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magiccube / src / main / java / org / distorted / objects / TwistyKilominx.java @ 588ace55

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import static org.distorted.objectlib.Movement12.COS54;
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import static org.distorted.objectlib.Movement12.SIN54;
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import android.content.res.Resources;
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import org.distorted.objectlib.ObjectShape;
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import org.distorted.objectlib.ObjectSticker;
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import org.distorted.objectlib.QuatHelper;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static4D;
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import org.distorted.main.R;
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import org.distorted.objectlib.ObjectList;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyKilominx extends TwistyMinx
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{
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  private int[] mCenterFaceMap;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyKilominx(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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                        DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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    {
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    super(size, size, quat, texture, mesh, effects, moves, ObjectList.KILO, res, scrWidth);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void initializeCenterFaceMap()
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    {
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    mCenterFaceMap = new int[]
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      {
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        0,0,0,0,1,
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        1,0,1,1,0,
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        2,0,1,1,0,
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        2,2,1,0,2,
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        2,1,0,0,1,
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        1,2,0,1,0,
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        0,1,0,1,1,
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        0,1,0,2,0,
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        2,1,2,2,2,
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        1,0,2,1,2,
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        2,1,0,1,2,
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        2,2,2,2,2
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerCorner(int numLayers)
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    {
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    return 3*((numLayers-3)/2)*((numLayers-5)/2) + (numLayers<5 ? 0:1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerEdge(int numLayers)
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    {
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    return numLayers<5 ? 0 : 2*(numLayers-4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected int getNumStickerTypes(int numLayers)
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    {
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    return numLayers<5 ? 1 : numLayers/2 + 1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected float[][] getCuts(int numLayers)
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    {
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    return genericGetCuts(numLayers,0.5f);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
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// Appropriate one: QUATS[QUAT_INDICES[corner]].
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  private void computeBasicCornerVectors(int corner)
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    {
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    if( mQuatCornerIndices==null ) initializeQuatIndices();
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    if( mQuats==null ) initializeQuats();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    Static4D quat = mQuats[mQuatCornerIndices[corner]];
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    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
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    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
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    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
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    {
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    if( mCorners==null ) initializeCorners();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    float D = numLayers/3.0f;
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    float[] corn = mCorners[corner];
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    if( part==0 )
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      {
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      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
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      }
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    else
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      {
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      float E = D/(0.5f*(numLayers-1));   // ?? maybe 0.5*
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      int N = (numCubitsPerCorner-1)/3;
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      int block = (part-1) % N;
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      int index = (part-1) / N;
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      Static4D pri = mCurrCornerV[index];
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      Static4D sec = mCurrCornerV[(index+2)%3];
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      int layers= (numLayers-5)/2;
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      int multP = (block % layers) + 1;
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      int multS = (block / layers);
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      return new float[] {
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                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
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                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
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                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
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                         };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCenter(int numLayers, int center, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners     ==null ) initializeCorners();
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    if( mCenterMap   ==null ) initializeCenterMap();
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    int corner = mCenterMap[center][part];
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    float[] cent = mCenterCoords[center];
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    float[] corn = mCorners[corner];
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    float D = numLayers/3.0f;
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    float F = 1.0f - (2.0f*numLayers-6.0f)/(numLayers-1)*COS54*COS54;
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    return new float[]
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      {
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        D * ( cent[0] + (corn[0]-cent[0])*F),
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        D * ( cent[1] + (corn[1]-cent[1])*F),
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        D * ( cent[2] + (corn[2]-cent[2])*F)
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
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    return part - 2*(part/4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeEdge(int numLayers, int edge, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners==null ) initializeCorners();
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    if( mEdgeMap==null ) initializeEdgeMap();
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    float D = numLayers/3.0f;
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    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
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    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
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    int leftRight = 2*(part%2) -1;
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    part /= 2;
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    if( part==0 )
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      {
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      float T = 0.5f + leftRight/(numLayers-1.0f);
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      float x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      float y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      float z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      return new float[] { x, y, z };
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      }
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    else
207
      {
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      int mult = (part+1)/2;
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      int dir  = (part+1)%2;
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      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
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      float x = 0.5f * D * (c1[0]+c2[0]);
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      float y = 0.5f * D * (c1[1]+c2[1]);
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      float z = 0.5f * D * (c1[2]+c2[2]);
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      float vX = D*center[0] - x;
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      float vY = D*center[1] - y;
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      float vZ = D*center[2] - z;
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      float T = 0.5f + leftRight*(mult*SIN18 + 1.0f)/(numLayers-1);
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      x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      float H = mult*D*COS18/(numLayers-1);
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      H /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
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      return new float[] { x + H*vX, y + H*vY, z + H*vZ };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected float[][] getCubitPositions(int numLayers)
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    {
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    if( mCorners==null ) initializeCorners();
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    if( numLayers<5 ) return mCorners;
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    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
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    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
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    int numCubitsPerCenter = 5;
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    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS*numCubitsPerCenter;
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    int index=0;
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    final float[][] CENTERS = new float[numCubits][];
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    for(int corner=0; corner<NUM_CORNERS; corner++)
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      {
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      computeBasicCornerVectors(corner);
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      for(int part=0; part<numCubitsPerCorner; part++, index++)
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        {
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        CENTERS[index] = computeCorner(numCubitsPerCorner,numLayers,corner,part);
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        }
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      }
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257
    for(int edge=0; edge<NUM_EDGES; edge++)
258
      {
259
      for(int part=0; part<numCubitsPerEdge; part++, index++)
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        {
261
        CENTERS[index] = computeEdge(numLayers, edge, part );
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        }
263
      }
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265
    for(int center=0; center<NUM_CENTERS; center++)
266
      {
267
      for(int part=0; part<numCubitsPerCenter; part++, index++)
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        {
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        CENTERS[index] = computeCenter(numLayers,center, part);
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        }
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      }
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    return CENTERS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
279
    {
280
    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
281
    if( mCenterMap==null ) initializeCenterMap();
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283
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
284
      {
285
      int corner = cubit/numCubitsPerCorner;
286
      return mQuatCornerIndices[corner];
287
      }
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289
    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
290
      {
291
      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
292
      return mQuatEdgeIndices[edge];
293
      }
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295
    if( numCubitsPerCorner==0 )
296
      {
297
      return mQuatCornerIndices[cubit];
298
      }
299
    else
300
      {
301
      cubit -= (NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge);
302
      int numCubitsPerCenter = 5;
303
      int face = cubit/numCubitsPerCenter;
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      int index= cubit%numCubitsPerCenter;
305
      int center=mCenterMap[face][index];
306
      return mQuatCornerIndices[center];
307
      }
308
    }
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310
///////////////////////////////////////////////////////////////////////////////////////////////////
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312
  protected ObjectShape getObjectShape(int cubit, int numLayers)
313
    {
314
    int variant = getCubitVariant(cubit,numLayers);
315
    int numVariants = getNumCubitVariants(numLayers);
316

