int sizeIndex = ObjectList.getSizeIndex(list.ordinal(),mNumLayers);
273
    int resourceID= list.getResourceIDs()[sizeIndex];
274

    
275
    if( resourceID!=0 )
276
      {
277
      InputStream is = res.openRawResource(resourceID);
278
      DataInputStream dos = new DataInputStream(is);
279
      mMesh = new MeshFile(dos);
280

    
281
      try
282
        {
283
        is.close();
284
        }
285
      catch(IOException e)
286
        {
287
        android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
288
        }
289

    
290
      for(int i=0; i<NUM_CUBITS; i++)
291
        {
292
        CUBITS[i] = new Cubit(this,mOrigPos[i], NUM_AXIS);
293
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
294
        }
295

    
296
      if( shouldResetTextureMaps() ) resetAllTextureMaps();
297
      }
298
    else
299
      {
300
      MeshBase[] cubitMesh = new MeshBase[NUM_CUBITS];
301

    
302
      for(int i=0; i<NUM_CUBITS; i++)
303
        {
304
        CUBITS[i] = new Cubit(this,mOrigPos[i], NUM_AXIS);
305
        cubitMesh[i] = createCubitMesh(i,mNumLayers);
306
        Static3D pos = getPos(mOrigPos[i]);
307
        cubitMesh[i].apply(new MatrixEffectMove(pos),1,0);
308
        cubitMesh[i].setEffectAssociation(0, CUBITS[i].computeAssociation(), 0);
309
        }
310

    
311
      mMesh = new MeshJoined(cubitMesh);
312
      resetAllTextureMaps();
313
      }
314
    }
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316
///////////////////////////////////////////////////////////////////////////////////////////////////
317

    
318
  private MeshBase createCubitMesh(int cubit, int numLayers)
319
    {
320
    int variant = getCubitVariant(cubit,numLayers);
321

    
322
    if( mMeshes==null )
323
      {
324
      FactoryCubit factory = FactoryCubit.getInstance();
325
      factory.clear();
326
      mMeshes = new MeshBase[getNumCubitVariants(numLayers)];
327
      }
328

    
329
    if( mMeshes[variant]==null )
330
      {
331
      ObjectShape shape = getObjectShape(cubit,numLayers);
332
      FactoryCubit factory = FactoryCubit.getInstance();
333
      factory.createNewFaceTransform(shape);
334
      mMeshes[variant] = factory.createRoundedSolid(shape);
335
      }
336

    
337
    MeshBase mesh = mMeshes[variant].copy(true);
338
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
339
    mesh.apply(quat,0xffffffff,0);
340

    
341
    return mesh;
342
    }
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344
///////////////////////////////////////////////////////////////////////////////////////////////////
345

    
346
  private void createDataStructuresForSolved(int numLayers)
347
    {
348
    mTmpQuats = new int[NUM_QUATS];
349
    mSolvedQuats = new int[NUM_CUBITS][];
350

    
351
    for(int c=0; c<NUM_CUBITS; c++)
352
      {
353
      mSolvedQuats[c] = getSolvedQuats(c,numLayers);
354
      }
355
    }
356

    
357
///////////////////////////////////////////////////////////////////////////////////////////////////
358
// This is used to build internal data structures for the generic 'isSolved()'
359
//
360
// if this is an internal cubit (all faces black): return -1
361
// if this is a face cubit (one non-black face): return the color index of the only non-black face.
362
// Color index, i.e. the index into the 'FACE_COLORS' table.
363
// else (edge or corner cubit, more than one non-black face): return -2.
364

    
365
  public int retCubitSolvedStatus(int cubit, int numLayers)
366
    {
367
    int numNonBlack=0, nonBlackIndex=-1, color;
368

    
369
    for(int face=0; face<mNumCubitFaces; face++)
370
      {
371
      color = getFaceColor(cubit,face,numLayers);
372

    
373
      if( color<NUM_TEXTURES )
374
        {
375
        numNonBlack++;
376
        nonBlackIndex = color%NUM_FACE_COLORS;
377
        }
378
      }
379

    
380
    if( numNonBlack==0 ) return -1;
381
    if( numNonBlack>=2 ) return -2;
382

    
383
    return nonBlackIndex;
384
    }
385

    
386
///////////////////////////////////////////////////////////////////////////////////////////////////
387

    
388
  boolean shouldResetTextureMaps()
389
    {
390
    return false;
391
    }
392

    
393
///////////////////////////////////////////////////////////////////////////////////////////////////
394

    
395
  public int[] buildSolvedQuats(Static3D faceAx, Static4D[] quats)
396
    {
397
    final float MAXD = 0.0001f;
398
    float x = faceAx.get0();
399
    float y = faceAx.get1();
400
    float z = faceAx.get2();
401
    float a,dx,dy,dz,qx,qy,qz;
402
    Static4D quat;
403

