1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2022 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Magic Cube. //
|
5
|
// //
|
6
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7
|
// it under the terms of the GNU General Public License as published by //
|
8
|
// the Free Software Foundation, either version 2 of the License, or //
|
9
|
// (at your option) any later version. //
|
10
|
// //
|
11
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14
|
// GNU General Public License for more details. //
|
15
|
// //
|
16
|
// You should have received a copy of the GNU General Public License //
|
17
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19
|
|
20
|
package org.distorted.bandaged;
|
21
|
|
22
|
import android.view.View;
|
23
|
import android.widget.LinearLayout;
|
24
|
|
25
|
import org.distorted.helpers.LockController;
|
26
|
import org.distorted.helpers.MovesController;
|
27
|
import org.distorted.helpers.TransparentImageButton;
|
28
|
import org.distorted.main.R;
|
29
|
import org.distorted.main.RubikActivity;
|
30
|
import org.distorted.objectlib.main.ObjectControl;
|
31
|
|
32
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
33
|
|
34
|
public class BandagedPlayScreen
|
35
|
{
|
36
|
private TransparentImageButton mBackButton, mScrambleButton, mSolveButton;
|
37
|
private final LockController mLockController;
|
38
|
protected MovesController mMovesController;
|
39
|
private int mObjectOrdinal;
|
40
|
private int mBarHeight;
|
41
|
private float mButtonSize;
|
42
|
|
43
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
44
|
|
45
|
public BandagedPlayScreen()
|
46
|
{
|
47
|
mLockController = new LockController();
|
48
|
mMovesController= new MovesController();
|
49
|
}
|
50
|
|
51
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
52
|
|
53
|
private void setupBackButton(final BandagedPlayActivity act)
|
54
|
{
|
55
|
int icon = RubikActivity.getDrawable(R.drawable.ui_small_smallback,R.drawable.ui_medium_smallback, R.drawable.ui_big_smallback, R.drawable.ui_huge_smallback);
|
56
|
LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT);
|
57
|
mBackButton = new TransparentImageButton(act, icon, TransparentImageButton.GRAVITY_MIDDLE, params);
|
58
|
|
59
|
mBackButton.setOnClickListener( new View.OnClickListener()
|
60
|
{
|
61
|
@Override
|
62
|
public void onClick(View v)
|
63
|
{
|
64
|
ObjectControl control = act.getControl();
|
65
|
if( control!=null ) control.unblockEverything();
|
66
|
act.finish();
|
67
|
}
|
68
|
});
|
69
|
}
|
70
|
|
71
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
72
|
|
73
|
void onAttachedToWindow(final BandagedPlayActivity act, final int objectOrdinal)
|
74
|
{
|
75
|
int width = act.getScreenWidthInPixels();
|
76
|
mBarHeight = act.getHeightBar();
|
77
|
mButtonSize = width*RubikActivity.BUTTON_TEXT_SIZE;
|
78
|
|
79
|
mObjectOrdinal = objectOrdinal;
|
80
|
|
81
|
LinearLayout.LayoutParams paramsL = new LinearLayout.LayoutParams(width/4, LinearLayout.LayoutParams.MATCH_PARENT);
|
82
|
LinearLayout.LayoutParams paramsM = new LinearLayout.LayoutParams(width/2, LinearLayout.LayoutParams.MATCH_PARENT);
|
83
|
LinearLayout.LayoutParams paramsR = new LinearLayout.LayoutParams(width/4, LinearLayout.LayoutParams.MATCH_PARENT);
|
84
|
|
85
|
LinearLayout layoutLeft = new LinearLayout(act);
|
86
|
layoutLeft.setLayoutParams(paramsL);
|
87
|
LinearLayout layoutMid = new LinearLayout(act);
|
88
|
layoutMid.setLayoutParams(paramsM);
|
89
|
LinearLayout layoutRight= new LinearLayout(act);
|
90
|
layoutRight.setLayoutParams(paramsR);
|
91
|
|
92
|
setupBackButton(act);
|
93
|
ObjectControl control = act.getControl();
|
94
|
mMovesController.setupButton(act,control);
|
95
|
layoutLeft.addView(mMovesController.getButton());
|
96
|
mLockController.setupButton(act,control);
|
97
|
layoutMid.addView(mLockController.getButton());
|
98
|
|
99
|
layoutRight.addView(mBackButton);
|
100
|
|
101
|
LinearLayout layout = act.findViewById(R.id.lowerBar);
|
102
|
layout.removeAllViews();
|
103
|
layout.addView(layoutLeft);
|
104
|
layout.addView(layoutMid);
|
105
|
layout.addView(layoutRight);
|
106
|
|
107
|
}
|
108
|
|
109
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
110
|
|
111
|
public void setLockState(final RubikActivity act)
|
112
|
{
|
113
|
boolean locked = act.getControl().retLocked();
|
114
|
mLockController.setState(act,locked);
|
115
|
}
|
116
|
|
117
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
118
|
|
119
|
public void reddenLock(final RubikActivity act)
|
120
|
{
|
121
|
ObjectControl control = act.getControl();
|
122
|
mLockController.reddenLock(act,control);
|
123
|
}
|
124
|
}
|