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magiccube / src / main / java / org / distorted / dialogs / RubikDialogError.java @ 58990dfd

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.dialogs;
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import android.app.Dialog;
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import android.util.TypedValue;
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import android.view.View;
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import android.widget.TextView;
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import androidx.fragment.app.FragmentActivity;
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import org.distorted.main.R;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class RubikDialogError extends RubikDialogAbstract
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  {
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  public int getResource()      { return R.layout.dialog_error; }
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  public int getTitleResource() { return R.string.opengl_error; }
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  public boolean hasArgument()  { return false; }
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  public int getPositive()      { return R.string.ok; }
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  public int getNegative()      { return -1; }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void positiveAction()
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    {
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    final FragmentActivity act = getActivity();
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    if( act!=null ) act.finish();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void negativeAction()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void prepareBody(Dialog dialog, View view, FragmentActivity act, float size)
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    {
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    TextView text = view.findViewById(R.id.error_string);
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    text.setTextSize(TypedValue.COMPLEX_UNIT_PX, size);
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    text.setText(R.string.opengl_error_text);
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    }
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  }
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