    
404
    int len = quats.length;
405
    int place = 0;
406

    
407
    for(int q=1; q<len; q++)
408
      {
409
      quat = quats[q];
410
      qx = quat.get0();
411
      qy = quat.get1();
412
      qz = quat.get2();
413

    
414
           if( x!=0.0f ) { a = qx/x; }
415
      else if( y!=0.0f ) { a = qy/y; }
416
      else               { a = qz/z; }
417

    
418
      dx = a*x-qx;
419
      dy = a*y-qy;
420
      dz = a*z-qz;
421

    
422
      if( dx>-MAXD && dx<MAXD && dy>-MAXD && dy<MAXD && dz>-MAXD && dz<MAXD )
423
        {
424
        mTmpQuats[place++] = q;
425
        }
426
      }
427

    
428
    if( place!=0 )
429
      {
430
      int[] ret = new int[place];
431
      System.arraycopy(mTmpQuats,0,ret,0,place);
432
      return ret;
433
      }
434

    
435
    return null;
436
    }
437

    
438
///////////////////////////////////////////////////////////////////////////////////////////////////
439

    
440
  private int getMultQuat(int index1, int index2)
441
    {
442
    if( mQuatMult==null )
443
      {
444
      mQuatMult = new int[NUM_QUATS][NUM_QUATS];
445

    
446
      for(int i=0; i<NUM_QUATS; i++)
447
        for(int j=0; j<NUM_QUATS; j++) mQuatMult[i][j] = -1;
448
      }
449

    
450
    if( mQuatMult[index1][index2]==-1 )
451
      {
452
      mQuatMult[index1][index2] = mulQuat(index1,index2);
453
      }
454

    
455
    return mQuatMult[index1][index2];
456
    }
457

    
458
///////////////////////////////////////////////////////////////////////////////////////////////////
459

    
460
  public boolean isSolved()
461
    {
462
    if( mSolvedFunctionIndex==0 ) return isSolved0();
463
    if( mSolvedFunctionIndex==1 ) return isSolved1();
464
    if( mSolvedFunctionIndex==2 ) return isSolved2();
465
    if( mSolvedFunctionIndex==3 ) return isSolved3();
466

    
467
    return false;
468
    }
469

    
470
///////////////////////////////////////////////////////////////////////////////////////////////////
471

    
472
  public boolean isSolved0()
473
    {
474
    int len, q1,q = CUBITS[0].mQuatIndex;
475
    int[] solved;
476
    boolean skip;
477

    
478
    for(int c=1; c<NUM_CUBITS; c++)
479
      {
480
      q1 = CUBITS[c].mQuatIndex;
481

    
482
      if( q1==q ) continue;
483

    
484
      skip = false;
485
      solved = mSolvedQuats[c];
486
      len = solved==null ? 0:solved.length;
487

    
488
      for(int i=0; i<len; i++)
489
        {
490
        if( q1==getMultQuat(q,solved[i]) )
491
          {
492
          skip = true;
493
          break;
494
          }
495
        }
496

    
497
      if( !skip ) return false;
498
      }
499

    
500
    return true;
501
    }
502

    
503
///////////////////////////////////////////////////////////////////////////////////////////////////
504

    
505
  private int computeScramble(int quatNum, int centerNum)
506
    {
507
    float MAXDIFF = 0.01f;
508
    float[] center= mOrigPos[centerNum];
509
    Static4D sc = new Static4D(center[0], center[1], center[2], 1.0f);
510
    Static4D result = QuatHelper.rotateVectorByQuat(sc,OBJECT_QUATS[quatNum]);
511

    
512
    float x = result.get0();
513
    float y = result.get1();
514
    float z = result.get2();
515

    
516
    for(int c=0; c<NUM_CUBITS; c++)
517
      {
518
      float[] cent = mOrigPos[c];
519

    
520
      float qx = cent[0] - x;
521
      float qy = cent[1] - y;
522
      float qz = cent[2] - z;
523

    
524
      if( qx>-MAXDIFF && qx<MAXDIFF &&
525
          qy>-MAXDIFF && qy<MAXDIFF &&
526
          qz>-MAXDIFF && qz<MAXDIFF  ) return c;
527
      }
528

    
529
    return -1;
530
    }
531

    
532
///////////////////////////////////////////////////////////////////////////////////////////////////
533
// Dino4 uses this. It is solved if and only if groups of cubits
534
// (0,3,7), (1,2,5), (4,8,9), (6,10,11)
535
// or
536
// (0,1,4), (2,3,6), (5,9,10), (7,8,11)
537
// are all the same color.
538

    
539
  public boolean isSolved1()
540
    {
541
    if( mScramble==null )
542
      {
543
      mScramble = new int[NUM_QUATS][NUM_CUBITS];
544
      mColors   = new int[NUM_CUBITS];
545

