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magiccube / src / main / java / org / distorted / patterns @ 5944e760

Latest revisions

# Date Author Comment
054fbee1 07/06/2020 11:51 AM Leszek Koltunski

Reinvent the Pattern Dialog (Part 2)

5a4d4fba 06/09/2020 11:18 PM Leszek Koltunski

Convert the PostRender to a PreRender, called before we render.
This makes more sense as this way things are prepared for the very first render.

1701e7ae 04/25/2020 09:23 PM Leszek Koltunski

Fix the Solver broken by the change of move notation when importing Pyraminx Patterns :(

38c52ed0 04/25/2020 11:00 AM Leszek Koltunski

Correct the last 6 patterns of the Pyra5.

77c41840 04/22/2020 11:57 PM Leszek Koltunski

Add Pyraminx5 Pretty Patterns.

4a40166d 04/22/2020 11:22 PM Leszek Koltunski

Add Pyraminx4 Pretty Patterns.

a46893d7 04/22/2020 10:50 AM Leszek Koltunski

Add Pyraminx3 Pretty Patterns.

906cc928 04/21/2020 10:49 PM Leszek Koltunski

Change the format of moves in Pretty Patterns to more terse, so that patterns of objects with 4 axis of rotation ( Pyraminx!) fit into 3 digits.

dc1d2820 04/10/2020 08:49 PM Leszek Koltunski

Bugfix

7f84a768 04/06/2020 12:34 AM Leszek Koltunski

Progress with the 3x3x3 Solver.

Hopefully the only thing that remains to be done is to implement the RubikStateSolver.retCubeString().

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