    
317
    if( variant==0 )
318
      {
319
      float width = numLayers/(numLayers-1.0f);
320
      float A = (2*SQ3/3)*SIN54;
321
      float B = 0.4f;
322
      double X = width*COS18*SIN_HALFD;
323
      double Y = width*SIN18;
324
      double Z = width*COS18*COS_HALFD;
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326
      double[][] vertices = new double[][]
327
        {
328
            { 0.0, 0.0      , 0.0 },
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            {   X,   Y      ,  -Z },
330
            { 0.0, 2*Y      ,-2*Z },
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            {  -X,   Y      ,  -Z },
332
            { 0.0, 0.0-width, 0.0 },
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            {   X,   Y-width,  -Z },
334
            { 0.0, 2*Y-width,-2*Z },
335
            {  -X,   Y-width,  -Z },
336
        };
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338
      int[][] vertIndexes = new int[][]
339
        {
340
            {4,5,1,0},
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            {7,4,0,3},
342
            {0,1,2,3},
343
            {4,5,6,7},
344
            {6,5,1,2},
345
            {7,6,2,3}
346
        };
347

    
348
      float[][] bands     = new float[][]
349
        {
350
         {0.04f,34,0.3f,0.2f, 3, 1, 0},
351
         {0.00f, 0,0.0f,0.0f, 2, 1, 0}
352
        };
353

