Revision 5974d2ae
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/effect/win/WinEffectGlow.java | ||
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import static org.distorted.magic.RubikRenderer.TEXTURE_SIZE;
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import static org.distorted.magic.RubikRenderer.NODE_MESH_SIZE;
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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... | ... | |
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degreeDyn.add(new Static1D(2.5f)); |
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degreeDyn.add(new Static1D(1.0f)); |
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float centerPoint = TEXTURE_SIZE*0.5f;
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float centerPoint = NODE_MESH_SIZE *0.5f;
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Static3D center = new Static3D(centerPoint,centerPoint,centerPoint); |
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mNodeEffects[1] = new VertexEffectSink(degreeDyn,center); |
Also available in: Unified diff
Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)