    
546
      for(int q=0; q<NUM_QUATS; q++)
547
        for(int c=0; c<NUM_CUBITS; c++) mScramble[q][c] = computeScramble(q,c);
548
      }
549

    
550
    if( mFaceMap==null )
551
      {
552
      mFaceMap = new int[] { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
553
      }
554

    
555
    for(int c=0; c<NUM_CUBITS; c++)
556
      {
557
      int index = mScramble[CUBITS[c].mQuatIndex][c];
558
      mColors[index] = mFaceMap[c];
559
      }
560

    
561
    if( mColors[0]==mColors[3] && mColors[0]==mColors[7] &&
562
        mColors[1]==mColors[2] && mColors[1]==mColors[5] &&
563
        mColors[4]==mColors[8] && mColors[4]==mColors[9]  ) return true;
564

    
565
    if( mColors[0]==mColors[1] && mColors[0]==mColors[4] &&
566
        mColors[2]==mColors[3] && mColors[2]==mColors[6] &&
567
        mColors[5]==mColors[9] && mColors[5]==mColors[10] ) return true;
568

    
569
    return false;
570
    }
571

    
572
///////////////////////////////////////////////////////////////////////////////////////////////////
573
// Dino6 uses this. It is solved if and only if:
574
//
575
// All four 'X' cubits (i.e. those whose longest edge goes along the X axis) are rotated
576
// by the same quaternion qX, similarly all four 'Y' cubits by the same qY and all four 'Z'
577
// by the same qZ, and then either:
578
//
579
// a) qX = qY = qZ
580
// b) qY = qX*Q2 and qZ = qX*Q8  (i.e. swap of WHITE and YELLOW faces)
581
// c) qX = qY*Q2 and qZ = qY*Q10 (i.e. swap of BLUE and GREEN faces)
582
// d) qX = qZ*Q8 and qY = qZ*Q10 (i.e. swap of RED and BROWN faces)
583
//
584
// BUT: cases b), c) and d) are really the same - it's all just a mirror image of the original.
585
//
586
// X cubits: 0, 2, 8, 10
587
// Y cubits: 1, 3, 9, 11
588
// Z cubits: 4, 5, 6, 7
589

    
590
  public boolean isSolved2()
591
    {
592
    int qX = CUBITS[0].mQuatIndex;
593
    int qY = CUBITS[1].mQuatIndex;
594
    int qZ = CUBITS[4].mQuatIndex;
595

    
596
    if( CUBITS[2].mQuatIndex != qX || CUBITS[8].mQuatIndex != qX || CUBITS[10].mQuatIndex != qX ||
597
        CUBITS[3].mQuatIndex != qY || CUBITS[9].mQuatIndex != qY || CUBITS[11].mQuatIndex != qY ||
598
        CUBITS[5].mQuatIndex != qZ || CUBITS[6].mQuatIndex != qZ || CUBITS[ 7].mQuatIndex != qZ  )
599
      {
600
      return false;
601
      }
602

    
603
    return ( qX==qY && qX==qZ ) || ( qY==mulQuat(qX,2) && qZ==mulQuat(qX,8) );
604
    }
605

    
606
///////////////////////////////////////////////////////////////////////////////////////////////////
607
// Square-2 is solved iff
608
// a) all of its cubits are rotated with the same quat
609
// b) its two 'middle' cubits are rotated with the same quat, the 6 'front' and 6 'back'
610
// edges and corners with this quat multiplied by QUATS[18] (i.e. those are upside down)
611
// and all the 12 left and right edges and corners also with the same quat multiplied by
612
// QUATS[12] - i.e. also upside down.
613

    
614
  public boolean isSolved3()
615
    {
616
    int index = CUBITS[0].mQuatIndex;
617

    
618
    if( CUBITS[1].mQuatIndex!=index ) return false;
619

    
620
    boolean solved = true;
621

    
622
    for(int i=2; i<NUM_CUBITS; i++)
623
      {
624
      if( CUBITS[i].mQuatIndex!=index )
625
        {
626
        solved = false;
627
        break;
628
        }
629
      }
630

    
631
    if( solved ) return true;
632

    
633
    int indexX = mulQuat(index,12);  // QUATS[12] = 180deg (1,0,0)
634
    int indexZ = mulQuat(index,18);  // QUATS[18] = 180deg (0,0,1)
635

    
636
    for(int i= 2; i<        18; i+=2) if( CUBITS[i].mQuatIndex != indexZ ) return false;
637
    for(int i= 3; i<        18; i+=2) if( CUBITS[i].mQuatIndex != indexX ) return false;
638
    for(int i=18; i<NUM_CUBITS; i+=2) if( CUBITS[i].mQuatIndex != indexX ) return false;
639
    for(int i=19; i<NUM_CUBITS; i+=2) if( CUBITS[i].mQuatIndex != indexZ ) return false;
640

