Project

General

Profile

Download (9.41 KB) Statistics
| Branch: | Tag: | Revision:

magiccube / src / main / java / org / distorted / solvers / SolverMain.java @ 588ace55

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.solvers;
21

    
22
import android.content.res.Resources;
23

    
24
import org.distorted.main.R;
25
import org.distorted.objectlib.ObjectList;
26
import org.distorted.objectlib.TwistyObject;
27
import org.distorted.screens.ScreenList;
28
import org.distorted.screens.RubikScreenSolver;
29

    
30
///////////////////////////////////////////////////////////////////////////////////////////////////
31

    
32
public class SolverMain implements Runnable
33
{
34
  private final Resources mRes;
35
  private final TwistyObject mObject;
36

    
37
///////////////////////////////////////////////////////////////////////////////////////////////////
38

    
39
  public SolverMain(Resources res, TwistyObject object)
40
    {
41
    mRes   = res;
42
    mObject= object;
43
    }
44

    
45
///////////////////////////////////////////////////////////////////////////////////////////////////
46
// certain objects have certain cubits locked - for example, the Cube3's centers of
47
// sides always have the same color.
48
// If a certain cubit is locked, return the color (index into it's FACE_COLORS array) it
49
// must have. Otherwise return -1.
50

    
51
  public static int cubitIsLocked(ObjectList object, int size, int cubit)
52
    {
53
    if( object == ObjectList.CUBE && size == 3)
54
      {
55
      if( cubit==21 ) return 0; // center of the right  face
56
      if( cubit== 4 ) return 1; // center of the left   face
57
      if( cubit==15 ) return 2; // center of the up     face
58
      if( cubit==10 ) return 3; // center of the bottom face
59
      if( cubit==13 ) return 4; // center of the front  face
60
      if( cubit==12 ) return 5; // center of the back   face
61
      }
62

    
63
    return -1;
64
    }
65

    
66
///////////////////////////////////////////////////////////////////////////////////////////////////
67

    
68
  private void solveCube3(RubikScreenSolver solver)
69
    {
70
    String result;
71

    
72
    if( !org.distorted.solvers.cube3.Search.prepare(mRes) )
73
      result= "Error 9";
74
    else
75
      {
76
      String objectPosition = prepareCube3position();
77
      result = org.distorted.solvers.cube3.Search.solution(objectPosition, 24, 20);
78
      }
79

    
80
    if (result.contains("Error"))
81
      {
82
      switch (result.charAt(result.length() - 1))
83
        {
84
        case '1': result = mRes.getString(R.string.solver_cube3_error1); break;
85
        case '2': result = mRes.getString(R.string.solver_cube3_error2); break;
86
        case '3': result = mRes.getString(R.string.solver_cube3_error3); break;
87
        case '4': result = mRes.getString(R.string.solver_cube3_error4); break;
88
        case '5': result = mRes.getString(R.string.solver_cube3_error5); break;
89
        case '6': result = mRes.getString(R.string.solver_cube3_error6); break;
90
        case '7': result = mRes.getString(R.string.solver_cube3_error7); break;
91
        case '8': result = mRes.getString(R.string.solver_cube3_error8); break;
92
        case '9': result = mRes.getString(R.string.solver_cube3_error9); break;
93
        }
94

    
95
      solver.displayErrorDialog(result);
96
      }
97
    else
98
      {
99
      solver.setSolved(result);
100
      }
101
    }
102

    
103
///////////////////////////////////////////////////////////////////////////////////////////////////
104
// order: Up --> Right --> Front --> Down --> Left --> Back
105
// (because the first implemented Solver - the two-phase Cube3 one - expects such order)
106
//
107
// Solved 3x3x3 Cube maps to "UUUUUUUUURRRRRRRRRFFFFFFFFFDDDDDDDDDLLLLLLLLLBBBBBBBBB"
108
//
109
// s : size of the cube; let index = a*s + b    (i.e. a,b = row,column)
110
//
111
// Up    :   index --> b<s-1 ? (s-1)*(s+4b)+a : 6*s*s -13*s +8 +a
112
// Right :   index --> 6*s*s - 12*s + 7 - index
113
// Front :   index --> if b==0  : s*s - 1 - index
114
//                     if b==s-1: 6*s*s -11*s +6 - index
115
//                     else
116
//                         a==0: s*s + s-1 + 4*(b-1)*(s-1) + 2*(s-2) + s
117
//                         else: s*s + s-1 + 4*(b-1)*(s-1) + 2*(s-1-a)
118
// Down  :   index --> b==0 ? (s-1-a) : s*s + s-1 + 4*(b-1)*(s-1) - a
119
// Left  :   index --> (s-1-a)*s + b
120
// Back  :   index --> if b==s-1: s*(s-1-a)
121
//                     if b==0  : 5*s*s -12*s + 8 + (s-1-a)*s
122
//                     else
123
//                        if a==s-1: s*s + 4*(s-2-b)*(s-1)
124
//                        else     : s*s + 4*(s-2-b)*(s-1) + s + (s-2-a)*2
125

