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462b983d
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2023 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.bandaged;
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6c295be1
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Leszek Koltunski
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import static org.distorted.objectlib.main.TwistyObject.SQ2;
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462b983d
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Leszek Koltunski
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import static org.distorted.objectlib.main.TwistyObject.SQ3;
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import static org.distorted.objectlib.main.TwistyObject.SQ6;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.type.Static3D;
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import org.distorted.objectlib.helpers.FactoryBandagedPyraminx;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.TwistyObject;
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import org.distorted.objectlib.objects.TwistyBandagedPyraminx;
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import org.distorted.objectlib.shape.ShapeTetrahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlTetrahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class BandagedObjectPyraminx extends BandagedObject
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{
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f8c52090
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Leszek Koltunski
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BandagedObjectPyraminx(DistortedScreen screen)
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{
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super(screen);
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}
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Leszek Koltunski
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private boolean isFaceInverted(int face)
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{
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return face>1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void addTetrahedralLattice(int size, float[][] pos)
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{
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final float DX = 1.0f;
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final float DY = SQ2/2;
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final float DZ = 1.0f;
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float startX = 0.0f;
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float startY =-DY*(size-1)/2;
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float startZ = DZ*(size-1)/2;
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int index = 0;
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for(int layer=0; layer<size; layer++)
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{
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float currX = startX;
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float currY = startY;
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for(int x=0; x<layer+1; x++)
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{
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float currZ = startZ;
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for(int z=0; z<size-layer; z++)
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{
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pos[index] = new float[] {currX,currY,currZ};
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index++;
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currZ -= DZ;
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}
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currX += DX;
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}
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startX-=DX/2;
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startY+=DY;
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startZ-=DZ/2;
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}
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}
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462b983d
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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f8c52090
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Leszek Koltunski
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float[] getDist3D()
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{
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float d = mSize[0]*SQ6/12;
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return new float[] {d,d,d,d};
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}
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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f8c52090
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Leszek Koltunski
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float getDist2D()
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{
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return SQ3/6;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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f8c52090
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Leszek Koltunski
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int[] getColors()
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{
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return ShapeTetrahedron.FACE_COLORS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Static3D[] getFaceAxis()
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{
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return TouchControlTetrahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean tryChangeObject(int x, int y, int z)
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f8c52090
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Leszek Koltunski
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{
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if( mSize[0]!=x )
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{
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mSize[0] = x;
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mMax = mSize[0];
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int numOcta = (x-1)*x*(x+1)/6;
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int numTetra= x*(x+1)*(x+2)/6;
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mNumCubits = numOcta + numTetra;
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return true;
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}
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Leszek Koltunski
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return false;
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}
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int computeProjectionAngle()
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Leszek Koltunski
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{
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return 120;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean isAdjacent(float dx, float dy, float dz)
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{
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6c295be1
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Leszek Koltunski
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return dx*dx + dy*dy + dz*dz < (SQ3/4)*1.01f;
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462b983d
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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6c295be1
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Leszek Koltunski
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float[][][] getPositions()
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{
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int num = mSize[0];
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int numO= (num-1)*num*(num+1)/6;
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int numT= (num+1)*num*(num+2)/6;
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float[][] retO = new float[numO][];
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float[][] retT = new float[numT][];
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Leszek Koltunski
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addTetrahedralLattice(num-1,retO);
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addTetrahedralLattice(num ,retT);
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return new float[][][] { retO,retT };
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462b983d
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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boolean isInsideFace(int face, float[] p)
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{
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6c295be1
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float y = (isFaceInverted(face) ? p[1] : -p[1]);
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float x = p[0];
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return (y >= -mDist2D) && (y <= mDist2D*(2-6*x)) && (y <= mDist2D*(2+6*x));
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462b983d
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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f8c52090
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Leszek Koltunski
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MeshBase createMesh(float[] pos, boolean round)
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{
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FactoryBandagedPyraminx factory = FactoryBandagedPyraminx.getInstance();
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return factory.createMesh(pos,mSize[0],false,round);
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}
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462b983d
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistyObject createObject(int mode, float size)
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f8c52090
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Leszek Koltunski
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{
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float[][] pos = getCubitPositions();
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InitData data = new InitData( mSize,pos);
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return new TwistyBandagedPyraminx( TwistyObject.MESH_NICE, mode, ShapeTetrahedron.DEFAULT_ROT, new Static3D(0,0,0), size, data, null );
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}
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462b983d
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Leszek Koltunski
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}
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