    
641
    return true;
642
    }
643

    
644
///////////////////////////////////////////////////////////////////////////////////////////////////
645

    
646
  public void setObjectRatio(float sizeChange)
647
    {
648
    mObjectScreenRatio *= (1.0f+sizeChange)/2;
649

    
650
    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
651
    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
652

    
653
    float scale = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
654
    mObjectScale.set(scale,scale,scale);
655
    }
656

    
657
///////////////////////////////////////////////////////////////////////////////////////////////////
658

    
659
  public float getObjectRatio()
660
    {
661
    return mObjectScreenRatio*mInitScreenRatio;
662
    }
663

    
664
///////////////////////////////////////////////////////////////////////////////////////////////////
665

    
666
  int computeRow(float[] pos, int axisIndex)
667
    {
668
    int ret=0;
669
    int len = pos.length / 3;
670
    Static3D axis = mAxis[axisIndex];
671
    float axisX = axis.get0();
672
    float axisY = axis.get1();
673
    float axisZ = axis.get2();
674
    float casted;
675

    
676
    for(int i=0; i<len; i++)
677
      {
678
      casted = pos[3*i]*axisX + pos[3*i+1]*axisY + pos[3*i+2]*axisZ;
679
      ret |= computeSingleRow(axisIndex,casted);
680
      }
681

    
682
    return ret;
683
    }
684

    
685
///////////////////////////////////////////////////////////////////////////////////////////////////
686

    
687
  private int computeSingleRow(int axisIndex,float casted)
688
    {
689
    int num = mNumCuts[axisIndex];
690

    
691
    for(int i=0; i<num; i++)
692
      {
693
      if( casted<mCuts[axisIndex][i] ) return (1<<i);
694
      }
695

    
696
    return (1<<num);
697
    }
698

    
699
///////////////////////////////////////////////////////////////////////////////////////////////////
700

    
701
  private boolean wasRotateApplied()
702
    {
703
    return mEffects.exists(mRotateEffect.getID());
704
    }
705

    
706
///////////////////////////////////////////////////////////////////////////////////////////////////
707

    
708
  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
709
    {
710
    return (CUBITS[cubit].getRotRow(axis) & rowBitmap) != 0;
711
    }
712

    
713
///////////////////////////////////////////////////////////////////////////////////////////////////
714
// note the minus in front of the sin() - we rotate counterclockwise
715
// when looking towards the direction where the axis increases in values.
716

    
717
  private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
718
    {
719
    Static3D axis = mAxis[axisIndex];
720

    
721
    while( angleInDegrees<0 ) angleInDegrees += 360;
722
    angleInDegrees %= 360;
723
    
724
    float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
725
    float sinA =-(float)Math.sqrt(1-cosA*cosA);
726

    
727
    return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
728
    }
729

    
730
///////////////////////////////////////////////////////////////////////////////////////////////////
731

    
732
  private synchronized void setupPosition(int[][] moves)
733
    {
734
    if( moves!=null )
735
      {
736
      Static4D quat;
737
      int index, axis, rowBitmap, angle;
738
      int[] basic = getBasicAngle();
739

    
740
      for(int[] move: moves)
741
        {
742
        axis     = move[0];
743
        rowBitmap= move[1];
744
        angle    = move[2]*(360/basic[axis]);
745
        quat     = makeQuaternion(axis,angle);
746

    
747
        for(int j=0; j<NUM_CUBITS; j++)
748
          if( belongsToRotation(j,axis,rowBitmap) )
749
            {
750
            index = CUBITS[j].removeRotationNow(quat);
751
            mMesh.setEffectAssociation(j, CUBITS[j].computeAssociation(),index);
752
            }
753
        }
754
      }
755
    }
756

    
757
///////////////////////////////////////////////////////////////////////////////////////////////////
758

    
759
  int getScrambleType()
760
    {
761
    return 0;
762
    }
763

    
764
///////////////////////////////////////////////////////////////////////////////////////////////////
765

    
766
  int computeBitmapFromRow(int rowBitmap, int axis)
767
    {
768
    if( mIsBandaged )
769
      {
770
      int bitmap, initBitmap=0;
771

    
772
      while( initBitmap!=rowBitmap )
773
        {
774
        initBitmap = rowBitmap;
775

    
776
        for(int cubit=0; cubit<NUM_CUBITS; cubit++)
777
          {
778
          bitmap = CUBITS[cubit].getRotRow(axis);
779
          if( (rowBitmap & bitmap) != 0 ) rowBitmap |= bitmap;
780
          }
781
        }
782
      }
783

    
784
    return rowBitmap;
785
    }
786

    
787
///////////////////////////////////////////////////////////////////////////////////////////////////
788
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
789
// Do so only if minimal Error is appropriately low (shape-shifting puzzles - Square-1)
790

