Revision 5974d2ae
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/effect/sizechange/SizeChangeEffectRound.java | ||
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.Static3D; |
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import static org.distorted.magic.RubikRenderer.TEXTURE_SIZE;
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import static org.distorted.magic.RubikRenderer.NODE_MESH_SIZE;
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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{ |
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public int createEffectsPhase0(int duration) |
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{ |
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float X = TEXTURE_SIZE/3;
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float X = NODE_MESH_SIZE /3;
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mCubeEffectPosition[0] = new int[] {6,7}; |
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mCubeEffects[0] = new Effect[mCubeEffectPosition[0].length]; |
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public int createEffectsPhase1(int duration) |
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{ |
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float X = TEXTURE_SIZE/3;
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float X = NODE_MESH_SIZE /3;
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mCubeEffectPosition[1] = new int[] {6,7}; |
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mCubeEffects[1] = new Effect[mCubeEffectPosition[1].length]; |
Also available in: Unified diff
Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)