    
126
  private String prepareCube3position()
127
    {
128
    StringBuilder objectString = new StringBuilder();
129
    int layers = mObject.getNumLayers();
130
    int len = layers*layers;
131
    int cubitIndex, row, col, color,face;
132

    
133
    final int RIGHT= 0;
134
    final int LEFT = 1;
135
    final int UP   = 2;
136
    final int DOWN = 3;
137
    final int FRONT= 4;
138
    final int BACK = 5;
139

    
140
    // 'I' - interior, theoretically can happen
141
    final char[] FACE_NAMES = { 'R', 'L', 'U', 'D', 'F', 'B', 'I'};
142

    
143
    face = UP;
144

    
145
    for(int i=0; i<len; i++)
146
      {
147
      row = i/layers;
148
      col = i%layers;
149

    
150
      cubitIndex = col<layers-1 ? (layers-1)*(layers+4*col) + row : 6*layers*layers - 13*layers + 8 + row;
151
      color = mObject.getCubitFaceColorIndex(cubitIndex,face);
152
      objectString.append(FACE_NAMES[color]);
153
      }
154

    
155
    face = RIGHT;
156

    
157
    for(int i=0; i<len; i++)
158
      {
159
      cubitIndex = 6*layers*layers - 12*layers +7 - i;
160
      color = mObject.getCubitFaceColorIndex(cubitIndex,face);
161
      objectString.append(FACE_NAMES[color]);
162
      }
163

    
164
    face = FRONT;
165

    
166
    for(int i=0; i<len; i++)
167
      {
168
      row = i/layers;
169
      col = i%layers;
170

    
171
      if( col==layers-1 ) cubitIndex = 6*layers*layers - 11*layers + 6 -i;
172
      else if(   col==0 ) cubitIndex = layers*layers - 1 - i;
173
      else
174
        {
175
        if( row==0 ) cubitIndex = layers*layers + layers-1 + 4*(col-1)*(layers-1) + 2*(layers-2) + layers;
176
        else         cubitIndex = layers*layers + layers-1 + 4*(col-1)*(layers-1) + 2*(layers-1-row);
177
        }
178

    
179
      color = mObject.getCubitFaceColorIndex(cubitIndex,face);
180
      objectString.append(FACE_NAMES[color]);
181
      }
182

    
183
    face = DOWN;
184

    
185
    for(int i=0; i<len; i++)
186
      {
187
      row = i/layers;
188
      col = i%layers;
189

    
190
      cubitIndex = col==0 ? layers-1-row : layers*layers + layers-1 + 4*(col-1)*(layers-1) - row;
191
      color = mObject.getCubitFaceColorIndex(cubitIndex,face);
192
      objectString.append(FACE_NAMES[color]);
193
      }
194

    
195
    face = LEFT;
196

    
197
    for(int i=0; i<len; i++)
198
      {
199
      row = i/layers;
200
      col = i%layers;
201

    
202
      cubitIndex = (layers-1-row)*layers + col;
203
      color = mObject.getCubitFaceColorIndex(cubitIndex,face);
204
      objectString.append(FACE_NAMES[color]);
205
      }
206

    
207
    face = BACK;
208

    
209
    for(int i=0; i<len; i++)
210
      {
211
      row = i/layers;
212
      col = i%layers;
213

    
214
      if( col==layers-1 ) cubitIndex = layers*(layers-1-row);
215
      else if(   col==0 ) cubitIndex = 5*layers*layers - 12*layers + 8 + (layers-1-row)*layers;
216
      else
217
        {
218
        if( row==layers-1 ) cubitIndex = layers*layers + 4*(layers-2-col)*(layers-1);
219
        else                cubitIndex = layers*layers + 4*(layers-2-col)*(layers-1) + layers + 2*(layers-2-row);
220
        }
221

    
222
      color = mObject.getCubitFaceColorIndex(cubitIndex,face);
223
      objectString.append(FACE_NAMES[color]);
224
      }
225

    
226
    return objectString.toString();
227
    }
228

    
229
///////////////////////////////////////////////////////////////////////////////////////////////////
230

    
231
  private void interruptCube3()
232
    {
233
    org.distorted.solvers.cube3.Search.interrupt();
234
    }
235

    
236
///////////////////////////////////////////////////////////////////////////////////////////////////
237

    
238
  public void start()
239
    {
240
    Thread thr = new Thread(this);
241
    thr.start();
242
    }
243

    
244
///////////////////////////////////////////////////////////////////////////////////////////////////
245

    
246
  public void run()
247
    {
248
    RubikScreenSolver solver = (RubikScreenSolver) ScreenList.SVER.getScreenClass();
249

    
250
    if( mObject.getObjectList()==ObjectList.CUBE && mObject.getNumLayers()==3 )
251
      {
252
      solveCube3(solver);
253
      }
254
    else
255
      {
256
      solver.displayErrorDialog(mRes.getString(R.string.solver_generic_error1));
257
      }
258
    }
259
}  
260

    
(2-2/2)