    
791
  void clampPos(float[] pos, int offset)
792
    {
793
    float currError, minError = Float.MAX_VALUE;
794
    int minErrorIndex1 = -1;
795
    int minErrorIndex2 = -1;
796

    
797
    float x = pos[offset  ];
798
    float y = pos[offset+1];
799
    float z = pos[offset+2];
800

    
801
    float xo,yo,zo;
802

    
803
    for(int i=0; i<NUM_CUBITS; i++)
804
      {
805
      int len = mOrigPos[i].length / 3;
806

    
807
      for(int j=0; j<len; j++)
808
        {
809
        xo = mOrigPos[i][3*j  ];
810
        yo = mOrigPos[i][3*j+1];
811
        zo = mOrigPos[i][3*j+2];
812

    
813
        currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
814

    
815
        if( currError<minError )
816
          {
817
          minError = currError;
818
          minErrorIndex1 = i;
819
          minErrorIndex2 = j;
820
          }
821
        }
822
      }
823

    
824
    if( minError< 0.1f ) // TODO: 0.1 ?
825
      {
826
      pos[offset  ] = mOrigPos[minErrorIndex1][3*minErrorIndex2  ];
827
      pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1];
828
      pos[offset+2] = mOrigPos[minErrorIndex1][3*minErrorIndex2+2];
829
      }
830
    }
831

    
832
///////////////////////////////////////////////////////////////////////////////////////////////////
833
// remember about the double cover or unit quaternions!
834

    
835
  int mulQuat(int q1, int q2)
836
    {
837
    Static4D result = QuatHelper.quatMultiply(OBJECT_QUATS[q1],OBJECT_QUATS[q2]);
838

    
839
    float rX = result.get0();
840
    float rY = result.get1();
841
    float rZ = result.get2();
842
    float rW = result.get3();
843

    
844
    final float MAX_ERROR = 0.1f;
845
    float dX,dY,dZ,dW;
846

    
847
    for(int i=0; i<NUM_QUATS; i++)
848
      {
849
      dX = OBJECT_QUATS[i].get0() - rX;
850
      dY = OBJECT_QUATS[i].get1() - rY;
851
      dZ = OBJECT_QUATS[i].get2() - rZ;
852
      dW = OBJECT_QUATS[i].get3() - rW;
853

    
854
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
855
          dY<MAX_ERROR && dY>-MAX_ERROR &&
856
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
857
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
858

    
859
      dX = OBJECT_QUATS[i].get0() + rX;
860
      dY = OBJECT_QUATS[i].get1() + rY;
861
      dZ = OBJECT_QUATS[i].get2() + rZ;
862
      dW = OBJECT_QUATS[i].get3() + rW;
863

    
864
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
865
          dY<MAX_ERROR && dY>-MAX_ERROR &&
866
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
867
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
868
      }
869

    
870
    return -1;
871
    }
872

    
873
///////////////////////////////////////////////////////////////////////////////////////////////////
874

    
875
  public int getCubitFaceColorIndex(int cubit, int face)
876
    {
877
    Static4D texMap = mMesh.getTextureMap(NUM_FACE_COLORS*cubit + face);
878

    
879
    int x = (int)(texMap.get0()/texMap.get2());
880
    int y = (int)(texMap.get1()/texMap.get3());
881

    
882
    return (mNumTexRows-1-y)*NUM_STICKERS_IN_ROW + x;
883
    }
884

    
885
///////////////////////////////////////////////////////////////////////////////////////////////////
886
// the getFaceColors + final black in a grid (so that we do not exceed the maximum texture size)
887

    
888
  public void createTexture()
889
    {
890
    Bitmap bitmap;
891

    
892
    Paint paint = new Paint();
893
    bitmap = Bitmap.createBitmap( mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
894
    Canvas canvas = new Canvas(bitmap);
895

    
896
    paint.setAntiAlias(true);
897
    paint.setTextAlign(Paint.Align.CENTER);
898
    paint.setStyle(Paint.Style.FILL);
899

    
900
    paint.setColor(COLOR_BLACK);
901
    canvas.drawRect(0, 0, mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, paint);
902

    
903
    int face = 0;
904
    FactorySticker factory = FactorySticker.getInstance();
905

    
906
    for(int row=0; row<mNumTexRows; row++)
907
      for(int col=0; col<mNumTexCols; col++)
908
        {
909
        if( face>=NUM_TEXTURES ) break;
910
        ObjectSticker sticker = retSticker(face);
911
        factory.drawRoundedPolygon(canvas, paint, col*TEXTURE_HEIGHT, row*TEXTURE_HEIGHT, getColor(face%NUM_FACE_COLORS), sticker);
912
        face++;
913
        }
914