    
354
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
355
      float[][] corners   = new float[][] { {0.04f,0.10f} };
356
      int[] cornerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
357
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
358
      int[] centerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
359

    
360
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
361
      }
362
    if( variant<numVariants-1 )
363
      {
364
      int numCubitsPerCorner = numCubitsPerCorner(numLayers);
365
      int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
366
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
367
      float tmpVal= numLayers/(numLayers-1.0f);
368
      float height= tmpVal*COS18;
369
      float width = tmpVal + (type/2)*tmpVal*SIN18;
370
      boolean left = (type%2)==0;
371

    
372
      double X = height*SIN_HALFD;
373
      double Y = height*SIN18/COS18;
374
      double Z = height*COS_HALFD;
375

    
376
      double[][] vertices = new double[][]
377
        {
378
            { 0.0, 0.0   , 0.0 },
379
            {   X,   Y   ,  -Z },
380
            { 0.0, 2*Y   ,-2*Z },
381
            {  -X,   Y   ,  -Z },
382
            { 0.0, -width, 0.0 },
383
            {   X, -width,  -Z },
384
            { 0.0, -width,-2*Z },
385
            {  -X, -width,  -Z },
386
        };
387

    
388
      int[][] vertIndexes = new int[][]
389
        {
390
            {4,5,1,0},
391
            {7,4,0,3},
392
            {7,6,2,3},
393
            {6,5,1,2},
394
            {0,1,2,3},
395
            {4,5,6,7}
396
        };
397

    
398
      if( !left )
399
        {
400
        int tmp, len = vertices.length;
401
        for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1];
402

    
403
        len = vertIndexes.length;
404
        for(int i=0; i<len; i++)
405
          {
406
          tmp = vertIndexes[i][0];
407
          vertIndexes[i][0] = vertIndexes[i][3];
408
          vertIndexes[i][3] = tmp;
409
          tmp = vertIndexes[i][1];
410
          vertIndexes[i][1] = vertIndexes[i][2];
411
          vertIndexes[i][2] = tmp;
412
          }
413
        }
414

    
415
      int numBands0 = numLayers<=5 ? 4 : 3;
416
      int numBands1 = numLayers<=5 ? 3 : 2;
417

    
418
      float[][] bands     = new float[][]
419
        {
420
         {0.04f,34,0.2f,0.2f,numBands0,1,1},
421
         {0.00f, 0,0.0f,0.0f,numBands1,0,0}
422
        };
423

    
424
      int[] bandIndices   = new int[] { 0,0,1,1,1,1};
425
      float[][] corners   = new float[][] { {0.04f,0.10f} };
426
      int[] cornerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
427
      float[][] centers   = new float[][] { {0.0f, -width/2, (float)(-2*Z)} };
428
      int[] centerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
429

    
430
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
431
      }
432
    else
433
      {
434
      float width = (1+0.5f*(numLayers-3)*SIN18)*numLayers/(numLayers-1);
435

    
436
      double X = width*COS18*SIN_HALFD;
437
      double Y = width*SIN18;
438
      double Z = width*COS18*COS_HALFD;
439
      double H = width*(SIN54/COS54);
440
      double H3= H/COS_HALFD;
441
      double X3= H*SIN_HALFD;
442
      double Z3= H*COS_HALFD;
443
      double C = 1/(COS54*Math.sqrt(2-2*SIN18));
444
      int N = numLayers==3 ? 4 : 3;
445
      int E = numLayers==3 ? 1 : 0;
446

    
447
      double[][] vertices = new double[][]
448
        {
449
            { 0.0, 0.0  ,   0.0 },
450
            {   X,   Y  ,    -Z },
451
            { 0.0,C*2*Y ,-2*C*Z },
452
            {  -X,   Y  ,    -Z },
453
            { 0.0,-width,   0.0 },
454
            {  X3,-width,   -Z3 },
455
            { 0.0,-width,   -H3 },
456
            { -X3,-width,   -Z3 }
457
        };
458

    
459
      int[][] vertIndexes = new int[][]
460
        {
461
            {4,5,1,0},
462
            {7,4,0,3},
463
            {0,1,2,3},
464
            {7,6,2,3},
465
            {6,5,1,2},
466
            {4,5,6,7}
467
        };
468

