Revision 5974d2ae
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/effect/scramble/ScrambleEffectRotations.java | ||
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import java.util.Random; |
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import static org.distorted.magic.RubikRenderer.TEXTURE_SIZE;
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import static org.distorted.magic.RubikRenderer.NODE_MESH_SIZE;
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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mCubeEffects[0] = new MatrixEffectQuaternion(dq, new Static3D(0,0,0)); |
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float Z = TEXTURE_SIZE/3;
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float Z = NODE_MESH_SIZE /3;
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Dynamic3D d0 = new Dynamic3D(duration, 0.5f); |
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d0.setMode(Dynamic.MODE_PATH); |
Also available in: Unified diff
Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)