    
915
    if( !mTexture.setTexture(bitmap) )
916
      {
917
      int max = DistortedLibrary.getMaxTextureSize();
918
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
919
      crashlytics.log("failed to set texture of size "+bitmap.getWidth()+"x"+bitmap.getHeight()+" max is "+max);
920
      }
921
    }
922

    
923
///////////////////////////////////////////////////////////////////////////////////////////////////
924

    
925
  public int getNumLayers()
926
    {
927
    return mNumLayers;
928
    }
929

    
930
///////////////////////////////////////////////////////////////////////////////////////////////////
931

    
932
  public void continueRotation(float angleInDegrees)
933
    {
934
    mRotationAngleStatic.set0(angleInDegrees);
935
    }
936

    
937
///////////////////////////////////////////////////////////////////////////////////////////////////
938

    
939
  public Static4D getRotationQuat()
940
      {
941
      return mQuat;
942
      }
943

    
944
///////////////////////////////////////////////////////////////////////////////////////////////////
945

    
946
  public void recomputeScaleFactor(int scrWidth)
947
    {
948
    mNodeScale.set(scrWidth,NODE_RATIO*scrWidth,scrWidth);
949
    }
950

    
951
///////////////////////////////////////////////////////////////////////////////////////////////////
952

    
953
  public void savePreferences(SharedPreferences.Editor editor)
954
    {
955
    for(int i=0; i<NUM_CUBITS; i++) CUBITS[i].savePreferences(editor);
956
    }
957

    
958
///////////////////////////////////////////////////////////////////////////////////////////////////
959

    
960
  public synchronized void restorePreferences(SharedPreferences preferences)
961
    {
962
    boolean error = false;
963

    
964
    for(int i=0; i<NUM_CUBITS; i++)
965
      {
966
      mQuatDebug[i] = CUBITS[i].restorePreferences(preferences);
967

    
968
      if( mQuatDebug[i]>=0 && mQuatDebug[i]<NUM_QUATS)
969
        {
970
        CUBITS[i].modifyCurrentPosition(OBJECT_QUATS[mQuatDebug[i]]);
971
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),mQuatDebug[i]);
972
        }
973
      else
974
        {
975
        error = true;
976
        }
977
      }
978

    
979
    if( error )
980
      {
981
      for(int i=0; i<NUM_CUBITS; i++)
982
        {
983
        CUBITS[i].solve();
984
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),0);
985
        }
986
      recordQuatsState("Failed to restorePreferences");
987
      }
988
    }
989

    
990
///////////////////////////////////////////////////////////////////////////////////////////////////
991

    
992
  public void recordQuatsState(String message)
993
    {
994
    StringBuilder quats = new StringBuilder();
995

    
996
    for(int j=0; j<NUM_CUBITS; j++)
997
      {
998
      quats.append(mQuatDebug[j]);
999
      quats.append(" ");
1000
      }
1001

    
1002
    if( BuildConfig.DEBUG )
1003
      {
1004
      android.util.Log.e("quats" , quats.toString());
1005
      android.util.Log.e("object", mList.name()+"_"+mNumLayers);
1006
      }
1007
    else
1008
      {
1009
      Exception ex = new Exception(message);
1010
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
1011
      crashlytics.setCustomKey("quats" , quats.toString());
1012
      crashlytics.setCustomKey("object", mList.name()+"_"+mNumLayers );
1013
      crashlytics.recordException(ex);
1014
      }
1015
    }
1016

    
1017
///////////////////////////////////////////////////////////////////////////////////////////////////
1018

    
1019
  public void releaseResources()
1020
    {
1021
    mTexture.markForDeletion();
1022
    mMesh.markForDeletion();
1023
    mEffects.markForDeletion();
1024

    
1025
    for(int j=0; j<NUM_CUBITS; j++)
1026
      {
1027
      CUBITS[j].releaseResources();
1028
      }
1029
    }
1030

    
1031
///////////////////////////////////////////////////////////////////////////////////////////////////
1032

    
1033
  public void apply(Effect effect, int position)
1034
    {
1035
    mEffects.apply(effect, position);
1036
    }
1037

    
1038
///////////////////////////////////////////////////////////////////////////////////////////////////
1039

    
1040
  public void remove(long effectID)
1041
    {
1042
    mEffects.abortById(effectID);
1043
    }
1044

    
1045
///////////////////////////////////////////////////////////////////////////////////////////////////
1046

    
1047
  public synchronized void solve()
1048
    {
1049
    for(int i=0; i<NUM_CUBITS; i++)
1050
      {
1051
      CUBITS[i].solve();
1052
      mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
1053
      }
1054
    }
1055

    
1056
///////////////////////////////////////////////////////////////////////////////////////////////////
1057

    
1058
  public void resetAllTextureMaps()
1059
    {
1060
    final float ratioW = 1.0f/mNumTexCols;
1061
    final float ratioH = 1.0f/mNumTexRows;
1062
    int color, row, col;
1063