    
469
      float[][] bands = new float[][]
470
        {
471
         {0.04f,17,0.3f,0.2f,N,1,E},
472
         {0.00f,17,0.3f,0.2f,N,1,E}
473
        };
474

    
475
      float A = (2*SQ3/3)*SIN54;
476
      float B = 0.4f;
477

    
478
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
479
      float[][] corners   = new float[][] { {0.03f,0.10f} };
480
      int[] cornerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
481
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
482
      int[] centerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
483

    
484
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
485
      }
486
    }
487

    
488
///////////////////////////////////////////////////////////////////////////////////////////////////
489

    
490
  protected Static4D getQuat(int cubit, int numLayers)
491
    {
492
    if( mQuats==null ) initializeQuats();
493
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
494
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
495

    
496
    return mQuats[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
497
    }
498

    
499
///////////////////////////////////////////////////////////////////////////////////////////////////
500

    
501
  protected int getNumCubitVariants(int numLayers)
502
    {
503
    int[] sizes = ObjectList.KILO.getSizes();
504
    int variants = sizes.length;
505
    int highestSize = sizes[variants-1];
506

    
507
    return highestSize-1;
508
    }
509

    
510
///////////////////////////////////////////////////////////////////////////////////////////////////
511

    
512
  protected int getCubitVariant(int cubit, int numLayers)
513
    {
514
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
515

    
516
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
517

    
518
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
519

    
520
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
521
      {
522
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
523
      return type+1;
524
      }
525

    
526
    int[] sizes = ObjectList.KILO.getSizes();
527
    int variants = sizes.length;
528
    int highestSize = sizes[variants-1];
529

    
530
    return highestSize-2;
531
    }
532

    
533
///////////////////////////////////////////////////////////////////////////////////////////////////
534

    
535
  int getCornerColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner)
536
    {
537
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
538
    if( cubitface<0 || cubitface>2 ) return NUM_TEXTURES;
539

    
540
    int part  = cubit % numCubitsPerCorner;
541
    int corner= cubit / numCubitsPerCorner;
542

    
543
    if( part==0 )
544
      {
545
      return mCornerFaceMap[corner][cubitface];
546
      }
547
    else
548
      {
549
      int N = (numCubitsPerCorner-1)/3;
550
      int block = (part-1) % N;
551
      int index = (part-1) / N;
552

    
553
      if( block< (numLayers-3)/2 )
554
        {
555
        switch(index)
556
          {
557
          case 0: return cubitface==1 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
558
          case 1: return cubitface==0 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
559
          case 2: return cubitface==2 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
560
          }
561
        }
562
      else
563
        {
564
        switch(index)
565
          {
566
          case 0: return cubitface==0 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
567
          case 1: return cubitface==2 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
568
          case 2: return cubitface==1 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
569
          }
570
        }
571
      }
572

    
573
    return NUM_TEXTURES;
574
    }
575

    
576
///////////////////////////////////////////////////////////////////////////////////////////////////
577

    
578
  int getEdgeColor(int edge, int cubitface, int numCubitsPerEdge)
579
    {
580
    if( cubitface<0 || cubitface>1 ) return NUM_TEXTURES;
581

    
582
    int part    = edge % numCubitsPerEdge;
583
    int variant = edge / numCubitsPerEdge;
584
    if( mEdgeMap==null ) initializeEdgeMap();
585

    
586
    part /=2;
587

    
588
    return (part==0 || cubitface==((part+1)%2)) ? mEdgeMap[variant][cubitface+2] + ((part+3)/2)*NUM_FACE_COLORS : NUM_TEXTURES;
589
    }
590

    
591
///////////////////////////////////////////////////////////////////////////////////////////////////
592

    
593
  int getCenterColor(int center, int cubitface, int numLayers)
594
    {
595
    if( mCenterFaceMap==null ) initializeCenterFaceMap();
596
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
597

    
598
    if( numLayers==3 )
599
      {
600
      return cubitface>=0 && cubitface<3 ? mCornerFaceMap[center][cubitface] : NUM_TEXTURES;
601
      }
602