    
1064
    for(int cubit=0; cubit<NUM_CUBITS; cubit++)
1065
      {
1066
      final Static4D[] maps = new Static4D[mNumCubitFaces];
1067

    
1068
      for(int cubitface=0; cubitface<mNumCubitFaces; cubitface++)
1069
        {
1070
        color = getFaceColor(cubit,cubitface,mNumLayers);
1071
        row = (mNumTexRows-1) - color/mNumTexCols;
1072
        col = color%mNumTexCols;
1073
        maps[cubitface] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1074
        }
1075

    
1076
      mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1077
      }
1078
    }
1079

    
1080
///////////////////////////////////////////////////////////////////////////////////////////////////
1081

    
1082
  public void setTextureMap(int cubit, int face, int newColor)
1083
    {
1084
    final float ratioW = 1.0f/mNumTexCols;
1085
    final float ratioH = 1.0f/mNumTexRows;
1086
    final Static4D[] maps = new Static4D[mNumCubitFaces];
1087
    int row = (mNumTexRows-1) - newColor/mNumTexCols;
1088
    int col = newColor%mNumTexCols;
1089

    
1090
    maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1091
    mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1092
    }
1093

    
1094
///////////////////////////////////////////////////////////////////////////////////////////////////
1095

    
1096
  public synchronized void beginNewRotation(int axis, int row )
1097
    {
1098
    if( axis<0 || axis>=NUM_AXIS )
1099
      {
1100
      android.util.Log.e("object", "invalid rotation axis: "+axis);
1101
      return;
1102
      }
1103
    if( row<0 || row>=mNumLayers )
1104
      {
1105
      android.util.Log.e("object", "invalid rotation row: "+row);
1106
      return;
1107
      }
1108

    
1109
    mRotAxis     = axis;
1110
    mRotRowBitmap= computeBitmapFromRow( (1<<row),axis );
1111
    mRotationAngleStatic.set0(0.0f);
1112
    mRotationAxis.set( mAxis[axis] );
1113
    mRotationAngle.add(mRotationAngleStatic);
1114
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectList.MAX_OBJECT_SIZE) , -1);
1115
    }
1116

    
1117
///////////////////////////////////////////////////////////////////////////////////////////////////
1118

    
1119
  public synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
1120
    {
1121
    if( wasRotateApplied() )
1122
      {
1123
      mRotAxis     = axis;
1124
      mRotRowBitmap= computeBitmapFromRow( rowBitmap,axis );
1125

    
1126
      mRotationAngleStatic.set0(0.0f);
1127
      mRotationAxis.set( mAxis[axis] );
1128
      mRotationAngle.setDuration(durationMillis);
1129
      mRotationAngle.resetToBeginning();
1130
      mRotationAngle.add(new Static1D(0));
1131
      mRotationAngle.add(new Static1D(angle));
1132
      mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*ObjectList.MAX_OBJECT_SIZE) , -1);
1133
      mRotateEffect.notifyWhenFinished(listener);
1134

    
1135
      return mRotateEffect.getID();
1136
      }
1137

    
1138
    return 0;
1139
    }
1140

    
1141
///////////////////////////////////////////////////////////////////////////////////////////////////
1142

    
1143
  public long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
1144
    {
1145
    if( wasRotateApplied() )
1146
      {
1147
      float angle = getAngle();
1148
      mRotationAngleStatic.set0(angle);
1149
      mRotationAngleFinal.set0(nearestAngleInDegrees);
1150
      mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
1151

    
1152
      mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
1153
      mRotationAngle.resetToBeginning();
1154
      mRotationAngle.removeAll();
1155
      mRotationAngle.add(mRotationAngleStatic);
1156
      mRotationAngle.add(mRotationAngleMiddle);
1157
      mRotationAngle.add(mRotationAngleFinal);
1158
      mRotateEffect.notifyWhenFinished(listener);
1159

    
1160
      return mRotateEffect.getID();
1161
      }
1162

    
1163
    return 0;
1164
    }
1165

    
1166
///////////////////////////////////////////////////////////////////////////////////////////////////
1167

    
1168
  private float getAngle()
1169
    {
1170
    int pointNum = mRotationAngle.getNumPoints();
1171

    
1172
    if( pointNum>=1 )
1173
      {
1174
      return mRotationAngle.getPoint(pointNum-1).get0();
1175
      }
1176
    else
1177
      {
1178
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
1179
      crashlytics.log("points in RotationAngle: "+pointNum);
1180
      return 0;
1181
      }
1182
    }
1183

    
1184
///////////////////////////////////////////////////////////////////////////////////////////////////
1185

    
1186
  public synchronized void removeRotationNow()
1187
    {
1188
    float angle = getAngle();
1189
    double nearestAngleInRadians = angle*Math.PI/180;
1190
    float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
1191
    float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
1192
    float axisX = mAxis[mRotAxis].get0();
1193
    float axisY = mAxis[mRotAxis].get1();
1194
    float axisZ = mAxis[mRotAxis].get2();
1195
    Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
1196

    
1197
    mRotationAngle.removeAll();
1198
    mRotationAngleStatic.set0(0);
1199

    
1200
    for(int i=0; i<NUM_CUBITS; i++)
1201
      if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
1202
        {
1203
        int index = CUBITS[i].removeRotationNow(quat);
1204
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),index);
1205
        }
1206
    }
1207

    
1208
///////////////////////////////////////////////////////////////////////////////////////////////////
1209

    
1210
  public void initializeObject(int[][] moves)
1211
    {
1212
    solve();
1213
    setupPosition(moves);
1214
    }
1215

    
1216
///////////////////////////////////////////////////////////////////////////////////////////////////
1217

    
1218
  public int getCubit(float[] point3D)
1219
    {
1220
    float dist, minDist = Float.MAX_VALUE;
1221
    int currentBest=-1;
1222
    float multiplier = returnMultiplier();
1223

    
1224
    point3D[0] *= multiplier;
1225
    point3D[1] *= multiplier;
1226
    point3D[2] *= multiplier;
1227

    
1228
    for(int i=0; i<NUM_CUBITS; i++)
1229
      {
1230
      dist = CUBITS[i].getDistSquared(point3D);
1231
      if( dist<minDist )
1232
        {
1233
        minDist = dist;
1234
        currentBest = i;
1235
        }
1236
      }
1237

    
1238
    return currentBest;
1239
    }
1240

    
1241
///////////////////////////////////////////////////////////////////////////////////////////////////
1242

    
1243
  public int computeNearestAngle(int axis, float angle, float speed)
1244
    {
1245
    int[] basicArray = getBasicAngle();
1246
    int basicAngle   = basicArray[axis>=basicArray.length ? 0 : axis];
1247
    int nearestAngle = 360/basicAngle;
1248

    
1249
    int tmp = (int)((angle+nearestAngle/2)/nearestAngle);
1250
    if( angle< -(nearestAngle*0.5) ) tmp-=1;
1251

    
1252
    if( tmp!=0 ) return nearestAngle*tmp;
1253

    
1254
    return speed> 1.2f ? nearestAngle*(angle>0 ? 1:-1) : 0;
1255
    }
1256

    
1257
///////////////////////////////////////////////////////////////////////////////////////////////////
1258

    
1259
  public float getCameraDist()
1260
    {
1261
    return mCameraDist;
1262
    }
1263

    
1264
///////////////////////////////////////////////////////////////////////////////////////////////////
1265

    
1266
  public int getNodeSize()
1267
    {
1268
    return mNodeSize;
1269
    }
1270

    
1271
///////////////////////////////////////////////////////////////////////////////////////////////////
1272

    
1273
  public ObjectList getObjectList()
1274
    {
1275
    return mList;
1276
    }
1277

    
1278
///////////////////////////////////////////////////////////////////////////////////////////////////
1279

    
1280
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total)
1281
    {
1282
    mScrambler.randomizeNewScramble(scramble,rnd,curr,total);
1283
    }
1284

    
1285
///////////////////////////////////////////////////////////////////////////////////////////////////
1286

    
1287
  abstract int getFOV();
1288
  abstract int getNumFaceColors();
1289
  abstract int getColor(int face);
1290
  abstract float returnMultiplier();
1291
  abstract float getScreenRatio();
1292

    
1293
  protected abstract float[][] getCuts(int numLayers);
1294
  protected abstract int getNumCubitFaces();
1295
  protected abstract Static4D[] getQuats();
1296
  protected abstract float[][] getCubitPositions(int numLayers);
1297
  protected abstract int getCubitVariant(int cubit, int numLayers);
1298
  protected abstract int getNumCubitVariants(int numLayers);
1299
  protected abstract Static4D getQuat(int cubit, int numLayers);
1300
  protected abstract ObjectShape getObjectShape(int cubit, int numLayers);
1301
  protected abstract int[] getSolvedQuats(int cubit, int numLayers);
1302
  protected abstract int getSolvedFunctionIndex();
1303
  protected abstract ScrambleState[] getScrambleStates();
1304
  protected abstract int getNumStickerTypes(int numLayers);
1305
  protected abstract ObjectSticker retSticker(int face);
1306
  protected abstract int getFaceColor(int cubit, int cubitface, int numLayers);
1307

    
1308
  public abstract Movement getMovement();
1309
  public abstract Static3D[] getRotationAxis();
1310
  public abstract int[] getBasicAngle();
1311
  public abstract int getObjectName(int numLayers);
1312
  public abstract int getInventor(int numLayers);
1313
  public abstract int getComplexity(int numLayers);
1314
  }
(20-20/21)