    
603
    return cubitface==mCenterFaceMap[center] ? center/5 + NUM_FACE_COLORS*(numLayers-1)/2 : NUM_TEXTURES;
604
    }
605

    
606
///////////////////////////////////////////////////////////////////////////////////////////////////
607

    
608
  protected int getFaceColor(int cubit, int cubitface, int numLayers)
609
    {
610
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
611
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
612

    
613
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
614
      {
615
      return getCornerColor(cubit,cubitface,numLayers,numCubitsPerCorner);
616
      }
617
    else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
618
      {
619
      int edge = cubit - NUM_CORNERS*numCubitsPerCorner;
620
      return getEdgeColor(edge,cubitface,numCubitsPerEdge);
621
      }
622
    else
623
      {
624
      int center = cubit-NUM_CORNERS*numCubitsPerCorner-NUM_EDGES*numCubitsPerEdge;
625
      return getCenterColor( center, cubitface, numLayers);
626
      }
627
    }
628

    
629
///////////////////////////////////////////////////////////////////////////////////////////////////
630

    
631
  protected ObjectSticker retSticker(int face)
632
    {
633
    if( mStickers==null )
634
      {
635
      float[][] STICKERS = new float[][]
636
        {
637
          { -0.36616942f, -0.36327124f, 0.5f, -0.36327124f, 0.23233888f, 0.4605048f, -0.36616942f, 0.26603764f },
638
          { -0.36327127f, -0.5f, 0.36327127f, -0.26393202f, 0.36327127f, 0.5f, -0.36327127f, 0.26393202f },
639
          { -0.3249197f, -0.39442718f, 0.3249197f, -0.39442718f, 0.3249197f, 0.5f, -0.3249197f, 0.2888544f }
640
        };
641

    
642
      float CENTER_CORR = 0.87f;
643
      float C = 1.14f; // make the 'center' sticker artificially larger, so that we paint over the area in the center of the face.
644

    
645
      STICKERS[0][0] *= C;
646
      STICKERS[0][1] *= C;
647
      STICKERS[0][2] *= C;
648
      STICKERS[0][3] *= C;
649
      STICKERS[0][4] *= C;
650
      STICKERS[0][5] *= C;
651
      STICKERS[0][6] *= C;
652
      STICKERS[0][7] *= C;
653

    
654
      STICKERS[0][2] *= CENTER_CORR;
655
      STICKERS[0][3] *= CENTER_CORR;
656

    
657
      mStickers = new ObjectSticker[STICKERS.length];
658

    
659
      float R = 0.10f;
660
      final float[][] radii = { {R,R,R,R},{R,R,R,R},{R,R,R,R} };
661
      final float[] strokes = { 0.20f, 0.11f, 0.10f };
662

    
663
      for(int s=0; s<STICKERS.length; s++)
664
        {
665
        mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
666
        }
667
      }
668

    
669
    return mStickers[getStickerIndex(face)];
670
    }
671

    
672
///////////////////////////////////////////////////////////////////////////////////////////////////
673

    
674
  private int getStickerIndex(int face)
675
    {
676
    int variant = face/NUM_FACE_COLORS;
677
    int numLayers = getNumLayers();
678

    
679
    if( variant == (numLayers-1)/2 || numLayers==3 ) return 0;
680
    if( variant==0 ) return 1;
681

    
682
    return 2;
683
    }
684

    
685
///////////////////////////////////////////////////////////////////////////////////////////////////
686

    
687
  public int getObjectName(int numLayers)
688
    {
689
    if( numLayers==3 ) return R.string.minx2;
690
    if( numLayers==5 ) return R.string.minx4;
691

    
692
    return 0;
693
    }
694

    
695
///////////////////////////////////////////////////////////////////////////////////////////////////
696

    
697
  public int getInventor(int numLayers)
698
    {
699
    if( numLayers==3 ) return R.string.minx2_inventor;
700
    if( numLayers==5 ) return R.string.minx4_inventor;
701

    
702
    return 0;
703
    }
704

    
705
///////////////////////////////////////////////////////////////////////////////////////////////////
706

    
707
  public int getComplexity(int numLayers)
708
    {
709
    return 3;
710
    }
711
}
(14-14/25)